Skill Glyph System in the next expansion

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  • asterelle
    asterelle Posts: 861 Arc User
    You get the new animations when you upgrade past sage/demon. ​​
  • thisisrikkert
    thisisrikkert Posts: 9 Arc User
    asterelle wrote: »
    You get the new animations when you upgrade past sage/demon. ​​

    great, so our performance will go down even more in large scale fights, PWI hasnt been dealing well with new animations/classes in the past.
  • eirghan
    eirghan Posts: 1,912 Arc User
    edited November 2016
    wow i am excited for venos upgrade to their ugly skills​​
  • croseler
    croseler Posts: 18 Arc User
    Ok and a really important question now - The chance to stun on stunning arrow, is it still 90% or they cut the bs and made it 100%(also with aim low?)
    BatYeena - Dawnglory 105/105/104 Archer
  • eirghan
    eirghan Posts: 1,912 Arc User
    edited November 2016
    mymbarb wrote: »
    eirghan wrote: »
    GRAVEL BLADE

    The attack and defense reduction from Spirit Bore lasts 3 minutes on the basic version.
    Late yesterday I ended up removing this of my own volition. Now I've added it to Gemini slash. I think having it here makes it seem like the status lasts 3 minutes and not the actual activated debuff which is confusing. Actually its still a bit confusing when looking at Rune 2 there needs to be a better way to describe the debuff duration versus the activated debuff effect duration. Thinking on this for formatting and will come back to it.
    Edit: i've reformatted how the durations and effects are described for both the stance triggering skills and debuff activating skills to hopefully make this distinction clearer.


    Rune 2 Rune 2 increases the Spirit Bore apply chance to 100%, but with lower duration if procced though. Also removes Bloodletting completely.
    Already fixed this this was a misunderstanding with the translation. 0% bloodletting is already in the description.

    Rune 3 Rune 3 is similar to Rune 2, just for Bloodletting. 100% chance to inflict Bloodletting, but lower stun duration if procced (not additional, this is overall stun duration). Removes Spirit Bore completely.
    Fixed the additional as above yesterday afternoon– this was a misunderstanding in the translation. Already have 0% chance for spirit bore no issue there.

    Rune 4 Rune 4 doesn't trigger Bloodletting nor Spirit Bore, but has a 100% hit chance and the increased damage.
    Confirmed correct I corrected the 100% issue late yesterday - this was a confusing one for me!


    GEMINI SLASH

    Rune 2 Rune 2 is the slow chance % (so 40%/50%/60%/70% chance to slow).
    The translation says “33% chance the target movement speed reduced by 60% for 8 seconds.” for versions original, rune 1, rune 2, rune 3 and rune 4, so this was added to the description of regular skill. The only one that doesn’t have this is rune 5 which says “. Must make movement speed reduced by 60% for 5 seconds.” Which is described as an upgrade in rune 5. If this is incorrect please provide alternate resource so I can change this.


    HEART SEEKER

    Rune 2 Rune 2 is chi increased to the amount, not range.
    Corrected thank you – this is translation issue as the word they use describes “Strength” which isn’t a term we use beyond attributes.


    Rune 3 Rune 3 is cooldown reduced to these seconds, not channel. Also freeze duration gets lowered to 6 seconds.
    Corrected thank you

    Rune 4 Rune 4 does not freeze anymore, but instead stuns for 1/1.5/2/2.5 seconds.
    Corrected my translation thank you. This implies soulforce {And stun target, time and character pattern rank correlation.} are you able to expand on that?

    Rune 5 Rune 5 removes the freeze effect, but adds more damage because of that.
    Confirmed this is correct


    ION SPIKE

    Rune 2 Rune 2 gives back chi after casting (20/30/40/50) but still costs a spark first.
    Fixed this translation but man. 50 meter ion spike woulda been so op. too bad.

    Rune 3 Rune 3 reduces cooldown to these seconds, in return the metal debuff only lasts 15 seconds.
    Changed the cooldown information, duration is correct

    Rune 5Rune 5 adds the higher weapon damage but does not reduce metal resistance anymore.
    Confirmed this is correct


    EDGED BLUR

    Rune 2 Rune 2 inflicts damage every second equal to 20%/30%/40%/50% of the damage that would be dealt every 3 seconds.

    Rune 4 Rune 4 inflicts damage every second equal to 5%/10%/15%/20% of the damage that would be dealt every 3 seconds and has the chance to interrupt (10%/15%/20%/25%).

    Rune 5 Rune 5 inflicts damage every second for 5 seconds. Adds weapon damage to each hit (20%/30%/40%/50%).
    I think this is only partly correct, if you look at the translations it states “Of enemies within a range of 10 meters, resulting in every 3 seconds for 15 seconds” for basic description, and descriptions of rune 1, 2, 3, and 4. Rune 2 and Rune 4 does have an additional description of damage every second “Per second, resulting in an injury” but runes 1 and 3 do not share this description so default back to the regular skill description of once every 3 seconds. Rune 5 is unique description: “Of enemies within a range of 10 meters per second resulting in 5 seconds Basic physical attack power additional 6500 gold system damage.” Which I have described the same, but I didn’t specify once every second (we could assume that as correct) as the attacks per second wasn’t actually offered in the data (we could guess once every three seconds is not correct for a skill that only lasts 5 seconds) but listing as 1 second intervals could be misleading so I am leaving it vague until there is a more specific translation. If you have a different resource than the one we are working from please provide and I will happily correct data


    Corrections in bold italic.

    Not to be nitpicky, but some things you wrote were not correct or not exact. #nohatemepls

    Thanks for your help in correcting these :) comments above for each one. corrected the original post as noted. I think I'm happy with whats there for now so if you see any other translation errors (particularly i have trouble with the translation of terms like chi, range etc) let me know.​​
    Post edited by eirghan on
  • catgirldesu
    catgirldesu Posts: 993 Arc User
    edited November 2016
    I updated/revised the Venomancer skills translations with some help from @mymbarb fox-25.gif​​
  • dregenfox
    dregenfox Posts: 713 Arc User
    jsxshadow wrote: »
    Overall I gotta say that every class already has a set "best way" to use the runes in nearly any situation. Chi gain, Duration, Debuff Intensity, CC. With a very few exception (cept clers and mystics heal to dmg skill change) these are the preferable ones. Anything with +xxx% of Weapon damage is totaly neglicable same as the majority of the range adds since you will hardly make good, constant use of the range when it doesnt effect ALL skills. Cept ofc you wanna run closer to the target when the improved range skills are in CD :D . Base damage is neat but mostly only for Sins in a way that it would matter or is an added bonus on every rune anyways.

    Dusks will be swimming in Chi, Archer will blast out their skills in lightning (lol) speed, seeker will debuff and wreck people with edged blur, sins will oneshot everything, mystics will be gods in 1v1 with a purify plant, clerics will now be real metal mages, Barbs will be ultimate tanks again, BMs will swim in Chi and Debuff/AMP people to oblivion, Wizards will significantly improve their damage by using smart skill combos, Storms will be Reaper-Gods and venos will do what they did before only with alot more punch to it. Psys..meh xD There is potential with psys...but its more or less underwhelming (unless someone utilizes it to the max ofc).

    With the exception of the Sin BS it looks pretty rad. Hopefully they will notice the BS and make further adjustments. After all the update is live on a test server so! Hope never dies!

    You are far from the truth. But then again why do I expect you to understand when you don't know how atk and def lvl work ? :/

    There is no best rune setup for each class.
    There are different runes setup that can be the best for different situations (1on1 vs different classes, mass pvp, pve, ...etc) and I really hope we can switch between setups with no cost like genies because if we can I will have a huge advantage over narrow-minded players like you who will only use 1 build. B)

    You either didn't read the psychic skills or could never figure out how to play one. I'd bet on the later. They can get sick damage with those new skills and chi drain spam you. :#

    Gotta say you really know how to turn an exciting discussion into a troll-bait thread. I have to agree with Joe here that the weapon damage adds are negligible and that chi gain, added CC, and unique skill mods will win out the majority of the time.

    I know you spend all your time looking for holes in people's arguments - that's all your life amounts up to - but I gotta wonder if you're even aware of how weapon damage contributes to total damage on a skill? 100% weapon damage is not anything to get excited about.

    Liven up this discussion and try to contribute something meaningful besides "I'm gonna choose the best setup for the best situation". That generalist answer is what you always turn to when you're trying to sound like you know what you're doing without actually saying anything of substance :lol: .

  • eirghan
    eirghan Posts: 1,912 Arc User
    Now that translation seems done for seeker... I can say im actually really hyped about this. Seeker turned into a mindless skill spam class after the primal update and we have lacked any real means of cc since they nerfed after release. Now there is actual potential to play seeker in a skillfull way using the stance procs. Which is what they were built for, afterall. I just dont wanna get my hopes up.. Cuz who knows what it looks like by the time it gets here :'(
  • dregenfox
    dregenfox Posts: 713 Arc User
    edited November 2016
    eirghan wrote: »
    Now that translation seems done for seeker... I can say im actually really hyped about this. Seeker turned into a mindless skill spam class after the primal update and we have lacked any real means of cc since they nerfed after release. Now there is actual potential to play seeker in a skillfull way using the stance procs. Which is what they were built for, afterall. I just dont wanna get my hopes up.. Cuz who knows what it looks like by the time it gets here :'(

    It's definitely an improvement over the casino minigame seekers are forced to deal with atm...but honestly most of the changes seem sort of boring. I think the g17 purify will be far more impactful in terms of giving seekers a more defined role in mass pvp besides being a glorified def charm popper.


  • dingo488
    dingo488 Posts: 936 Arc User
    edited November 2016
    Cant wait to use Heavens Flame / Glacial Spike / Myriad Sword Stance / Drake's Breath Bash within 10 seconds of each other, Ill enter the avatar state and the world explodes. PWI figured out perfectly what BMs have been wanting all this time. #WhatWeReallyNeeded
  • freygin
    freygin Posts: 737 Arc User
    edited November 2016
    New stat additions, if there are 10 skills that's 'runeable', does that mean this stats will be multiplied by 10 ??

    Level 10 gives , x10 skill
    HP +261 x10 = 2610
    Pdef +340 x10 = 3400
    Mres +698 x10 = 6980
    Matt +133 x10 = 1330
    Spirit +50 x10 = 500
    Def Lev +4 x10 = 40
    Att Lev +4 x10 = 40

    Something like this won't be cheap / free, I suspect it's gonna be so expensive to reach lv 10.
  • keihan007#7641
    keihan007#7641 Posts: 1,190 Arc User
    freygin wrote: »
    New stat additions, if there are 10 skills that's 'runeable', does that mean this stats will be multiplied by 10 ??

    Level 10 gives , x10 skill
    HP +261 x10 = 2610
    Pdef +340 x10 = 3400
    Mres +698 x10 = 6980
    Matt +133 x10 = 1330
    Spirit +50 x10 = 500
    Def Lev +4 x10 = 40
    Att Lev +4 x10 = 40

    Something like this won't be free, I suspect it's gonna be so expensive to reach lv 10.

    You can only rune 6 skills at once so I expect this to be the limit on stat addons too.
    BlackList vs Frenzied 3/17

    https://youtu.be/RkkWkigYd3k
  • dregenfox
    dregenfox Posts: 713 Arc User
    dingo488 wrote: »
    PWI figured out perfectly what BMs have been wanting all this time. #WhatWeReallyNeeded

    To be the ultimate UP-nuke enabler?
    saxroll wrote: »
    freygin wrote: »
    New stat additions, if there are 10 skills that's 'runeable', does that mean this stats will be multiplied by 10 ??

    Level 10 gives , x10 skill
    HP +261 x10 = 2610
    Pdef +340 x10 = 3400
    Mres +698 x10 = 6980
    Matt +133 x10 = 1330
    Spirit +50 x10 = 500
    Def Lev +4 x10 = 40
    Att Lev +4 x10 = 40

    Something like this won't be free, I suspect it's gonna be so expensive to reach lv 10.

    You can only rune 6 skills at once so I expect this to be the limit on stat addons too.

    Well it seems like spirit will only continue to get devalued every patch. I wonder if PWI is aware of this? After this expansion we're going to be nearing 40 spirit for 1 att/def lvl.

    It does slightly nerf full offense deity/spirit sin builds. But I'm not sure that nerf will matter much with those ridiculous 400-500% base damage multipliers.

  • mymbarb
    mymbarb Posts: 60 Arc User
    edited November 2016
    Well after looking at the BM translations I felt like those were a bit too much (especially the 2 spark ones) so I went ahead and took a look at the source myself. And well don't get too hyped, most aren't as good as previously translated actually. (Drake's Breath Bash is way better though.)

    Heaven's Flame
    Lasts 8 seconds and returns 50 chi after casting.

    Rune 1
    Lvl1-4: Returns 70 chi after cast.
    Lvl5-7: Returns 80 chi after cast.
    Lvl8-9: Returns 90 chi after cast.
    Lvl10: Returns 100 chi after cast.

    Rune 2
    When using "Glacial Spike" within 6 seconds afterwards, increases GS's critical hit chance. (Only the hit of GS itself, not its possible buff.)
    Lvl1-4: Crititcal chance increased by 20%.
    Lvl5-7: Crititcal chance increased by 35%.
    Lvl8-9: Crititcal chance increased by 50%.
    Lvl10: Crititcal chance increased by 100%.

    Rune 3
    When using "Myriad Sword Stance" within 6 seconds afterwards, increases MSS's critical hit chance. (Only the hit of MSS itself).
    Lvl1-4: Crititcal chance increased by 20%.
    Lvl5-7: Crititcal chance increased by 35%.
    Lvl8-9: Crititcal chance increased by 50%.
    Lvl10: Crititcal chance increased by 100%.

    Rune 4
    Heaven's Flame's amplify effect lasts only 6 seconds. When using "Drake's Breath Bash" within 6 seconds afterwards, increases DBB's critical hit chance and its cast range by 10 meters. (Only the hit of DBB itself).
    Lvl1-4: Crititcal chance increased by 20%.
    Lvl5-7: Crititcal chance increased by 35%.
    Lvl8-9: Crititcal chance increased by 50%.
    Lvl10: Crititcal chance increased by 100%.

    Rune 5
    Lvl1-4: Additional 40% of weapon damage.
    Lvl5-7: Additional 60% of weapon damage.
    Lvl8-9: Additional 80% of weapon damage.
    Lvl10: Additional 100% of weapon damage.

    Glacial Spike
    Returns 50 chi after casting and 50% chance to make all hits critical for 5 seconds.

    Rune 1
    When using "Heaven's Flame" within 6 seconds afterwards, increases HF's damage. (Only the hit of HF itself.)
    Lvl1-4: HF deals 20% more damage.
    Lvl5-7: HF deals 30% more damage.
    Lvl8-9: HF deals 40% more damage.
    Lvl10: HF deals 50% more damage.

    Rune 2
    Lvl1-4: 70% chance to make all hits critical for 5 seconds.
    Lvl5-7: 80% chance to make all hits critical for 5 seconds.
    Lvl8-9: 90% chance to make all hits critical for 5 seconds.
    Lvl10: 100% chance to make all hits critical for 5 seconds.

    Rune 3
    When using "Myriad Sword Stance" within 6 seconds afterwards, increases MSS's damage. (Only the hit of MSS itself).
    Lvl1-4: MSS deals 20% more damage.
    Lvl5-7: MSS deals 30% more damage.
    Lvl8-9: MSS deals 40% more damage.
    Lvl10: MSS deals 50% more damage.

    Rune 4
    When using "Drake's Breath Bash" within 6 seconds afterwards, increases DBB's damage and its cast range by 10 meters. (Only the hit of DBB itself).
    Lvl1-4: DBB deals 20% more damage.
    Lvl5-7: DBB deals 30% more damage.
    Lvl8-9: DBB deals 40% more damage.
    Lvl10: DBB deals 50% more damage.

    Rune 5
    Lvl1-4: Additional 60% of weapon damage + 1592.
    Lvl5-7: Additional 90% of weapon damage + 2388.
    Lvl8-9: Additional 120% of weapon damage + 3184.
    Lvl10: Additional 150% of weapon damage + 3980.

    Myriad Sword Stance
    Returns 25 chi after casting (1 spark cost) and 50% chance to stun all enemies for 3 seconds.

    Rune 1
    When using "Heaven's Flame" within 6 seconds afterwards, reduces HF's chi cost.
    Lvl1-4: Reduces chi cost by 80.
    Lvl5-7: Reduces chi cost by 120.
    Lvl8-9: Reduces chi cost by 160.
    Lvl10: Reduces chi cost by 200.

    Rune 2
    When using "Glacial Spike" within 6 seconds afterwards, reduces GS's chi cost.
    Lvl1-4: Reduces chi cost by 80.
    Lvl5-7: Reduces chi cost by 120.
    Lvl8-9: Reduces chi cost by 160.
    Lvl10: Reduces chi cost by 200.

    Rune 3
    Lvl1-4: Returns 65 chi after cast.
    Lvl5-7: Returns 85 chi after cast.
    Lvl8-9: Returns 105 chi after cast.
    Lvl10: Returns 125 chi after cast.

    Rune 4
    When using "Drake's Breath Bash" within 6 seconds afterwards, reduces DBB's chi cost and its cast range is increased by 10 meters.
    Lvl1-4: Reduces chi cost by 80.
    Lvl5-7: Reduces chi cost by 120.
    Lvl8-9: Reduces chi cost by 160.
    Lvl10: Reduces chi cost by 200.

    Rune 5
    Lvl1-4: Additional 75% of weapon damage + 436.
    Lvl5-7: Additional 110% of weapon damage + 654.
    Lvl8-9: Additional 145% of weapon damage + 872.
    Lvl10: Additional 180% of weapon damage + 1090.

    Drake's Breath Bash
    Adds 120% of weapon damage as fire damage for 15 seconds. Also DBB instantly deals 50% of your base physical damage as fire damage as well.

    Rune 1
    When using "Heaven's Flame" the next time, HF has no cooldown. (Does not remove the cooldown of HF if it is already in cooldown before using DBB.)
    Lvl1-4: Affects the next HF within 4 seconds.
    Lvl5-7: Affects the next HF within 5 seconds.
    Lvl8-9: Affects the next HF within 6 seconds.
    Lvl10: Affects the next HF within 7 seconds.

    Rune 2
    When using "Glacial Spike" the next time, GS has no cooldown. (Does not remove the cooldown of GS if it is already in cooldown before using DBB.)
    Lvl1-4: Affects the next GS within 4 seconds.
    Lvl5-7: Affects the next GS within 5 seconds.
    Lvl8-9: Affects the next GS within 6 seconds.
    Lvl10: Affects the next GS within 7 seconds.

    Rune 3
    When using "Myriad Sword Stance" the next time, MSS has no cooldown. (Does not remove the cooldown of MSS if it is already in cooldown before using DBB.)
    Lvl1-4: Affects the next MSS within 4 seconds.
    Lvl5-7: Affects the next MSS within 5 seconds.
    Lvl8-9: Affects the next MSS within 6 seconds.
    Lvl10: Affects the next MSS within 7 seconds.

    Rune 4
    Lvl1-4: Increases added fire damage buff by 35% of weapon damage.
    Lvl5-7: Increases added fire damage buff by 50% of weapon damage.
    Lvl8-9: Increases added fire damage buff by 65% of weapon damage.
    Lvl10: Increases added fire damage buff by 80% of weapon damage.

    Rune 5
    Lvl1-4: Additional 200% of weapon damage.
    Lvl5-7: Additional 300% of weapon damage.
    Lvl8-9: Additional 400% of weapon damage.
    Lvl10: Additional 500% of weapon damage.

    Let me know if anyone wants me to look at other stuff that was not clear or maybe not correctly translated.
    (Did not look at the rest of BM skills so far by the way.)
    Post edited by mymbarb on
  • catgirldesu
    catgirldesu Posts: 993 Arc User
    edited November 2016
    So I wonder now... are we going to get a new schism? We are getting a fourth cultivation, but we still have the Sage/Demon distinction. What happens if someone wants to switch? Do we lose the fourth cultivation skills or does the current advanced schism work for them too?

    I know it's probably not possible to answer this yet. I was just thinking that if someone wants to change cultivation to get rid of a Primal World upgrade and regain an old skill, they mighht want to do it before the next expansion.
  • eirghan
    eirghan Posts: 1,912 Arc User
    edited November 2016
    Thats a good point @catgirldesu

    Idk but if i could make an educated guess at it it will be like primal skills are currently. If you swap with the stone that keeps skills you will keep them, and if you swap with the one that resets skills you will lose them like all primal skills except your passives.

    I guess that because seeker skills here are built off of the primal versions so seems that it would follow same trail.

    @dregenfox youre likely correct about the g17 having more impact in a seekers role but the playstyle still is a huge improvement. I enjoy the challenge of having skills off cooldown to activate stances, it takes skill and adds something to the game play. Right now you just kinda mash buttons 1 2 and 3 and maybe f12 and come back in a few mins to check on tw. ;( oh well my hopes are up now!
  • moscador
    moscador Posts: 9 Arc User
    @mymbarb thank you for a better translation on bm skills, i was starting to feel that was too good to be true QQ.

    #RipBmsDreams
  • heerohex#3018
    heerohex#3018 Posts: 4,885 Community Moderator
    edited November 2016
    Anyone stupid question, but will these skills work with out a rune attached?

    My guess would be a yes, it would be weird for this not to be correct but thought I would ask the question.​​
  • freygin
    freygin Posts: 737 Arc User
    edited November 2016
    Runeable skills are limited to 10 skills and we are only allowed to rune 6 skills.

    How about combined addons from demon/sage kills, do we get all skills or only 10 runeable skills, or only 6 skills that we choose to be runed can have both addons?
  • jsxshadow
    jsxshadow Posts: 1,414 Arc User
    I am currently so hyped for the archer skills...I would take the charge up rune for any damage skill without a doubt. For the most part you dont even need a max lvl rune for the skills to be very effective since the major dmg increase and speed are given from lvl1. Then archer will be able to spam all their skills as if they had perma Zooming Thunder Powder on xD Dunno if that might be just a little too OP xD

    As for Wings...I assume the skill dmg increase will be pve only as thats also the case for Supercell and sin Ultimate and I guess upping the dmg reduction would be the best option there. The leaps...well I guess one leap for ranged dmg reduction and the other for movement speed increase would be the best to stay versatile.

    Anyone that said archer isnt getting the love they deserved can now tip their heads to the devs cause archer are going to be huge with that update. Like really really huge. Insta stun, Insta seal+freeze, knockback, very fast DDing Skills (all of which wont lose much damage when instacasted, just like Take Aim) with the option of dealing alot more dmg when fully charged and even more survivability options. Awesome. On this part they really had some good thoughts in terms of balancing.

    I'm looking forward to this. Also, I'm just going to ignore sins completely. they are already a joke and will be even more laughable after the update.
  • moscador
    moscador Posts: 9 Arc User
    edited November 2016
    @heero200 @freygin On the new city u can find a npc exchanging arena 3v3 6v6 rewards for the New skills Books but its random like Obp and PoF, so my guess is u can learn all skills but rune only Six.

    Would anyone know if after equipping the rune on a skill, can u remove it and equip on another or it would be like Shards on gear/weapon ?
  • This content has been removed.
  • jsxshadow
    jsxshadow Posts: 1,414 Arc User
    aradya6793 wrote: »
    archers are fine, at least they would be if PWI would actually stop being lazy and release a way to obtain g17r5 weapons...​​

    Archer dont need g17.5, heck no one needs those garbage weapons. Luckily...before someone gets g17.5 here ALOT of time will go by. I dont expect that to happen until the end of next year.

    Why do you thing g17.5 would benefit archer more than it does the other classes? Cause gof is great? When everyone is running around with g17.5 80 def lvl weapons fully buffed then GoF will be like a tickle to anyone. Purge however gets anyone killed in the right situation. GoF would only be neat for selfbuffed 1v1s, indeed. But thats about it xD

    Imho g17 weapons could be removed completely as they are useless. They will only break the game more and totally imbalance everything.

    I'm already very happy with my archer after the last update. Alot of fun 1v1ing people now and I gotta say..I love the chan shortening of frost splash. Underrated skill but I think its awesome. Nice dmg, high chance of CC, good to finish people off and cut through def charms ijs.
  • eirghan
    eirghan Posts: 1,912 Arc User
    edited November 2016
    jsxshadow wrote: »
    aradya6793 wrote: »
    archers are fine, at least they would be if PWI would actually stop being lazy and release a way to obtain g17r5 weapons...

    Why do you thing g17.5 would benefit archer more than it does the other classes? Cause gof is great? When everyone is running around with g17.5 80 def lvl weapons fully buffed then GoF will be like a tickle to anyone. Purge however gets anyone killed in the right situation. GoF would only be neat for selfbuffed 1v1s, indeed. But thats about it xD

    There is the possibility that the g17.5 purge rate for archer is improved to include purge chance on more than a few skills.​​
  • jsxshadow
    jsxshadow Posts: 1,414 Arc User
    eirghan wrote: »
    jsxshadow wrote: »
    aradya6793 wrote: »
    archers are fine, at least they would be if PWI would actually stop being lazy and release a way to obtain g17r5 weapons...

    Why do you thing g17.5 would benefit archer more than it does the other classes? Cause gof is great? When everyone is running around with g17.5 80 def lvl weapons fully buffed then GoF will be like a tickle to anyone. Purge however gets anyone killed in the right situation. GoF would only be neat for selfbuffed 1v1s, indeed. But thats about it xD

    There is the possibility that the g17.5 purge rate for archer is improved to include purge chance on more than a few skills.​​

    Maybe. But either way. I dont feel like spending hundreds of billions and/or wasting thousands of hours just to get a minor weapon upgrade for a single char. Nope xD G17 is a nonfactor for me. Cost/Usage ratio is so off that you can even argue that its more stupid to try to get g17.5 than it was to get a warsoul weapon 8 years ago.

    By the time 1 person has achieved 1 g17.5 weapon I have used the time and ressources to get every single class in this game to 3x105, full r9 min full +10 with a 6-piece A-Card-Set, decent charts and max passives. No matter who you are, I can tell that this is always the choice to go for.

    Gear doesnt make you happy. When you realize you finally outgear everyone else so hard that you cant be killed anymore and can OS anything else (which in current meta is impossible thankfully) and eventually get bored then you spend 100k$+ for nothing. GG WP.

    G17.5 would be a thing if it would be reasonably priced compared to r9. 500 gold max for a last-stage weapon and it would be useful. This way you could even create several weapons for any situation possible. Imagine how strong BMs would be with a g17.5 weapon for every type of weapon. Holy moly.

    Realistically speaking, I dont expect anyone to get a g17.5 weapon by the end of next year. Maybe 1 crazy, rich **** each server (if any). that is unless they change the price drastically. The weapon's are not strong enough to justify a price way beyond thousands of gold. IK IK 80 def lvl weapon is OP and would boost the survivability of any class drastically. I get it. Still not worth the price.

    @asterelle is there anyting in the new update that will change the avaibility of mats to get g17.5 faster? Like something that makes the whole ordeal worthwhile?
  • dregenfox
    dregenfox Posts: 713 Arc User
    edited November 2016
    jsxshadow wrote: »
    eirghan wrote: »
    jsxshadow wrote: »
    aradya6793 wrote: »
    archers are fine, at least they would be if PWI would actually stop being lazy and release a way to obtain g17r5 weapons...

    Why do you thing g17.5 would benefit archer more than it does the other classes? Cause gof is great? When everyone is running around with g17.5 80 def lvl weapons fully buffed then GoF will be like a tickle to anyone. Purge however gets anyone killed in the right situation. GoF would only be neat for selfbuffed 1v1s, indeed. But thats about it xD

    There is the possibility that the g17.5 purge rate for archer is improved to include purge chance on more than a few skills.​​

    Maybe. But either way. I dont feel like spending hundreds of billions and/or wasting thousands of hours just to get a minor weapon upgrade for a single char. Nope xD G17 is a nonfactor for me. Cost/Usage ratio is so off that you can even argue that its more stupid to try to get g17.5 than it was to get a warsoul weapon 8 years ago.

    By the time 1 person has achieved 1 g17.5 weapon I have used the time and ressources to get every single class in this game to 3x105, full r9 min full +10 with a 6-piece A-Card-Set, decent charts and max passives. No matter who you are, I can tell that this is always the choice to go for.

    Gear doesnt make you happy. When you realize you finally outgear everyone else so hard that you cant be killed anymore and can OS anything else (which in current meta is impossible thankfully) and eventually get bored then you spend 100k$+ for nothing. GG WP.

    G17.5 would be a thing if it would be reasonably priced compared to r9. 500 gold max for a last-stage weapon and it would be useful. This way you could even create several weapons for any situation possible. Imagine how strong BMs would be with a g17.5 weapon for every type of weapon. Holy moly.

    Realistically speaking, I dont expect anyone to get a g17.5 weapon by the end of next year. Maybe 1 crazy, rich **** each server (if any). that is unless they change the price drastically. The weapon's are not strong enough to justify a price way beyond thousands of gold. IK IK 80 def lvl weapon is OP and would boost the survivability of any class drastically. I get it. Still not worth the price.

    @asterelle is there anyting in the new update that will change the avaibility of mats to get g17.5 faster? Like something that makes the whole ordeal worthwhile?

    It's not China's fault PWI decided to remove all ways to farm G17r5 in our game. The thursday tourney and tank wars instance (anyone remember this was one of the main features of homestead expansion?) are the ones that let you exchange for barbaric blood, ancient emblem, and zenith skulls.

    At this point, PWI resembles a custom private server more than an actual, official game due to the removed content.

    Also, we won't have to really worry about G17r5 until at least 2020. People farming UP right now are just in complete denial. G17r3 is not even close to being halfway done in terms of total progress required.
  • notanyfox#3644
    notanyfox#3644 Posts: 190 Arc User
    jsxshadow wrote: »
    Maybe. But either way. I dont feel like spending hundreds of billions and/or wasting thousands of hours just to get a minor weapon upgrade for a single char. Nope xD G17 is a nonfactor for me. Cost/Usage ratio is so off that you can even argue that its more stupid to try to get g17.5 than it was to get a warsoul weapon 8 years ago.

    By the time 1 person has achieved 1 g17.5 weapon I have used the time and ressources to get every single class in this game to 3x105, full r9 min full +10 with a 6-piece A-Card-Set, decent charts and max passives. No matter who you are, I can tell that this is always the choice to go for.

    Gear doesnt make you happy. When you realize you finally outgear everyone else so hard that you cant be killed anymore and can OS anything else (which in current meta is impossible thankfully) and eventually get bored then you spend 100k$+ for nothing. GG WP.

    G17.5 would be a thing if it would be reasonably priced compared to r9. 500 gold max for a last-stage weapon and it would be useful. This way you could even create several weapons for any situation possible. Imagine how strong BMs would be with a g17.5 weapon for every type of weapon. Holy moly.

    Realistically speaking, I dont expect anyone to get a g17.5 weapon by the end of next year. Maybe 1 crazy, rich **** each server (if any). that is unless they change the price drastically. The weapon's are not strong enough to justify a price way beyond thousands of gold. IK IK 80 def lvl weapon is OP and would boost the survivability of any class drastically. I get it. Still not worth the price.

    @asterelle is there anyting in the new update that will change the avaibility of mats to get g17.5 faster? Like something that makes the whole ordeal worthwhile?

    G17.5 isn't a minor upgrade. 80 def lvl + def proc + purge as defense weapon for the phys classes is much better than the 25~30 def lvl r8 weapon they currently use, especially with the new 20% purge that procs with skill with status effect.
    80 attack lvl + blazing red soul give arcanes much more killing power. Only a nub wouldn't see that.

    Even g17.3 is worth getting just for the purge. And everyone who has been keeping up with homestead and can do at least carmine quest every day will soon get it. But guess who hasn't kept up with homestead ? the clown Joe. :D

    I find it cute that you ask intel to people you accused of cheating in heavenfall. o:)
    Stupidity at its finest :
    "Deity sin vs Josd Dusk -> Dusk wins.
    Josd sin vs deity dusk -> Sin wins by far."
    Special Kid Joe 2016
  • eirghan
    eirghan Posts: 1,912 Arc User
    jsxshadow wrote: »
    eirghan wrote: »
    jsxshadow wrote: »
    aradya6793 wrote: »
    archers are fine, at least they would be if PWI would actually stop being lazy and release a way to obtain g17r5 weapons...

    Why do you thing g17.5 would benefit archer more than it does the other classes? Cause gof is great? When everyone is running around with g17.5 80 def lvl weapons fully buffed then GoF will be like a tickle to anyone. Purge however gets anyone killed in the right situation. GoF would only be neat for selfbuffed 1v1s, indeed. But thats about it xD

    There is the possibility that the g17.5 purge rate for archer is improved to include purge chance on more than a few skills.

    Maybe. But either way. I dont feel like spending hundreds of billions and/or wasting thousands of hours just to get a minor weapon upgrade for a single char. Nope xD G17 is a nonfactor for me. Cost/Usage ratio is so off that you can even argue that its more stupid to try to get g17.5 than it was to get a warsoul weapon 8 years ago.

    By the time 1 person has achieved 1 g17.5 weapon I have used the time and ressources to get every single class in this game to 3x105, full r9 min full +10 with a 6-piece A-Card-Set, decent charts and max passives. No matter who you are, I can tell that this is always the choice to go for.

    Gear doesnt make you happy. When you realize you finally outgear everyone else so hard that you cant be killed anymore and can OS anything else (which in current meta is impossible thankfully) and eventually get bored then you spend 100k$+ for nothing. GG WP.

    G17.5 would be a thing if it would be reasonably priced compared to r9. 500 gold max for a last-stage weapon and it would be useful. This way you could even create several weapons for any situation possible. Imagine how strong BMs would be with a g17.5 weapon for every type of weapon. Holy moly.

    Realistically speaking, I dont expect anyone to get a g17.5 weapon by the end of next year. Maybe 1 crazy, rich **** each server (if any). that is unless they change the price drastically. The weapon's are not strong enough to justify a price way beyond thousands of gold. IK IK 80 def lvl weapon is OP and would boost the survivability of any class drastically. I get it. Still not worth the price.

    @asterelle is there anyting in the new update that will change the avaibility of mats to get g17.5 faster? Like something that makes the whole ordeal worthwhile?

    I'm not trying to put down your comment, i'm just explaining why g17 would be desirable for archers, i think that was your initial question monkey-32.gif​​
  • dregenfox
    dregenfox Posts: 713 Arc User
    edited November 2016
    Even g17.3 is worth getting just for the purge. And everyone who has been keeping up with homestead and can do at least carmine quest every day will soon get it. But guess who hasn't kept up with homestead ? the clown Joe. :D

    I find it cute that you ask intel to people you accused of cheating in heavenfall. o:)

    "Soon get it"...for keeping up with homestead? Have you looked up the total coin cost + time required to even get g17r3? The only way to be even close to G17r3 is to farm UP, which requires an even greater time commitment, during which you could have farmed another R9 char + gotten full aeu.

    Man stop spreading false information and making a fool of yourself. Idk if you're just too dumb to understand or you're just unwilling to admit you're wrong :lol: .
  • jsxshadow
    jsxshadow Posts: 1,414 Arc User
    GG foxyboy. So a weapon is desirable (which I have even explained myself in terms of which option would be decent to have) that costs like double as much as maxing out a character, literally enabling you to roll a max geared sin and a max geared dusk with which you can still wreck circles around the average player even with a g17.5 weapon. I dont get this logic.

    At the current time imho everyone farming UP is just burning through alot of time for literally nothing. When pwe realises that g17 doesnt yield money cause its to hard to get and eventually release it for <1000G a pop then all this UP farming was a big waste of time. sure. stacking mats to wait for the first one to buy dry the server ressources to make a big number of coins is legit. There will be many morons, as usual. Doing UP to get ur own weapon? :D