Content Update PWI: Reflections

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  • SkyGrace - Dreamweaver
    SkyGrace - Dreamweaver Posts: 5 Arc User
    edited August 2012
    [ 200 people in a faction, ganked by 7 factions. 200/7=28.57 people per TW providing every member of your faction is on. 28 people defending 1 land is pointless. congrats PWI on killing TW.
    There will be no point joining a large faction, that you have worked so hard to get into, because there will be no such thing anymore. ]

    This is even worse b:cryb:cryb:cryb:cryb:cry
  • magyarwarlord
    magyarwarlord Posts: 46 Arc User
    edited August 2012
    LIke i said before pwi is cutting off there own foot.
  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited August 2012
    To me all the changes sound good, except that the minimum bid will be with 10m, but thankfully we will get 90% of that money after maintenance.

    BTW frankye, tell the Chinese that venos need better pets D:
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited August 2012
    I wonder if the new EXP mechanic will make 105 a bit reasonable to do, time wise. Is the new weekly mention the PvP Morai Event, or is it another one?
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  • Julietoo - Sanctuary
    Julietoo - Sanctuary Posts: 20 Arc User
    edited August 2012
    sharnate wrote: »
    200 people in a faction, ganked by 7 factions. 200/7=28.57 people per TW providing every member of your faction is on. 28 people defending 1 land is pointless. congrats PWI on killing TW.
    There will be no point joining a large faction, that you have worked so hard to get into, because there will be no such thing anymore.

    Some of the better geared barbs can take down a crystal with 20-30 ppl unloading on them (sometimes even more). Where a smaller faction who might not have the strong tanks can be held off for 10min or so by 10-20 ppl from the strong faction while the barbs move from instance to instance. This could make for some very fun and interesting TW's. And some of the strong factions could potentially hold off 5-7 attacks from smaller factions with say 50 people or so.
  • MagicChu - Sanctuary
    MagicChu - Sanctuary Posts: 79 Arc User
    edited August 2012
    To rejuvenate the TW system and improve our over all game enjoyment, we need a few things:

    1. New TW terrain. You can keep the towers, crystal, catas the same. But please give us some variety to our TW terrain. MAKE us THINK on our feet as our TW terrain can be randomly selected (like...out of 5 possible ones?)

    2. Tower attack range should be doubled. Currently the range is far too short. An archer can barrage it without the tower fighting back. Maybe put in an interrupt or seal option for the Towers. Would be interesting to see the towers interrupting BB and barrages. b:laugh

    3. Add mobs to our TW fights. Mobs that can blow up, that can debuff, etc... Just imagine a fight where you not only have to fight mobs but players too. The more challenge the more fun it's gonna be.
  • SoniMax - Sanctuary
    SoniMax - Sanctuary Posts: 529 Arc User
    edited August 2012
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  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited August 2012

    Very accurate representation of most players, chances are, a lot will hate it for some dumb reason, then everyone will like it.

    Plus I love the theme song.
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  • AlysonRose - Heavens Tear
    AlysonRose - Heavens Tear Posts: 624 Arc User
    edited August 2012
    I'm hoping the new xp gaining mechanic won't be another "stand in the circle and afk X hours a day."

    Of course I'm 10mil xp away from 102 so I unless its a HUGE xp pinata I'm gonna just stay there indefinitely b:chuckle

    All the TW changes sound pretty bad except for the increased defenses. I have ZERO interest in TW, but I think that the people that do would like it to take long enough and be difficult enough to justify all the $$$, time, and booty kissing they had to do in order to enjoy playing a game once a week that they hate the rest of the time...
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  • Reliea - Sanctuary
    Reliea - Sanctuary Posts: 685 Arc User
    edited August 2012
    sharnate wrote: »
    200 people in a faction, ganked by 7 factions. 200/7=28.57 people per TW providing every member of your faction is on. 28 people defending 1 land is pointless. congrats PWI on killing TW.
    There will be no point joining a large faction, that you have worked so hard to get into, because there will be no such thing anymore.

