New "physical and magical piercing" stats
Comments
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the question that remains is whether the new stat is a percentage based thing like attack/def levels or spirit, or if it is just flat penetration.
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Dawnglory's legendary Stormbringer ShockWave LV 105-105-103
7 year old Harshlands character, semi-retired Wizard Boomz
Will he reach 1800 spirit?0 -
it seems to be a percentage. I think I have 66 magic penetration and on our stat screen at the bottom it says I mitigate .66% defenses.
I Aim To Misbehave0 -
Does physical penatration work with venomancer's fox skills? (I'm asking because some ppl say physical penatration won't have effect on casters)0
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koudelkamorgan wrote: »it seems to be a percentage. I think I have 66 magic penetration and on our stat screen at the bottom it says I mitigate .66% defenses.
ya i noticed the same, so going by this value, you would need 100 penetration to equal 1% acutal penetration. So presumably with 1500 penetration you would have 15% defense/resistince ignored. That means you won't really be seeing the acutal value of penetration until you have quite a bit of it.missinin17 wrote: »Does physical penatration work with venomancer's fox skills? (I'm asking because some ppl say physical penatration won't have effect on casters)
Physical penetration would still apply to a caster to who has it, but your physical damage is likely to be **** anyway so you won't notice the difference regardless.
Yes physical penetration will apply to foxform skills because they are doing physical damage.Veno is love. Veno is life.0 -
So I ran a really quick test to try to figure how penetration works (resists urge to write horrible joke). I current have 1.31% mag pen, I took off my wep( so that the damage inflicted would be a constant number) and hit another level 105 player who had 90.93% mag res. The damage increase from equipping my star chart was 3.61%. So I have no idea how this works yet and need to run more tests but at least it seems the damage increase is greater percent wise than the penetration percent you have.full +12 SB, currently lv 105 105 1050
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I did a pretty good test and can confirm the tooltip is accurate. The measured effective defense of a target when I had 61 penetration was 0.613% lower than their actual defense regardless of their buffs/debuffs. This was within the margin of error for the measurement.
def.effective = defense.actual * (1 - penetration / 10000)
So if you get 10000 penetration somehow than you will be able to ignore defense/resistance.0 -
I did a pretty good test and can confirm the tooltip is accurate. The measured effective defense of a target when I had 61 penetration was 0.613% lower than their actual defense regardless of their buffs/debuffs. This was within the margin of error for the measurement.
def.effective = defense.actual * (1 - penetration / 10000)
So if you get 10000 penetration somehow than you will be able to ignore defense/resistance.
is defense actual the percentage of their reduction or the number of their phy/mag def?
full +12 SB, currently lv 105 105 1050 -
I did a pretty good test and can confirm the tooltip is accurate. The measured effective defense of a target when I had 61 penetration was 0.613% lower than their actual defense regardless of their buffs/debuffs. This was within the margin of error for the measurement.
def.effective = defense.actual * (1 - penetration / 10000)
So if you get 10000 penetration somehow than you will be able to ignore defense/resistance.
Was hoping it would subtract from enemies %reduction, would be more beneficial against mega end game players0 -
so.... For the leypeople since yknow. I suck at math. Does this mean that it "penetrates" through or ignores multipliers like def levels and spirit to take a chunk off your basic ele/phys defenses?
And if so is this penetration amplified by levels/spirit?
Sorry for being dense like i said i suck at this math stuff -waves flag-
eirghan sage seeker ♥ current gear ♥ youtube ♥ title quest guide
Get the Forums Enhancement Extension!0 -
so.... For the leypeople since yknow. I suck at math. Does this mean that it "penetrates" through or ignores multipliers like def levels and spirit to take a chunk off your basic ele/phys defenses?
And if so is this penetration amplified by levels/spirit?
Sorry for being dense like i said i suck at this math stuff -waves flag-
this was just explained on the last page:tictic99999 wrote: »You guys have it all wrong. Defense levels and spirit are both modifiers, amplifiers if you would of your current stats. They are both nothing without a large amount of physical and magical resistance. If your resistance is lowered, your total defense is lowered and the lowering is then amplied, the same way if you gain more resistance your damage is reduced. (╯°□°)╯︵ ┻━┻
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so.... For the leypeople since yknow. I suck at math. Does this mean that it "penetrates" through or ignores multipliers like def levels and spirit to take a chunk off your basic ele/phys defenses?
And if so is this penetration amplified by levels/spirit?
Sorry for being dense like i said i suck at this math stuff -waves flag-
It just ignores the percentage of their defense. It doesn't CHANGE any of their stats, just allows you to ignore them with your damage.0 -
so.... For the leypeople since yknow. I suck at math. Does this mean that it "penetrates" through or ignores multipliers like def levels and spirit to take a chunk off your basic ele/phys defenses?
And if so is this penetration amplified by levels/spirit?
