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  • shapoopishapoopi Posts: 78 Arc User
    edited November 2018
    Hey everyone, quick update: I should have some responses from the developers by the end of the week or early next week to share.


    Please @sunnys1dework dont forget the full merge of servers or a server change stone. and would love to see a cross server commission shop if no server merge or no server change stone.

  • shadowblade#5313 shadowblade Posts: 11 Arc User
    edited November 2018
    Royal sky is long and boring. Adding a couple of glyph skills would be nice. Archers, Wizards and BM's are so weak in pvp now, good skill can help them survive and fight in pvp.

    I suggest you to reduce the channeling time of morning dew from 4.5 seconds to 1 second. (Purify with glyph would be awesome)

    I wish to have a class change stone if possible. It is difficult to start a new toon from scratch. I dont mind getting the gears, hardest part is working on sky lvl and star chart.

  • forencoloforencolo Posts: 16 Arc User
    Hi all,
    you talked about skills they need items to activate? Yes? No?

    I will tell you..

    When I started the game in autumn 2011 and when I've reached the level to use "Sabre Rattle" and "Krav Marga", you've had to pay 3 worthful Mirage Celestones to activate the buff on your group.

    After releasing the Morai extension the cost to activate those 2 skills was gone until PWI released the so called "Homestead".
    The Homestead released for each class 2 new skills. Was it both or only the enhanced skill but depends on items you have to carry in your pockets only to activate this skill.

    When I saw the 1st time the new Seeker skill I was that dissapointed about that lousy made and useless skill +50% hight and +??% speed and a 500% weapon damage.
    Hight is not important to deal damage as well as the speed. The speed buff of my Demon Archer is much better and works about 10 minutes instead of, I don't remember exactly how many seconds, the seeker one.

    For example the Archer skill for group speed is more useful than the Seeker Homestead skill.

    I really hate it to keep items available in pockets for only to use that lousy skill.
  • forencoloforencolo Posts: 16 Arc User
    edited November 2018
    Hi all,
    you talked about skills they need items to activate?

    Yes?
    No?

    I will tell you..

    When I started the game in autumn 2011 and when I reached the level to use "Sabre Rattle and Krav Marga" you've had to pay 3 worthful Mirage Celestones to activate those skill at a group.

    After Morai extension was released I don't remember exactly when, but the cost for activating that skills was gone .. until PWI released the "Homestead" extension.
    Two new skills for each class but you need items to activate them. I couldn't undeerstand.

    My dissapointment was high when I've seen the useless benefit from my new Seeker skill.

    +50% Hight, +??% Speed +500% weapon damage.

    The hight and speed are not really important to deal damage.
    The speed buff of my Demon Archer is much better than the speed part of that skill.

    All in all it was dissapointed to see that PWI was going back in time and released class skills only usable with items.
  • forencoloforencolo Posts: 16 Arc User
    edited November 2018
    Hi all,
    you talked about skills they need items to activate?

    Yes?
    No?

    I will tell you..

    When I started the game in autumn 2011 and when I reached the level to use "Sabre Rattle and Krav Marga" you've had to pay 3 worthful Mirage Celestones to activate 1 of those skills at a group.

    After Morai extension was released, I don't remember exactly when, but the cost for activating that skills was gone ..
    until PWI released the "Homestead" extension.
    Two new skills for each class but you need items to activate them.
    I really couldn't understand that PWI falls back to ancient times.

    I was dissapointed about the 2 useless benefit from my new Seeker skill.

    +50% Hight, +??% Speed +500% weapon damage.

    The hight and speed are not really important to deal damage.
    The speed buff of my Demon Archer is much better than the speed part of that skill.

    I didn't want to talk about the useless hight and speed given by that skill but it is dissapointing to see, that PWI was going back in time and released class skills only usable with items.
  • shopcheeseshopcheese Posts: 750 Arc User
    A change I would like to see.
    IU instance currently requires a key. I dont mind the whole key-instance thing, but this key is only obtainable by doing a 10 min long quest, the key is timed (24 hours), and it also cannot be stacked.
    I would like them to make it able to be stacked and not timed OR an easier way to pick it up (in faction base like all the other keys) or just remove the key altogether and maybe replace it with a daily quest inside the instance instead.

    Another cool thing would be if they added a weekly in there like DH and UP. I would probably do it then.
  • lasha22lasha22 Posts: 8 Arc User
    edited November 2018
    remove score requirement for arena gears ring capes etc impossible make them unless you have op squad but that"s not case for evryone, and time zones are bad for half server attend such events
    Post edited by lasha22 on
  • sunlightfallssunlightfalls Posts: 29 Arc User
    I like the scenery in Neverfall, especially the sunflower area. I hate the new boundry quest with the ghost escort. The black out screen is horrid.
    My wish, for love of all thats holy please fix the autotracker.
  • choasdriverchoasdriver Posts: 37 Arc User
    edited November 2018
    Wondering how yall gonna stop the games bots. Wondering why Arc doesnt promote pwi anywhere, dont u realize no promotion of game is killing player base. Handing pwi to arc was worst thing pwe ever did
    Post edited by heero200 on
  • sunnys1deworksunnys1dework Lord of the Underworld Posts: 33 Perfect World Employee
    obielle wrote: »
    2) This one I have never seen happen with a GM before. I suggest you have events in world chat where people can guess questions or find a person, like hide and seek. The other night someone did that in world chat, he had people guessing questions and winner got 1million each correct answer. To a lot 1 million is not alot of coin but this is not so much as get rich off it but to have fun with the possibility of a small reward.

    Actually Kalyst did a hide-and-seek event on each of the servers last year, but I think it was done as a pop-up shop event. She'd set up a catshop with items at various prices for people to find. There were some pretty good items and even some unreleased stuff (there was an untamed flyer but can't remember which one) but the downside was if someone rich came by and found the shop first then all the items would go to them. The event was more designed to be a coin sink than anything, but either way I did enjoy hunting around the map for her and figuring out where she was.

    There were a few other events that happened last year too that involved GM interaction, like the GM pinata event they hosted a couple of times. That one didn't require you to have any money or even kill the GM, just be quick enough to pick up the items they dropped throughout Archosaur. That one also had some unreleased items like the Red Battle Panda mount.

    It'd definitely be nice to see more events like these or maybe some different ones that have some simple GM interaction involved. I do remember there were some limitations and Kalyst was testing a few formats while discussing with the PWCN devs by doing some events too - for example there was a rare pet spawn event which was to test mob spawn events in general since people request those kinds of GM events a lot. I'm not sure what happened with the progress of that though, so it would be good to find out what happened.

    Ah, yes, I remember that! We did indeed used to run a lot more GM involved events, but that hasn't been possible recently because we've been a bit shorthanded on staff. It's something I'd love to get started again, but for now I can't make any promises.
  • niicabrniicabr Posts: 33 Arc User
    Ah, yes, I remember that! We did indeed used to run a lot more GM involved events, but that hasn't been possible recently because we've been a bit shorthanded on staff. It's something I'd love to get started again, but for now I can't make any promises.

    I'm pretty sure there are players that would be really happy to help beeing a GM to promote events or help in another kind of stuffs and get paid with gold only. I would be one of them to be glad to have an oportunity to help.
  • jsxshadowjsxshadow Posts: 1,414 Arc User
    edited November 2018
    @sunnys1dework Somethin really important that we need to discuss or that I would love to see being brought to the attention of the Devs. The Spirit Blackhole weapon Proc for G17.3-.5 weapons seem to be broken for the Duskblade-class. I am saying this because I have no lived through hundreds of tmes in which a duskblade jumps someone and the proc instantly worked on the first hit and even more times in which it worked by the 3rd hit. It just feels fishy. Most Physical classes have this proc but it never has been that obvious for neither of the other classes.

    Is there any way you could check with the devs and make sure that the success rate is the same on all g17 weapons for all classes for this specific proc (Spirit Blackhole)? Is there also a tiny chance that the Devs tell us what the proc-rates for every Proc in the game are and ofc if there are differences between the classes? It is frustrating to guess and think about it. Knowing for a fact would already help to ease the mind of many players. Thank you very much!

    PS: It is still not possible to change Genie Stones and Sovereign Stones to Raven Stones. This was advertised in the Redemption-Patch Notes yet it does not work to this day. Just wanna make sure its on the map.
  • thank me later joe.
    https://pwi.gamepedia.com/Gear_Addons

    the percentage written seems to be an approximation.. we need a detailed one...
    but with skills like double hits and triple hits. it seems to proc fairly easily but its just speculation on our part..
    what i like to ask is the double chance to get com on keys... im' pretty sure i used 1k keys and didnt get com in it... ty
  • obielleobielle Posts: 700 Arc User
    edited November 2018
    thank me later joe.
    https://pwi.gamepedia.com/Gear_Addons

    the percentage written seems to be an approximation.. we need a detailed one...
    but with skills like double hits and triple hits. it seems to proc fairly easily but its just speculation on our part..
    what i like to ask is the double chance to get com on keys... im' pretty sure i used 1k keys and didnt get com in it... ty

    The page has been outdated since about 2012, so it's missing a bunch of addons. But yes all the percentages there are estimated since there's not really any easy way to find detailed info on each addon. People did request info for the proc rate for the purify addon for r9r4 weapons but PWCN didn't really share much info with us about that so I'm not sure if they'd give us info even now.

    It is on my todo list to update that page with newer addons but...unfortunately I can't gather proc rates or specific effects for each addon, since all I have is a r9r3 soulsphere. It'd be up to other players to test and add that info but not a lot of people contribute to the wiki so not sure if that info would ever be added.

    EDIT: I've added the newer unique addons to that page. If anyone knows the proc rates or any other info (e.g. g17 weapons having 30 second cooldowns supposedly) it'd be much appreciated if you added it there. :)

    Also I did notice there was a 2nd spirit blackhole add that seems to be for g17 weapons but I don't know if it has a higher proc rate or anything.
    Post edited by obielle on
    Roxxannae - Twilight Temple
  • michael#1383 michael Posts: 2 Arc User
    Give us an PVE instance that drops tradeable Arigora Colosseum materials, all of them, just various rarity. The system to craft endgame Arigora cape requires the average player to buy tradeable materials from 2300 Score Gold Champion players, who on our server is only Nuema Portal people. And as the crafting NPC is strictly restricted, it wont let you craft the materials, even if you had the Arogora coins, no Colosseum Score, no crafting. THATS why Colosseum is DEAD on my server, the time zone issue just adds up to the Score restriction problem. So the willing player doesnt even have a chance to craft the best cape in game, so why bother? Then they quit.
  • dchilddchild Posts: 16 Arc User
    edited November 2018
    yesterday they asked what skills we would like to see in the game:

    Some MMOs have 1 hour or 2 hour abilities. As the name suggests the cooldown time on these abilities are 1 or 2 hours. They are meant to be used in an emergency or against especially tough foes (like that witch in DDH).

    Storm bringer - Chainspell: instant cast, instant cool down of all skills for 2 mins.

    Barbarian -Final Stand: Invincible for 3 mins

    Mystic - Call of spirits: call all pets including plants,doubles healing spells 3 minutes

    Sin - Assassination: Attacks never miss and double damage for 2 minute

    Seeker - Justice: triples damage and absorbs 80% damage taken into health recovered 2 mins

    Veno - Beastmasters Howl: double hp of veno and increases all pet stats (for pet currently summoned) x2 3 mins

    Cleric- Holy Light: revives all fallen members with no exp loss, recovers hp every 3 seconds by 3000 and reduces damage to pty members by 20%, cleric cannot go from full hp to instant death. 1 min

    Wizard - Elemental Destruction: triples damage on all spells and zeros mp costs - 3 mins

    Dusk- Cloak of Shadows: increases attack & cast speed by 300%, make dusk untargetable by pve enemies 1 minutes

    Archer- True Aim: Makes every attack a critical hit 3 mins

    Blademaster - Warrior's Cry : regenerate chi and hp every second, attacks ingore all enemy defense buffs 3 mins

    Psy- Seance: Soul force increases x 3, increases cast speed for all spells, psy becomes immune to stun, paralyze, freeze etc

  • dchilddchild Posts: 16 Arc User
    yesterday they asked what skills we would like added. I was thinking some games have 1 or 2 hour abilities. Meant to be used in emergencies or on difficult enemies.

    cool down 1 or 2 hours:

    Storm bringer - Chainspell: instant cast, instant cool down of all skills for 2 mins
    Barbarian - Invincible : Invincible for 3 mins
    Mystic - Summoners Call: call all pets including plants for 3 minutes
    Sin -Assassination: attacks never miss and double damage for 2 minute
    Seeker - Justice: triples damage and absorbs 80% damage taken into health recovered 2 mins
    Veno - Beastmaster: double hp of veno and increases all pet stats (for pet currently summoned) x2 3 mins
    Cleric- Holy Light: revives all fallen members with no exp loss, recovers hp per second by 5000 and reduces damage to pty members by 20%, cleric cannot go from full hp to instant death. 1 min
    Wizard - Mage's Wrath: triples damage on all spells and zeros mp costs - 3 mins
    Dusk- Cloak of Shadows: increases attack & cast speed by 300%, make dusk untargetable by pve enemies 1 minutes
    Archer- BullsEye : makes every attack a critical hit 3 mins
    Blademaster - Warriors Cry: regenarate chi and hp every second, attacks ingore all enemy defense buffs 3 mins
    Psy- Seance: soul force increases x 3, increases cast speed for all spells, psy becomes immune to stun, paralyze, freeze etc
  • jsxshadowjsxshadow Posts: 1,414 Arc User
    @dchild No, as one of the few that actually knows how any class works atm and played them to the utmost detail..all of your suggestions are unreasonable and are either useless or would completely break certain classes. Even emergency skills in other games that have a CD of an hour or more do not last asoong as you have suggested. Something like the suggestion for barbs..total immunity should never last longer than 20 seconds on any given skill. 3 minite immunoty basically means that a geared enough barb would always be able to solo anything in arena on top of the current skill set.

    You can only make suggestions like that when you know how any class works in any possible PvP scenario. PvE doesnt matter cause its still too easy and will always be easy as hell in this game. As for PvP..even the Devs are obviously clueless about what is needed to balance the game. I like the general idea of emergency skills but they need to be toned down massively to be even remotely reasonable. Something that pöays around weaknesses of certain classes but doesnt further break something that is already broken. For example increase a Barbs HP by another 20% and make all skills unable to miss for 2 minutes. Something like that would be reasonable.
  • dchilddchild Posts: 16 Arc User
    edited November 2018
    jsxshadow wrote: »
    @dchild No, as one of the few that actually knows how any class works atm and played them to the utmost detail..all of your suggestions are unreasonable and are either useless or would completely break certain classes. Even emergency skills in other games that have a CD of an hour or more do not last asoong as you have suggested. Something like the suggestion for barbs..total immunity should never last longer than 20 seconds on any given skill. 3 minite immunoty basically means that a geared enough barb would always be able to solo anything in arena on top of the current skill set.

    You can only make suggestions like that when you know how any class works in any possible PvP scenario. PvE doesnt matter cause its still too easy and will always be easy as hell in this game. As for PvP..even the Devs are obviously clueless about what is needed to balance the game. I like the general idea of emergency skills but they need to be toned down massively to be even remotely reasonable. Something that pöays around weaknesses of certain classes but doesnt further break something that is already broken. For example increase a Barbs HP by another 20% and make all skills unable to miss for 2 minutes. Something like that would be reasonable.

    Thank you for you feedback on my suggestion. I dont think the devs would ever just copy the suggestion exactly..In fact the chances of them even considering this is probably 1 in 1000000. But i think i must clarify somethings.
    1. None of my suggestions have anything to do with pvp, this is a mmoRPG not mortal kombat or street fighter.
    2. From your post im guessing you are r9 or atleast +10 refine g16. If you look at my suggestion from a weaker perspective. They dont seem that ridiculous. An eg : most of squad member wipe in Warsong or Lunar and have to home point. A barb uses that skill (or something like it) could hold boss until pty revives and get back to the boss. Or your tank dies on toad or in IBU that cleric skill could keep squad alive long enough to get your tank revive buffed and back into the game.
  • dchilddchild Posts: 16 Arc User
    jsxshadow wrote: »
    @dchild No, as one of the few that actually knows how any class works atm and played them to the utmost detail..all of your suggestions are unreasonable and are either useless or would completely break certain classes. Even emergency skills in other games that have a CD of an hour or more do not last asoong as you have suggested. Something like the suggestion for barbs..total immunity should never last longer than 20 seconds on any given skill. 3 minite immunoty basically means that a geared enough barb would always be able to solo anything in arena on top of the current skill set.

    You can only make suggestions like that when you know how any class works in any possible PvP scenario. PvE doesnt matter cause its still too easy and will always be easy as hell in this game. As for PvP..even the Devs are obviously clueless about what is needed to balance the game. I like the general idea of emergency skills but they need to be toned down massively to be even remotely reasonable. Something that pöays around weaknesses of certain classes but doesnt further break something that is already broken. For example increase a Barbs HP by another 20% and make all skills unable to miss for 2 minutes. Something like that would be reasonable.

    Thank you for your feedback on my post. The chances that the dev will even consider my post is like 1 in 1000000. Just to clarify:
    1. nothing in my post has anything to do with PVP. This a mmoRPG, not a online fighting game.
    2. From your post i am assuming you are R9 or G16 +10. If you look at my post from a weaker prespective it doesnt seem that ridiculous. Fooooor example, your squad members wipe and have to home point like in warsong or delta, a barb could hold the boss until everyone revive and run back to the boss and buffs up. Maybe the barb dies on toad or the Prince, the cleric and keep other members from dying until barb revives and gets buffed.

    There is no need to get upset, this probably never gonna happen.
  • dchilddchild Posts: 16 Arc User
    If players are concerned about balance... the game economy seems like a good start.
  • niicabrniicabr Posts: 33 Arc User
    Hey everyone, quick update: I should have some responses from the developers by the end of the week or early next week to share.

    Hey @sunnys1dework , we're still waiting your update.
  • sjampiesjampie Posts: 464 Arc User
    edited November 2018
    @teabagg still can't read your comments. Think you should use a 2nd account lol. :D

    edit: text above written yesterday and teabagg replied lol. No, can't read anything :D
    Post edited by sjampie on
  • Haven't been ingame for a while now but it would be nice if the already existing necessary stuff for character progress for instance the star chart items weren't only restricted to IU(as it seems it's only once a day accessible with a few good squads doing it).Furthermore if PWI could refrain from doing any similiar changes(like the cape and helm removal from the forges).PWI is all hands down for the money grab(well for long time as every week we got 3-4 news articles on sales and bunch of other stuff)but don't make the already accesible ingame stuff even harder than it already is for the f2p players.That's all I wanna say.
  • shopcheeseshopcheese Posts: 750 Arc User
    @sunnys1dework i suggest sell more fashion in boutique
  • ailiadrakeailiadrake Posts: 282 Arc User
    Hey, can we also get some weapon fashion in event boutique too?
  • sadliesadlie Posts: 12 Arc User
    To make g16 HA helmet - We need TTg15 HA helm and g16 AA mold

    Can you please fix this? AA mold for HA gear is meaningless.
  • splendideyessplendideyes Posts: 318 Arc User

    @sunnys1dework has the problem with assassins dealing way too much skill damage in our PW version actually ever been discussed with China or do the users have to start recording examples of it and sending it to the chinese devs directly?

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