Remove Purify Proc: Y/N. We had it coming!

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Comments

  • SashaGray - Heavens Tear
    SashaGray - Heavens Tear Posts: 3,765 Arc User
    edited April 2013
    non-endgame sins just have to learn their place. they might have been sought after for nirvana with a +10 g13, but going up against r9s3 casters, their roll is immoblization, not DD. same as a claw bm, keep up the stun-locks, and put your derp-aps away, cause it isnt helping.

    when i carry flags, i hope for an ignorant sin or bm to come along and try to aps me, since it just helps me get to the turn-in faster, if there is a sin or bm that knows what they are doing and chains their CC skills. which one at a time have a much lower chance of procing purify, they can actually help, and prevent a score.

    being good at your class is just as much about knowing your limitations as it is knowing your strengths.



    (all this QQ will be irrelevant when the new NW maps come to PWI, where it isnt always capture the flag, nobody cares about purify in regular PK or TW)
    [SIGPIC][/SIGPIC]
  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited April 2013
    Exactly...

    It saddens me that every time people face difficulties they always qq or rant about things they 'personally' are not fond of.

    Earlier on, as an example, there was mentioning of a mage that lasted 20 v 1, due to purify proc. Now exchange that person with a full r999+12 JOSD Barb with vit engravings maxes on every ornament, s/he alone might even be able to last through or upon being ganked unleash a massive Arma with a GoF proc. Do we need to take away the proc from that too?

    Or 1 v 1 where an Archer happens to purge you and here you are without your buffs and suddenly you're squishy.

    ''Hey! It's not fair! You have buffs and I don't now! qq, qq and more qq''

    Why not remove Spirit Blackhole?

    This game is based on skill, gear, luck (with procs) but people are forgetting what matters the most in this game... FUN. Sure, there's nothing wrong with some healthy competition but it has been taken so seriously where people humiliate each other or rage, qq, rant when they face someone they can't take down easily... sad to say it is human nature :/

    Sometimes you win, sometimes you lose, sometimes you one shot someone, sometimes you get one shot yourself.

    Casters have always been considered the 'weakest' (Don't get me wrong here what I'm about to say) since end-game LA and HA toons could take them down easily. As an Archer myself I don't think Purify should be changed, let them have it :3

    Besides... if someone is that hard to take down with their buffs and purify proc; throw in a Veno, purge them, nuke them.

    If we have to debate over every little thing I ask myself if this would still be a game then or a competition of what seems right and what doesn't. Now, I'm not saying you can't have an opinion, we are all entitled to one and believe what find right ourselves, but on the other hand if everything would be like we wanted it to be there would be no more challenge whatsoever.

    Also, there are some negative status effects that cannot be purified, not even with the proc, so it's not like they're immortal or anything.

    Lighten up sweeties :3

    I really do NOT agree with anyone's statement when they say a bms stunlock is overpowered, and the same goes for the GOF effect on weapons, but as for whether the purge effect on archers weapon is overpowered or not... The jury is still out on that one in my mind.

    A bm does NOT have infinite chi to stunlock the hell out of anyone and everybody, and its helluva (exaggeratting a bit) hard to prepare the apo/genies to either help keep the chi up, or stunlock. Besides stunlock isnt a ranged skill for bm, they HAVE to be up close, and unless you have the gear to withstand the onsluaght of attacks that are coming your way in nw, chances are you will NOT be stunlocking ANYONE. If you gear is early end game, like mine you either need to prepare to try to kill ONE person, or prepare to TRY to live a little longer with different apo, either way, as zsw pointed out, its not exactly easy killing caster classes even after you get close enough to hit them, a lot at least on my server have insane defenses, and its hard to eat through their def + ridiciolously high hp, before they make mince meat out of me. (I DO know how to play my class, I know bms have marrows, but they trully suck for mass pvp. No other HA/LA/AA class has such crappy shields that they can't really defend with their OWN original skills, OR the ability to sit at a distance pwning the snot out of anyone they see, sins come close (to having a real bad survivabllity rate) but still they by far have the better ability to kill,or even a better ability to survive a few hits from others. Not everyone carries around apo on a pve server, even to detect a stealthing sin. The ONLY thing bms really have going for them is stunlock, but now that has been pretty much taking away with how easy it has become to break it... we pretty much HAVE to fall back on a procing skill like God of Fenzy to have the slightest chance to even kill anyone.. that skill doesnt even come close to effecting survivability directly, it will indirectly but not directly.)

