Useless against Assassins?
Comments
-
You are right, you just forget one thing: cooldown.
Shadow walk (the fist inv skill) had just 6 seconds cooldown, but cannot be used it battle.
Shadow escape had 90 seconds cooldown, you can't spam it.
The tatics is:first use the normal inv and later in the fight use the advanced if things go bad.
When i do shadow escape you can fly away too, and try 1)to hunt or 2)run away. 90 seconds is a long cooldown.
I'm talking in general, not just "archer vs assassin" but "archers vs all", because u can't call OP a class just cause is strong vs another class, OP is when you destroy everyone (like who can one hit a mass of players whit a single spell or a sigle zerk+crit, no matter what class u face)
You can't go stealth and back as you wish, as i told you we can shoot some good hits and give the max in some seconds, after this time the opponent will kill us (unless we run away)
Assassin are strong and you all are right in many points, but are not so OP as you think. Whitout some skills they are totally useless (melee class+LA+low hp=absolutly useless)
Last thing: i'm talking about wizard just cause i see here many wizards complaining, and that's a nonsense cause they have uber skills able to do tons of damage.0 -
Cooldown? Big deal. So you have to wait 90 seconds before you try again to kill someone. It's not as if there's a limit on stealth time. Yes, we can run away, assuming we survive. But you have a guaranteed escape, whereas we have a chance to escape if we happen to be winning. See the difference?
Assassins aren't OP because they can kill every class. Any class can kill any other class with sufficient expenditure of real money. They're OP because there is no counter to them other than being a barbarian or a well-geared BM. And of course they're totally useless without some skills. So use the skills. Doesn't take a genius to figure that one out.0 -
Barbs have Armageddon, a 30k hp barb can one hit a mass of players in a matter of seconds, but you don't see us calling them OP.
Archers pre 90 can kill almost every class but you don't see us saying they are OP.
Wizards only shine in mass pvp when they are 99, and it takes a hell of a lot of hard work to get to 99 with a wizard, so we actually deserve our skills, besides, when you see that shiny blue dragon, an archer can stun us, you as a sin can tele to us and stun/sleep us, any other class can run away using holypath.
Fist BMs can kill barbs faster than you can snap your fingers and they have marrows to counter magic attacks, you don't see us calling them OP.
Venos with a nix, when they first came out, were OP but now you don't see anyone complaining because a nix can be countered and people now know what to do when a nix chases them.
Clerics can heal themselves, have buffs whenever they want, have metal attacks and everything they need to survive 1v1, you don't see us calling them OP.
Assassins are not OP, the design of their stealth is, never have I heard of bieng able to do anything you want under stealth and not get caught unless you attack, this does not give any other class an advatange against them, they sleep you, they stun you and silence you, and because Assassins crit alot, and use Chill of the deep, we are a piece of cake to them.
Archers suffer most because they need range to do full damage.
So please don't come to me saying things like wizards are OP, we are OP yes, but have you seen this much complaining from other classes on how OP a wizard is?
That's because we only shine 99+, so please go try playing as a Wizard all the way to 99, and then come talk to me about how OP a Wizard is, most Wizards quit pre 60, because it is a pain and we die alot to anyone and everyone.
That's all I can say right now, so please enlighten me on how you think stealth is not OP, when some sin follows me for a full 5 minutes under stealth, waits for me someone to attack me, and before I can kill the attacker, the Sin pops up and kill me."It is not the critic who counts, not the man who points out how the strong man stumbled, or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes short again and again, who knows the great enthusiasms, the great devotions, and spends himself in a worthy cause, who at best knows achievement and who at the worst if he fails at least fails while daring greatly so that his place shall never be with those cold and timid souls who know neither victory nor defeat."0 -
I told you, i understand what you are trying to say and i'm not saying you are wrong, i think you all are right in many points.
Just for how assassins was made use a nerf will make the most useless class in the game. The only ways should be:
1) leave it as it is (ok are strong vs LA/AA but HA are strongs like hell)
2) freeze the class and make totally new skills whit new uses.
You can't remove high negative status skills from a melee class whit LA and low hp, it's a nonsense. (either you can't make a clone of fist bms,whitout the possibility to use the other 3 paths and general skills)
Edit for Ignation: i'm calling wiards Op cause the power of the skills, to think "we deserve to be Op cause we suffer the real pain for 99 lvls" it's wrong in my opinion. Another user said "balanced mean to have the same chance to win vs every class" i add "balanced mean have the same chance to win vs every class at every lvl, not to be weak for 98 lvls and than become Op once u hit 99"
By the way some graphical effects can be seen even if the assassin is in stealth mode, so if you have a good lvl of attention (real life skill lol) you can aware and take distance,cast on yourself an anti stun skills/pot and be prepared.
