Hard mode Server --> leave your opinion =)

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Comments

  • ACLucius - Archosaur
    ACLucius - Archosaur Posts: 610 Arc User
    edited June 2010
    This is a game based on skill. Whenever skill is at play, the longer you do something, the more skillful you become. It's pretty much unavoidable.

    Were there bad players before? Sure, were there nearly as many? Not hardly.



    I disagree. Running BH does little to improve on skill. It teaches you repitition. Unlike grinding mobs where you find yourself in various scenarios... a BH is pretty constant. You wine, removing almost all obstacles, you have the luxury of having a healer and a tank and DD. The only two people that actually have to have any skill are the healer and the tank. You play follow the leader to maximize your wine fee and do the bosses in the right order. You also learn how to teleport back and fourth a lot. Tactics and dynamics aren't learned, they're mimicked.

    Many people who go through the whole daily/bh/hyper leveling don't even learn which skills are appropriate for what situations and spam them, don't level them, or just don't know them at all.

    Grinding is situational, and various mobs in various quests teach you far more about your skills and class than running the same BH instance over and over. The use of particular skills, combos and tactics are reinforced by using them over and over.

    9/10 times you can tell these hyper nubs just from observing their actions in squad.

    Ok, rambling and strayed a bit, but I do disagree with your statements. You don't hand keys to a car to someone who just got their license and expect them to drive on the highway at night during a thunderstorm. Or, expect them to win a Winston Cup. Most likely they'll total the car in broad daylight on a deserted intersection running into a pole cause they had to send a text or change a cd. Skill is something that is learned gradually over a long period of time, not something you master in an instant.

    b:bye

    I have to disagree about BH. In fact, I think if anything it teaches a person their role in the squad and how to best perform it. No one wines BH29, I've never been in a wined BH39, and BH51 I have had wining few and far between. Just in 39 and 51 alone everyone learns their place. Had I just been out grinding alone to level, I never would have thought "hey, I should save Shadow Teleport for when the Cleric is in trouble so I can do a quick save if need be. Or to use Tackling Slash when someone pulls so the mob doesn't attack anyone at all. Or that Throatcut almost perfectly times it's cooldown with the next AoE by many bosses. Or that using Alpha Male when the tank dies on a boss no one else can tank can allow me to save the squad from a complete wipe by running and using Shadow Escape.

    Some of these, I could learn in a zhen party sure, but it would be unlikely to learn those particular skills. All I would learn in when to use my AoE's, when to spark, when to replenish chi, etc. In solo grinding, I would learn what I could do against a single mob, but I already learn that just through BH by taking on a mob by myself. Many times, I'll even be the one to go off on my own and kill guardians in BH51, so I get more than enough experience in 1v1 with mobs.
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  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited June 2010
    the instance spit us out -,-; all of us decided to take a nap for a few hrs

    It was HORRIBLE...rofl...but did make for some good laughs. The original Frost I think might still give some 9x and higher issues if it was still around. Now frost for even 8x = b:sleep
    [SIGPIC][/SIGPIC]
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  • SilverCleric - Lost City
    SilverCleric - Lost City Posts: 1,969 Arc User
    edited June 2010
    truekossy wrote: »
    It would be exactly the same as what we used to have just a bit before the Age of Spirits expansion. (no supply stash, hammers, oracle sales, packs, BHs, dominance blessing, etc... the older players know exactly what I mean).

    That would be perfect. b:pleased
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  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited June 2010
    I have to disagree about BH. In fact, I think if anything it teaches a person their role in the squad and how to best perform it. No one wines BH29, I've never been in a wined BH39, and BH51 I have had wining few and far between. Just in 39 and 51 alone everyone learns their place. Had I just been out grinding alone to level, I never would have thought "hey, I should save Shadow Teleport for when the Cleric is in trouble so I can do a quick save if need be. Or to use Tackling Slash when someone pulls so the mob doesn't attack anyone at all. Or that Throatcut almost perfectly times it's cooldown with the next AoE by many bosses. Or that using Alpha Male when the tank dies on a boss no one else can tank can allow me to save the squad from a complete wipe by running and using Shadow Escape.