Sorry for being dense like i said i suck at this math stuff -waves flag-
this was just explained on the last page:tictic99999 wrote: »You guys have it all wrong. Defense levels and spirit are both modifiers, amplifiers if you would of your current stats. They are both nothing without a large amount of physical and magical resistance. If your resistance is lowered, your total defense is lowered and the lowering is then amplied, the same way if you gain more resistance your damage is reduced. (╯°□°)╯︵ ┻━┻
Yes, I see that it was mentioned but I don't see any one agreeing or disagreeing or any hardcore proof. Was asking for clarification. Thank you.
eirghan sage seeker ♥ current gear ♥ youtube ♥ title quest guide
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I'm still a bit confused, let's say my opponent has 90 % m def and I have 1k mag pen. So does that mean their new m def is 81% now and I'm dealing 90% more damage? Or is it 90% of their actual n7mber (which would be around 40k m def) and then it runs that new number (36k) through the def percentage formula agian?full +12 SB, currently lv 105 105 1050
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demansfairy wrote: »I'm still a bit confused, let's say my opponent has 90 % m def and I have 1k mag pen. So does that mean their new m def is 81% now and I'm dealing 90% more damage? Or is it 90% of their actual n7mber (which would be around 40k m def) and then it runs that new number (36k) through the def percentage formula agian?
40 000*(1-1 000/10 000)=36 000
Like cleric mdef debuff. Not too OP, but adds up a bit. Especially if it stacks with other debuffs (I suppose it does).0 -
Now that it's been out for a while I was able to do a test with bigger numbers and see the formula is a bit different than I thought (not noticeable until you get > 100 penetration).
penetration % = penetration / (10000 + penetration)
so
def.effective = defense.actual * (1 - penetration / (10000 + penetration))
That means when you get 10k penetration it's as if the enemy has half as much p.def or m.res as they really have. You never can reach 100% penetration.0 -
You never can reach 100% penetration.
Ah, how the internet could pervert that statement. Btw @asterelle the link for pwe forum enhancement extensions is not working properly right now.0 -
did anyone make a damage test on buffed\unbuffed chars to verify how this penetration interacts with them?
give us some tests and numbers please0 -
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but the fundamental thing is that it doesnt subtract the damage reduction percentage, but it subtracts a % of the max resistance value like a common debuff,
is this right?
one more question, if you stack debuffs, this penetration subtraction will be applied on the max resistance value or on the post-debuff available value?0 -
@limonazza Common debuffs go off the equipment defense so casting undine on a bm in magic marrow doesn't do much (even less after primal passives). Penetration goes off the total defense though after buffs and debuffs so it will take away more defense from a buffed target.0
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Can seekers and archers take advantage of the magic penetration with their lightning attacks or would it just count for physical pen?0
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XD my % reduction build may prove to be very effective against the new penetration system.0
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I'll ask again since you didn't seem to notice, but if as a BM I use buddhas guard and have about 130k P.Def, since around like, what, 78k defense is cap reduction, would that physical penetration be cutting through the 40-50k P.Def I'm not using or would it be cutting through the actual 95% and ignoring the unused defenses?asterelle said:@limonazza Common debuffs go off the equipment defense so casting undine on a bm in magic marrow doesn't do much (even less after primal passives). Penetration goes off the total defense though after buffs and debuffs so it will take away more defense from a buffed target.
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mistressmuerta wrote: »XD my % reduction build may prove to be very effective against the new penetration system.0
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@thesquee1 at cap it will ignore 25% of 130k = 32,5k = he will hit you like you have 98k resistance0
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Do various builds even exists now? Everyone is forced to go one and the same scheme - r9r, cards have no %reduction, chart has no % reduction. Only engraves? I wouldn't call it a "build" xD
I started a build on the veno forums playing around with stacking % reduction on the r8r stats...Atm my veno has 40% pdmg reduction and 10% magic...r8rr would have offered more stats but it has an abysmal chance of getting the 40%pdef 40%mdef i was seeking initially and potentially could cost more than maxing out r9rr.
lol @ me failing the quote by Shade13
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So does that mean Physical Penetration isn't the same as 'Subtract X Pdef' from the target ? I'm not familiar with the new equation since where I play haven't gotten the update. Is it a NEW modifier put into damage formula ?
I have a 99.999% accurate damage calculator which is not user friendly, I'd like to test it if anyone can provide the needed variables, preferably a cleric as the attacker and any class for the target.
Here is how I usually test my character's damage output against others, it's quite accurate.
[url=http://i520.photobucket.com/albums/w323/smurfin88/Forums/Spiritpvp.jpg~original[/url]
Oh, and does it have any effect on Monsters too ?0 -
I do not understand what people are still so confused about now. The mechanics were explained and Asterelle posted the formula forum complete.asterelle said:Now that it's been out for a while I was able to do a test with bigger numbers and see the formula is a bit different than I thought (not noticeable until you get > 100 penetration).
penetration % = penetration / (10000 + penetration)
so
def.effective = defense.actual * (1 - penetration / (10000 + penetration))
That means when you get 10k penetration it's as if the enemy has half as much p.def or m.res as they really have. You never can reach 100% penetration.
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mistressmuerta wrote: »I started a build on the veno forums playing around with stacking % reduction on the r8r stats...Atm my veno has 40% pdmg reduction and 10% magic...r8rr would have offered more stats but it has an abysmal chance of getting the 40%pdef 40%mdef i was seeking initially and potentially could cost more than maxing out r9rr.
Attack is the best defense.0
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