When i was lvl 30 (or maybe lower) a lvl 85 Bm friend killed farng for me (the mini boss near orchid temple), while he was fighting farng a mage 2 hitted him. I don't see much difference from popping out from stealth ad attack (the mage sent on him fire spells, not the dragon)0 -
I thought absolute domain would counter most assassin skills?
(I have never fought an assassin, I happen to like my blue name)0 -
Fleuri - Sanctuary wrote: »I thought absolute domain would counter most assassin skills?
(I have never fought an assassin, I happen to like my blue name)
Abs domain only last 3-4 sec and no stun/seal/immobilize immunity.THE GAME IS DEAD b:byeb:byeb:bye0 -
I think most people are bothered by two things only about assassins
1) The way stealth works. PWI assassins' stealth works nothing like stealth in any other sword-swing/magic mmo. Stealth is suppose to be the individual is sneaking around (a.k.a not running around at 10 m/s, buffing, sparking (BIG shiny light that's invisible >.>)) The fact is, stealth is PWI works more like Halo 28th Century active camouflage technology then someone just being quiet.
Force Stealth? Please >.>. How can you be fighting someone two feet from you and go *poof*? At least in real life (if you could go *poof* like that) I could just blow the **** out of the area I last saw you, can't do that here though.
2) Teleporting range. 35 meters? Farther than an archer end game can shoot? That's a little far don't you think? "Oh shoot us before we get to you." How? You just teleported from farther than an arrow can fly right to us.
I"m not saying get rid of teleports, but the range is too long.
Not changing anything else, just lower the teleporting range to 25 meters (that's still pretty far), take away force stealthing (makes no sense), and don't allow buffing/sparking (this includes speed buffs) while in stealth.[SIGPIC][/SIGPIC]0 -
ElderSig - Dreamweaver wrote: »Not changing anything else, just lower the teleporting range to 25 meters (that's still pretty far), take away force stealthing (makes no sense), and don't allow buffing/sparking (this includes speed buffs) while in stealth.
This would be fair.THE GAME IS DEAD b:byeb:byeb:bye0 -
ElderSig - Dreamweaver wrote: »I think most people are bothered by two things only about assassins
1) The way stealth works. PWI assassins' stealth works nothing like stealth in any other sword-swing/magic mmo. Stealth is suppose to be the individual is sneaking around (a.k.a not running around at 10 m/s, buffing, sparking (BIG shiny light that's invisible >.>)) The fact is, stealth is PWI works more like Halo 28th Century active camouflage technology then someone just being quiet.
Force Stealth? Please >.>. How can you be fighting someone two feet from you and go *poof*? At least in real life (if you could go *poof* like that) I could just blow the **** out of the area I last saw you, can't do that here though.
2) Teleporting range. 35 meters? Farther than an archer end game can shoot? That's a little far don't you think? "Oh shoot us before we get to you." How? You just teleported from farther than an arrow can fly right to us.
I"m not saying get rid of teleports, but the range is too long.
Not changing anything else, just lower the teleporting range to 25 meters (that's still pretty far), take away force stealthing (makes no sense), and don't allow buffing/sparking (this includes speed buffs) while in stealth.
Thank you so much, this is what i have been trying to say through the whole thread.
Just like i mentioned, a lot of the other games halve you running speed when in stealth, and you cannot use anything under it.
One other thing, Chill of the deep, at least make it so that they lose some Defense, not attack rate."It is not the critic who counts, not the man who points out how the strong man stumbled, or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes short again and again, who knows the great enthusiasms, the great devotions, and spends himself in a worthy cause, who at best knows achievement and who at the worst if he fails at least fails while daring greatly so that his place shall never be with those cold and timid souls who know neither victory nor defeat."0 -
i built a barb killing archer when i came to harshlands
i stopped playing for a while but it still kills barbs my lvl
so pfffttt at anything that has less p.def and thinks it has more dex then me lol0 -
barbs your level don't have 15k-25k+ hp b:sweatElena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Ignation - Lost City wrote: »One other thing, Chill of the deep, at least make it so that they lose some Defense, not attack rate.
you want
our force stealth removed
our teleports range reduced
for us not to be able to buff while in stealth
AND you want us to lose defense when using chill of the deep?