    Some of these, I could learn in a zhen party sure, but it would be unlikely to learn those particular skills. All I would learn in when to use my AoE's, when to spark, when to replenish chi, etc. In solo grinding, I would learn what I could do against a single mob, but I already learn that just through BH by taking on a mob by myself. Many times, I'll even be the one to go off on my own and kill guardians in BH51, so I get more than enough experience in 1v1 with mobs.

    Disagree as much as you like, I've seen the quality of players produced before BH, after BH and after Hyper. With each successive generation, the ability for many players to use skills has diminished noticeably.

    Kill quests on the normal map isn't just about 1v1. It's about learning how to approach different situations and mob types under a variety of circumstances. Pure melee, mixed magic/melee, kiters, being pulled into other mobs, which skills and tactics will save your charm or learning how many you can take on or engaging multiple mobs... so many different situations that I can't even begin to think of or name them all. You don't learn how to deal with multiple scenarios over the course of one BH, or even a dozen. That's just BS if you're trying to say that you do. You also don't even learn that much from running one particular BH for a week or two before you outgrow it and move on to the next, you just learn how to tackle that one instance. That hardly gives you the training to overcome much else.

    In most cases, it's also pretty obvious when you play with someone who has done all their questing than with someone who has hypered and BH'd all their levels. I've had 8x and 9x archers who said they didn't have or never leveled sharptooth. Partied with lvl 100 barbs who didn't have lvl 10 HP buffs. Seeing lvl 100 BMs using Tiger Maw and Draw Blood. Watch them aggro mobs and die in places they shouldn't. Not knowing which bosses AoE and how to run a FB properly. In most circumstances they're pretty pro when you throw them into a BH party, but when you try to do something else you just watch them unsure of themselves and confused. A lot of stuff that if they had taken their time, learned their skills, developed instinct and timing, they wouldn't need to be instructed to do things that they should already know at their level. Yes, I'm generalizing quite a bit, I have to.

    Just like anything in life, you can tell when someone knows what they're doing and when they don't. I'm not saying all BH and Hyper Oracle nubs are horrible players. It's just obvious though that they didn't take the time to actually learn the game as they went along and opted to the short road to the end.

    It's also the reason why there are so many threads of why people suck and how their BH parties were so fail. Earlier on in this game, you didn't see threads like that because most everyone actually learned to play and progressed as they leveled. Now they don't need to progress as they level and this shows. A lot.
    I post in forums. This one and others. That's why I post.
  • RainbowVidel - Sanctuary
    RainbowVidel - Sanctuary Posts: 1,316 Arc User
    edited June 2010
    truekossy wrote: »
    It would be exactly the same as what we used to have just a bit before the Age of Spirits expansion. (no supply stash, hammers, oracle sales, packs, BHs, dominance blessing, etc... the older players know exactly what I mean).

    Same as this but with some changes.

    • Ressurection and Guardian scrolls removed from the game. When you die, if a cleric doesn't rez you within 5 minutes, you automatically return to town with the usual exp loss for your level. Either way, the loss of exp cannot be prevented.
    • The only way to receive exp from killing (or helping to kill) a specific boss is by having a quest that requires you to kill it.
    • You can only get a "call to duty" quest if you're the one tabbing the pillar. If someone else does it, you don't get the quest.
    • "Crazy Stone" quest removed from the game. To make up for this, more quests become available at each level from 30+.
    • The world quest requires you to stop at all 30 locations without teleporting or logging off the game. If you do either one while the quest is active, it automatically fails and you must start all over.
    • Scarlet Fruit is not tradable in any way and can only be used by the character that received it.
    • Hp/mp regeneration capped at +20. For barbarians, 'Feral Regeneration' is changed to +1 regen per skill level instead of +2. Apothecary regen herbs removed from the game.
    • Spamming for ANY reason in either Common or World chat, or using those channels for trading purposes, is a bannable offense, which can result in you being muted from those channels. Muting time ranges from a few days to permanent.