    The purify skill on a caster class gives them an extra way to survive/break through things, and having to have a specific class (one that is arguably dead, except for extreme endgame ones, or those who are.... possibly too ignorant with how shafted the class trully is, or they simply dont care about getting pwnt left and right.) anyways, i have digressed enough... having to have a specific calss with a VERY specic skill (that can be purified from what I read) just to beat one person... just because of a skill they have on their weapon... that is just insanely and truly crazy, and that is putting it nicely. Also completely and utterly OVERPOWERED. (You don't need a specific skill from one specific class to beat someone with a god of frenzy weapon, you just need to pwn them before they can use it, and that is really not that hard to do, at least not for the casters on my server.

    As I pointed out earlier casters really seem to be highly imbalanced with their insane ability to survive (even some with earlyish end game gear are ridicolously hard to kill, but aye they are still easier to kill than someone who's gear severally outranks my own) I digress here too, not only can they survive, they have so many things on their side before ANY melee gets close to them, they hit really HARD, and they can hit from ANY position. Melee classes do NOT have that luxury, and bms have the toughest time earlyish end game to get near/even find where someone is to even try to launch a counter attack. (its really sad that a bm's only true weapon is stunlock, that takes a LOT of chi, and also it can only effect ONE person at a time, even with that it is only effective if you can isolate someone, and hop that they do not have a way to break it.)

    EDIT 2: Personally I think all of us had/have it wrong when it came too upgrading just the weapon on a melee aps character. (At least when it comes to pvp.) Ha classes, specifically bms have to HAVE great, and insanely well refined armor if they want to last in pvp. I think if we knew an instance like nw was comign out a lot of us probably wouldn't have bothered +10ing an aps weapon.

    It's definitely far easier to do that on a caster class these days, just get an arguably badass weapon, refine the hell out of it, and watch the aps/ha classes QQ about you being able to pwn the snot out of them. Its definitely easier for a caster class to get by in nw with a +!0 weapon, and +5ish gear, chances are with a badass weapon + high refines on a caster, you'll likely be pwning anything you see before it gets near you/see where you are, even the early end game bms/barbs.

    It seems as though if you want a bm to survie you better refine its gear to god-like levels, but with the barbs shields, a seeker def lvl + ranged ability, a sins ability to stealth, and even kill ppl with trip sparks as well as a few of their other skills, and all casters ability to hit really hard, its far easier for any class to get by with mediocre refines on THEIR gear + their own built in skills, this does not seem to be the case for bms. (all you have to do is refine a casters weapon to a 'god-like' status and well as I said earlier... chances are your foe will be long dead before they can harm you.)


    EDIT: I do agree that we need to take a step back and realize this is just a game, but sadly on my bm I do rage too much for the facts I listed above, I am far more relaxed and happier on my barb, and seeker in nw, both of which I feel like I am FAR more useful, than this insanely fragile bm. (this is why I have been so... deadset on naming all of the bm's... flaws or at least in my eyes they are just that, nothing more than flaws.) I would so be far more happy if they could survive better earlyish end game, or had as easy time to kill others as barb (survive)/sins (kill), and seekers (do both well) all do one reall well or both, bms can't really do either until EXTREME end game...yes they have stunlock, but as I have pointed out, that isnt as viable as a option as ppl seem to want to make it out to be. 1. You have to survive the attacks of everyone that sees you, and 2. you have to have a LOT of chi to pull it off, and a bms built in skills just does NOT allow that to happen. Ergo you have to carry apo/a really badass genie that really relys on your abiility to survive + boost your ability to stunlock. It takes a lot of extra...massive even amount of work to make a bm work in pvp even in 1 on 1 fights. (i realize this has something to do with the build, but still its far easier for a sin/seeker/barb to either survive, or kill, some even do both insanely well.) (hell I would be happier if it could survive better in pvp, the marrows are just a plain joke for mass pvp, when bm have to deal with melee attacks + the insanely hard hits from ranged/mage classes. (edit 4) :$ I do realize that it wasn't you that posted about a bm's ability to stunlock, however, it has definitely been brought up in this thread.
    Purify really isn't a problem when everyone is end game (pretty well balanced imo). The only time it is an issue is when an end game caster goes up against undergeared opponents, which imo is not something that should be considered when determining balance. Nobody seems to complain about the massive unfair advantage that a mediocre geared 100+ char would have going against 1000 3x chars.. it is understood that there is a massive gap in character ability due to gear. This is really the same thing for the purify debate, and I think the real issue people have is just the huge advantage new gear sets have over the previous ones (r8 dominates TT99, r9 dominates r8, r9rr dominates r9.. and this trend will almost certainly continue into the future).