    Actually I hope this happens >.> The no such thing as a large faction thing, not the killing TW thing, which I seriously doubt will happen <.< It might weed out the people who just want to belong to a 'big' guild, and hopefully increase the desire to have regular, active and loyal faction members who are really interested in making a successful faction, in a more diverse environment.
    Hopefully with the updates there will be more factions able to participate in TW, which could open up some new players to the experience who haven't been able to access it before! The only problem I could see is the cost to bid may be way out of the range of most of the factions except for the ones who are already bidding anyway. But at least there's a good chance for more names on the map!

    I'm really much more interested in the other upcoming changes >.>
    Lets hear more about those now :D
  • _Brighid - Dreamweaver
    _Brighid - Dreamweaver Posts: 5 Arc User
    edited August 2012
    Making the towers and base stronger in TW will make it more interesting but 7vs1 seems a little ridiculous when there are only 200 people allowed in a faction and 80 people allowed per faction into TW. The larger factions usually only end up with 120 people showing up for TW and that is ok for a 3vs1 but a 7vs1 would make that 17.14 people per TW if you split it evenly. 17.14 people vs 80 people seems a little unfair. If people want 3 hour wars then 17.4 vs 80 is not what you are looking for. Maybe increase to 4 wars and give exp or some kind of perk for the TWs and more people will show up to fight. then you could at least have a 50 vs 80 war with 4 lands. That might be a little more interesting then a 6 min crystal bash or a no show. I'm looking forward to the new ways to gain experience and new content. TW though is what keeps me coming back. It seems to be the same for a lot of people. If the servers keep losing people there won't be anyone left to fight in a 7vs1. It will just end up killing the game. As for fake bidding... people will do what they always do to win. It will just cost them more now. My only concern is for smaller factions that don't have the coin to bid but want to try out TWing. Oh and if it costs more to bid does the land give out more money to the faction? Just a thought. We shall see what happens when it comes. Our economy is nothing like the CN server so hopefully it won't make PWI like theirs!
  • Toliman - Raging Tide
    Toliman - Raging Tide Posts: 1,595 Arc User
    edited August 2012
    Since I don't like PvP and level of my main (79) is far from high I would like to know about change of quests for my character.
    At current level I not see any interesting quests for him except Bounty Hunter quests and Divine Contracts.
  • Decus - Dreamweaver
    Decus - Dreamweaver Posts: 5,033 Arc User
    edited August 2012
    Ok so 80 people max to enter TW's right, or did I miss where they will change that?

    So going off the way TW is right now, lets say they make the change then we could have 7 TW in a day ? that's what 11.4 toons per war ?

    Humm b:surrender

    Actually, it's 80 per TW instance.

    In my book, if you cannot stand multiple defenses, you don't deserve to have the land. Period.
    Proving that not only archers do math since 2009. b:victory
    Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
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  • Kerona - Sanctuary
    Kerona - Sanctuary Posts: 1,771 Arc User
    edited August 2012
    b:sad
    How does a 103 know so little about TW...
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  • Jaabg - Sanctuary
    Jaabg - Sanctuary Posts: 2,256 Arc User
    edited August 2012
    b:sad
    How does a 103 know so little about TW...

    I don't know, i saw this glitch in fcc, where i waddled in lvl 1 came out 105 b:shutup. A high lvl does not mean a person is knowledgeable about all, most, some facets of the game. I know next to 0 about pk, pvp, tw stuff. In pve, i know next to 0 about apoc items, genie skill use. A major player base is like me.

    Judging from your forum posts kerona, you are knowledgeable about things b:cute.
  • fansouthcorea
    fansouthcorea Posts: 63 Arc User
    edited August 2012
    On PWI are not many players left,hard to think 7 factions will atack one single...i barely see 7 factions on DW server that can bring ppl[cata barbs] to TW! BUT if they modifythe number of players that is allowed on a fact[200],let say to 300 exist big risk like a fact defend from 7 TW's,with 200 no chance,even all 200 come for TW.