    That's all I can think of at the moment.
  • Nakhimov - Lost City
    Nakhimov - Lost City Posts: 1,829 Arc User
    edited June 2010
    Same as this but with some changes.

    • Ressurection and Guardian scrolls removed from the game. When you die, if a cleric doesn't rez you within 5 minutes, you automatically return to town with the usual exp loss for your level. Either way, the loss of exp cannot be prevented.
    • The only way to receive exp from killing (or helping to kill) a specific boss is by having a quest that requires you to kill it.
    • You can only get a "call to duty" quest if you're the one tabbing the pillar. If someone else does it, you don't get the quest.
    • "Crazy Stone" quest removed from the game. To make up for this, more quests become available at each level from 30+.
    • The world quest requires you to stop at all 30 locations without teleporting or logging off the game. If you do either one while the quest is active, it automatically fails and you must start all over.
    • Scarlet Fruit is not tradable in any way and can only be used by the character that received it.
    • Hp/mp regeneration capped at +20. For barbarians, 'Feral Regeneration' is changed to +1 regen per skill level instead of +2. Apothecary regen herbs removed from the game.

      Eh what no, these are terrible ideas.
    • Spamming for ANY reason in either Common or World chat, or using those channels for trading purposes, is a bannable offense, which can result in you being muted from those channels. Muting time ranges from a few days to permanent.

    That's all I can think of at the moment.

    Now, that last one is much more like it b:dirty not like you can't turn WC off anyways though.
    Bladestorm lets you spin around like a carnival ride and do damage. Not using it is almost like having a move called Confetti Rocket Power Leap and saving it for "emergencies"
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    wowprogress.com/guild/us/kil-jaeden/Criminal+Scum
  • Devoted - Lost City
    Devoted - Lost City Posts: 3,634 Arc User
    edited June 2010
    Delta = Needed roughly full HH90 set with hopefully +5 IF you could find people with that...and no blessings...once blessings and genies came out, Delta was a breeze for the most part -.- b:surrender

    Getting third map with a party of 90-92's and all +3 or lower hh90 gear was probably the last thing I truly had fun doing. That was back in June '09.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited June 2010
    Same as this but with some changes.

    • Ressurection and Guardian scrolls removed from the game. When you die, if a cleric doesn't rez you within 5 minutes, you automatically return to town with the usual exp loss for your level. Either way, the loss of exp cannot be prevented.
    • The only way to receive exp from killing (or helping to kill) a specific boss is by having a quest that requires you to kill it.
    • You can only get a "call to duty" quest if you're the one tabbing the pillar. If someone else does it, you don't get the quest.
    • "Crazy Stone" quest removed from the game. To make up for this, more quests become available at each level from 30+.
    • The world quest requires you to stop at all 30 locations without teleporting or logging off the game. If you do either one while the quest is active, it automatically fails and you must start all over.
    • Scarlet Fruit is not tradable in any way and can only be used by the character that received it.
    • Hp/mp regeneration capped at +20. For barbarians, 'Feral Regeneration' is changed to +1 regen per skill level instead of +2. Apothecary regen herbs removed from the game.
    • Spamming for ANY reason in either Common or World chat, or using those channels for trading purposes, is a bannable offense, which can result in you being muted from those channels. Muting time ranges from a few days to permanent.

    That's all I can think of at the moment.
    one nitpik, the yellow highlighted area. We need to understand the diff. between hard mode and keeping the fun in. If the tabber is the only person that gets the quest its gonna start cutting off the social aspect of the game.

    WQ sounds painful with 30s.... but doable :P
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
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  • Mrvate - Heavens Tear
    Mrvate - Heavens Tear Posts: 406 Arc User
    edited June 2010
    I would like a Hard Mode server, though some of the suggestions in this thread are abit extreme. Like no res scrolls, res scrolls only save time and make a coin sink. or Like how you don't need to change the exp loss on death, all it'd really do is make people even more annoying on getting a rez.