i can understand not wanting us to be able to spark while in stealth, but i believe our buffs should be given longer timers, otherwise the only time they will be used in pvp is in duels
i can understand wanting the teleports range to be reduced
i can understand having a problem with the forced stealth
but messing with chill of the deep as well? you ****ing kidding me?
look at all the sins 59 skills, ONLY one of them has +% of weapon damage and that is headhunt and it only has 100% at level 10
every other class has a hard hitting 59 skill
bm > Myriad Sword Stance/Heaven's Flame(yes i know the damage from this isn't as good as head hunt but the amp effect is waaay better than the sin amp)
wizzie > blade tempest/black ice dragon
barb > prediction
veno > parasitic nova
archer > barrage(yes i know you can't use it close up and you all QQ you just get stunned out of it, but it has it's uses(pve/tw)
cleric > tempest
psychic > red tide
now i know sins are OP and you all want them nerfed but seriously, try not to get **** about it
we lose all melee ability with CotD for 30 attack levels and then our only skill that really has a chance to break someones charm isn't all that great damage wise AND it is one of our two only stuns that we have, our other stun having a 90 second cool down and only lasting 3 seconds
yes there are some points about sins that could be changed to make things seem a bit more fair, but chill of the deep is not one of those things0 -
Not saying I agree with nerfing assassins quite that much, but using a lack of %-weapon-damage skills as the reason is just outrageous. You have a 49 skill that's more than anything archers get, and it's AOE:
L10 Earthen Rift: Detonate the ground under the enemy. Deals base physical damage plus
400% of weapon damage to all enemy units within 8 meters.
Rib Strike, Throatcut, Slipstream Strike, Puncture Wound, Rising Dragon Strike, all get 100% weapon damage bonuses.
Don't complain to us about lacking %-of-weapon-damage skills. Archers have... Take Aim, Deadly Shot, and Barrage. Take Aim takes 3 seconds to charge, Deadly Shot only gets 100% weapon damage, and Barrage takes two sparks, has long channeling, costs a crapton of MP, and STILL only gets 200%.0 -
it's perdition slug...
to be fair, bms don't even get that many skills with weapon damage addon until they master all 4 paths. barbs don't have many skills with weapon damage addons period. however, it's sort of made up for by zerk, genie skills, amps and debuffs. keep that in mind as you argue.
personally, i have no problems with sin having the highest damage output, in fact, i think there should be a balance in this game with regards to defense vs damage output, and light armor pretty much sums it up for **** defense. the problem i believe is archers wearing the same **** armor, but for some reason, completely lacking in the damage department. then theres the sins skills that are just wtf hax like their spark gain skills being much, much, better than Awaken. when i spoke of balance, i didn't say nerf sins to **** tho, when i sort of ranted at tsunami, i was ranting at the "reroll cuz sins are supposed to be the best pvp class" attitude. i still believe every class should be good at PvP, because every player playing any class should be able to fight and enjoy the fight.Elena Costel: I wash my hands of this affair.
Legerity: *drags you back* *stains your hands with said affair*
Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
Qui: b:dirty0 -
Lusca - Sanctuary wrote: »you want
our force stealth removed
our teleports range reduced
for us not to be able to buff while in stealth
AND you want us to lose defense when using chill of the deep?
i can understand not wanting us to be able to spark while in stealth, but i believe our buffs should be given longer timers, otherwise the only time they will be used in pvp is in duels
i can understand wanting the teleports range to be reduced
i can understand having a problem with the forced stealth
but messing with chill of the deep as well? you ****ing kidding me?
look at all the sins 59 skills, ONLY one of them has +% of weapon damage and that is headhunt and it only has 100% at level 10
every other class has a hard hitting 59 skill
bm > Myriad Sword Stance/Heaven's Flame(yes i know the damage from this isn't as good as head hunt but the amp effect is waaay better than the sin amp)
wizzie > blade tempest/black ice dragon
barb > prediction
veno > parasitic nova
archer > barrage(yes i know you can't use it close up and you all QQ you just get stunned out of it, but it has it's uses(pve/tw)
cleric > tempest
psychic > red tide
now i know sins are OP and you all want them nerfed but seriously, try not to get **** about it
we lose all melee ability with CotD for 30 attack levels and then our only skill that really has a chance to break someones charm isn't all that great damage wise AND it is one of our two only stuns that we have, our other stun having a 90 second cool down and only lasting 3 seconds
yes there are some points about sins that could be changed to make things seem a bit more fair, but chill of the deep is not one of those things
let the fist bm qq too why dont have a black ice dragon strike or fist archer why cant use a uber ulti with fist.....
idk why need a top dd nuke skills if got aenough crit/crit dmg buff.0 -
Probably this game is more balanced than most of the people think (the only thing that may unbalance it is the mass use of the item mall, but that's absolutly normal. More you pay, more you get)
To take out an exemple: as another user said no one point the finger on the end-game wizards cause they are weak for many and many lvls and finally become power full at the end.
