Does -interval gear need to be balanced?

Ponza - Lost City
Ponza - Lost City Posts: 176 Arc User
edited January 2010 in General Discussion
Do you guys think fists are too powerful when combined with -interval gears? BM's properly geared have the highest endgame dps, and there's really no competition for that. Even archers who have access to endgame fists and -interval gears will use FISTS not BOW to do dps in pve.

I have seen fist BM's kill barbs in tiger form in under 7-8 seconds. Granted it was under sage/hell spark, but that still just should not happen.

So do fists need a nerf?
Post edited by Ponza - Lost City on
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  • Skybelle - Sanctuary
    Skybelle - Sanctuary Posts: 595 Arc User
    edited January 2010
    Nixs damage in TW needs nerf.
    Clerics cannot have heals anymore.
    Psychics should have slower casting.
    Wizzies should have BIDS removed.
    Barbs should have their HP nerfed
    Archers should be slower.
    Assassins should be slower.

    ...QQ
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  • Ponza - Lost City
    Ponza - Lost City Posts: 176 Arc User
    edited January 2010
    Nixs damage in TW needs nerf.
    Clerics cannot have heals anymore.
    Psychics should have slower casting.
    Wizzies should have BIDS removed.
    Barbs should have their HP nerfed
    Archers should be slower.
    Assassins should be slower.

    ...QQ

    With the exception of nix/herc, none of those options let you solo room 5/45 boss in a couple minutes. I would actually take a fist BM w/ good gears than a herc to fight ? lvevel bosses as they do better dps. The only exception is if the veno amps constantly for the party and the party has high lvl dps.
  • Cernunnosx - Heavens Tear
    Cernunnosx - Heavens Tear Posts: 384 Arc User
    edited January 2010
    BM's properly geared have the highest endgame dps, and there's really no competition for that.


    Why shouldnt endgame fist Bm's have the highest dps ?
  • Astoru - Heavens Tear
    Astoru - Heavens Tear Posts: 822 Arc User
    edited January 2010
    Do you know how hard BM's have to grind it out to get all that DPS? I barely have to work for the damage I get.

    The ones that manage to build up all that -interval deserve to DD the way they do. b:surrender
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  • Hippie - Harshlands
    Hippie - Harshlands Posts: 515 Arc User
    edited January 2010
    Do you guys think fists are too powerful when combined with -interval gears? BM's properly geared have the highest endgame dps, and there's really no competition for that. Even archers who have access to endgame fists and -interval gears will use FISTS not BOW to do dps in pve.

    I have seen fist BM's kill barbs in tiger form in under 7-8 seconds. Granted it was under sage/hell spark, but that still just should not happen.

    So do fists need a nerf?

    rank 8 archer properly geared can be competition to endgame bm
    Nullum crimen sine lege.
  • Cernunnosx - Heavens Tear
    Cernunnosx - Heavens Tear Posts: 384 Arc User
    edited January 2010
    rank 8 archer properly geared can be competition to endgame bm

    I wonder what a Demon sin will be like endgame will full - interval gear.. Im guessing either "meh" or " Holy **** run for the hills "
  • Herne_Hunter - Sanctuary
    Herne_Hunter - Sanctuary Posts: 508 Arc User
    edited January 2010
    dont u dare touch my BIDS i love it WE all LOVE it :)
    [SIGPIC][/SIGPIC]


    I want to go back to the time when innocence was Natural, getting high meant, on a swing. Drinking meant lemonade. Dad was the only Hero. Love was Mom's hug. Dad's shoulder was the highest place on earth. Worst enemies were siblings.
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    Hasn't it .. ?? ..b:sad
  • Shayisha - Heavens Tear
    Shayisha - Heavens Tear Posts: 62 Arc User
    edited January 2010
    All possible combinations of gear can't possibly be taken into account when deciding on stats etc for individual pieces. Isn't the point of the different gear to try different combinations to suit your own gameplay? If this means someone finds a very powerful combination, good luck to them. As someone has already said, they've probably worked very hard for it and more often than not made some compromises in other areas of their characters.

    Or is that the issue? He can't have it because I don't want to put the work in to find a combination that comes close to matching such a thing.

    Why don't we just cap all combinations of all gears to an easily achievable level for everyone. That way we can all be the same generic run of the mill characters. In fact why have different gear at all. I think they should simply provide a full suit of armour/weapon and be done with making us choose how we want to play/build our characters. I mean how dare they offer us options so we can be individuals!

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  • Plicid - Heavens Tear
    Plicid - Heavens Tear Posts: 257 Arc User
    edited January 2010
    lol I remember when everyone said fist BM is FAIL. Then anni packs came...Scroll of Tome R8 Top, Lunar fist, and -interval cape becomming more available at the same time sure changed that.b:chuckle
  • BraveHeart_ - Dreamweaver
    BraveHeart_ - Dreamweaver Posts: 34 Arc User
    edited January 2010
    You seriously think the Devs give a **** about balance in this game lol? They never listen to the players...they won't change anything due to some posts on the forum.

    Most of the gear has remained unchanged from other versions of PW other than the names.
    I am a Demon Axe/Fist BM and proud of it. b:victory

    Played for 4 months between 09.21.09-01.18.10

    Then quit playing a game that I had grown to hate every day. b:bye
  • TriggerHappi - Lost City_1298963575
    edited January 2010
    fist on early game was rly just for hardcores

    coz @ low lvl armors wont be able to cover up for the fist user dmg taken

    now times change not only coz items were instantly a couple of clicks away

    but its coz ppl are high lvl now

    a good stats BM would rly pwn more on fist than any other



    bout the topic no it doesnt need to be balanced

    coz every char got its own OPness

    its all bout how much u can spend & how do u knw ur char
  • OneHottShot - Heavens Tear
    OneHottShot - Heavens Tear Posts: 704 Arc User
    edited January 2010
    Nixs damage in TW needs nerf.
    Clerics cannot have heals anymore.
    Psychics should have slower casting.
    Wizzies should have BIDS removed.
    Barbs should have their HP nerfed
    Archers should be slower.
    Assassins should be slower.

    ...QQ

    Sky you forgot to mention BM's!!! We wouldn't want them to feel left out! Instead of slower, maybe Archers should have to fight without arrows and beat others with a bow... ;) try to do that from long range!
    lol I remember when everyone said fist BM is FAIL. Then anni packs came...Scroll of Tome R8 Top, Lunar fist, and -interval cape becomming more available at the same time sure changed that.b:chuckle

    Funny how it takes a few people coming up with a good combination for others to change their mind from "fail" to "it needs to be nerfed". Uh huh.... times have changed.
  • Herne_Hunter - Sanctuary
    Herne_Hunter - Sanctuary Posts: 508 Arc User
    edited January 2010
    wat bout axe throwing Archers ?? its a sinangel ~Sanctuary signature :P


    accused that a particular faction (Legendary) had archers who threw axes at them instead of arrows in TW :P
    [SIGPIC][/SIGPIC]


    I want to go back to the time when innocence was Natural, getting high meant, on a swing. Drinking meant lemonade. Dad was the only Hero. Love was Mom's hug. Dad's shoulder was the highest place on earth. Worst enemies were siblings.
    Hurts were Bleeding knees. Broken things were only Toys. Goodbyes meant only till tomorrow!

    Life has changed a lot ....

    Hasn't it .. ?? ..b:sad
  • OneHottShot - Heavens Tear
    OneHottShot - Heavens Tear Posts: 704 Arc User
    edited January 2010
    wat bout axe throwing Archers ?? its a sinangel ~Sanctuary signature :P


    accused that a particular faction (Legendary) had archers who threw axes at them instead of arrows in TW :P

    That would only work if their damage was nerfed. Cause you know, can't have an archer who does any damage from long range! Axe throwing sounds fun, but ummmm what would I do with my bow?
  • _makina_ - Sanctuary
    _makina_ - Sanctuary Posts: 747 Arc User
    edited January 2010
    wat bout axe throwing Archers ?? its a sinangel ~Sanctuary signature :P


    accused that a particular faction (Legendary) had archers who threw axes at them instead of arrows in TW :P

    I thought his signature was Y U PUUUUUUUURGE!!!!!! or something like that (Ayano made fun of it best). I hear it even spawned a whole thread in Nef forums making fun of it supposedly 14 pages long 20 posts per page b:shocked .

    Edit - I'm OK with interval gear it isnt as OP as people would like to believe. Fists/claws have really crappy range. Archers need it to compete at endgame and their still squishy anyways.
  • StormHydra - Sanctuary
    StormHydra - Sanctuary Posts: 2,221 Arc User
    edited January 2010
    ....One class/build has to have the highest DPS. Would you rather every single class be the same?
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  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited January 2010
    That would only work if their damage was nerfed. Cause you know, can't have an archer who does any damage from long range! Axe throwing sounds fun, but ummmm what would I do with my bow?

    You can light a fire with it if it get's to cold.b:thanks
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited January 2010
    I wonder what a Demon sin will be like endgame will full - interval gear.. Im guessing either "meh" or " Holy **** run for the hills "
    Unlikely to be as good as a BM. Daggers are 1.25 atk/sec. With all the interval gear in the game, you can only get them up to 2 atk/sec. If they add -0.1 interval daggers (unlikely, but you never know), that would go up to 2.5 atk/sec.

    Fists are 1.43 atk/sec. With all the interval gear in the game, you can get them up to 2.5 atk/sec. Get the -0.1 interval lunar fists and you're at 3.3 atk/sec. Add the BM demon spark and you're at 5 atk/sec.

    Edit: Note that a demon barb can achieve the same damage with fist weapons since their demon spark does the same thing as the BM version. Actually, they can do more damage since they have a phys attack buff.
  • Ponza - Lost City
    Ponza - Lost City Posts: 176 Arc User
    edited January 2010
    Unlikely to be as good as a BM. Daggers are 1.25 atk/sec. With all the interval gear in the game, you can only get them up to 2 atk/sec. If they add -0.1 interval daggers (unlikely, but you never know), that would go up to 2.5 atk/sec.

    Fists are 1.43 atk/sec. With all the interval gear in the game, you can get them up to 2.5 atk/sec. Get the -0.1 interval lunar fists and you're at 3.3 atk/sec. Add the BM demon spark and you're at 5 atk/sec.

    Edit: Note that a demon barb can achieve the same damage with fist weapons since their demon spark does the same thing as the BM version. Actually, they can do more damage since they have a phys attack buff.

    So why does channeling still work as a %? They should seriously change all -channeling so that -1% channeling actually means -.1 seconds off channel. This way if we could stack at least 40 channeling, mage ults would go off with no channel time because its -4 seconds off channel. That would help casting classes to compete in dps at endgame.

    And before you say it'd be overpowered, -40 channel would require a serious money investment to obtain. Porbably even harder than building a fist bm.
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited January 2010
    So why does channeling still work as a %? They should seriously change all -channeling so that -1% channeling actually means -.1 seconds off channel. This way if we could stack at least 40 channeling, mage ults would go off with no channel time because its -4 seconds off channel. That would help casting classes to compete in dps at endgame.

    And before you say it'd be overpowered, -40 channel would require a serious money investment to obtain. Porbably even harder than building a fist bm.

    Because there are skils with 4,5sec channel, and there are skils with .8sec channel?
    EDIT: you even have skils with .2sec channel :P
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • RoidAbuse - Sanctuary
    RoidAbuse - Sanctuary Posts: 1,066 Arc User
    edited January 2010
    Of course it needs rebalancing and nerfing.
    In fact, I think PWI should nerf every race to the point that it takes around 20 mins to kill each mob. That way, the players will waste even more HP/MP thus forcing us to use more charm which will boost PWI's charm sale! OMG, PWI, hire me, I will make you guys rich!!


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  • Escorian - Dreamweaver
    Escorian - Dreamweaver Posts: 2,802 Arc User
    edited January 2010
    So why does channeling still work as a %? They should seriously change all -channeling so that -1% channeling actually means -.1 seconds off channel. This way if we could stack at least 40 channeling, mage ults would go off with no channel time because its -4 seconds off channel. That would help casting classes to compete in dps at endgame.

    And before you say it'd be overpowered, -40 channel would require a serious money investment to obtain. Porbably even harder than building a fist bm.