    I'm also not completely opposed to bh, but I think it should be nerfed so its more like. 1 bh a day, doing an instance of your lvl range or higher. and give less exp for it. But also wouldn't mind it being removed completely, either way.

    Also on it teaching people how to work together, I'm kinda in the middle. michael is right in a large sense. But if you made it so bh were done to lvl range or higher. it wouldn't just be go in and face roll. but make it so you need a full decent squad, and so everyone needs to be attentive. because you know mobs could actually kill you. not just sit there attacking you slowly ticking your charm away.

    and on the "it wouldn't make enough money". I think it could do alright, if they did do it (which I doubt they would) I personally know I'd spend money. To buy those things like super safe and bank expansion, and maybe some charms. Also I'd actually be willing to invest in the server, sell some gold for alittle extra coin. which right now I'm not really willing to do in this game, since its on a downward trend.
  • Paramedic - Dreamweaver
    Paramedic - Dreamweaver Posts: 1,801 Arc User
    edited June 2010
    i really dont get those 'llets make game more painful' changes o.0

    i just would want to see more hard stuff to do...

    hard and rewarding - so players can feel some achievement (yeah, thats what keep people playing too) and dont feel like they just wasted few hours..


    thats remind me how playable was silly 2-2 and 2-3 for me..
    Figuring out bosses.. Then first 'achievements' when we could do them in not usual way like ape without veno or wulrod without bb.. or how bad was first attempt on astral boss lol

    but my fav always gonna be belial.. we refused to even try him for so long, scared x)
    then first fails and wipe outs, and genuine happines in squad when we finally did him lolz

    later improving ur gameplay to the point where u can duo/trio it.

    and for nice reward ofc - green mats were worth then something



    but at end game we got:

    lunar which is just 'meh' after few times and u feel that ur just wasting money/time there.

    warsong (i gotta be honest here -i did just bh bosses there) where i feel like in 1-2, cause bosses dont require any skill from u but just enough DD power and HP.

    nirvana - which requires kindergarten-like skills i.e. poking black/white angels and digging elemental chests..
    seriouslly i felt there like doing IQ tests for kids. wth were devs thinking S:
    BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681

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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited June 2010
    but at end game we got:

    lunar which is just 'meh' after few times and u feel that ur just wasting money/time there.

    warsong (i gotta be honest here -i did just bh bosses there) where i feel like in 1-2, cause bosses dont require any skill from u but just enough DD power and HP.

    nirvana - which requires kindergarten-like skills i.e. poking black/white angels and digging elemental chests..
    seriouslly i felt there like doing IQ tests for kids. wth were devs thinking S:
    but yet there are horrible deaths b:cry
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
    ★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan
  • Juggernaut - Harshlands
    Juggernaut - Harshlands Posts: 597 Arc User
    edited June 2010
    To make a "Hard Mode" server, I would change:

    - No Genies.

    - No Hyper Stones.

    - No Packs.

    - Orcale books only obtainable though random mob drops.

    - Frostcovered reverted to original state.

    - BH daily removed.

    - MQ daily removed.

    - No x2 exp/spirit/drops event.

    These are just the start, to kind of bring the game back to what it used to be. I'm sure there could be other challenges such as increase mob strength, decrease exp given by quests, or increasing NPC prices. Just some ideas to throw around. This isn't so much to make a more fun server, but rather to make a hardcore challenge server.
    [SIGPIC][/SIGPIC]
  • Rillien - Heavens Tear
    Rillien - Heavens Tear Posts: 569 Arc User
    edited June 2010

    thats remind me how playable was silly 2-2 and 2-3 for me..
    Figuring out bosses.. Then first 'achievements' when we could do them in not usual way like ape without veno or wulrod without bb.. or how bad was first attempt on astral boss lol

    but my fav always gonna be belial.. we refused to even try him for so long, scared x)
    then first fails and wipe outs, and genuine happines in squad when we finally did him lolz

    later improving ur gameplay to the point where u can duo/trio it.

    and for nice reward ofc - green mats were worth then something


    b:chuckle I remember even before belial it was a HUGE deal of who could survive 1-3 soulbanisher, and all the freakouts about minimum cleric health to get through his AOE, and only the super vit clerics could even think about belial. The element of surprise and uncertainty as to whether or not you'd survive was so fun and exciting. And everyone sharing tips on how to tackle open world bosses like Krimson...