    Unfortunately, this is the way the company continues to bring in money.. releases new gear which makes the previous gear uncompetitive, and gives the players a reason to throw money at the game again.


    ^ This.

    Despite my argument above, this is I am afraid is the truth, before lvl 100, I would be expecting to get ownt (I am EXAGERRATING this, I don't get one shot all that often, but I still often feel like all I am doing in nw is dying to some caster class) left and right.

    It really is frustrating having decentish end game gear, and still seeing that it was all for nothing. (I do understand the argument that they paid for their gear they should be owning you. I just don't agree with it one bit, as I worked hard for my gear, albeit is indeed easier these days, but still I worked hard for my gear, and I am by no means bad at my class, I don't even mind the deaths, I just hate how frequent they seem to happen on my bm.... yes i could charm it/use apo on it/refine to better more end gameish gear, but really if I did any of that, I would so just use it on my barb, or seeker. ANY thing I could do to help this bm along, I would so just pass it along to the barb or my seeker, as they would benefit FAR more than the bm ever would.)

    Yes, our veno was not in instance that day. We run with only 4 people and we do not have a bm. There are very few bms on our server though, so it is kind of hard to find one. Especially one with Blade Hurl. Either way, if Blade Hurl is required to counter purify, it should be a skill learned at level 2x like Roar of the pride, as opposed to a rare morai skill.

    I'm not saying that we can't kill a cleric. We have killed that particular cleric before. However, I was emphasizing that due to purify proc, that cleric was able to run further than the barb ever did, since we kept the barb locked down permanently, while we could not lock down the cleric since he had purify procing. The cleric IG digged and could still run away due to purify. The barb was basically screwed when he ig digged.

    ^ Agreed, casters with purify proc arent impossible to kill, but when a skill on a weapon, allows someone to live far longer than a tank type class, there is something wrong with that skill on the weapons.


    As for the bm bit, honestly I think a lot of bms have a very similair complaint as I do about them, hell I know a few other bms that a few might consider to be a stronger.. player than me, have pretty much said the same things as me, or at the very least agreed with my points. They have even so left their bm far FAR FAR behind in favor of other classes for pvp instances. it trully is a shame.


    EDIT 3: Ugh i have made this too much about how shafted the bm class is... I am so going to try to refrain from posting about my pet peeves with the bm class. (in this thread anyways)
    Ah, Mistakes are so easily made. ~ laura resnick

    What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)
  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited April 2013
    non-endgame sins just have to learn their place. they might have been sought after for nirvana with a +10 g13, but going up against r9s3 casters, their roll is immoblization, not DD. same as a claw bm, keep up the stun-locks, and put your derp-aps away, cause it isnt helping.

    when i carry flags, i hope for an ignorant sin or bm to come along and try to aps me, since it just helps me get to the turn-in faster, if there is a sin or bm that knows what they are doing and chains their CC skills. which one at a time have a much lower chance of procing purify, they can actually help, and prevent a score.

    being good at your class is just as much about knowing your limitations as it is knowing your strengths.



    (all this QQ will be irrelevant when the new NW maps come to PWI, where it isnt always capture the flag, nobody cares about purify in regular PK or TW)

    ^Thisf:laugh

    I guess aps users can't still get used to the idea that they can't no longer do easy kills with stuff such as a stun, and then apsing.

    It's time to gear up! The age of aps is definitly over. f:naughty
  • ____BM____ - Sanctuary
    ____BM____ - Sanctuary Posts: 43 Arc User
    edited April 2013
    (all this QQ will be irrelevant when the new NW maps come to PWI, where it isnt always capture the flag, nobody cares about purify in regular PK or TW)

    Errrm don't know if this has been mentioned before but whaattt?? What changes are coming? :o
  • Mingkeey - Lost City
    Mingkeey - Lost City Posts: 306 Arc User
    edited April 2013
    ANNNNNND CUT!!!