    Ps If u make to many friendships[for not being atacked] exist risk like at the end of season even if u are much better faction to not win,bec u cant atack ur friendly fact that have 7 more lands then u !
    PS Only factions that think cant win play for fun,the othesr play to win!
  • CroPsy - Heavens Tear
    CroPsy - Heavens Tear Posts: 476 Arc User
    edited August 2012
    This will just increase number of factions on TW map.
    Instead of one faction having 75-80% of TW map, now they will have to be careful. b:laugh
    7vs1 should be more difficult and even big factions could lose land more easily now. b:chuckle

    Only problem with this is that factions who own huge amount of lands will keep those lands more difficult now, and factions that have players with slightly lower gear could benefit from this.

    Perhaps they should consider to extend the time between TW map reset now.
  • Revelution - Dreamweaver
    Revelution - Dreamweaver Posts: 2 Arc User
    edited August 2012
    7 Fake bids here we come b:angry
  • Cantabrum - Archosaur
    Cantabrum - Archosaur Posts: 246 Arc User
    edited August 2012
    7 tws at time b:laugh i think i see 3 tws per week on archo b:thanks
  • rubber08
    rubber08 Posts: 35 Arc User
    edited August 2012
    I think the 7 TW in one day is preety **** can you not think about the offciers that have to do formations....also for a good organised guild they can just divide the faction in 3 1atck teams including catas...2 defence teams .while the attc teams take out the first TW the 2 defense teams hold the next 2 tw`s to follow.when attck team is done switch and defence teams goes to next TW to follow preeteh easy to manage this for a good guild...cough cough Insurrect.
    Bergamote-R9 102 EA LostCity server
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  • SoniMax - Sanctuary
    SoniMax - Sanctuary Posts: 529 Arc User
    edited August 2012
    7 Fake bids here we come b:angry
    b:cry X.X
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  • karmelia
    karmelia Posts: 0 Arc User
    edited August 2012
    Hey all,

    We are currently working on a system for refunding 90% of your Territory Wars bid. The bidder will get this refund whether they win or lose their battle, and it will be sent out during the maintenance following the TW.


    I f a faction loose a bid (not a war) on a territory, will this be refunded as well?

    Smaller factions who would like to try their hand at TW could be prevented from bidding on a land if their 30 or 40 millions bid is not refunded if they loose the bid.

    Amusing that this new content is announced 3 weeks before a major new game is scheduled to launch.b:chuckle
    Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."


    (We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)
  • JoeDirt - Raging Tide
    JoeDirt - Raging Tide Posts: 89 Arc User
    edited August 2012
    I love the whole thing except for the bidding change, can't wait to try and defend all our territories with the 60ish people we usually have go to tw. Might finally get to try and solo a pvp twb:dirty
  • Ray - Momaganon
    Ray - Momaganon Posts: 52 Arc User
    edited August 2012
    The people from the big owning factions are going to complain with this, and the people from little factions are going to be happy with the change seeing their chances to get a land go up.

    Personally, considering I am a member from the owning faction of momaganon, I find this a good change. We are almost done with getting all major cities from the whole map... One weekend we had ganks of 11 TWs which we defended succesfully 9 of them.

    After that, most of the little factions gave up cause we'd roll defend them in 5 minutes, while the two medium-big factions just got wined wins, which is pretty boring for them.

    If the TW defense buildings are gonna increase in hp and damage, then I think also the time span between one TW and the next should increase.

    If you really want fairness in TWs and not a big owning faction (seems that's what PWI wants on their latest changes about TW), I'd put down the limit of 80 people for one TW. I'm not sure about other servers, but only one or two factions achieve that limit in our server.
    If you change the limit to 60 per instance, for example, people will spread a bit more between factions having more fair long lasting exciting TWs :)
    Always man up. -> /watch?v=pvaN27TgJUc
  • Monoftalmus - Heavens Tear
    Monoftalmus - Heavens Tear Posts: 701 Arc User
    edited August 2012
    Hey all,

    Thanks for your time!
    -The PWI Team

    frankey!
    don't take it negative before its tested :P

    Arguments against the new patch are in favour of current situation.. where 1 or 2 guilds dominate everything? game over? and they can ally!!?

    Please don't take this as an attack on pwi, coz i love it - but arguable pwi version suits investers (~10%?) where PWCN suits majority of players.

    New TW system will make it harder for monopoly using more guilds.. 7 attacks same time = most fake guild are gone, main guild has to reconsider their Rep on the server and do more diplomacy to not get ganked!