    I think hard mode server would be lots of fun. Rediscovery of the game, in a way. One can dream... b:surrender
  • Chillum - Dreamweaver
    Chillum - Dreamweaver Posts: 887 Arc User
    edited June 2010
    ..sic....

    How many times did Ancient Evil kill me on that last run we did Para? 3? 4?

    b:cry
    [SIGPIC][/SIGPIC]
  • Coraline - Lost City
    Coraline - Lost City Posts: 867 Arc User
    edited June 2010
    b:chuckle I remember even before belial it was a HUGE deal of who could survive 1-3 soulbanisher, and all the freakouts about minimum cleric health to get through his AOE, and only the super vit clerics could even think about belial. The element of surprise and uncertainty as to whether or not you'd survive was so fun and exciting. And everyone sharing tips on how to tackle open world bosses like Krimson...

    I think hard mode server would be lots of fun. Rediscovery of the game, in a way. One can dream... b:surrender


    Omg I remember the trouble trying to find an EP with 5k HP i think the limit was for mirror boss and dreading the part where it starter AOEing...Vit ep's were wanted and now they are like "eww vit ep gtfo"
    [SIGPIC][/SIGPIC]

    eatswithspoons "*roll eyes* real money for virtual property? That's definitely not allowed"

    Lol what?
  • Haiz - Lost City
    Haiz - Lost City Posts: 646 Arc User
    edited June 2010
    To make a "Hard Mode" server, I would change:

    - No Genies.

    - No Hyper Stones.

    - No Packs.

    - Orcale books only obtainable though random mob drops.

    - Frostcovered reverted to original state.

    - BH daily removed.

    - MQ daily removed.

    - No x2 exp/spirit/drops event.

    These are just the start, to kind of bring the game back to what it used to be. I'm sure there could be other challenges such as increase mob strength, decrease exp given by quests, or increasing NPC prices. Just some ideas to throw around. This isn't so much to make a more fun server, but rather to make a hardcore challenge server.

    You just described the server launch of PWI.
  • Mrvate - Heavens Tear
    Mrvate - Heavens Tear Posts: 406 Arc User
    edited June 2010
    This isn't so much to make a more fun server, but rather to make a hardcore challenge server.

    See imo I'd want a hardcore server to be a more fun server, not some masocistic.... now by fun I mean a server where people didn't just bh/oracle/hyper to endgame. where you could actually have a good chance of getting a random off of wc and them actually knowing how to play there class. Or where you can actually find people out grinding in the open world.
  • Airyll - Dreamweaver
    Airyll - Dreamweaver Posts: 2,882 Arc User
    edited June 2010
    I don't necessarily want a hard server or a hard game, but I want a fun game that gives me challenges to offer.

    Once upon a forever ago when I was a cutesy level 60 archer, I was dragged along on my first TT (thanks of Paramedic, who wouldn't stop bugging me about a TT run) and I remember I was nervous to go in there for the first time because it was a challenge. It was also really exciting. You know, this is back in the day when TT was fun as hell, and DDs like archers weren't constantly robbed of the good mats with or without 2x drops.

    I am in agreement with Michael. BH and hyper have ruined many a player since their release because they just don't familiarise you with different situations. It's all very well "learning how to squad" but if you don't actually know how to play your class then you are not going to be a help to your squad. I feel the urge to gut something every time I hear an archer say "I didn't level Sharptooth, it's useless." because they have no idea just how very wrong they are. Because, back when I was a cutesy level 60 archer, it was imperative that an archer levelled this skill. It was part of being an archer - especially a pre-sage/demon player in pre-sage/demon parties where you didn't have venomancers with sage Soul Degen. The HP debuff was useful for squads back in those days because gear was not so uber, bosses were actually a challenge and that removal of 16% of a boss's HP really meant something.

