haha yes!
Comments
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Michael_dark - Lost City wrote: »You're an idiot and your logic gives me a headache.
So, you're trying to compare someone who deliberately tricks another into using malicious code to exploit a design flaw to a game where instances didn't reset and mobs and bosses respawned and could be killed again if you waited for them to respawn? All mobs respawn in PWI. That is not a design flaw.
Do you even read what I say or just skim and see random words then reply?
In my example, Windows was specifically designed to look into the launched file's directory first. I don't know why. That's a RULE of windows... yet people EXPLOIT this to run malicious code. I believe there is NO FIX YET simply because it would break programs that relied on it... since that's how Windows was designed. Just like bosses/mobs were designed to respawn in instances. For reasons unknown to me.
Mobs/bosses were designed to respawn, yes... I don't know why. but obviously they didn't want people to save instances, that's why they added timer. Common sense would tell you that.
Reference = common sense.
Mobs respawning =/= saving instances. I don't know the reasons for mobs respawning but it definitely is not for saving instances anymore, nor it ever was for that purpose/intention. /argument
EDIT: as for Ash, let's just end it with this. What she says about farming can be done solo. She can turn stamps without having someone trade with her for what she wants, or cash shopping them then selling to her. Hence she farms rep directly even with stamps.0 -
must you two butt heads like little onry goats in every thread?
one of you stop being stupid, and one of you stop deciding to outwit the other![SIGPIC][/SIGPIC]
advice to fledgling archers:
Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.0 -
Borsuc - Raging Tide wrote: »/facepalm
Borsuc, shut up. You're a moron. You didn't even know the difference between a 'glitch' a 'bug' and an 'exploit' until a few posts ago yet you still argued like a little butthurt kindergartner.
Your logic defies sense. Your arguments defy intelligence. You open your mouth and you consistently change your argument or position over and over just to argue.
Go away. b:byeI post in forums. This one and others. That's why I post.0 -
GohRaL - Sanctuary wrote: »http://www.youtube.com/watch?v=ued7-hx4Vzk enjoy b:victory0
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Michael I really don't care about those uninformative posts like your last one, do us all a favor and skip posting them unless you try to add something worth replying to. It's like what the 100th time you called me a moron without logic just like that? Geez you'd think by this time you'd realize I don't care about your opinion about me.0
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Michael_dark - Lost City wrote: »Rose actually did farm 8jun. She farmed with several of the most prolific farmers on LC.
I completely farmed:
205m for my Scroll of Tome
225m+ +1-+11 on my Lunar Claws
400m+ 1st Cast Nirvana weapon.
22m for socket stones to 2 socket 99 gold.
30m+ for Cheinkun stones to transfer the 2 sockets...
Pretty sure that would easily get me Rank 8 if I had wanted. That's maybe a bit more than half of what I farmed or merchanted in about the same amount of time that Rose farmed her Rank 8.
I think PvE servers are jealous of PvP server farming abilities? b:chuckle
PVE servers have a totally different mentality. not saying it is bad, just they can't comprehend PVP 24/7 without having an "off" button.
i farmed some stuff... but then they put it in packs and i felt really stupid for farming day and night for something someone got for $1. occasionally i think about farming something but usually by the time i get motivated, a wall of red chat convinces me it's is pointless to farm. so i buy a fashion item and am content to play dress up for a lil bit.
maybe i will start stalking Micheal again when the new fashion gets boring. b:laugh
PS during the time you are wasting on the forum, you guys could have been farming something... ijs.0 -
Borsuc - Raging Tide wrote: »more stuff
There was a whole group of us laughing our asses off at you in vent. I actually asked a few people to reply. Nobody wanted to touch it because their brains were hurting from trying to decipher one of your earlier posts coupled with quite a bit of laughter.
Your content is no longer worth reading or responding to. You can't even get simple ideas correct and the important debate and argument in this thread was over your head and mostly over before you decided to add your two cents.
I only respond because I was a forum junkie before I even played an MMO. This is home.