    >.> wtf are you talking competeing with dps? I would love to see a fist bm hit for 200k **** i cant even hit for 20k let alone as much as a wiz does so before you continue to QQ think before you speak cause your being completely idiotic in your posts. i would love to see you build your fist bm like i did i have been a fist bm from lvl 1 never cared what the dps was just the weapon choice. Nerf them? **** i laugh at this comment why in the hell do they need to be nerfed? did you die by one all you said is their dps is too much ROFL this is stupid as hell. GM's PLEASE lock this idiotic thread.
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  • Kittennice - Heavens Tear
    Kittennice - Heavens Tear Posts: 2,744 Arc User
    edited January 2010
    Do you guys think fists are too powerful when combined with -interval gears? BM's properly geared have the highest endgame dps, and there's really no competition for that. Even archers who have access to endgame fists and -interval gears will use FISTS not BOW to do dps in pve.

    I have seen fist BM's kill barbs in tiger form in under 7-8 seconds. Granted it was under sage/hell spark, but that still just should not happen.

    So do fists need a nerf?

    Lol what?
    From cashshop pets to anipacks to extra bhs to fist?! If anything, demon spark and sage spark should be whined about next. If you're taking about interval gear, talk about the -channeling too. Magic never misses! Is this a joke?
    No seriously, is it?
    Please tell me.

    But if you are serious then no, fists don't. The speed covers the damage output so it would be close to equal as the other weapons. Else what's the point if it hits as slow as an axe? People would just go for the axe and foregt all about the claw/fist.
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  • rikako
    rikako Posts: 340 Arc User
    edited January 2010
    jumping against fist user is a very useful talent toi have.
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited January 2010
    Do you guys think fists are too powerful when combined with -interval gears? BM's properly geared have the highest endgame dps, and there's really no competition for that. Even archers who have access to endgame fists and -interval gears will use FISTS not BOW to do dps in pve.

    I have seen fist BM's kill barbs in tiger form in under 7-8 seconds. Granted it was under sage/hell spark, but that still just should not happen.

    So do fists need a nerf?

    really? a mage can 1 shot someone under triple spark. how long does that take?
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  • tweakz
    tweakz Posts: 0 Arc User
    edited January 2010
    Looking at raw dps is like looking at HP while ignoring Def. A good example of what you're leaving out can be seen on a Veno:

    Sage Soul Degeneration: -20% max HP! 2.7s to chan/cast. 2.2 @-33%Ch.
    Sage Amp: +30% dmg
    Claw: +30% pet dmg
    Howl: -36% mdef
    Sage Ironwood: -40% pdef
    Purge: Remove all positive effects (including HP and Def buffs)
    Flesh Ream: No dmg reduction aside form off level mobs/bosses (including [?] ones.
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  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited January 2010
    fist BMs are useless when u have something like this:
    http://pwi-forum.perfectworld.com/showthread.php?t=591401

    Sage STA and fists FTW. That's how you win the game.

    Everything else is just a side note.

    BMs with fists? This guy can stun/freeze you from 35m and it will take him 2 seconds to bring you down, no matter how much HP u have.

    sheesh, 3 pages of talking about power of BMs with fists and no one sees the archer topic?
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  • MzTeacake - Raging Tide
    MzTeacake - Raging Tide Posts: 63 Arc User
    edited January 2010
    Sky you forgot to mention BM's!!! We wouldn't want them to feel left out! Instead of slower, maybe Archers should have to fight without arrows and beat others with a bow... ;) try to do that from long range!

    Lmao, archer with a boomerang >:V
  • Skybelle - Sanctuary
    Skybelle - Sanctuary Posts: 595 Arc User
    edited January 2010
    Sky you forgot to mention BM's!!! We wouldn't want them to feel left out! Instead of slower, maybe Archers should have to fight without arrows and beat others with a bow... ;) try to do that from long range!

    Oh, he mentioned fist BMs so I couldn't care less and I think Archers should throw their arrows to inflict long range damage so all their hard work making those TT90 or whatever bows will be byebye. This would be a way to get rid of rank 8 bows as well. b:chuckle

    QQ

    @ Magic_Hamsta - No, BIDS should be removed. Unless you want Blade Tempest to be removed.
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  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited January 2010
    So why does channeling still work as a %? They should seriously change all -channeling so that -1% channeling actually means -.1 seconds off channel. This way if we could stack at least 40 channeling, mage ults would go off with no channel time because its -4 seconds off channel. That would help casting classes to compete in dps at endgame.
    Wizzies already get a skill which eliminates channeling for 6 seconds. Your real problem is that spells have a cast delay after they fire.