    THATS A WRAP!

    THANK YOU WE GOT IT!

    NOW GM'S DO YOUR JOB AND CLOSE THIS THREAD b:bye
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited April 2013
    A rank 9 third cast +10 of any class without purify proc would lose to 20 people in first cast NV gear, let, alone second.

    The same can not be said of a caster.

    /Thread.

    That's the truth.
    [SIGPIC][/SIGPIC]
  • shashahah
    shashahah Posts: 323 Arc User
    edited April 2013
    if u remove purify proc in general, u have to remove spirit blackhole (purge) on archer weapons as well, easy as that

    as long as ur buffed its easy to take on even r999 archers in 1v1 but as it is for myself, i get purged like every 2nd hit and especially as mystic ur selfbuff got an annoying high cooldown, so theres no real chance to survive given ur pdef drops by 3/4 when purged
    archers got just too much patk along with the purge imo, but thats my 2 cents

    regarding purify proc, i have to say that i kinda start to hate it, and heres why:
    whether in pk or pve, when i pull huge amounts of mobs it doesnt trigger at all
    whereas when boss hits me ONCE it triggers INSTANT..
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited April 2013
    A rank 9 third cast +10 of any class without purify proc would lose to 20 people in first cast NV gear, let, alone second.

    The same can not be said of a caster.

    /Thread.

    That's the truth.


    You'll notice every time I bring up this point it is blatantly ignored because there is no counter argument. Its plain as day.
    [SIGPIC][/SIGPIC]
  • Vedovis - Lost City
    Vedovis - Lost City Posts: 942 Arc User
    edited April 2013
    =___= just take out the silly speed buff and vac effect after purify. Casters do need something to compete with purge/GoF etc but the current Purify add is completely, ridiculously OP.
    [SIGPIC][/SIGPIC]

    | Signature made by Fishy!~ | Semiretired |
  • burningsweetfire
    burningsweetfire Posts: 142 Arc User
    edited April 2013
    A rank 9 third cast +10 of any class without purify proc would lose to 20 people in first cast NV gear, let, alone second.

    The same can not be said of a caster.

    /Thread.

    That's the truth.


    You'll notice every time I bring up this point it is blatantly ignored because there is no counter argument. Its plain as day.

    Eh... 20 1st recast NV gear against r9r2... A good metaphor is a bunch of rambo knights fighting a giant dragon. :3
    ^Thisf:laugh

    I guess aps users can't still get used to the idea that they can't no longer do easy kills with stuff such as a stun, and then apsing.

    It's time to gear up! The age of aps is definitly over. f:naughty

    Aps is good for farming, but definitely a losing battle against tougher gear casters. I think the purify spell itself is the developers saying that sins been killing casters so much with aps, why not put a counter for it. I think the sins put this upon themselves by using aps too much against casters that now the developers shut the QQ on aps in pvp by putting this skill. I remember some time ago I read a thread that a g13 +10 sin killed a r9 cleric... I guess now it's pay back.
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited April 2013
    Eh... 20 1st recast NV gear against r9r2... A good metaphor is a bunch of rambo knights fighting a giant dragon. :3



    Aps is good for farming, but definitely a losing battle against tougher gear casters. I think the purify spell itself is the developers saying that sins been killing casters so much with aps, why not put a counter for it. I think the sins put this upon themselves by using aps too much against casters that now the developers shut the QQ on aps in pvp by putting this skill. I remember some time ago I read a thread that a g13 +10 sin killed a r9 cleric... I guess now it's pay back.

    Aps was never overpowered against R9.
    In a 1 vs 1 an equal refined cleric in r9 losing to a g13 sin is a sh!tty cleric.
    [SIGPIC][/SIGPIC]
  • exeys
    exeys Posts: 4 Arc User
    edited April 2013
    As most of the arguments over Purify appears to be related to flag carrying in NW, this is what I see it as:

    The problem that ppl mostly talk about is the speed boost and how AAs are basically zipping across the map with Purify.

