Cleric vs. Wizards

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  • Calibix - Heavens Tear
    Calibix - Heavens Tear Posts: 105 Arc User
    edited May 2009
    Agree with kristoph. Most LA's about my gear/level have about 10% more pdef and I have 10% more mdef. Not a staggering difference by any means.
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited May 2009
    The thing is, Earth Barrier means Arcane Wizards easily catch up to Archers, who lack their own pdef buff. Especially if they (archers) decide to use mdef ornaments.
    Wondering how much longer these **** packs are going to be around.
  • Chocooo - Lost City
    Chocooo - Lost City Posts: 238 Arc User
    edited May 2009
    At 90, most arcane wizards have about 3.7k - 4.3k pdef self buffed.
    Its nothing to scoff at.
    But, the hp still needs work, but expect around 3.5k - 4k hp as a level 90 mage depending on how lucky you are with the sockets, and the refine level.
    I'd say those stats are pretty average.
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited May 2009
    i think amour has about 3.7k or 4.7k HP
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Calibix - Heavens Tear
    Calibix - Heavens Tear Posts: 105 Arc User
    edited May 2009
    i think amour has about 3.7k or 4.7k HP

    Lol 1k is a big difference, which is it?
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited May 2009
    Lol 1k is a big difference, which is it?
    Less than 3.5k.
    Wondering how much longer these **** packs are going to be around.
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited May 2009
    I did some tests Saturday I think with a Robe Cleric, friend of mine.
    Conclusion: mattk from cleric is no problem, pattk from cleric still hurts.

    Each of us is a 2-3 shot for the other one. In a duel depends who cand seal/sleep the other. 1st shooter will win after.

    He's lvl 73, I'm lvl 71. He has about 2.5k hp I think and I have 2.2.

    We tried a few skill combos, tested ultimates, stuff like that. Didn't spent too much time on it, but here are some results:

    Plume shot had me for 800-1000, he critted once for 1.7k. He critted when I was unbuffed, mdef ornaments , so that's pretty much the max. Razor feathers had me for +1.2k, so that's real dmg for a robe. A razor + plume = town teleport for me if that was a real PvP.

    Sand Storm hit him pretty hard, around 1200 if I remember correctly. With the upgrade of SS at 71, add about 100 to that dmg. I actually realised I forgot to try SR ( like I've said, was just something we did ad-hoc and we didn't plan to get some relevant numbers out of it).

    Now, I don't know exactly about his gear, but all my gear has at least 3 sockets, all of them at least one pdef option and 25hp on all of them ( except armor, that one has 4x26pdef shards). What was pretty obvious was the huge change in dmg using only a Protection necklace with about 200pdef in total. Amplified with SB, that brought the damage down from ~1000 to ~800 on Plume. Self buffed with the SB on i have 1.9k pdef. with that only the dmg was on low 900s. With cleric buff, the dmg went down to low 800s.

    We didn't have a BM to buff me, but before the TW, full buffed, I had 2.8k HP and 3.8k Pdef. I would have been interesting to test the dmg then, but none of us though at that b:chuckle

    My gear now is sharded for PvE ( HP shards ), because that's what I do most. For a better pvp survivability I would probably have to refine my gear to about +3 and shard it with +def , then alot will change. LA gear would pretty much change all that, but I wonder how much the dmg the wizz would lose. For the moment I'm not willing to trade the PvE dmg for PVP survival anyway.

    Anyway, the conclusion we've both agreed: he still have an advantage because of pattk skills he can spam, but it's not a big one, and a slight change in my gear would make a big diff in closing that gap. This advantage pretty much dissapears when in TW. There who has the first shot wins, there's no question about it.