    CHINA : I am playing China version also, and I see their pricing, it varies from the server, cash items are more expensive but coz theres less supply.

    difference to us is they have more servers (85+) they have 5x times more TW guilds on the map and they make income with more players cashing in a little - and unlike what someone may think - there arent boots there all around the place. They are close to what we are but more diverse


    1. Change bidding to use Ten Million Big Notes instead of Coins, Is good because it will likely make VERY SMALL (~10 or so ppl guilds) and ALT TW GUILDS - less likely to compete for bidding etc. - this enforces the fairness of TW system and the Guild system.

    This will make it less likely for ALTs to influence TWs of other guilds. Example: if main guild Tw is 5min coz theres no attackers (this will change with new system) they can all log on their alts in alt guild or other TW guilds and influence the fairness of the fight.

    Refund? This will encourage fake bidding.

    2. Yes there should be 7 attacks same time because smaller guilds can join up and WIN! Smaller guilds can claim victory no matter how much less $$ they put in, even if occasionally. This will save many guilds from having destiny with player leaks to initially stroger guilds - which grows over size in time where we are forced to reset the damn map -__________-


    So what if we have Seasonal TW system like we do ? Mind you, the map should have been reseted Today by the system but you prolonged it for 1 whole month! By the time next 6-7 months pass PWE will reset the map coz of new map expansion i wouldn't take this argument seriously, its been 6 months and situation isnt much difference from where we were last reset.

    They reset servers on China too.. some servers there dont even have TW map, but are pure pve or testing ones.

    3. I agree, We all ignore the towers in TW, they cant dd enough or contain a major push, so some TWs end in 10min or less, Range is bad their HP is low and their range is small D:
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  • Dylena - Raging Tide
    Dylena - Raging Tide Posts: 1,416 Arc User
    edited August 2012
    Make it possible to have 200 players in TW. b:avoid
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  • Nehia - Lothranis
    Nehia - Lothranis Posts: 2 Arc User
    edited August 2012
    Ye... Don't forget Lothranis and Momaganon servers,EU servers are younger and there's no faction which can handle 7 TWs! Only one can handle 3 on Lothranis actually... And there are more fake biddings than TWs... the "supposed second best faction" in Lothranis doesn't even show up in TW when they have to defend 2 territories !

    So please consider the different population on different servers, a map full of colors is cool, I agree, but allowing factions which can't even defend a territory to have one, because of 7 TWs on another one is not fair either.

    Putting down the limit of players in a TW seems a good idea... smallest factions would have more chances to defeat a big one (when the smallest one can't bring 80 players) and biggest factions would be able to defend more territories. Everyone should be happy ^^
  • TempleSlave - Lost City
    TempleSlave - Lost City Posts: 324 Arc User
    edited August 2012
    [ 200 people in a faction, ganked by 7 factions. 200/7=28.57 people per TW providing every member of your faction is on. 28 people defending 1 land is pointless. congrats PWI on killing TW.
    There will be no point joining a large faction, that you have worked so hard to get into, because there will be no such thing anymore. ]

    This is even worse b:cryb:cryb:cryb:cryb:cry

    28 people is enough to hold off an entire faction long enough to finish other wars.

    We had about 100 people online on a triple defense against the 3 strongest TW factions. All wars sucessfully defended. It took 21 minutes from the start of the first war to the end of the last. Throw the next 4 biggest guilds in, it won't matter. The result will still be the same. There aren't enough players left to make this matter.
    I love puppies.... and sharp objects. b:pleased
  • Kinjeto - Raging Tide
    Kinjeto - Raging Tide Posts: 564 Arc User
    edited August 2012
    Hey all,
    In the coming weeks, we'll be releasing a new content update for PWI that we've titled "Reflections". We're excited to bring it to you since it will add a lot of new features, from a new way to gain EXP (an actual new mechanic this time, not just new quests) to new daily and weekly quests, including a high level PVP event in Morai. It will also include various mechanic tweaks and bug fixes.