    But people who use charger orbs, sunchasers, and shadowbinders also zip across the map. Put these speed pots on a flag bearer that has self skills that let them move faster and they're just as aggravating to stop.

    The problem is that the speed reduction from the flag doesn't slow the character down when certain skills and apoth are used. Purify also share this effect.

    I personally prefer that Purify not be changed, but for the way the speed reduction from the flag works to be changed. Something like take whatever the speed of the person is (after apoth, spells, purify, etc), and reduce it to like..50%. That way, the MAXIMUM speed a flag carrier can go at is 7.5 m/s.

    Yes, it would be a lot easier to catch up and kill the flag bearer, which would emphasize teamwork on the part of all of his/her teammates to support him/her rather than all these one,two,three-person circus shows that seems to score against 20 defenders while everyone else on the flag bearer's side just loafs around or afks.

    These AAs can puri all they want..they'll move slower than barbs. Same for the other classes who have speed skills/shadowbinders. Not only would it emphasize more teamwork - we won't have to deal so much about those OP squads in every nation who does nothing but try to baselock everyone else all NW as they can no longer clear entire 4v20 matches within four minutes.
  • _dblazen_ - Dreamweaver
    _dblazen_ - Dreamweaver Posts: 566 Arc User
    edited April 2013
    I just love how every single one of you narrows APS down to "sin".

    If you didn't want this massive QQ about nerfing the proc, you should've kept shut about nerfing APS in the first place as well.

    As much as i don't give a **** myself about it since I use my G16 set in NW most of the time unless im too lazy to spam skills.

    Fact remains that even IF multiple people jump on an insanely geared caster carrying the flag, there's a higher chance of the proc to go off. Once it goes off it's pretty much game over. It's an unfair cat and mouse game like this.

    But anyway if the new NW (king of the hill style from what I understood(?)) is implemented in here the proc is pretty much less of a bother to people because there's no flag capturing involved.
  • XSonOfCircex - Sanctuary
    XSonOfCircex - Sanctuary Posts: 1,173 Arc User
    edited April 2013
    when i carry flags, i hope for an ignorant sin or bm to come along and try to aps me, since it just helps me get to the turn-in faster, if there is a sin or bm that knows what they are doing and chains their CC skills. which one at a time have a much lower chance of procing purify, they can actually help, and prevent a score.

    +1

    Last nw I got in a few consecutive instances with this sin who would aps me and with me just self buffed hit for about 200 per hit. Other people would be trying to lock me down and debuff me and she just kept me kiting around. Also set off arcane defense a couple times and knocked me towards the delivery point when I had the flag.

    Despite this blunder, though, a sin can be very potent. They can basically keep you stuck if you have the flag if rather than 5.0 derping away they chain control skills and have their OPs come. Had the sin done that the 3 r9r3s that were on me probably could have killed me. Instead, she let me get away.
    xSonOfCircex-105/103/102 Sage Wiz
    DrakeEmpress-101/102/103 Sage Cleric
    Gaygasm-101/101/101 Sage Stormbringer

    Because I can't stand playing melee classes
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited April 2013
    A rank 9 third cast +10 of any class without purify proc would lose to 20 people in first cast NV gear, let, alone second. This isn't even NW, I'm talking open map world pvp.

    The same can not be said of a caster.

    /Thread.

    That's the truth.


    You'll notice every time I bring up this point it is blatantly ignored because there is no counter argument. Its plain as day.
    [SIGPIC][/SIGPIC]
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited April 2013
    A rank 9 third cast +10 of any class without purify proc would lose to 20 people in first cast NV gear, let, alone second. This isn't even NW, I'm talking open map world pvp.

    The same can not be said of a caster.

    /Thread.

    That's the truth.


    You'll notice every time I bring up this point it is blatantly ignored because there is no counter argument. Its plain as day.

    It is usually ignored because it is a silly argument. Other end game characters without purify could certainly kill 20 shet geared noobs.. I'm not sure what makes you think they couldn't.
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  • Vedovis - Lost City
    Vedovis - Lost City Posts: 942 Arc User
    edited April 2013
    It is usually ignored because it is a silly argument. Other end game characters without purify could certainly kill 20 shet geared noobs.. I'm not sure what makes you think they couldn't.