You can keep responding. It's clear you don't know what you're talking about.borsuc wrote:Mobs respawning is a glitch
'nuff said.
b:byeTraciLords - Lost City wrote: »PVE servers have a totally different mentality. not saying it is bad, just they can't comprehend PVP 24/7 without having an "off" button.
i farmed some stuff... but then they put it in packs and i felt really stupid for farming day and night for something someone got for $1. occasionally i think about farming something but usually by the time i get motivated, a wall of red chat convinces me it's is pointless to farm. so i buy a fashion item and am content to play dress up for a lil bit.
maybe i will start stalking Micheal again when the new fashion gets boring. b:laugh
PS during the time you are wasting on the forum, you guys could have been farming something... ijs.
Yeah, well there's no real reason to farm any more. I can do everything I need to do in Perfect World satisfactorily.
As for what I farmed, it's not all that impressive when you look what any of the major farmers in any of the factions actually did.
I did all that while being half-lazy.I post in forums. This one and others. That's why I post.0 -
What are you 2 years old? Keep putting stuff out of context, and what I said pages back (when I admitted glitch wasn't the proper word). Do you bug people when they admit mistakes and come with a rephrase, just because you have NO sensible argument at all? Fail more? What are you actually even trying to prove, that I phrased it wrong?
ijs no need to prove that I already admitted. Now counter the rephrase if you can or shut up, not 10 pages back. b:bye0 -
Borsuc - Raging Tide wrote: »What are you 2 years old? Keep putting stuff out of context, and what I said pages back (when I admitted glitch wasn't the proper word). Do you bug people when they admit mistakes and come with a rephrase, just because you have NO sensible argument at all? Fail more? What are you actually even trying to prove, that I phrased it wrong?
ijs no need to prove that I already admitted. Now counter the rephrase if you can or shut up, not 10 pages back. b:bye
OMG. Why are you even going on?
Look, you didn't just misuse a word. You completely misunderstood the whole situation AND argued post after post that a specific game mechanic was a glitch when in fact it is not.
Who is using grade school logic?
The game mechanic you were arguing was a glitch was in fact that a mob respawns in Perfect World. ALL mobs respawn in Perfect World.
/threadI post in forums. This one and others. That's why I post.0 -
Since I enjoy this thread quite a bit... I decided to post in here.b:chuckle
Michael, you, you really think what you write is worth anything?
YOU, FAIL MISERABLY. Not being to control yourself and swearing and insulting every1 in this thread, despite what they write?????? (MG and Ash had some valid arguments, but you just called them names for standing up to ya, LOOOOOOOL)
I proclaim this thread.... full of ego... and fail.
WOOT![SIGPIC][/SIGPIC]0 -
TraciLords - Lost City wrote: »PVE servers have a totally different mentality. not saying it is bad, just they can't comprehend PVP 24/7 without having an "off" button.
Yup ^^ you are TOTALLY RIGHT! Back in January '09 when I was picking a server to start playing PWI, I was like.... 'I think I like the letter E better than the letter P... so I think I am going to go with a PvE server instead of those icky PvP servers, the P at the end just ruins it all together.' b:cute[SIGPIC][/SIGPIC]0 -
Michael_dark - Lost City wrote: »Friends List = People I talk to that I don't necessarily do much with, or the close friends I do most everything with.
People that I can randomly do stuff with = Guild Chat. If I want to get a BH done or run 3-3 or Nirvana to farm I say something in guild chat or respond to someone else wanting to farm. That is what a faction is for.
Friend's list is for... omg... *gasp* Friends?buttercupcruella wrote: »Since I enjoy this thread quite a bit... I decided to post in here.b:chuckle
Michael, you, you really think what you write is worth anything?
YOU, FAIL MISERABLY. Not being to control yourself and swearing and insulting every1 in this thread, despite what they write?????? (MG and Ash had some valid arguments, but you just called them names for standing up to ya, LOOOOOOOL)
I proclaim this thread.... full of ego... and fail.
