[official unofficial speculation thread]New Race?Rumor?

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  • TheGoliath - Heavens Tear
    TheGoliath - Heavens Tear Posts: 1,667 Arc User
    edited August 2009
    Can this class please have PvP damage reduction?

    Just a thought.
    at least!

    venos doesn't have the PvE one too! ;)
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  • Devoted - Lost City
    Devoted - Lost City Posts: 3,634 Arc User
    edited August 2009
    why is that blade warrior wearing light armor? silly gm's and their crazy builds.
  • Ajani - Harshlands
    Ajani - Harshlands Posts: 1,170 Arc User
    edited August 2009
    Introducing new class's in old server would be making fun of the players, especially if they are broken like some of the current ones.

    Making new servers just to introduce then would be also be bad. why?? It will drain people from the current ones thos ruining the economy once more.. even worse than all the Jolly eventsb:sad
    PVP: 3800 kills in the name of KD lawl
    Retired as of 18/11/09
    Back as of 22/11/10
    Archer retired as of 26/12/10
  • Rurik_Niall - Dreamweaver
    Rurik_Niall - Dreamweaver Posts: 432 Arc User
    edited August 2009
    I fail to see how it would be making fun of the existing characters, and I also find it hilarious how people are accusing a race and class that they know absolutely nothing about yet as far as abilities are concerned of being unbalanced.

    I wonder why type of Aerogear the new race will use.
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited August 2009
    I fail to see how it would be making fun of the existing characters, and I also find it hilarious how people are accusing a race and class that they know absolutely nothing about yet as far as abilities are concerned of being unbalanced.

    I wonder why type of Aerogear the new race will use.

    If you've played other mmos with an assassin type class, you'd know what we meant by overpowered.
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited August 2009
    I wonder why type of Aerogear the new race will use.

    Clouds or beams of ice. b:chuckle
  • Ajani - Harshlands
    Ajani - Harshlands Posts: 1,170 Arc User
    edited August 2009
    I fail to see how it would be making fun of the existing characters, and I also find it hilarious how people are accusing a race and class that they know absolutely nothing about yet as far as abilities are concerned of being unbalanced.

    I wonder why type of Aerogear the new race will use.

    Pretend venos where introduced last week and u just found out bleed is bugged. Happy? I have no doubt that this will have some OP skill that will make PvP even worse.. every major update brings something bad and i mean really bad. Just look at genies. You can now do 15k dmg to a barb 10 lvl higher than u its so cool. And barb can use the genie equivalent of turtle skill and run to sz like hell. Ouch so hard to pk this days..
    PVP: 3800 kills in the name of KD lawl
    Retired as of 18/11/09
    Back as of 22/11/10
    Archer retired as of 26/12/10
  • Aadi - Lost City
    Aadi - Lost City Posts: 4,449 Arc User
    edited August 2009
    I fail to see how it would be making fun of the existing characters, and I also find it hilarious how people are accusing a race and class that they know absolutely nothing about yet as far as abilities are concerned of being unbalanced.

    I wonder why type of Aerogear the new race will use.

    Lobster anyone?
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  • Granrey - Sanctuary
    Granrey - Sanctuary Posts: 2,050 Arc User
    edited August 2009
    wow, I cant believe how long it takes to confirm rumors lol

    I remember back in february, somebody mentioning an acuatic race.b:laugh
  • Rurik_Niall - Dreamweaver
    Rurik_Niall - Dreamweaver Posts: 432 Arc User
    edited August 2009
    I have, and they're anything but overpowered, they can't take a hit nearly as well as a meat shield, hit as hard as a nuker or a smasher, their only real advantage is in speed, acrobatics, and sneaking by monsters. They still rely on the traditional party format just as much as anyone else does, they still need a meat shield to keep them safe, a cleric to keep them alive, and a nuker or smasher to help them do damage. Just because some games make a class over powered doesn't mean every game will. And another traditional element that makes assassin/rogue type classes invaluable in a party is traps. If they add a class capable of detecting, arming, and disarming traps, they'll be able to add a new layer of depth to dungeon crawls.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited August 2009
    I fail to see how it would be making fun of the existing characters, and I also find it hilarious how people are accusing a race and class that they know absolutely nothing about yet as far as abilities are concerned of being unbalanced.

    I wonder why type of Aerogear the new race will use.
    Well truth is, when a new race comes out in a MMO, 90% of the time their skills need tweaking down after a few weeks, due to it working TOO much or totally ignoring the psychics of some aspects of the game.

    I have a urge to start one of these classes considering PWI as of now, have yet to fix some 'glitches' on existing classes.
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  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited August 2009
    I have, and they're anything but overpowered, they can't take a hit nearly as well as a meat shield, hit as hard as a nuker or a smasher, their only real advantage is in speed, acrobatics, and sneaking by monsters. They still rely on the traditional party format just as much as anyone else does, they still need a meat shield to keep them safe, a cleric to keep them alive, and a nuker or smasher to help them do damage. Just because some games make a class over powered doesn't mean every game will. And another traditional element that makes assassin/rogue type classes invaluable in a party is traps. If they add a class capable of detecting, arming, and disarming traps, they'll be able to add a new layer of depth to dungeon crawls.

    Lets put it this way.

    Assassin sits in safe zone, sees a crowd of white name players. Assassin turns invisible, runs out, kills someone in 1 hit then runs back to the safe zone before being visible again. Good luck ever killing them.
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • Ajani - Harshlands
    Ajani - Harshlands Posts: 1,170 Arc User
    edited August 2009
    I have, and they're anything but overpowered, they can't take a hit nearly as well as a meat shield, hit as hard as a nuker or a smasher, their only real advantage is in speed, acrobatics, and sneaking by monsters. They still rely on the traditional party format just as much as anyone else does, they still need a meat shield to keep them safe, a cleric to keep them alive, and a nuker or smasher to help them do damage. Just because some games make a class over powered doesn't mean every game will. And another traditional element that makes assassin/rogue type classes invaluable in a party is traps. If they add a class capable of detecting, arming, and disarming traps, they'll be able to add a new layer of depth to dungeon crawls.


    Are u serious? Try fighting a veno of ur lvl using LA armor or robe with p-def shards. Then try to avoid the HAXXXX bird that will stun and stack bleed on u. Then the veno will stun u again and hit you with magic attacks. This in the 8x's. Before that they only really need to bleed you and find another target..

    I know i know.. in dreamwaver you guys duel.. sowwieb:sad
    PVP: 3800 kills in the name of KD lawl
    Retired as of 18/11/09
    Back as of 22/11/10
    Archer retired as of 26/12/10
  • Granrey - Sanctuary
    Granrey - Sanctuary Posts: 2,050 Arc User
    edited August 2009
    Lets put it this way.

    Assassin sits in safe zone, sees a crowd of white name players. Assassin turns invisible, runs out, kills someone in 1 hit then runs back to the safe zone before being visible again. Good luck ever killing them.

    hmm, that sounds like veno using a nix.b:chuckle
  • Rurik_Niall - Dreamweaver
    Rurik_Niall - Dreamweaver Posts: 432 Arc User
    edited August 2009
    If they're capable of one hit KO'ing them chances are good they'd be able to do it with or without the need of hiding. It's no more unbalanced than a wizard waiting by the gate of Archosaur to one shot a passing low level. And you just assume that they wouldn't think of a way to keep stealth balanced, if they even include a stealth ability for them. Notice the fact that our skills all have cool down times already? Just place a cool down time on it that will require them to wait a set amount of time before they can go back into stealth mode. See? Not that hard to come up with a way to balance a class.
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited August 2009
    If they're capable of one hit KO'ing them chances are good they'd be able to do it with or without the need of hiding. It's no more unbalanced than a wizard waiting by the gate of Archosaur to one shot a passing low level. And you just assume that they wouldn't think of a way to keep stealth balanced, if they even include a stealth ability for them. Notice the fact that our skills all have cool down times already? Just place a cool down time on it that will require them to wait a set amount of time before they can go back into stealth mode. See? Not that hard to come up with a way to balance a class.

    Cooldown won't matter if they hide in the safe zone! I can guarantee players of a class with invisibility would NEVER pvp without using it as much as possible. Further proving how much of a coward each pvper in this game is.
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • Stickygreen - Heavens Tear
    Stickygreen - Heavens Tear Posts: 2,158 Arc User
    edited August 2009
    That may mean that we're slowly catching up?

    you cant get updates ahead of the people who give them to you? b:chuckle


    and catching up? rofl, we arent even close
    Less QQ more Pew Pewb:thanks

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  • Rurik_Niall - Dreamweaver
    Rurik_Niall - Dreamweaver Posts: 432 Arc User
    edited August 2009
    Cooldown won't matter if they hide in the safe zone! I can guarantee players of a class with invisibility would NEVER pvp without using it as much as possible. Further proving how much of a coward each pvper in this game is.

    Then how would it be any different from me as a wizard blasting someone, running inside of Archosaur? They could follow me inside if they wanted, but I'd be just as safe as anyone else would be inside the safe zone. If they wanted to try following me until I left the safe zone, I can just teleport somewhere different, or simply log out and wait for fifteen minutes for them to get bored and go away. If you're going to call anything unbalanced in this scenario, it's the safe zone, not the skill.
  • Nakhimov - Lost City
    Nakhimov - Lost City Posts: 1,829 Arc User
    edited August 2009
    Then how would it be any different from me as a wizard blasting someone, running inside of Archosaur? They could follow me inside if they wanted, but I'd be just as safe as anyone else would be inside the safe zone. If they wanted to try following me until I left the safe zone, I can just teleport somewhere different, or simply log out and wait for fifteen minutes for them to get bored and go away. If you're going to call anything unbalanced in this scenario, it's the safe zone, not the skill.

    aahhahaha, no. Veno can send pet, bleed, run like hell. Mage has to go HURR CHANNEL OH GOD CAAAAAST.

    Veno has no damage reduction in PVP or PVE.

    Mage has PVP reduction.

    So, no, not the same.
    Bladestorm lets you spin around like a carnival ride and do damage. Not using it is almost like having a move called Confetti Rocket Power Leap and saving it for "emergencies"
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  • Rurik_Niall - Dreamweaver
    Rurik_Niall - Dreamweaver Posts: 432 Arc User
    edited August 2009
    We're talking about assassins, not venomancers.
  • Ajani - Harshlands
    Ajani - Harshlands Posts: 1,170 Arc User
    edited August 2009
    aahhahaha, no. Veno can send pet, bleed, run like hell. Mage has to go HURR CHANNEL OH GOD CAAAAAST.

    Veno has no damage reduction in PVP or PVE.

    Mage has PVP reduction.

    So, no, not the same.


    I would love to hit 60k like sometimes i do in Pveb:chuckle
    We're talking about assassins, not venomancers.

    Assassins don't exist. Stop checking under the bed and go to sleep.
    PVP: 3800 kills in the name of KD lawl
    Retired as of 18/11/09
    Back as of 22/11/10
    Archer retired as of 26/12/10
  • Flauschkatze - Heavens Tear
    Flauschkatze - Heavens Tear Posts: 998 Arc User
    edited August 2009
    ~~Inactive~~

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  • Gwendolynne - Heavens Tear
    Gwendolynne - Heavens Tear Posts: 816 Arc User
    edited August 2009
    This thread is kind of LOL for me.. Almsot ALL MMOs add new classes and such. Look Blizz's P2P MMO... >.>; Their Expansion Cactlysm is introducing TWO new ones.. after their already OP'd Knights of Death. XD
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  • DarkSniper - Lost City
    DarkSniper - Lost City Posts: 1,830 Arc User
    edited August 2009
    I'm telling you.

    You all got trolled, there will be no new classes.

    Taking all bets.
    The only way to win is to quit. b:bye
  • Nakhimov - Lost City
    Nakhimov - Lost City Posts: 1,829 Arc User
    edited August 2009
    This thread is kind of LOL for me.. Almsot ALL MMOs add new classes and such. Look Blizz's P2P MMO... >.>; Their Expansion Cactlysm is introducing TWO new ones.. after their already OP'd Knights of Death. XD

    But they actually do class balancing and tweaking, unlike PWI...
    Bladestorm lets you spin around like a carnival ride and do damage. Not using it is almost like having a move called Confetti Rocket Power Leap and saving it for "emergencies"
    [SIGPIC][/SIGPIC]
    Nakhimov the Kingslayer of Kil'Jaeden's <Criminal Scum>
    wowprogress.com/guild/us/kil-jaeden/Criminal+Scum
  • Escorian - Dreamweaver
    Escorian - Dreamweaver Posts: 2,802 Arc User
    edited August 2009
    man you guys whine and complain way too much i mean they are introducing new classes to keep us entertained i mean dont you think those lvl 100 people get bored with grinding? why not try something new i mean the classes arent out yet and all i hear is op this op that i mean give it up they arent even out yet,,,
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  • LaDolceVita - Sanctuary
    LaDolceVita - Sanctuary Posts: 66 Arc User
    edited August 2009
    OH SHI--

    *faints*
    I bet you don't have a sauce face for this, or do you? b:question b:avoid

    Anyways, new expansion... YAY!
    "My soul is painted like the wings of butterflies,
    Fairy tales of yesterday will grow but never die."
  • Konariraiden - Heavens Tear
    Konariraiden - Heavens Tear Posts: 6,505 Arc User
    edited August 2009
    I bet you don't have a sauce face for this, or do you? b:question b:avoid

    Anyways, new expansion... YAY!

    ...closest thing I can come up with is the Epic-Sauce-Face...providing this turns out to be true.

    ಢ_ಢೂ ...epic.
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  • Rurik_Niall - Dreamweaver
    Rurik_Niall - Dreamweaver Posts: 432 Arc User
    edited August 2009
    I'm telling you.

    You all got trolled, there will be no new classes.

    Taking all bets.

    I'll take that bet.
  • Nakhimov - Lost City
    Nakhimov - Lost City Posts: 1,829 Arc User
    edited August 2009
    man you guys whine and complain way too much i mean they are introducing new classes to keep us entertained i mean dont you think those lvl 100 people get bored with grinding? why not try something new i mean the classes arent out yet and all i hear is op this op that i mean give it up they arent even out yet,,,

    Sure, I absolutely love expansions and extended endgame play, but as a gamer and programmer, I think it should be the dev's concern to implement and balance all the aspects of gameplay before implementing another expansion: what they've got here is a lot of extra code, and considering their current, unexpanded code is buggy, adding to it will generate (probably, in house devs apparently didn't think to hire in-house testers b:chuckle) more bugs and issues with PW.

    the coding mantra I've always had to deal with is "functional and elegant", and PWI's source code, love it though I may, seems to be lacking a bit of the former.
    Bladestorm lets you spin around like a carnival ride and do damage. Not using it is almost like having a move called Confetti Rocket Power Leap and saving it for "emergencies"
    [SIGPIC][/SIGPIC]
    Nakhimov the Kingslayer of Kil'Jaeden's <Criminal Scum>
    wowprogress.com/guild/us/kil-jaeden/Criminal+Scum
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