    Without purify, they could at least be locked down for a considerable amount of time.
    [SIGPIC][/SIGPIC]

    | Signature made by Fishy!~ | Semiretired |
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited April 2013
    It is usually ignored because it is a silly argument. Other end game characters without purify could certainly kill 20 shet geared noobs.. I'm not sure what makes you think they couldn't.

    What the post above me said. They'll run out of genie/apo and eventually die from the sheer amount of damage coming at them and the inability to crowd control or kill every single person. An Arcane has no such problem as they have, in a 20v1 situation, nearly infinite antistun and purify to keep debuffs off them.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited April 2013
    1st cast nv players are almost all one shots.. a single aoe should wipe out nearly every melee you have on you (maybe a second for sins with nerves etc).. and there are PLENTY of ways to guarantee a couple hits (sutra power orb would be pretty fool proof). Then it's just a matter of picking off all the ranged players that deal low 3 digit damage.. which is not much of a threat. You aren't required to constantly genie/apoth.. if you IG and there are still more than 10 of them standing by the time your immune runs out.. either we aren't talking about the same kinds of noobs I come across or it might be time to uninstall.
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  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited April 2013
    1st cast nv players are almost all one shots.. a single aoe should wipe out nearly every melee you have on you (maybe a second for sins with nerves etc).. and there are PLENTY of ways to guarantee a couple hits (sutra power orb would be pretty fool proof). Then it's just a matter of picking off all the ranged players that deal low 3 digit damage.. which is not much of a threat. You aren't required to constantly genie/apoth.. if you IG and there are still more than 10 of them standing by the time your immune runs out.. either we aren't talking about the same kinds of noobs I come across or it might be time to uninstall.

    Groups of people can permanently stunlock someone without purify with ease.

    One genie skill for some free time to attack back but that would be it.

    Your argument by the way negates every argument made previously by your side. If it were so easy to prevent being controlled then there never would have been high attack speed QQ about melee toons.

    A large group can not even control a person with purify proc. A group of lower geared players attempting to help me kill you would infact just make you more likely to win.

    Do any of you know why melees got zerk in the first place? Not only does our dmg modifier require significantly higher points than an arcane but we have lesser weapon damage in the first place AND have to spread our stats more to wear our armor.

    An equal geared arcanes normal attacks = the same damage as our zerks.

    On top of this our attacks can miss and we have to be in melee range to deal damage in the first place.

    To think purify proc is an equalizer is not only laughable, it's pathetic.
    [SIGPIC][/SIGPIC]
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited April 2013
    Groups of people can permanently stunlock someone without purify with ease.

    One genie skill for some free time to attack back but that would be it.

    Your argument by the way negates every argument made previously by your side. If it were so easy to prevent being controlled then there never would have been high attack speed QQ about melee toons.

    A large group can not even control a person with purify proc. A group of lower geared players attempting to help me kill you would infact just make you more likely to win.

    Do any of you know why melees got zerk in the first place? Not only does our dmg modifier require significantly higher points than an arcane but we have lesser weapon damage in the first place AND have to spread our stats more to wear our armor.

    An equal geared arcanes normal attacks = the same damage as our zerks.

    On top of this our attacks can miss and we have to be in melee range to deal damage in the first place.

    To think purify proc is an equalizer is not only laughable, it's pathetic.

    #1 - You don't need to resist control skills very long against 20 noobs.. you wipe out the melee while immune and then ride out the much lesser control skills of the ranged users (the few that remain after your first immune/natural anti stuns)..

    #2 - An army of noobs that try to DD me would actually help me out.. but this happens with or without purify proc. Noobs can wake me from sleep when an ep is trying to keep me out of a fight, or mess with the timing on a stun lock.. and their DD is still non-factor. Yes it does make it even easier for them to help me out with proc.. but if you had anyone with even half a brain they could certainly find ways to do more good than harm. This is more a reason to teach noobs how to play than a reason against proc.