WOOT!0 -
Michael_dark - Lost City wrote: »The game mechanic you were arguing was a glitch was in fact that a mob respawns in Perfect World. ALL mobs respawn in Perfect World.
But then the devs found out obsessive people were still abusing it by keeping the instance open for more than 24 hours straight, which they didn't imagine anyone would do.
Then they needed months to figure out how to prevent this, so they added a timer in the end to kick all people out from the instance after it runs out.
No, mobs respawning wasn't a bug or a glitch, people saving the instances for more than 24 hours were exploiting a design flaw in the code, though. That thing was not intended since it was changed.
Are we done yet? ffsFirst 103 on Raging Tide 30 Oct 2010
Quit.0 -
Michael_dark - Lost City wrote: »
I don't know if this was taken out of context since I only read from page 19, but I lol'd hard.Far Beyond Driven
[SIGPIC][/SIGPIC]0 -
Asheera - Raging Tide wrote: »Yes, since all mobs respawn, they gave it 24 hours (highest probably) to the TT bosses, thinking it's enough.
But then the devs found out obsessive people were still abusing it by keeping the instance open for more than 24 hours straight, which they didn't imagine anyone would do.
Then they needed months to figure out how to prevent this, so they added a timer in the end to kick all people out from the instance after it runs out.
No, mobs respawning wasn't a bug or a glitch, people saving the instances for more than 24 hours were exploiting a design flaw in the code, though. That thing was not intended since it was changed.
Are we done yet? ffs
Since you could do it without any punishment it was not a bad thing before devs fixed it. It's the same thing if you were able to get 6.67 aps with some trick and you didn't get banned for it; at best you'd just be stupid for not using it.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
/facedesk
I dunno what I should do right now, requote what I said and bold the parts that you missed?
You do know what rephrasing means right? And that I admitted exploit was a more proper word for "saving instances" (not mob respawns).
All mobs respawn in perfect world -- wow did you just figure out this implies it's a core game engine mechanic? Maybe that's why they couldn't remove it from instances even tho they never intended you to save them?
It's a known fact that the game recycles instances to reuse resources, which is probably why mobs have to respawn. The reason behind mobs respawning wasn't for you to save the instances that's why they added the freaking timer. Are you so blatantly stupid to not see this?
Now are you going to continue arguing with my post from several pages back or are you gonna get a brain update and keep up with the thread like a normal person would?0 -
Borsuc - Raging Tide wrote: »/facedesk
I dunno what I should do right now, requote what I said and bold the parts that you missed?
You do know what rephrasing means right? And that I admitted exploit was a more proper word for "saving instances" (not mob respawns).
All mobs respawn in perfect world -- wow did you just figure out this implies it's a core game engine mechanic? Maybe that's why they couldn't remove it from instances even tho they never intended you to save them?
It's a known fact that the game recycles instances to reuse resources, which is probably why mobs have to respawn. The reason behind mobs respawning wasn't for you to save the instances that's why they added the freaking timer. Are you so blatantly stupid to not see this?
Now are you going to continue arguing with my post from several pages back or are you gonna get a brain update and keep up with the thread like a normal person would?
Well that was a great insult post. Especially when that was my first post regarding you in this thread.
Anyway, I commented on Asheera's post and just referenced you there. I didn't mean to insult you and yes, I do know you corrected it already. I just told him (he probably knew it already though) what you had said before.
I doubt devs wanted to make certain skills cast-cancel able but nevertheless it works. Saving instances is far from cast-canceling in terms of game mechanics but they are quite similar in other things: neither were intended (of course we can't know for sure but I don't think it was intended), both are abusing game mechanics and both provide something very useful to the player who can utilize it.
Neither of them are bannable offense and definitely something you are allowed to do. If it is possible and not bannable, why not use it?
I'll also edit my previous post a bit if you feel insulted by it.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
What insult??? b:question
How is saying that they never intended you to save instances an insult. oO
And I never said it's bannable... most of these things are, anyway, on the dev's side usually -- and they rarely admit it.