    So yeah. When I see archers spamming skills on bosses, like frost arrow or knockback, I'm going to assume they are BH and/or Hyper nubs who couldn't be bothered to go out and do some grinding to learn when these skills actually matter. And when I see archers who don't think to start off a chain of metal attacks with thunder shock then I just facepalm.

    A fun game is a challenging game. In PWI's case this is a game that:
    - does not have BH, Hyper and near unlimited 2x events
    - does not produce pack sale after pack sale after pack sale after pack sale
    - actually doesn't allow OP things to slip through the net, like a Sin being able to spark at all while in stealth and remain hidden

    And on a related note if the OP problems were not allowed into the game or caught and removed early, we'd probably find that our genies would once again become a luxury and that a challenging server wouldn't have them. Yeah. Remember the time having a genie was a luxury? I do.
    [SIGPIC][/SIGPIC]
  • Hari - Heavens Tear
    Hari - Heavens Tear Posts: 133 Arc User
    edited June 2010
    I agree with many of the people here... I joined PWI the day before Open Beta. I know how hard everything was, I was 96 before BHs were released. I would love if they never were, and people levelled the old way, got their gear the old way, and had instances the old way.

    I'd be fine with sins and psys staying, yes... they're not really o/p.

    Removing CS? Maybe, but then you'd basically have to have a p2p game, and PWI for me has always been attractive because it's f2p. I've never spent a cent on PWI.

    Now, if this server opened, would I join it? No, I spent a year getting to 100, I wouldn't want to do that all over again. I'd be fine if they rerolled the server back to that time though.


    Now, that being said, I do have a lvl 79 sin I got there just from account stashing the nein beast rewards. However, as I've been playing PWI for a long time and know not only my class but just about every class, I still know what I'm doing with my sin... people who oracle or hyper or BH or whatever without having prior experience in the game can't say the same. I absolutely hate oracle noobs, because, well, they make a mockery of everything I've achieved, plus whenever I'm squadded with them they make whatever I'm doing that much harder.
    HT clerics at their finest:

    hari: can you do mdef debuffs? makes the fight go faster
    naughty_x: waste, I do more damage without them
    hari: ...you do more damage in 2 seconds than reducing mdef by 35% for 4 casters does in 20 seconds?
    naughty_x: is waste, i do more damage

    hari: 3-3 BH goes a lot faster with a sin
    naughty_x: no, only a difference of like 3 minutes
    hari: ...we've been in here a lot longer than 3 minutes already
    naughty_x: your opinion
  • Kai_Umi - Heavens Tear
    Kai_Umi - Heavens Tear Posts: 265 Arc User
    edited June 2010
    1-remove all bug

    2- no packs ( or at least none that give you that good gear)

    3-IQ test to enter the server. . .
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited June 2010
    remove old swordsman npc forever

    make veno pets and zeal unable to pull

    thats really all it needs
    Gifs are hard to make work here
  • SolomonSmash - Heavens Tear
    SolomonSmash - Heavens Tear Posts: 126 Arc User
    edited June 2010
    BHs are a great addition. They encourage teamwork a bit more rather than boring grinding

    Make instances unable to be wined, and I would agree. Mention an unwined run, people go into shock/seizures/etc.
  • Lesthar - Heavens Tear
    Lesthar - Heavens Tear Posts: 3,045 Arc User
    edited June 2010
    1-remove all bug

    2- no packs ( or at least none that give you that good gear)

    3-IQ test to enter the server. . .

    IQ test would be nice, but do add moral test and emotional intelligence test to it.
    That said, that game would be quite the elitist one. Better than one with a certain number of perverts and dummies.
    Maintenance time. Please choose a line:
    - When is it over? OMG I need my fix!! *super spazzing*
    - Fix the damn bugs, dammit! I'm so angry! I'll quit!!
    - New codes out there? I like free stuff~ *wink*
    - When will we get new content? QQ
    - Will we get sales? I got a ton of gold to spend.
    - I'm bored, I'll create a useless thread to annoy Opkorock.
    - *Incessant poking on Sweetiebot* Fun~
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited June 2010
    1-remove all bug

    3-IQ test to enter the server. . .