    You need to get with the times, pvp changes with every update.. stun -> faceroll is not an effective strategy anymore. Anyway, it is extremely obvious that purify proc IS an equalizer is in a 1v1 of a wiz vs a sin (I think in many other situations as well.. but this one is not even in a shade of grey).. so I'm not sure what you're going off about.. lol
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • _dblazen_ - Dreamweaver
    _dblazen_ - Dreamweaver Posts: 566 Arc User
    edited April 2013
    stun -> faceroll is not an effective strategy anymore.
    So pretty much what you're saying is "1 shot or get 1 shot"? Because that's pretty much what it comes down to thanks to the purify proc. Or again, maybe i'm just unlucky as hell that almost every second or third skillhit i use triggers puri spell and the caster is gone.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited April 2013
    So pretty much what you're saying is "1 shot or get 1 shot"? Because that's pretty much what it comes down to thanks to the purify proc. Or again, maybe i'm just unlucky as hell that almost every second or third skillhit i use triggers puri spell and the caster is gone.

    Nope. Didn't say that or anything even like that.
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited April 2013
    1st cast nv players are almost all one shots.. a single aoe should wipe out nearly every melee you have on you (maybe a second for sins with nerves etc).. and there are PLENTY of ways to guarantee a couple hits (sutra power orb would be pretty fool proof). Then it's just a matter of picking off all the ranged players that deal low 3 digit damage.. which is not much of a threat. You aren't required to constantly genie/apoth.. if you IG and there are still more than 10 of them standing by the time your immune runs out.. either we aren't talking about the same kinds of noobs I come across or it might be time to uninstall.

    You're forgetting this is NW. With 5 respawns. They can come right back at you. What happens when you have 10-20 people on you and your anti stun/apo is on cooldown and you're stunlocked without Purify Spell? You die. That's what. I could see a sin pulling it out of their butt simply because of deaden + Tidal, but anything normal without passive anti crowd control will die, plain and simple.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited April 2013
    You're forgetting this is NW.

    lolz.. This is why jumping into a convo without reading the whole thing is a bad idea.
    This isn't even NW, I'm talking open map world pvp.
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited April 2013
    #1 - You don't need to resist control skills very long against 20 noobs.. you wipe out the melee while immune and then ride out the much lesser control skills of the ranged users (the few that remain after your first immune/natural anti stuns)..

    #2 - An army of noobs that try to DD me would actually help me out.. but this happens with or without purify proc. Noobs can wake me from sleep when an ep is trying to keep me out of a fight, or mess with the timing on a stun lock.. and their DD is still non-factor. Yes it does make it even easier for them to help me out with proc.. but if you had anyone with even half a brain they could certainly find ways to do more good than harm. This is more a reason to teach noobs how to play than a reason against proc.

    You need to get with the times, pvp changes with every update.. stun -> faceroll is not an effective strategy anymore. Anyway, it is extremely obvious that purify proc IS an equalizer is in a 1v1 of a wiz vs a sin (I think in many other situations as well.. but this one is not even in a shade of grey).. so I'm not sure what you're going off about.. lol

    Unfortunately as a 0 vit, damage dealing build melee toon, my damage multiplier still takes i believe 20% more points than those of a caster in order to go up a tier. I have to have significant dex to wear my gear further lessening my damage output, my weapon's damage is much less than yours, AND my attacks are liable to miss.

    Without zerk/crit g13 HAs do not die in one shot despite full r9rr +10.

    Your argument about sleep isn't even comparable. It's a strawman.

    The proc rate on your weapon is something like 5-8%, within statistically about 13-20 hits it should proc and thatd be cool if this game didn't have charms. You have to be killed in fewer hits than that and within the time frame of a 10 second charm tick. Factor in genie and apoth and there you go. Your survivability is ridiculous for also having such superior attack.

    If you think it's fair, that's either ignorance or denial.
    [SIGPIC][/SIGPIC]
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited April 2013
    lolz.. This is why jumping into a convo without reading the whole thing is a bad idea.

    Fair enough, kind of in the middle of BH. Though in both scenarios the people you're killing can easily come back, or you know, be replaced. In any case, the point is that whether it be NW or anywhere else a group of 20 will kill one person. Unless said person is able to one shot each person and can actually do so, which is very doubtful given that some of them could be out of range (Yeah, melee has to be in range, isn't that overpowered?) and once all immunities are gone that's good game. Doesn't even have to be stuns, you can't resist a seal except for a few seconds. There are quite a few classes with long lasting seals. Sealed to hell and good game. Only reliable counter would be a genie with seal resists and IGs.

    Whatever the case the 1 loses to the 20 unless it's an Arcane with Purify Spell, then it lucks out, removes all debuffs, and is free to continue its reign of terror.

    Or hey, go do NW with a different wep, go to a 20v1 or something such as that, and win it.
  • AbbieKat - Sanctuary
    AbbieKat - Sanctuary Posts: 3 Arc User
    edited April 2013
    But after people have charged their credid cards to get it, there is no way pwi is gonna take it away from them.

    Just a word on this quote, with no intention to derail the main subject ... I almost soiled myself from laughing so hard. Do you really think PWE gives a skinny rat's azz what people think AFTER those credit cards have been charged? BWHAHAhahahahahaha

    Exhibit One: Nerfed Hercs
    Exhibit Two: Nerfed Demon Barbs (relative to Sage Barbs)
    Exhibit Three: Probable nerfing of current legendary pets (relative to 3 new cash shop pets), the Nix for sure

    I've played this game for almost 4 1/2 years and learned very quickly PWE cares very little, if at all, for it's player base.

    I was days from pulling the trigger on r9 gear, but that dorky looking panda and hit to demon barbs stopped me in my tracks. No more, not another dime from me; there are simply too many other MMORPGs out there that at least go through the motions in demonstrating customer care.

    Neverwinter? BWHAHAHAHAhahahaha NOT on your life.

    And specifically to Purify Procs: PWI is nothing but a retread version of PW China. Any input PWI players make about anything will fall on deaf ears. Unless Chinese PW players object to game content there won't be any changes. Subjects like this may be fun to kick around, but they are utterly pointless.
  • OIdpop - Heavens Tear
    OIdpop - Heavens Tear Posts: 1,052 Arc User
    edited April 2013
    plz lock this thread its been on to long,each page reeks of cash shoppers and nerd ragers.b:cry
    This game is like washing hair with shampoo... Rinse and repeat if desired.
    Proud owner of many mains.101 bm,101 seeker,101 demon sin,100 sage sin,101 archer,101 barb,100 cleric,100 wiz( first toon since sept 08 finally made it in 2013)newly added mystic 100 HA,72 psy.
  • Cody__Tylor - Heavens Tear
    Cody__Tylor - Heavens Tear Posts: 56 Arc User
    edited April 2013
    Just working off your signature so correct me if I'm wrong: You have no end game characters.

    As if it would be an achievement, I have a LOT more coin than I can get a couple of chars to 100 Via PV or FC but I don't do those, I was farming instead.

    As for genies, genies are just one extra thing to add to what you're paying attention to. You can cloud erupt every couple minutes or you can use it to increase survivability, amp damage, et cetera. The point remains though, utilizing a genie WELL requires skill.

    Apoth does the same for chi/survivalbility, genies added with that is too much, and utilizing genies does not require skill, IJS. Almost every melees/archers use tangling mire, a lot use occult ice, TOP, etc.

    Back to the matter at hand, saying no one "needs" the effects on gear. It's a game, no one needs the game. You don't even "need" your computer, billions of people live without them. If you want to complain about people having better stuff than you, you have a few options:
    1) farm
    2) cash shop
    3) merchant
    -all the above require at least some effort or time, either in game or irl unless you're rich already-
    4) go play hello kitty island adventure, this is what I would recommend for you since you apparently are against any difference in gear, and even CoD and BF make you earn guns.

    Okay, how about the effects on gear is too overpowered? I even have overpowered mid/high level equips too like atrophy and stun. Procs happen too often and I careless about what other people have.

    Thanks to how easy access gaining gear which does too much of a performance. Why farm when you can just get stuff easy like dreamchaser packs, divine weapons and G13/G15/G16 Nirvana very easily now? Why cash shop if there is NW that gives too much rewards? Only thing to do is merch in this game and it gets old, I am fine making money IRL instead IJS. Hello Kitty island adventure... I don't even know what kind of game that is. I barely even play games anymore >.>
    This game is fail-proof unless you are dumber than a donkey. ...Too bad a lot of players fall into that exact category. ~maocchi

    Level 81 HA/APS Fox, Level 75 VIT/defense tiger, Level 56 VIT/APS Seeker, Level 54 Dual sword BM, Level 36 assassin, Level 38 Archer, level 32 Priestess, level 41 Wizard on this account. HT~

    LVL 24 Mystic~LC
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