Well, following this way to think archers should stop post threads like this cause they dominate pvp till a good lvl but become weak when other classes get new skills/equipment.
Don't rush at me, that was just an exemple :-P
By the way i think that this discussion maybe closed because archer's nirvana weapons look quite strong and look like they put more balance on the endgame pvp and assassins will not be a problem anymore.
If they not just open another one :-P0 -
Lusca - Sanctuary wrote: »you want
our force stealth removed
our teleports range reduced
for us not to be able to buff while in stealth
AND you want us to lose defense when using chill of the deep?
i can understand not wanting us to be able to spark while in stealth, but i believe our buffs should be given longer timers, otherwise the only time they will be used in pvp is in duels
i can understand wanting the teleports' range to be reduced
i can understand having a problem with the forced stealth
yes there are some points about sins that could be changed to make things seem a bit more fair, but chill of the deep is not one of those things
I agree, some of your buffs should last longer with these changes i suggested. Since you wouldn't be able to buff in stealth, yes you would need a longer lasting buff.
And no, I don't have a problem with chill of the deep. Let it stay the way it is.
And yes, you're lvl 59 skills are pretty nice. Hell I know i'd love to get a skill that gives me two sparks fullly lvled. >.>
But that's OK.
Like I said, while i know there are some people complaining about the damage, I've not too much problem with that. It's the people who are saying (roughly) "OMGWTF I CAN'T HIT YOU EVER!!" That I'm arguing for here.[SIGPIC][/SIGPIC]0 -
Lusca - Sanctuary wrote: »you want
our force stealth removed mayhaps not removed just add a few negative effects such as making it take longer to cast (assassins abuse this alot).
our teleports range reduced this be fair it makes no sense that both your teleports out range nearly every skill in the game,
for us not to be able to buff while in stealth this be fair you can just buff beforehand and then go stealth while still reasonably far away.
AND you want us to lose defense when using chill of the deep? why not? you use chill to do a fast burst attack then escape.
i can understand not wanting us to be able to spark while in stealth, but i believe our buffs should be given longer timers, otherwise the only time they will be used in pvp is in duels
i can understand wanting the teleports range to be reduced
i can understand having a problem with the forced stealth
but messing with chill of the deep as well? you ****ing kidding me?
look at all the sins 59 skills, ONLY one of them has +% of weapon damage and that is headhunt and it only has 100% at level 10 wtf? Earthen Rift= 400% weapon damage, Rib Strike= 100% weapon damage, Rising Dragon Strike = 100% weapon damage and...zmog all of them aren't even level 59 skills....besides you use headhunt to STUN them....
every other class has a hard hitting 59 skill see green text above.
bm > Myriad Sword Stance/Heaven's Flame(yes i know the damage from this isn't as good as head hunt but the amp effect is waaay better than the sin amp)
wizzie > blade tempest/black ice dragon
barb > prediction lol whut?
veno > parasitic nova
archer > barrage(yes i know you can't use it close up and you all QQ you just get stunned out of it, but it has it's uses(pve/tw)
cleric > tempest
psychic > red tide
now i know sins are OP and you all want them nerfed but seriously, try not to get **** about it
we lose you mean gain more right? all melee ability with CotD for 30 attack levels and then our only skill that really has a chance to break someones charm pift learn to play...fist bms can bypass barbs charm and drop them dead and they're like nerfed assassins. isn't all that great damage wise AND it is one of our two only stuns that we have, our other stun having a 90 second cool down and only lasting 3 seconds you guys also have sleep + seal along with stuns
yes there are some points about sins that could be changed to make things seem a bit more fair, but chill of the deep is not one of those things
you really has no idea what you be talking about huh....darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
Simplest solution: Make awareness potions available at the apothecary with a lvl4 apo skill or higher requirement. The higher level awareness pots would give higher awareness levels to the user.
For sins arguing that this is doing away with their stealth, realize that using this potion would render all other apo potions in cooldown which is fair enough.0 -
Elviron - Dreamweaver wrote: »Simplest solution: Make awareness potions available at the apothecary with a lvl4 apo skill or higher requirement. The higher level awareness pots would give higher awareness levels to the user.