    Pls don't start a flamewar here, I did this test because I wanted to see if all that cleric bashing of wizz is really true when talking about duels. And it was kind of "mith busted". Yeah, the cleric has a slight advantage in face-to-face duels/pvp against a Robe wizz at our lvl, bigger at lower lvls and no doubt smaller to none as the lvls get higher.
    For me at least, this topic is closed.
    ____________
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    George Carlin

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  • Sheswes - Heavens Tear
    Sheswes - Heavens Tear Posts: 1,216 Arc User
    edited May 2009
    That's what people write. Especially the guide on rebirth. According to it, squad with two archers is stronger than archer + wizard and the one with two wizards is doomed. I don't know how to interpret the numbers for archers in skill descriptions I can find on ecatomb, but it seems that equal level Barrage is stronger than DB. And most probably for a reason, so archers can pull agro form wizards and then loose it, when the mobs enter half damage zone around archers. That should cause mobs to go around.

    But the most important, I think, is the fact, that DB does fire type damage and Barrage physical. And it's a huge difference. I don't want to get started on what I think about that game and class design. You can probably imagine :). All I can tell from my own experience is that increased defence mobs are not even in one forth as problematic for archers as fire type mobs in fire wave of rebirth for wizards. My guess is that squad with two wizards would simply get eaten by fire wave. In rebirth the difference in resistance to particular element between mobs of that element and other is huge, way bigger than elsewhere.
    it's one of the easiest wave <.< instead of zhen u just have to use Hailstorm, BID or MS... with BM and barb help it's a piece of cake
    the real problem is next wave ... mobs with stun skill
    the biggest reason people want an archer over a wizard in gv is his armour choice. there's a LOT of monsters coming at you all at once, and a lot of them deal physical damage. archers can take on that physical a lot easier because of their light armour, so guess what kind of wizard they'd want? that's right, a light armoured one.
    what a BS b:chuckle archer has more phys def than wizi?b:laugh stone barier ftw lol
    http://img43.imageshack.us/img43/936/deft.png
    phys def with 2nd def aura.... arcane wizard w/o any phys shards
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  • Mysticlifex - Heavens Tear
    Mysticlifex - Heavens Tear Posts: 1,175 Arc User
    edited May 2009
    I did some tests Saturday I think with a Robe Cleric, friend of mine.
    Conclusion: mattk from cleric is no problem, pattk from cleric still hurts.

    Lol. extreamly sad lie.

    With Wizards that have earth barrier on around my level.

    Plume shot hits for 1.4k and Razor hits for 1.9k
    Weild hits around 1.6k last time I checked, not completely sure.

    Sandstorm hits me for about 800 from a Pure INT wizard, I don't know how you hit 1.2k Ursa but anyway lie to yourself enough you'll believe it.

    Note: Mire and Dimensional seal clerics can give wizards -60% phy defence.
    Blade of supreme heat and elemental seal is -50% metal defence. Mini Undine.

    This thread is WIZARDS VS CLERICS so stay on TOPIC

    Guardian light, Ironheart and plume shell.

    Answer to thread Cleric > wizard
    We're MysticAve my name is not Dave
    (Poem in the making - Shall be epic)
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited May 2009
    Weild hits around 1.6k last time I checked, not completely sure.

    Sandstorm hits me for about 800 from a Pure INT wizard, I don't know how you hit 1.2k Ursa but anyway lie to yourself enough you'll believe it.
    Project a powerful wave of sand onto a target. Inflicts Earth damage equal to base magic attack plus 300% of weapon damage plus 4288.4 and decreases enemy's accuracy by 50% for 10 seconds.

    Cast a chain of lightning at the enemy, inflicting Metal damage equal to base magic damage plus 200% of weapon damage plus 4583.3.

    Yet your Thunder magically deals DOUBLE the damage Sandstorm does? You're an idiot.
    Wondering how much longer these **** packs are going to be around.
  • Sheswes - Heavens Tear
    Sheswes - Heavens Tear Posts: 1,216 Arc User
    edited May 2009
    Lol. extreamly sad lie.

    With Wizards that have earth barrier on around my level.

    Plume shot hits for 1.4k and Razor hits for 1.9k
    Weild hits around 1.6k last time I checked, not completely sure.

    Sandstorm hits me for about 800 from a Pure INT wizard, I don't know how you hit 1.2k Ursa but anyway lie to yourself enough you'll believe it.