    Anyone with a reasonable IQ knows that making a piece of software that is over 5.5 gigabytes bug-free is impossible.
    I post in forums. This one and others. That's why I post.
  • Paramedic - Dreamweaver
    Paramedic - Dreamweaver Posts: 1,801 Arc User
    edited June 2010
    How many times did Ancient Evil kill me on that last run we did Para? 3? 4?

    b:cry

    dont worry chill, ur just wizzy after all b:chuckle

    I am in agreement with Michael. BH and hyper have ruined many a player since their release because they just don't familiarise you with different situations.

    <3

    but i cant agree with bh part (well not in 100%) . Grinding isnt for everyone - it wasnt for me. Too boring. Grind, zhen or rb was always hell for me -im not able to sit for 2-3 hours in bb. sorry

    Dunno if u remember but i was 'grinding' my levels in FBs (yes, for exp not for rep), and i think it was best what could happen to my toon. I learned basic stuff about team roles, aggro and survivality (elite mobs vs normal on world map, yeah - compare those).

    tho bh should NOT be in 20lvl lower instances >.< and no so rewarding (less exp or less bhs per day).
    BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681

    AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682

    GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=938282
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited June 2010
    To the OP,

    -No BHs
    -No Hyper EXP
    -Oracles back to a droprate only item.
    -2x exp on very rare occassions.
    -Chest of Coins removed from everything.
    -No Anniversary Packs or clone of it.


    Basically.....how it was back in the old days, before Anni Packs. :(

    Zhenning was fun, I always zhenned when I could, it wasnt costly to lure. >:)
    I profited like...200K an hour in items and such.

    FBs, yea, I loved doing them, it was great fun and EXP too.

    I remember grinding in-general was fun for me, but it was rewarding at the time. It taught me how to aoe-grind as a Barb, even though we aren't the best at it.
    [SIGPIC][/SIGPIC]
    b:flowerHave a Techno Rave Flower!b:flower

    -Self-Proclaimed TW commentator of HT-
    -Certified Barbarian Master-
    -You gained +10 coolness points for viewing this signature-
    -Master of Coffee-
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited June 2010
    but i cant agree with bh part (well not in 100%) . Grinding isnt for everyone - it wasnt for me. Too boring. Grind, zhen or rb was always hell for me -im not able to sit for 2-3 hours in bb. sorry

    Dunno if u remember but i was 'grinding' my levels in FBs (yes, for exp not for rep), and i think it was best what could happen to my toon. I learned basic stuff about team roles, aggro and survivality (elite mobs vs normal on world map, yeah - compare those).

    tho bh should NOT be in 20lvl lower instances >.< and no so rewarding (less exp or less bhs per day).

    Of course you don't agree, you also don't sound like the typical BH leveler. I'm not saying grinding is necessary to learn your class, but people who don't even do their kill quests more often than not show their unfamiliarity with their skillset. All the so-called repetition is actually a series of different types of mobs that behave differently in different situations, many of them mixed in together.

    You say grinding doesn't help you learn your class, but that's flat out wrong. Squad tactics is always important, however as a soldier or player in an MMO, you first need to become accustomed to what you need to do as an individual, and BHs throw much of the necessary individual training out the window and prematurely forces people to learning how to cope with being in a squad before even becoming instinctive and reactionary in situations with their own skillset without the backup of a tank, a healer or any instance.

    When stuff goes wrong in a BH, you see the effects of this when you have massively fail classes, because when a squad fails it's usually the weakest link that fails and it cascades. Of course every squad will fail from time to time, but before BH and Hyper, you hardly ever saw so much QQ... even when we were lowbies spamming world chat doing low FBs for EXP... without blessings or genies, we'd go into tougher situations and have far less fail than typical pick up parties do these days.... why? Because people back then actually had to take the time to learn their soloing abilities before jumping into squad situations.

    A good comparison would be group sports. If you don't know how to play the game, the best team isn't necessarily going to win. You need to be good at YOUR game before you can compliment a squad properly.

    It's absolutely clear if you're in a high level faction who has played the game for some time and being in squad with those that haven't. Well, unless you're one of those fail players, I imagine... they often see situations that can easily be avoided but freeze, have no idea what to do, or just can't manage their class properly to avoid pulling a leroy.

    Having run every instance except for new Frost and new Lunar to death, having all the FBs from 19 to 99 memorized from doing hundreds of runs, it's really apparent seeing the new crop of inexperienced 10x players who just don't know anything about the game except for how to run a BH or Frost squad when they should already know much of what they don't from experience, because they bypassed the majority of the game.
    I post in forums. This one and others. That's why I post.
  • Paramedic - Dreamweaver
    Paramedic - Dreamweaver Posts: 1,801 Arc User
    edited June 2010
    yea true, thats prob that bhs are just too rewarding and ppl even dont do quests anymore - preschool about their toons

    but if just one bh per day with exp similar to wq - i dont think anyone should have any objestions, even on hardcore server b:chuckle

    it s nice speed up

    and after all u learn bit more in instance than from combinig stones..


    oh and 39 for 40s, 51 for 50s, 59 for 60s etc

    now it s just too easy
    BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681

    AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682

    GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=938282
  • Reshanta - Sanctuary
    Reshanta - Sanctuary Posts: 350 Arc User
    edited June 2010

    Seeing something like that makes me want to work even harder..

    However, I give them credit for "trying" to help.
    remove old swordsman npc forever
    I've seen him a lot. What is his purpose? I keep thinking he's gonna aggro and kill me.
    Lonely man with a big heart.
  • XylolyX - Heavens Tear
    XylolyX - Heavens Tear Posts: 1,097 Arc User
    edited June 2010
    Of course you don't agree, you also don't sound like the typical BH leveler. I'm not saying grinding is necessary to learn your class, but people who don't even do their kill quests more often than not show their unfamiliarity with their skillset. All the so-called repetition is actually a series of different types of mobs that behave differently in different situations, many of them mixed in together.

    You say grinding doesn't help you learn your class, but that's flat out wrong. Squad tactics is always important, however as a soldier or player in an MMO, you first need to become accustomed to what you need to do as an individual, and BHs throw much of the necessary individual training out the window and prematurely forces people to learning how to cope with being in a squad before even becoming instinctive and reactionary in situations with their own skillset without the backup of a tank, a healer or any instance.

    When stuff goes wrong in a BH, you see the effects of this when you have massively fail classes, because when a squad fails it's usually the weakest link that fails and it cascades. Of course every squad will fail from time to time, but before BH and Hyper, you hardly ever saw so much QQ... even when we were lowbies spamming world chat doing low FBs for EXP... without blessings or genies, we'd go into tougher situations and have far less fail than typical pick up parties do these days.... why? Because people back then actually had to take the time to learn their soloing abilities before jumping into squad situations.

    A good comparison would be group sports. If you don't know how to play the game, the best team isn't necessarily going to win. You need to be good at YOUR game before you can compliment a squad properly.

    It's absolutely clear if you're in a high level faction who has played the game for some time and being in squad with those that haven't. Well, unless you're one of those fail players, I imagine... they often see situations that can easily be avoided but freeze, have no idea what to do, or just can't manage their class properly to avoid pulling a leroy.

    Having run every instance except for new Frost and new Lunar to death, having all the FBs from 19 to 99 memorized from doing hundreds of runs, it's really apparent seeing the new crop of inexperienced 10x players who just don't know anything about the game except for how to run a BH or Frost squad when they should already know much of what they don't from experience, because they bypassed the majority of the game.

    +1 and then some.

    second line
    [SIGPIC][/SIGPIC]
    Lvl10XBarb
    Lvl10XArcher
    lvl10XAssassin
This discussion has been closed.