(and I was talking to Michael but yes, I still don't see how that was an insult... I think they are pointless anyway... and the bold part with being stupid was in essence because of him lacking common sense -- you know he asked me for "official" response to the timer)0 -
Borsuc - Raging Tide wrote: »What insult??? b:question
How is saying that they never intended you to save instances an insult. oO
And I never said it's bannable... most of these things are, anyway, on the dev's side usually -- and they rarely admit it.
(and I was talking to Michael but yes, I still don't see how that was an insult... I think they are pointless anyway)
Your post wasn't exactly free of insults so I was kinda convinced that I had insulted you by bringing up your old response "it's a bug". Whatever man, not like I care.
My main point is: push the game to its limits without doing something that's bannable. Be it saving instances or cast-canceling skills etc.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
Except that some things are obvious exploits -- regardless if it's gonna get you banned or not. You, however, need some common sense to figure out which are and which aren't. (it's not like it was even hard here, considering opening costs on most instances)
In fact, most of these people KNOW that those are exploits, why do you think they are so secretive about it until they are confronted? lol.0 -
Borsuc - Raging Tide wrote: »Except that some things are obvious exploits -- regardless if it's gonna get you banned or not. You, however, need some common sense to figure out which are and which aren't. (it's not like it was even hard here, considering opening costs on most instances)
In fact, most of these people KNOW that those are exploits, why do you think they are so secretive about it until they are confronted? lol.
If you could get an endless supply of TT mats without killing any bosses/doing anything else either and it wasn't bannable I would do it instantly. Same goes for everything else but also; make it bannable and I won't even attempt it.
And yes, I admit it is an exploit.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
Michael_dark - Lost City wrote: »Hamster, you're seriously going to compare the old instance without a timer and respawning mobs to be a glitch when the mechanics of the game itself works on the same principle without much deviation? Your mind is truly the size of a rodent. Go **** in a cuboard and chew through a bag of peanuts. Apparently nibbling on Twinkies gave your brain a sugar overload.
You can has reading comprehension?
Me stated it be an exploit, not a glitch. (Since even though it was coded, developers didn't mean for it to happen.)
The developers did include a respawn timer for the old instance most likely because they be only human and lazy (they just recycled the mob respawn thingy for bosses but with a bit longer time.)
Obviously they didn't mean for people to just sit there, wait for the boss to spawn, kill boss, repeat.
And of course me am happy with me current brain size, it be sufficient for me needs and endeavors.
Humans with their large and horribly inefficient brains be nothing to envy.
b:bye
Yes me will nibble me way through a bag of peanuts.
:<
Me do happen to forage my own food. (It be me own personal preference, mayhaps me has been around humans for too long.) x.x'
.-.darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
Borsuc - Raging Tide wrote: »It's a known fact that the game recycles instances to reuse resources, which is probably why mobs have to respawn. The reason behind mobs respawning wasn't for you to save the instances that's why they added the freaking timer.
ROFL let me get this straight. You seriously think mobs in instances respawn to save resources? As in 'lolz instead of opening a new instance for a new farmer we just make mobs respawn in an already opened one so we dun waste dem precious bitz'?
Seriously? A known fact?
lol, wow.Far Beyond Driven
[SIGPIC][/SIGPIC]0 -
Before the change people had not only been saving TT instances but they had been saving FF and BH instances, to avoid wining costs (when mats were expensive and few knew about token wines) or to strictly kill the big room. I don't consider this an exploit because I never saw (unless someone can show me) a dev or GM post saying that saving instances was an exploit. No way in hell they (PWE or developers) couldn't be aware of this when it had long been so widely used. If people wanna say it was an exploit and that wasn't done as intended, I demand everyone give back the gold mats and BH rewards they got for not following a mob kill count in 3-3 because that was an actual glitch.
This was a change that happened right at the same time they decided they were going to **** around with nirvana and other TT instances. If anything, it was because they suddenly decided they wanted to make heavily farmed equipment instances much harder to do. I think Solandri covered, either in this **** hole of a topic, or some other, how adversely it affects a community to make an instance that was already implemented much harder, instead of creating new content. This, is largely why I stopped playing, because not only was doing the same instances over and over so boring, but instead of making new content, they just screwed around with current stuff, following a similar pattern of laziness fixing bugs.0 -
Cast-cancel is definitely a bug exploit.
I can't imagine anyone arguing that getting a buff from a skill that was canceled is an intended game mechanic. When you cast-cancel you dont even consume sparks or put the skill into cooldown.
Holding instances for a boss to respawn was a design flaw exploit. The flaw was that they designed a maximum respawn threshold thinking noone would come across it but it was far too low. Actually it may be a bug exploit if they had some mechanism in place which was supposed to prevent the bosses from respawning and that mechanism doesn't work properly.
Also PWE reserves the right to decide what is and isn't bannable, not you. The TOS says they can ban anyone who abuses game mechanics to 'gain an unfair advantage'. I know they have banned venos who use fists in fox form, pulling bosses through doors, and glitching bosses by attacking from above.[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
Seriously anyone arguing that saving instances was not exploiting needs their head examined. When in any game is it the intention for an instance to repawn mobs based on someone holding it open for nearly a day? And the timer was added sufficiently before they started **** with TT to make it harder. A GM response on the issue isnt needed, because the Devs did in fact respond. How? They added a fricken timer to stop that from happening. If you needed any more evidence that it was not only exploiting, but it was exploited so much that it called for the Devs to actually do something about it, there it is. You cant argue with the fact that the game was actually changed so people couldnt do it any longer.0
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Asheera - Raging Tide wrote: »Yes, since all mobs respawn, they gave it 24 hours (highest probably) to the TT bosses, thinking it's enough.
But then the devs found out obsessive people were still abusing it by keeping the instance open for more than 24 hours straight, which they didn't imagine anyone would do.
Then they needed months to figure out how to prevent this, so they added a timer in the end to kick all people out from the instance after it runs out.
If the time was so long that they didn't imagine anyone staying in there, why not just make the timer kick people out ~10 minutes before the boss re-spawns. ijs[SIGPIC][/SIGPIC]0 -
Darksylph - Heavens Tear wrote: »Seriously anyone arguing that saving instances was not exploiting needs their head examined. When in any game is it the intention for an instance to repawn mobs based on someone holding it open for nearly a day? And the timer was added sufficiently before they started **** with TT to make it harder. A GM response on the issue isnt needed, because the Devs did in fact respond. How? They added a fricken timer to stop that from happening. If you needed any more evidence that it was not only exploiting, but it was exploited so much that it called for the Devs to actually do something about it, there it is. You cant argue with the fact that the game was actually changed so people couldnt do it any longer.0
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Stupid arguing.
Thing is: a bug that is known "well enough" so that even PWI had enough time to learn about it AND that didn't get fixed even a few weeks later is pretty much an intended feature.
It's not like they have to remake their manufacturing plants. It's a piece of software that has a trivial bug, and nobody is even bothering if they make a cheesy workaround (like setting respawn timers to 2 weeks, so they get reset by the weekly maintenance) instead of a real fix (such as introducing "-1" as a respawn time that means "never").
None of the bugs that I've seen in games has a "major impact" feel to it.
Imagine a bug that lets you turn pure water into gold. 52 game coins to produce a gold --- imagine the rush for cash stuff. Feel free to guess how long it would take them to fix THAT, and whether they would emergency-rollback or not.
Why would fixing another bug be any more difficult?Slow progress, game is getting way too grindy :-( Quests I still hope to be able to do some day: FB39, General Feng0 -
Zerhee - Lost City wrote: »ROFL let me get this straight. You seriously think mobs in instances respawn to save resources? As in 'lolz instead of opening a new instance for a new farmer we just make mobs respawn in an already opened one so we dun waste dem precious bitz'?
Seriously? A known fact?
lol, wow.0
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