    Note: Mire and Dimensional seal clerics can give wizards -60% phy defence.
    Blade of supreme heat and elemental seal is -50% metal defence. Mini Undine.

    This thread is WIZARDS VS CLERICS so stay on TOPIC

    Guardian light, Ironheart and plume shell.

    Answer to thread Cleric > wizard
    Me > you b:byeb:chuckle
    [SIGPIC][/SIGPIC]
    scruuuuuuuubs killa b:cute Nation War champion b:cool
  • prof
    prof Posts: 1,111
    edited May 2009
    Lol. extreamly sad lie.

    With Wizards that have earth barrier on around my level.

    Plume shot hits for 1.4k and Razor hits for 1.9k
    Weild hits around 1.6k last time I checked, not completely sure.

    Sandstorm hits me for about 800 from a Pure INT wizard, I don't know how you hit 1.2k Ursa but anyway lie to yourself enough you'll believe it.

    Note: Mire and Dimensional seal clerics can give wizards -60% phy defence.
    Blade of supreme heat and elemental seal is -50% metal defence. Mini Undine.

    This thread is WIZARDS VS CLERICS so stay on TOPIC

    Guardian light, Ironheart and plume shell.

    Answer to thread Cleric > wizard

    how did you get 80? :S

    mage eats priest alive, end game or not. only time priest has a real advantage is when blasting point is still low level b:bye
  • Rinnve - Lost City
    Rinnve - Lost City Posts: 473 Arc User
    edited May 2009
    1 vs 1? Not impossible but VERY hard unless cleric is really lazy/rtarded and does not heal himself. Good luck 1shotting with BT 'cause it is the only chance to break through charm + stacked IH + wellspring. (LA clerics must be easier but i never fought with one yet).
    --
    PWonline.ru, Sirius: Иней, 70 cleric - off.
    PWI, Lost City: Rinnve, 7X wiz (frozen);
    Allods Online, Раскол: Риннве, 2X occultist
  • prof
    prof Posts: 1,111
    edited May 2009
    you don't let them heal lol. make them stop, force them to be offensive, scare them too much to heal themselves

    in a practical situation:

    blasting > gush > blink > blizzard > earth wave > soulingest powder > mountain press > gush > earth wave

    blasting makes them useless for 5 seconds. gush slows them so when you blink they can't run to you. blizzard imobalizes them for a short time. earth wave ticks their hiero

    souling sleeps them instantly. mountain press stuns them forever and a half. gush makes sure they hold still. earth wave again to bring their health low/dead, maybe another gush because con build priest has a lot of hp

    it's not easy if you don't know how to be a mage, and most people don't. mage needs vigor out the ****, and is useless without it(so is every class except for ea).
  • Rinnve - Lost City
    Rinnve - Lost City Posts: 473 Arc User
    edited May 2009
    prof wrote: »
    blasting > gush > blink > blizzard > earth wave > soulingest powder > mountain press > gush > earth wave
    This is 85 wiz, or at least 79. Not exactly endgame, but quite highlevel (and rich, with both 79 skills).

    Still, nice combo here. I never seriously thought about killing robe class not by physical ultimate 1-hit but by means of damage/controlling spells.
    --
    PWonline.ru, Sirius: Иней, 70 cleric - off.
    PWI, Lost City: Rinnve, 7X wiz (frozen);
    Allods Online, Раскол: Риннве, 2X occultist
  • Bowlinbob - Lost City
    Bowlinbob - Lost City Posts: 3,446 Arc User
    edited May 2009
    prof wrote: »
    how did you get 80? :S

    mage eats priest alive, end game or not. only time priest has a real advantage is when blasting point is still low level b:bye

    im sorry but mages arent even close to killing me at my lvl, erm the ones that ive faced anyways.. i 1 shot a 6x mage the other day with a double sparked plume shot...maybe he was full int tho.. only hit 1700 on him (not sure if it was a crit or not)
  • prof
    prof Posts: 1,111
    edited May 2009
    This is 85 wiz, or at least 79. Not exactly endgame, but quite highlevel (and rich, with both 79 skills).

    Still, nice combo here. I never seriously thought about killing robe class not by physical ultimate 1-hit but by means of damage/controlling spells.

    when you get to a higher level, physical defense is usually pretty close to magic defense in terms of damage reduction. pyro tempest does a lot, but the stun from mountain press is too important. can't 1 hit a priest without hell fury + pyro tempest, and i'm a cheap mage, so no fury pots b:surrender
    im sorry but mages arent even close to killing me at my lvl, erm the ones that ive faced anyways.. i 1 shot a 6x mage the other day with a double sparked plume shot...maybe he was full int tho.. only hit 1700 on him (not sure if it was a crit or not)

    1700 1 hit something? :S they haven't spent a dime on their armour yet lol
  • Bowlinbob - Lost City
    Bowlinbob - Lost City Posts: 3,446 Arc User
    edited May 2009
    prof wrote: »
    when you get to a higher level, physical defense is usually pretty close to magic defense in terms of damage reduction. pyro tempest does a lot, but the stun from mountain press is too important. can't 1 hit a priest without hell fury + pyro tempest, and i'm a cheap mage, so no fury pots b:surrender



    1700 1 hit something? :S they haven't spent a dime on their armour yet lol

    i guess not b:surrender i was very confused
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited May 2009
    at your lvl it's normal.
    Wizzies usually don't invest in good gear pre-70 and many of them pre-80 because they simply have no means of taking advantage of those stats on the gear.
    With the skills at 80, just look at the Prof combo... that's one nice example of controlling a cleric. Never though of it that way, but like i've said many times before, high lvl wizzies played by skilled players are at least on par with every other class and arguably the biggest DD in the game.
    With a wizz you're either in for the endgame or you better roll a veno.
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
  • Jrudora - Lost City
    Jrudora - Lost City Posts: 445 Arc User
    edited May 2009
    By far we can probably do the highest burst damage in the game...
    Its pretty neat.
    Clerics are strong now because of plume shot.
    But eventually, plume shot won't be enough...

    And that's when mages keep shining with all our spells =)
  • Treza - Lost City
    Treza - Lost City Posts: 68 Arc User
    edited May 2009
    what is with all the idiot clerics in wizard forum???? get in ur own forum dickheads!!
    Communist Leader
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited May 2009
    little wizzies are so adorable b:chuckle
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Jrudora - Lost City
    Jrudora - Lost City Posts: 445 Arc User
    edited May 2009
    what is with all the idiot clerics in wizard forum???? get in ur own forum dickheads!!

    Calm down...
    Whats a wizard forum if only wizards are giving their opinions.
    Its better for us if we're given the opinions of other classes as well, see it from their perspective too y'know?

    Don't be so thickheaded.
  • prof
    prof Posts: 1,111
    edited May 2009
    i agree that others should definity share their opinions, as theirs are usually horror stories of being brutually pwnd by a mage :). though, what i see showing up is these priest that believe killing a level 50 mage with no gear what-so-ever as proof that they're a superior class.

    i haven't lost to a priest since i was level 74. solo pk, team pk, and tw alike.
  • Mysticlifex - Heavens Tear
    Mysticlifex - Heavens Tear Posts: 1,175 Arc User
    edited May 2009
    Project a powerful wave of sand onto a target. Inflicts Earth damage equal to base magic attack plus 300% of weapon damage plus 4288.4 and decreases enemy's accuracy by 50% for 10 seconds.

    Cast a chain of lightning at the enemy, inflicting Metal damage equal to base magic damage plus 200% of weapon damage plus 4583.3.

    Yet your Thunder magically deals DOUBLE the damage Sandstorm does? You're an idiot.

    Blade of supreme heat + Elemental seal.
    I don't know if Demon weild would stack but if it did, -80% metal defence 4 wizzys.

    It's too easy for clerics, Sleep, chuck the debuffs and kill.

    Wizards you rely on the 3 seconds from FoW, and that pathetic 4 second sleep.

    Guardian Light, that is 60% less magic and physical damage taken for 10 seconds, instant cast. Sleep + FoW is only 7 seconds.

    that leaves you 7 seconds to kill a cleric before the cleric, Chromatic seal > Stack IB > Elemental/Dimensional Seal > Blade of supreme heat/Tangling Mire (-20% metal defence / -30% physical defence)> Demon spark > Razor/Weild > spam.


    Think of it like this.

    Sophiric whisper - instant cast - 4 second sleep
    Undine - 1.5 seconds leaving 2.5 seconds left on the sleep.
    That leaves time for 1 attack.
    FoW - 5 second seal with 2 second cast to thats in reality 3 seconds to do anything.
    Sutra - Instant
    Sandstorm > Divine pyrogram.

    Then that's it, No more Silence or sleep.

    That opens the clerics chain of attacks, Sleep, Spark, Debuffs, Purify etc.

    Any to be honest with lag, instant cast don't really excist.
    We're MysticAve my name is not Dave
    (Poem in the making - Shall be epic)
  • Mysticlifex - Heavens Tear
    Mysticlifex - Heavens Tear Posts: 1,175 Arc User
    edited May 2009
    By far we can probably do the highest burst damage in the game...
    Its pretty neat.
    Clerics are strong now because of plume shot.
    But eventually, plume shot won't be enough...

    And that's when mages keep shining with all our spells =)


    Level 40 wizard: A clerics plume shot eventually won't own us
    Level 90 Wizard: A clerics plume shot eventually won't own us

    My friend, I'm afraid with Entangling mire and Dimesional seal... Plume Shot > Wizards for life.


    In terms of dps it can very well be cleric if the wizard does not have spirits gift, since I know this as a fact, and comparing a cleric to a wizard without cleric buffs in not acceptable I won't bring it up, girls.
    We're MysticAve my name is not Dave
    (Poem in the making - Shall be epic)
  • prof
    prof Posts: 1,111
    edited May 2009
    unless you have dark/holy plume quill, it doesn't hurt at all lol. and even then, only holy plume hurts and it spikes to 1.4k on me

    not enough to kill, even with all these new fancy genie skills(though i can't be positive, i'm yet to use them)
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2009
    Blade of supreme heat + Elemental seal.
    I don't know if Demon weild would stack but if it did, -80% metal defence 4 wizzys.

    It's too easy for clerics, Sleep, chuck the debuffs and kill.

    Wizards you rely on the 3 seconds from FoW, and that pathetic 4 second sleep.

    Guardian Light, that is 60% less magic and physical damage taken for 10 seconds, instant cast. Sleep + FoW is only 7 seconds.

    that leaves you 7 seconds to kill a cleric before the cleric, Chromatic seal > Stack IB > Elemental/Dimensional Seal > Blade of supreme heat/Tangling Mire (-20% metal defence / -30% physical defence)> Demon spark > Razor/Weild > spam.


    Think of it like this.

    Sophiric whisper - instant cast - 4 second sleep
    Undine - 1.5 seconds leaving 2.5 seconds left on the sleep.
    That leaves time for 1 attack.
    FoW - 5 second seal with 2 second cast to thats in reality 3 seconds to do anything.
    Sutra - Instant
    Sandstorm > Divine pyrogram.

    Then that's it, No more Silence or sleep.

    That opens the clerics chain of attacks, Sleep, Spark, Debuffs, Purify etc.

    Any to be honest with lag, instant cast don't really excist.

    8x and still a noob b:laugh
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  • Mysticlifex - Heavens Tear
    Mysticlifex - Heavens Tear Posts: 1,175 Arc User
    edited May 2009
    Well when you think with stone barrier, if the cleric uses the genie 'entangling mire' and dimensional seal

    The stone barrier is basically a vanguard, not as effective.
    We're MysticAve my name is not Dave
    (Poem in the making - Shall be epic)
  • prof
    prof Posts: 1,111
    edited May 2009
    if you think about it, you might hurt your pretty little head. go pewpew some plants in the priest forum