    We'll also be making some major changes to Territory Wars, and that's what I wanted to talk about specifically in this post. These changes will be as follows:

    1. Change bidding to use Ten Million Big Notes instead of Coins

    The number of Big Notes that can be used for a bid will be from 1 to 99. This will effectively raise the minimum bid from 100k to 10,000,000. Maximum bid will effectively increase from 200,000,000 to 990,000,000.

    Why the change?

    As some of you know, the economy within the Chinese version of PW is vastly different from that of our version here. They made this change to fit more with their own server economies, and the change was applied to our version as well.

    What will we do about it?

    Since we feel that this change would be too drastic for our own version, we're taking some steps to adapt to it. We are currently working on a system for refunding 90% of your Territory Wars bid. The bidder will get this refund whether they win or lose their battle, and it will be sent out during the maintenance following the TW.

    This change will effectively reduce the bidding range to 1,000,000 - 99,900,000 (once the refund is received).

    In addition, since this TW bid change is pretty dramatic even with the refunding functionality in place, we'll be monitoring the situation, and we strongly encourage you to provide your feedback on the matter.

    2. Number of Simultaneous Attacks on a single faction increased to seven from three.

    Why the change?

    This change was made to reduce the chance of a server monopoly and to increase competition in TW. Not all versions of PWI use the Seasonal TW system like we do (in fact I believe we're the only one), so it makes sense that more mechanisms would be put in place to guard against this.

    What will we do about it?

    Monitor the situation moving forward. Again, we encourage you to submit feedback either here on the forums in via Customer Service ticket.

    3. Increase the strength, durability, and cost of base defenses in Territory Wars

    Why the change?

    To bring these defenses in-line with the increased power of characters over the last several updates.

    What will we do about it?

    Same as above: Monitor the situation moving forward. Again, we encourage you to submit feedback either here on the forums in via Customer Service ticket.

    So, since some of these changes are pretty dramatic, we wanted to give a heads up a little beforehand so that people can start planning for them ahead of time.

    We'd also love to hear what you think of these changes, and we'll forward all constructive feedback to the developers.

    Thanks for your time!
    -The PWI Team


    1. Is a gold farming problem in China. This happens a lot to F2P games, but what did you expect, if you have bad management.

    1a. Good that, you did get RID of the gold farming problem -- when it happened. The PW Malaysian version kinda had that problem but it wasn't that major.

    2. Probably a good move in the right direction of development so it keeps active factions on their toes.
    2a. Seasonal PvP is also probably a move in the right direction.
    2b. Would rather see smaller PvP match ups (Maybe 10v10 -- one of each class) or server versus server. In the near future. Shouldn't be too much trouble to implement you would just have to get China to make an ongoing event that lasts all month and gives each player a token to enter the instance with a timer on it.

    3. Sounds like a power creep problem cause you introduced the new R9 stuff and basically shoved it in the cash shop (like a greedy you-know-what) and thus in China server they take longer and draw out the game play which is a good thing. One of the design principles is that paying for power sucks and thus ruins the experience for everyone else. Still doesn't fix the F2P option. When you had the R9 in the DQ points system it was a 'good move' in the right direction. Just China probably messed up the item id in the index.

    b:bye
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  • DeffyNature - Archosaur
    DeffyNature - Archosaur Posts: 1,400 Arc User
    edited August 2012
    We'd also love to hear what you think of these changes, and we'll forward all constructive feedback to the developers.



    They want to hear about us so bad that they locked the thread.

    My imput this is stupid add. PWI is going down hill and has offered us nothing us but to hurt tw. PWI has done nothing to help inprove the game play.

    Becides PWI is a dead game less and less people play every day and with the release of *** they do this to us. Now no on is going to play or go to tw.

    PWI why dont you wake up open your eyes and your killing your game.

    AT THIS point i feel like with this update TW is dead as well and probally not attend TW cuz it will be completelly pointless.

    WHY give people lands because they can gank 1 faction 7v1 this is stupid this is an outrage and PWI has no brains at this point

    WAKE UP PWI LOOK AT WHAT YOUR DOING TO YOUR GAME

    So you complain in other threads and rage that you cannot express you opinion, then you finally find the proper thread and you start using the broken record of 'game is dead' ... ok then, gtfo, stop posting and find a different game to play, stop spreading idiotic trash, please.
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