For sins arguing that this is doing away with their stealth, realize that using this potion would render all other apo potions in cooldown which is fair enough.
this
X_X
me are agreed
also let it be available to all apothecary NPCs instead of just available to those who hold raging tide.darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
MagicHamsta - Lost City wrote: »you really has no idea what you be talking about huh....
Wow, compared to your comeback my argument sounded special.... b:surrender[SIGPIC][/SIGPIC]0 -
Elviron - Dreamweaver wrote: »Simplest solution: Make awareness potions available at the apothecary with a lvl4 apo skill or higher requirement. The higher level awareness pots would give higher awareness levels to the user.
For sins arguing that this is doing away with their stealth, realize that using this potion would render all other apo potions in cooldown which is fair enough.
the current version is the post isn't viable for most of the players. it cost 15 logen, 15 tiger ear, 15 red berry, and 5 elderwood for ONE pot (not 5 like all the other pots... but ONE). the pots isn't useful for anyone who can make them... taking in to consideration of the level. so if you can't get them... beg someone to make it for you.1. If I kill you; do something about it yourself, don't go complaining to my wife.
2. If you have less kill counts then me, don't expect me to take pk advice from you.
3. If you are hiding behind an alt, don't expect me to acknowledge your existence.
Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf0 -
I believe I wasnt clear enough and I guess the Hamsta corrected it already.
What I was meaning to say was that its only fair that an apoth pot be available at normal apo npcs providing players with a fair chance at spotting an assassin who is in stealth.
Also there would be a similar requirement of herbs as the other normal apoth pots which can be made in those npcs.
All the lvl versions would give you the same increase in awareness level as the one currently present in the raging tide one. However the duration of the effect would increase based on the level of the pot.
Alternately I could also suggest a stealth potion but that would only get the assassin's QQing over how OPed that would make other classes. :P0 -
Elviron - Dreamweaver wrote: »I believe I wasnt clear enough and I guess the Hamsta corrected it already.
What I was meaning to say was that its only fair that an apoth pot, available at normal apo npcs providing players with a fair chance at spotting an assassin who is in stealth.
Also there would be a similar requirement of herbs as the other normal apoth pots which can be made in those npcs.
naw... that wouldn't spell profit for me. its a nitch market that i can exploit. now... if only i can get enough start up herbs to exploit it.1. If I kill you; do something about it yourself, don't go complaining to my wife.
2. If you have less kill counts then me, don't expect me to take pk advice from you.
3. If you are hiding behind an alt, don't expect me to acknowledge your existence.
Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf0 -
Pfft <.<
Having a stealth skill without a counter available for everyone is like having an AoE which cant be interrupted.
Imagine if you cant stun/seal/etc an archer when theyre casting Barrage. b:dirty0 -
Elviron - Dreamweaver wrote: »Pfft <.<
Having a stealth skill without a counter available for everyone is like having an AoE which cant be interrupted.
Imagine if you cant stun/seal/etc an archer when theyre casting Barrage. b:dirty
or....a wizard being able to channel the entire channel time of BIDS.
every...single...time....
b:shockeddarthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
Kiyoshi - Heavens Tear wrote: »naw... that wouldn't spell profit for me. its a nitch market that i can exploit. now... if only i can get enough start up herbs to exploit it.
niche* b:avoid0 -
darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
MagicHamsta - Lost City wrote: »you really has no idea what you be talking about huh....
- "this be fair you can just buff beforehand and then go stealth while still reasonably far away."
Buffing before going into stealth does not work, means you're already visible for whoever you're going to attack, making the whole skill useless as they can prepare while you cast 4 different buffs.
- "why not? you use chill to do a fast burst attack then escape."
How stupid are you really? Chill is a buff that lasts 10 minutes, you don't use it for any "burst attack", only way of getting rid of it is relogging
- "you mean gain more right?"
Another ignorant statement. Do you even know what "melee" refers to and what CotD does? Get your facts straight or gtfo.
- "pift learn to play...fist bms can bypass barbs charm and drop them dead and they're like nerfed assassins."
Fist BMs can't bypass charms... do you even know what it is? Bypassing a charm means doing 51-100% damage in one hit causing the target to die without any charmtick. You don't even know what half the terms you use mean, gg. And you're forgetting about a small detail... BMs have over 10k pdef, Assassins have... 4k? If a barb is stupid enough to sit there they'd probably be able to stun the sin out of triple spark or even kill them before dying.0
Categories
- All Categories
- 181.9K PWI
- 697 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk