Skill Glyph System in the next expansion
asterelle
Posts: 861 Arc User
PWCN test server just got a new expansion. In it is a Rune Glyph system that will dramatically change the way skills perform.
There are 5 kinds of glyphs and 10 levels of each glyph. Equipping a glyph into a skill changes the skill. The effects get stronger with higher level glyphs. You have to do a new cultivation and then upgrade your sage / demon skill into a unified higher level which usually combines the effects from both branches. Each class seems to have 10 skills that can be upgraded like this. Also from the graphic above it looks like you can only select 6 skills of the 10 into which to socket glyphs.
Translations:
Blademaster: Courtesy of moscador (Corrections by mymbarb)
Wizard: Courtesy of Eoria
Barbarian: Courtesy of mymbarb
Venomancer: Courtesy of Wyvelin
Archer: Courtesy of Asterelle
Cleric: Courtesy of Eoria
Assassin: Courtesy of mymbarb
Psychic: Courtesy of bboycraze
Seeker: Courtesy of Eirghan (Part 2)
Mystic: Courtesy of dregenfox
Duskblade: Courtesy of mymbarb (Part 2)
Stormbringer: Courtesy of bboycraze
Other Info:
Upgraded Town Portal
Glyph Upgrading Info
Raw Data:
In the chinese text files you can see 6 new versions of each skill, 1 for the combined sage/demon version and 1 version for each of the 5 glyphs.
Blademaster Wizard Venomancer Barbarian:
http://pastebin.com/raw/WxS9KcHC
Assassin Psychic Archer Cleric:
http://pastebin.com/raw/JunUMTiF
Seeker Mystic Duskblade Stormbringer
http://pastebin.com/raw/878afS1k
If you're not sure what the English name of a skill should be....
This is a mapping from the Chinese skill name to a skill ID: http://pastebin.com/raw/yKQWJFfA
And this is that same mapping for English skill names: http://pastebin.com/raw/xVbGXVGL
These new skills have a name like: 36640 "神·涌泉"
The older skill name is the 涌泉 part. You look up that name in the chinese mapping to get the original skill ID of 88 and then you can find the english skill name for skill ID 88: Gush
There are 5 kinds of glyphs and 10 levels of each glyph. Equipping a glyph into a skill changes the skill. The effects get stronger with higher level glyphs. You have to do a new cultivation and then upgrade your sage / demon skill into a unified higher level which usually combines the effects from both branches. Each class seems to have 10 skills that can be upgraded like this. Also from the graphic above it looks like you can only select 6 skills of the 10 into which to socket glyphs.
Translations:
Blademaster: Courtesy of moscador (Corrections by mymbarb)
Wizard: Courtesy of Eoria
Barbarian: Courtesy of mymbarb
Venomancer: Courtesy of Wyvelin
Archer: Courtesy of Asterelle
Cleric: Courtesy of Eoria
Assassin: Courtesy of mymbarb
Psychic: Courtesy of bboycraze
Seeker: Courtesy of Eirghan (Part 2)
Mystic: Courtesy of dregenfox
Duskblade: Courtesy of mymbarb (Part 2)
Stormbringer: Courtesy of bboycraze
Other Info:
Upgraded Town Portal
Glyph Upgrading Info
Raw Data:
In the chinese text files you can see 6 new versions of each skill, 1 for the combined sage/demon version and 1 version for each of the 5 glyphs.
Blademaster Wizard Venomancer Barbarian:
http://pastebin.com/raw/WxS9KcHC
Assassin Psychic Archer Cleric:
http://pastebin.com/raw/JunUMTiF
Seeker Mystic Duskblade Stormbringer
http://pastebin.com/raw/878afS1k
If you're not sure what the English name of a skill should be....
This is a mapping from the Chinese skill name to a skill ID: http://pastebin.com/raw/yKQWJFfA
And this is that same mapping for English skill names: http://pastebin.com/raw/xVbGXVGL
These new skills have a name like: 36640 "神·涌泉"
The older skill name is the 涌泉 part. You look up that name in the chinese mapping to get the original skill ID of 88 and then you can find the english skill name for skill ID 88: Gush
Post edited by asterelle on
0
Comments
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Venomancer Skills
There may be inaccuracies.
Revised: 16.10.16
Note:
- Sage & Demon versions of the skills are combined.
- Rune 5 changes human form attack skills to DoTs (stacks up to 10 times) for 15 seconds and makes combos with other skills. The DoTs cannot Crit. but have twice the chance of your Crit.Rate to deal 1.5x damage.
Venomous Scarab
Range 27 meters
Mana 130
Channel 1.5 seconds
Cast 1.0 seconds
Cooldown 1.0 seconds
Chi Gained 15
Deals base magic damage plus 150% of
weapon damage plus 5953 as Wood damage. Deals an
additional 20% if you have a pet summoned. Reduces
Wood Resistance by 30% for 6 seconds.
Rune 1
Lv1-4: Add 40% weapon damage.
Lv5-7: Add 60% weapon damage.
Lv8-9: Add 80% weapon damage.
Lv10: Add 100% weapon damage.
Rune 2
Lv1-4: When pet summoned, deals 25% more.
Lv5-7: When pet summoned, deals 30% more.
Lv8-9: When pet summoned, deals 35% more.
Lv10: When pet summoned, deals 40% more.
Rune 3
Lv1-4: Channeling reduced to 1.3 sec.
Lv5-7: Channeling reduced to 1.2 sec.
Lv8-9: Channeling reduced to 1.1 sec.
Lv10: Channeling reduced to 1.0 sec.
Rune 4
Lv1-4: Gain 20 chi.
Lv5-7: Gain 25 chi.
Lv8-9: Gain 30 chi.
Lv10: Gain 35 chi.
Rune 5
Wood DoT. Rest is the same.
Lv1-4: 20% base magic attack as direct damage.
Lv5-7: 30% base magic attack as direct damage.
Lv8-9: 40% base magic attack as direct damage.
Lv10: 50% base magic attack as direct damage.
Redstone VenomwormRange 27 Meters
Mana 175
Channel 1.5 seconds
Cast 0.8 seconds
Cooldown 8.0 seconds
Deals base magic damage plus 300% of weapon damage plus 3578 as
Wood damage. Lowers P.Defense by 50% for 15 seconds. It has a 25%
chance to lower P.Defense by 180%. Deals 600% of weapon damage plus 6427 as Fire DoT.
Costs 25 Chi.
Rune 1
Lv1-4: Add 40% weapon damage.
Lv5-7: Add 60% weapon damage.
Lv8-9: Add 80% weapon damage.
Lv10: Add 100% weapon damage.
Rune 2
Lv1-4: Reduce P.Defence by 70%
Lv5-7: Reduce P.Defence by 80%
Lv8-9: Reduce P.Defence by 90%
Lv10: Reduce P.Defence by 100%
Rune 3
Lv1-4: Channeling reduced to 1.3 sec.
Lv5-7: Channeling reduced to 1.2 sec.
Lv8-9: Channeling reduced to 1.1 sec.
Lv10: Channeling reduced to 1.0 sec.
Rune 4
Lv1-4: Get 5 Chi back after casting.
Lv5-7: Get 10 Chi back after casting.
Lv8-9: Get 15 Chi back after casting.
Lv10: Get 20 Chi back after casting.
Rune 5
900% of weapon damage plus 6427 as Fire DoT. Rest is the same.
Lv1-4: 20% base magic attack as direct damage.
Lv5-7: 30% base magic attack as direct damage.
Lv8-9: 40% base magic attack as direct damage.
Lv10: 50% base magic attack as direct damage.
Noxious GasRange 27 meters
Mana 265
Channel 2.5 seconds
Cast 0.8 seconds
Cooldown 5.0 seconds
Chi Gained 20
Attack all enemies within 9 meters of your target.
Deals base magic damage plus 200% of weapon damage plus
3054 as Wood damage. Over the next 9 seconds, deals 100% of weapon damage plus 3054 Wood damage.
Rune 1
Lv1-4: Add 40% weapon damage.
Lv5-7: Add 60% weapon damage.
Lv8-9: Add 80% weapon damage.
Lv10: Add 100% weapon damage.
Rune 2
Lv1-4: AOE range increased to 12 meters.
Lv5-7: AOE range increased to 13 meters.
Lv8-9: AOE range increased to 14 meters.
Lv10: AOE range increased to 15 meters.
Rune 3
Lv1-4: Channeling reduced to 2.1 sec.
Lv5-7: Channeling reduced to 1.9 sec.
Lv8-9: Channeling reduced to 1.7 sec.
Lv10: Channeling reduced to 1.5 sec.
Rune 4
Lv1-4: Gain 25 chi.
Lv5-7: Gain 30 chi.
Lv8-9: Gain 35 chi.
Lv10: Gain 40 chi.
Rune 5
Metal DoT. Rest is the same.
Lv1-4: 20% base magic attack as direct damage.
Lv5-7: 30% base magic attack as direct damage.
Lv8-9: 40% base magic attack as direct damage.
Lv10: 50% base magic attack as direct damage.
Lucky ScarabRange 27 meters
Mana 320
Channel 1.5 seconds
Cast 0.8 seconds
Cooldown 12.0 seconds
Chi Gained 15
Weapon Unarmed, Magic Instruments
Deals base magic damage plus 100% of weapon damage plus 4320 as Wood
damage. Stuns the target for 4 seconds.
Rune 1
Lv1-4: Adds 40% weapon damage.
Lv5-7: Adds 60% weapon damage.
Lv8-9: Adds 80% weapon damage.
Lv10: Adds 100% weapon damage.
Rune 2 Note: I'm not sure if this is freeze or actual paralyze.
Lv1-4: Adds 0.5 sec paralyze along with the stun.
Lv5-7: Adds 1.0 sec paralyze along with the stun.
Lv8-9: Adds 1.5 sec paralyze along with the stun.
Lv10: Adds 2.0 sec paralyze along with the stun.
Rune 3
Lv1-4: Channeling reduced to 1.3 sec.
Lv5-7: Channeling reduced to 1.2 sec.
Lv8-9: Channeling reduced to 1.1 sec.
Lv10: Channeling reduced to 1.0 sec.
Rune 4
Lv1-4: Gain 20 chi.
Lv5-7: Gain 25 chi.
Lv8-9: Gain 30 chi.
Lv10: Gain 35 chi.
Rune 5
Earth DoT. Rest is the same.
Lv1-4: 20% base magic attack as direct damage.
Lv5-7: 30% base magic attack as direct damage.
Lv8-9: 40% base magic attack as direct damage.
Lv10: 50% base magic attack as direct damage.
Parasitic NovaRange 27 meters
Mana 590
Channel 3.0 seconds
Cast 1.2 seconds
Cooldown 30.0 seconds
Attack enemies within 12 meters of the target. Deals base magic
damage plus 300% of weapon damage plus 8606 as Wood
damage. For 8 seconds, enemies sealed, frozen and increases their
damage taken by 20%. Gain 50 chi back after casting the skill.
Costs 2 Sparks.
Rune 1
Lv1-4: Adds 60% weapon damage.
Lv5-7: Adds 90% weapon damage.
Lv8-9: Adds 120% weapon damage.
Lv10: Adds 150% weapon damage.
Rune 2
Lv1-4: Increase damage taken by enemies by 30%.
Lv5-7: Increase damage taken by enemies by 35%.
Lv8-9: Increase damage taken by enemies by 40%.
Lv10: Increase damage taken by enemies by 45%.
Rune 3
Lv1-4: Channeling reduced to 2.6 sec.
Lv5-7: Channeling reduced to 2.4 sec.
Lv8-9: Channeling reduced to 2.2 sec.
Lv10: Channeling reduced to 2.0 sec.
Rune 4
Skill costs 150 Chi to cast. Doesn't give 50 Chi back.
Lv1-4: Get 20 Chi back after casting.
Lv5-7: Get 30 Chi back after casting.
Lv8-9: Get 40 Chi back after casting.
Lv10: Get 50 Chi back after casting.
Rune 5
Lv1-4: Deals remaining 50% of DoT as elemental damage (all 5 elements)?
Lv5-7: Deals remaining 60% of DoT as elemental damage (all 5 elements)?
Lv8-9: Deals remaining 70% of DoT as elemental damage (all 5 elements)?
Lv10: Deals remaining 80% of DoT as elemental damage (all 5 elements)?
Blazing BarrierMana 454
Channel 1.0 seconds
Cast 0.8 seconds
Cooldown 60.0 seconds
For 15 seconds reduces incoming damage by 40%, and reflects
100% of all incoming melee damage back at the attacker.
Costs 30 Chi.
Rune 1
Lv1-4: Reduces damage by 60%.
Lv5-7: Reduces damage by 70%.
Lv8-9: Reduces damage by 80%.
Lv10: Reduces damage by 90%.
Rune 2
Skill costs 1 Spark.
Lv1-4: Anti-stun for 6 seconds.
Lv5-7: Anti-stun for 9 seconds.
Lv8-9: Anti-stun for 12 seconds.
Lv10: Anti-stun for 15 seconds.
Rune 3
Lv1-4: Channeling reduced to 0.6 sec.
Lv5-7: Channeling reduced to 0.4 sec.
Lv8-9: Channeling reduced to 0.2 sec.
Lv10: Channeling reduced to 0.0 sec.
Rune 4
Skill costs 1 Spark. It says rebounding negative status effects; Soul of Retaliation?
Lv1-4: Adds 4 second Soul of Retaliation?
Lv5-7: Adds 6 second Soul of Retaliation?
Lv8-9: Adds 8 second Soul of Retaliation?
Lv10: Adds 10 second Soul of Retaliation?
Rune 5
Lv1-4: Adds 4 second immunity to magic damage.
Lv5-7: Adds 6 second immunity to magic damage.
Lv8-9: Adds 8 second immunity to magic damage.
Lv10: Adds 10 second immunity to magic damage.
PurgeRequires Fox Form
Range 10 meters
Mana 200
Channel 1.5 seconds
Cast 1.2 seconds
Cooldown 25 seconds
Chi Gained 10
Removes all positive status effects within 5 meters of the target.
Rune 1
Skill deals damage.
Lv1-4: Deals 40% of base phys. and mag. attack.
Lv5-7: Deals 60% of base phys. and mag. attack.
Lv8-9: Deals 80% of base phys. and mag. attack.
Lv10: Deals 100% of base phys. and mag.attack.
Rune 2
If the target has DoT stacks they will be disarmed.
Lv1-4: Each DoT stack causes 0.5 seconds disarm.
Lv5-7: Each DoT stack causes 1.0 seconds disarm.
Lv8-9: Each DoT stack causes 1.5 seconds disarm.
Lv10: Each DoT stack causes 2.0 seconds disarm.
Rune 3
Lv1-4: Channeling reduced to 1.1 sec.
Lv5-7: Channeling reduced to 0.9 sec.
Lv8-9: Channeling reduced to 0.7 sec.
Lv10: Channeling reduced to 0.5 sec.
Rune 4
Lv1-4: Cooldown reduced to 23 sec.
Lv5-7: Cooldown reduced to 22 sec.
Lv8-9: Cooldown reduced to 21 sec.
Lv10: Cooldown reduced to 20 sec.
Rune 5
Lv1-4: Deals remaining 70% of DoT as elemental damage (all 5 elements)?
Lv5-7: Deals remaining 80% of DoT as elemental damage (all 5 elements)?
Lv8-9: Deals remaining 90% of DoT as elemental damage (all 5 elements)?
Lv10: Deals remaining 100% of DoT as elemental damage (all 5 elements)?
Amplify DamageRequires Fox Form
Range 10 meters
Mana 150
Channel 1.5 seconds
Cast 1.2 seconds
Cooldown 30 seconds
Chi Gained 10
Increases damage taken by 30% for 26 seconds.
Rune 1
Skill deals damage.
Lv1-4: Deals 60% of base phys. and mag. attack.
Lv5-7: Deals 80% of base phys. and mag. attack.
Lv8-9: Deals 100% of base phys. and mag.attack.
Lv10: Deals 120% of base phys. and mag.attack.
Rune 2
If the target has DoT stacks they will take damage?
Lv1-4: Each DoT stack deals 4% additional damage?
Lv5-7: Each DoT stack deals 6% additional damage?
Lv8-9: Each DoT stack deals 8% additional damage?
Lv10: Each DoT stack deals 10% additional damage?
Rune 3
Lv1-4: Channeling reduced to 1.1 sec.
Lv5-7: Channeling reduced to 0.9 sec.
Lv8-9: Channeling reduced to 0.7 sec.
Lv10: Channeling reduced to 0.5 sec.
Rune 4
Duration decreased to 16 seconds.
Lv1-4: Increased damage taken to 35%.
Lv5-7: Increased damage taken to 40%.
Lv8-9: Increased damage taken to 45%.
Lv10: Increased damage taken to 50%.
Rune 5
Lv1-4: Deals remaining 70% of DoT as elemental damage (all 5 elements)?
Lv5-7: Deals remaining 80% of DoT as elemental damage (all 5 elements)?
Lv8-9: Deals remaining 90% of DoT as elemental damage (all 5 elements)?
Lv10: Deals remaining 100% of DoT as elemental damage (all 5 elements)?
Soul DegenerationRequires Fox Form
Range 10 meters
Mana 180
Channel 1.5 second
Cast 1.2 second
Cooldown 30 second
Chi Gained 10
Reduces the target's HP by 20%, halves the target's Evasion and reduces the target's HP recovery rate to 0.
Rune 1
Skill deals damage.
Lv1-4: Deals 60% of base phys. and mag.attack.
Lv5-7: Deals 80% of base phys. and mag. attack.
Lv8-9: Deals 100% of base phys. and mag. attack.
Lv10: Deals 120% of base phys. and mag. attack.
Rune 2
If the target has DoT stacks they prevent healing.
Lv1-4: Each DoT stack increases duration by 1 second.
Lv5-7: Each DoT stack increases duration by 2 second.
Lv8-9: Each DoT stack increases duration by 3 second.
Lv10: Each DoT stack increases duration by 4 second.
Rune 3
Lv1-4: Channeling reduced to 1.1 sec.
Lv5-7: Channeling reduced to 0.9 sec.
Lv8-9: Channeling reduced to 0.7 sec.
Lv10: Channeling reduced to 0.5 sec.
Rune 4
Lv1-4: Reduces HP by 25%.
Lv5-7: Reduces HP by 30%.
Lv8-9: Reduces HP by 35%.
Lv10: Reduces HP by 40%.
Rune 5
Lv1-4: Deals remaining 70% of poison as elemental damage (all 5 elements)?
Lv5-7: Deals remaining 80% of poison as elemental damage (all 5 elements)?
Lv8-9: Deals remaining 90% of poison as elemental damage (all 5 elements)?
Lv10: Deals remaining 100% of poison as elemental damage (all 5 elements)?
Crush VigorRequires Fox Form
Range 10 meters
Mana 300
Channel 1.5 second
Cast 1.2 second
Cooldown 30 second
Chi Gained 50
For 15 seconds, target loses 15 Chi when hit.
Rune 1
Skill deals damage.
Lv1-4: Deals 60% of base phys. and mag.attack.
Lv5-7: Deals 80% of base phys. and mag. attack.
Lv8-9: Deals 100% of base phys. and mag. attack.
Lv10: Deals 120% of base phys. and mag. attack.
Rune 2
If the target has DoT stacks they will lose Chi.
Lv1-4: Each DoT stack reduces Chi by 20.
Lv5-7: Each DoT stack reduces Chi by 30.
Lv8-9: Each DoT stack reduces Chi by 40.
Lv10: Each DoT stack reduces Chi by 50.
Rune 3
Lv1-4: Channeling reduced to 1.1 sec.
Lv5-7: Channeling reduced to 0.9 sec.
Lv8-9: Channeling reduced to 0.7 sec.
Lv10: Channeling reduced to 0.5 sec.
Rune 4
If target doesn't have Chi they will take damage based on their HP % ?
Lv1-4: Reduces 40 Chi instantly.
Lv5-7: Reduces 60 Chi instantly.
Lv8-9: Reduces 80 Chi instantly.
Lv10: Reduces 100 Chi instantly.
Rune 5
Lv1-4: Deals remaining 70% of DoT as elemental damage (all 5 elements)?
Lv5-7: Deals remaining 80% of DoT as elemental damage (all 5 elements)?
Lv8-9: Deals remaining 90% of DoT as elemental damage (all 5 elements)?
Lv10: Deals remaining 100% of DoT as elemental damage (all 5 elements)?Post edited by catgirldesu on0 -
I'll be working on archer. EDIT: Finished
Here's the abbreviated format I'm using which assumes familiarity with the current version.
The first number in brackets is for rune level 1-4, then 5-7, then 8-9, and the fourth number is 10.
Lightning Strike:
Chi increased from 10 to 15, 8s cooldown
Does not say will never miss
Rune 1: Adds [20% 30% 40% 50%] additional weapon damage
Rune 2: The farther the distance the greater the damage:
At max distance adds [50% 75% 100% 125%] weapon damage
Rune 3: Channeling time reduced from 1s to [0.8 0.7 0.6 0.5]s
Rune 4: Chi gain increased from 15 to [20 25 30 35]
Rune 5: Skill becomes chargeable, base weapon damage bonus lowered to 100%
Charge up to 1.5s for additional [60% 90% 120% 150%] weapon damage
Full charge deals 20% bonus damage
Thunder Shock:
20s of 80% metal resistance reduction with 10% chance of 3s freeze+seal
Rune 1: Adds [20% 30% 40% 50%] additional weapon damage
Rune 2: The farther the distance the greater the damage:
At max distance adds [50% 75% 100% 125%] weapon damage
Rune 3: Channeling time reduced from 1.5s to [1.3 1.2 1.1 1.0]s
Rune 4: Freeze+seal duration lowered from 3s to 1s but chance increased from 10% to [58% 72% 86% 100%]
Rune 5: Skill becomes chargeable, base weapon damage bonus lowered from 100% to 0%
Charge up to 2.0s for additional [80% 120% 160% 200%] weapon damage
Full charge deals 20% bonus damage
Thunderous Blast:
Channel time 2.0s dealing base + 7717 as metal damage in 8m aoe
Rune 1: Adds [80% 120% 160% 200%] additional weapon damage
Rune 2: The farther the distance the greater the damage:
At max distance adds [140% 210% 280% 350%] weapon damage
Rune 3: Channeling time reduced from 2.0s to [1.6 1.4 1.2 1.0]s and adds [40% 60% 80% 100%] weapon damage
Rune 4: Aoe radius increased from 8m to [9 10 11 12]m
Rune 5: Skill becomes chargeable,
Charge up to 2.5s for additional [100% 150% 200% 250%] weapon damage
Full charge deals 20% bonus damage
Quickshot:
Gain 15chi, increases crit rate by 20% for 10s and
50% chance to increase attack speed by 30% for 6s
Rune 1: Adds [40% 60% 80% 100%] additional weapon damage
Rune 2: The farther the distance the greater the damage:
At max distance adds [70% 105% 140% 175%] weapon damage
Rune 3: Channeling time reduced from 1.0s to [0.8 0.7 0.6 0.5]s and adds [20% 30% 40% 50%] weapon damage
Rune 4: Attack speed bonus chance increased to [70% 80% 90% 100%]
Rune 5: Skill becomes chargeable,
Charge up to 1.5s for additional [60% 90% 120% 150%] weapon damage
Full charge deals 20% bonus damage
Aim Low:
Deals base + 9631, 100% chance to freeze for 7s and seals for 1 second
Rune 1: Adds [80% 120% 160% 200%] additional weapon damage
Rune 2: The farther the distance the greater the damage:
At max distance adds [140% 210% 280% 350%] weapon damage
Rune 3: Channeling time reduced from 1.0s to [0.8 0.7 0.6 0.5]s and adds [40% 60% 80% 100%] weapon damage
Rune 4: 5 second freeze but seal time increased to [2.0 2.5 3.0 3.5] s
Rune 5: 5 second freeze but skill becomes chargeable
Charge up to 1.5s for increasing seal duration to [1.5s 2.5s 3.25s 4.75s]
Stunning Arrow:
4s stun + 10s of 10% crit rate bonus
Rune 1: Adds [20% 30% 40% 50%] additional weapon damage
Rune 2: The farther the distance the greater the damage:
At max distance adds [50% 75% 100% 125%] weapon damage
Rune 3: Channeling time reduced from 1s to [0.8 0.7 0.6 0.5]s
Rune 4: Stun duration increased from 4s to [4.5 5.0 5.5 6.0] s
Rune 5: Skill becomes chargeable
Charge up to 1.5s to increase stun duration from 4s to [5.0 5.8 6.6 7.4]s
Wings of Grace:
Channel 1s, Cast 2.5s, 15s anti stun + 30% damage reduciton + 30% speed increase
Rune 1: Damage reduction increased to [35% 40% 45% 50%]
Rune 2: Channeling time reduced from 1s to [0.7 0.5 0.3 0.1]s
Rune 3: Movement speed bonus increased from 30% to [55% 70% 85% 100%]s
Rune 4: Chi cost lowered from 1spark to 50chi, duration changed from 15s to [9 11 13 15]s
Rune 5: Replaces buffs with skill damage increase of [20% 30% 40% 50%] for the duration
Blood Vow:
Rune 1: Adds [40% 60% 80% 100%] additional weapon damage
Rune 2: Metal DoT damage increased from 150% base damage to [170% 180% 190% 200%]
Rune 3: Channeling time reduced from 1.5s to [1.3 1.2 1.1 1.0]s
Rune 4: Maximum HP reduction increased from 18% to [24% 26% 28% 30%]
Rune 5: Charge up to 2.0s to increase HP reduction from 18% to [20% 24% 28% 32%] and damage taken from 25% to [20% 24% 28% 32%]
Leap Left:
35s cooldown, 20m leap left, 3s antistun
Rune 1: Adds 5s of increased movement speed of [40% 60% 80% 100%]
Rune 2: Increases leap distance from 20m to [24 26 28 30]m
Rune 3: Cooldown reduced by [2.0 3.0 4.0 5.0]s
Rune 4: 2 minute cooldown, Adds a [40% 60% 80% 100%] chance to trigger stealth
Rune 5: Reduces damage taken from within 8m by 99% for [2 3 4 5]s
Leap Right:
35s cooldown, 20m leap right, 3s antistun
Rune 1: Adds 5s of increased movement speed of [40% 60% 80% 100%]
Rune 2: Increases leap distance from 20m to [24 26 28 30]m
Rune 3: Cooldown reduced by [2.0 3.0 4.0 5.0]s
Rune 4: 2 minute cooldown, Adds a [40% 60% 80% 100%] chance to trigger stealth
Rune 5: Reduces damage taken from within 8m by 99% for [2 3 4 5]s
Hmm is that all? I was hoping for a refresh of barrage / stormrage / squad buff / blazing.Post edited by asterelle on0 -
Duskblade (Part 1)
GalemarkRange melee
Mana 154
Channel 0.1 seconds
Cast 0.5 seconds
Cooldown 6.0 seconds
Chi Gained 25
Weapon Saber
Sweep your blade in a wide arc, attacking all enemies in a 120-degree, 8-meter radius area. Deals base physical damage plus 40% of weapon damage plus 4270 and freezes the targets for 2 seconds.
Transforming reduces the cooldown to 1 second.
Rune 1
Lvl1-4: Adds 30% of weapon damage plus 804 physical damage.
Lvl5-7: Adds 40% of weapon damage plus 1206 physical damage.
Lvl8-9: Adds 50% of weapon damage plus 1608 physical damage.
Lvl10: Adds 60% of weapon damage plus 2010 physical damage.
Rune 2
Lvl1-4: Cast range increased by 0.5 meters and damage area increased by 1 meter.
Lvl5-7: Cast range increased by 1 meter and damage area increased by 2 meters.
Lvl8-9: Cast range increased by 1.5 meters and damage area increased by 3 meters.
Lvl10: Cast range increased by 2 meters and damage area increased by 4 meters.
Rune 3
Has a 50% chance to deal additional damage.
Lvl1-4: Additional 80% of weapon damage.
Lvl5-7: Additional 110% of weapon damage.
Lvl8-9: Additional 140% of weapon damage.
Lvl10: Additional 170% of weapon damage.
Rune 4
Lvl1-4: Chi gained increased to 30.
Lvl5-7: Chi gained increased to 35.
Lvl8-9: Chi gained increased to 40.
Lvl10: Chi gained increased to 45.
Rune 5
Only applies while in Reaper Form.
Lvl1-4: Deals an additional 80% of weapon damage.
Lvl5-7: Deals an additional 110% of weapon damage.
Lvl8-9: Deals an additional 140% of weapon damage.
Lvl10: Deals an additional 170% of weapon damage.
Everlasting OdeRange melee
Mana 160
Channel 0.1 seconds
Cast 0.5 seconds
Cooldown 6.0 seconds
Chi Gained 15
Weapon Saber
Slash back through the arc of your attack, hitting all enemies in a 120-degree, 8-meter radius area. Deals base physical damage plus 4521 and reduces the targets chi by 15.
Transforming reduces the cooldown to 1 second.
Rune 1
Lvl1-4: Adds 40% of weapon damage plus 704 physical damage.
Lvl5-7: Adds 60% of weapon damage plus 1056 physical damage.
Lvl8-9: Adds 80% of weapon damage plus 1408 physical damage.
Lvl10: Adds 100% of weapon damage plus 1760 physical damage.
Rune 2
Lvl1-4: Cast range increased by 0.5 meters and damage area increased by 1 meter.
Lvl5-7: Cast range increased by 1 meter and damage area increased by 2 meters.
Lvl8-9: Cast range increased by 1.5 meters and damage area increased by 3 meters.
Lvl10: Cast range increased by 2 meters and damage area increased by 4 meters.
Rune 3
Has a 50% chance to deal additional damage.
Lvl1-4: Additional 100% of weapon damage.
Lvl5-7: Additional 150% of weapon damage.
Lvl8-9: Additional 200% of weapon damage.
Lvl10: Additional 250% of weapon damage.
Rune 4
Lvl1-4: Reduces the targets chi by 20.
Lvl5-7: Reduces the targets chi by 25.
Lvl8-9: Reduces the targets chi by 30.
Lvl10: Reduces the targets chi by 35.
Rune 5
Only applies while in Reaper Form.
Lvl1-4: Deals an additional 100% of weapon damage.
Lvl5-7: Deals an additional 150% of weapon damage.
Lvl8-9: Deals an additional 200% of weapon damage.
Lvl10: Deals an additional 250% of weapon damage.
Winged DragonRange melee
Mana 207
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 2.0 seconds
Chi Gained 30
Weapon Saber
Thrust your blade forward in a devastating slash, attacking all enemies in a 12-meter long, 8-meter wide rectangle toward your target. Deals base physical damage plus 6406.
Rune 1
Lvl1-4: Adds 48% of weapon damage.
Lvl5-7: Adds 72% of weapon damage.
Lvl8-9: Adds 96% of weapon damage.
Lvl10: Adds 120% of weapon damage.
Rune 2
Lvl1-4: Cast range increased by 2 meters.
Lvl5-7: Cast range increased by 3 meters.
Lvl8-9: Cast range increased by 4 meters.
Lvl10: Cast range increased by 5 meters.
Rune 3
Has a 50% chance to deal additional damage.
Lvl1-4: Additional 100% of weapon damage.
Lvl5-7: Additional 150% of weapon damage.
Lvl8-9: Additional 200% of weapon damage.
Lvl10: Additional 250% of weapon damage.
Rune 4
Lvl1-4: Chi gained increased to 35.
Lvl5-7: Chi gained increased to 40.
Lvl8-9: Chi gained increased to 45.
Lvl10: Chi gained increased to 50.
Rune 5
Only applies while in Reaper Form.
Lvl1-4: Deals an additional 100% of weapon damage.
Lvl5-7: Deals an additional 150% of weapon damage.
Lvl8-9: Deals an additional 200% of weapon damage.
Lvl10: Deals an additional 250% of weapon damage.
Strigimorphic DiveRange melee
Mana 174
Channel 0.1 seconds
Cast 1.5 seconds
Cooldown 30.0 seconds
Chi Gained 30
Weapon Saber
Leap into the air as you press your attack, plunging down upon the enemy with your outstretched weapon. Deals base physical damage plus 100% of weapon damage plus 6906 and paralyzes the target for 2 seconds. You do not take damage while casting this skill.
Rune 1
Lvl1-4: Adds 120% of weapon damage plus 756 physical damage.
Lvl5-7: Adds 180% of weapon damage plus 1134 physical damage.
Lvl8-9: Adds 240% of weapon damage plus 1512 physical damage.
Lvl10: Adds 300% of weapon damage plus 1890 physical damage.
Rune 2
Lvl1-4: Cast range increased by 2 meters.
Lvl5-7: Cast range increased by 3 meters.
Lvl8-9: Cast range increased by 4 meters.
Lvl10: Cast range increased by 5 meters.
Rune 3
Has a 50% chance to deal additional damage.
Lvl1-4: Additional 240% of weapon damage.
Lvl5-7: Additional 360% of weapon damage.
Lvl8-9: Additional 480% of weapon damage.
Lvl10: Additional 600% of weapon damage.
Rune 4
Lvl1-4: Cooldown decreased by 4 seconds.
Lvl5-7: Cooldown decreased by 6 seconds.
Lvl8-9: Cooldown decreased by 8 seconds.
Lvl10: Cooldown decreased by 10 seconds.
Rune 5
Only applies while in Reaper Form.
Lvl1-4: Deals an additional 240% of weapon damage.
Lvl5-7: Deals an additional 360% of weapon damage.
Lvl8-9: Deals an additional 480% of weapon damage.
Lvl10: Deals an additional 600% of weapon damage.
EternityRange 8 meters
Mana 215
Channel 0.2 seconds
Cast 1.4 seconds
Cooldown 8.0 seconds
Chi Gained 15
Weapon Saber
Plunge your blade into the ground, generating a shockwave that hits all enemies within 10 meters. Deals base physical damage plus 70% of weapon damage plus 6967 and increases your speed by 30% for 3 seconds. Has a 50% chance to stun the enemies for 2 seconds. Otherwise, immobilizes the enemies for 2 seconds.
NEW(sage+demon effect): For 5 seconds you have a 25% chance to dodge incoming damage and negative effects. (Literally mini-Tidal and Focused Mind in one!)
Rune 1
Lvl1-4: Adds 20% of weapon damage.
Lvl5-7: Adds 30% of weapon damage.
Lvl8-9: Adds 40% of weapon damage.
Lvl10: Adds 50% of weapon damage.
Rune 2
Lvl1-4: Cast range increased by 0.5 meters and damage area increased by 1 meter.
Lvl5-7: Cast range increased by 1 meter and damage area increased by 2 meters.
Lvl8-9: Cast range increased by 1.5 meters and damage area increased by 3 meters.
Lvl10: Cast range increased by 2 meters and damage area increased by 4 meters.
Rune 3
Has a 50% chance to deal additional damage.
Lvl1-4: Additional 40% of weapon damage.
Lvl5-7: Additional 60% of weapon damage.
Lvl8-9: Additional 80% of weapon damage.
Lvl10: Additional 100% of weapon damage.
Rune 4
Lvl1-4: Stun chance increased to 70%.
Lvl5-7: Stun chance increased to 80%.
Lvl8-9: Stun chance increased to 90%.
Lvl10: Stun chance increased to 100%.
Rune 5
Only applies while in Reaper Form.
Lvl1-4: Deals an additional 40% of weapon damage.
Lvl5-7: Deals an additional 60% of weapon damage.
Lvl8-9: Deals an additional 80% of weapon damage.
Lvl10: Deals an additional 100% of weapon damage.Post edited by mymbarb on0 -
Curious to see the demon/sage status of things. The base version for Psychic's Sandburst Blast seems to include both demon and sage effects.0
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Reserving post for cleric. Will do myst after if no one else has done so.
Cleric~
Ironheart Blessing: Sage+demon effects combined.
Rune 1- I believe this adds more healing based on matk by 2% (level 1-4), 3% (level 5-7), 4% (level 8-9), 5% (level 10).
Rune 2- Reduces channeling time to 0.8s (level 1-4), 0.7s (level 5-7), 0.6s (level 8-9), 0.5s (level 10).
Rune 3- Increases casting range by 4m (level 1-4), 6m (level 5-7), 8m (level 8-9), 10m (level 10).
Rune 4- Chi gain increased to 15 chi (level 1-4), 20 chi (level 5-7), 25 chi (level 8-9), 30 chi (level 10).
Rune 5- This is complicated. Can only be cast in VD. Does metal damage off base matk. If the target is a player it deals additional damage based on target current HP disregard of defense. If target is a mob, does additional damage based off of wep attack. Deals 1.0% of the player current HP as additional damage disregard of defense/80% additional wep attack damage (level 1-4), 1.5%/120% (level 5-7), 2.0%160% (level 8-9), 2.5%/200% (level 10).
ty to samasalao for this on the rune 5s for the following skills:samasalao wrote:I was also struggling with VD heal bombs, this is my interpretation:
如果目标为玩家,则额外造成自身生命上
限与目标当前生命相关的无视防御伤害。
如果目标怪物,则附加装备攻击力的伤害。
If the target is a player it deals additional damage based on target current HP disregard of defense, and if is a monster it deals additional damage based on weapon attack. And for the variable part, taking Ironheart Rune 5 lvl 10 as example.
对玩家附加自己与目标生命上限较低者
2.5%的无视防御伤害;
对怪物附加200%装备攻击力的伤害。
If the target is a player it deals 2.5% of the player current HP as additional damage disregard of defense, and if is a monsters it deals additional 200% weapon attack as damage. Is the same wording for the rest so I believe all behave the same.
Do note I am not a native speaker and that is my interpretation after using several translators. If anyone is fluent in Chinese please feel free to correct me.
Wellspring Surge: Sage+demon effects combined.
Rune 1- Same as IH Rune 1.
Rune 2- Reduces channeling time to 1s (level 1-4), 0.9s (level 5-7), 0.8s (level 8-9), 0.7s (level 10).
Rune 3- Same as IH Rune 3.
Rune 4- Chi gain increased to 20 chi (level 1-4), 25 chi (level 5-7), 30 chi (level 8-9), 35 chi (level 10).
Rune 5- Refer to IH Rune 5. Can only be cast in VD. Does metal damage equal to base matk and 50% wep attack damage. Same levels as the IH one.
Chromatic Healing Beam: Sage+demon effects combined.
Rune 1- Adds more healing based on matk by 4% (level 1-4), 6% (level 5-7), 8% (level 8-9), 10% (level 10)
Rune 2- Reduces channeling time to 3.1s (level 1-4), 2.9s (level 5-7), 2.7s (level 8-9), 2.5s (level 10).
Rune 3- AOE heal range increased to 27m (level 1-4), 28m (level 5-7), 29m (level 8-9), 30m (level 10).
Rune 4- Chi gain increased to 25 chi (level 1-4), 30 chi (level 5-7), 35 chi (level 8-9), 40 chi (level 10).
Rune 5- Refer to IH Rune 5. Can only be cast in VD. Hits things in an AOE for metal damage based on base matk. Deals 2% of the player current HP as additional damage disregard of defense/160% additional wep attack damage (level 1-4), 3%/240% (level 5-7), 4%/320% (level 8-9), 5%/400% (level 10).
Stream of Rejuvenation: Sage+demon effects combined.
Rune 1- Same as AOE heal Rune 1.
Rune 2- Reduces channeling time to 2s (level 1-4), 1.5s (level 5-7), 1s (level 8-9), 0.5s (level 10).
Rune 3- Same as IH Rune 3.
Rune 4- Same as AOE heal Rune 4.
Rune 5- Refer to IH Rune 5. Can only be cast in VD. Does metal damage off of base matk. Rune effects same as AOE heal except not in an AOE, obviously.
Ultraviolet Dance: Guaranteed increase of magic attack of equipment by 100% instead of being 60%-100% based on soulforce.
Rune 1- Additional wep attack damage of 20% (level 1-4), 30% (level 5-7), 40% (level 8-9), 50% (level 10).
Rune 2- Increases the HP restored upon transforming. 10% more (level 1-4), 20% (level 5-7), 30% (level 8-9), 40% (level 10). This would be a 50% increase total at level 10.
Rune 3- Cooldown reduced to 11s (level 1-4), 9s (level 5-7), 7s (level 8-9), 5s (level 10).
Rune 4- Channeling time reduced to 1s (level 1-4), 0.7s (level 5-7), 0.4s (level 8-9), 0.1s (level 10).
Rune 5- Support-oriented VD. Lacks the matk bonuses of normal VD. Channeling time of 0.5s, cast time of 1s, and cooldown of 1s. Cooldown reduced to 9s (level 1-4), 5s (level 5-7), 3s (level 8-9), 1.5s (level 10).
Purify: No chi cost like demon, but cooldown is now 2s.
Rune 1- Chance to also remove own negative state. 40% chance (level 1-4), 60% chance (level 5-7), 80% chance (level 8-9), 100% chance (level 10).
Rune 2- Channeling time reduced to 0.4s (level 1-4), 0.3s (level 5-7), 0.2s (level 8-9), 0.1s (level 10).
Rune 3- Cannot be cast in VD. Heals for a percentage of base matk. 6% (level 1-4), 9% (level 5-7), 12% (level 8-9), 15% (level 10).
Rune 4- Chi gain increased to 5 chi (level 1-4), 10 chi (level 5-7), 15 chi (level 8-9), 20 chi (level 10).
Rune 5- Can only be cast in VD. Gives anti-stun for 2s (level 1-4), 3s (level 5-7), 4s (level 8-9), 5s (level 10)
Plume Shell: Sage+demon effects combined.
Rune 1- Increases physical damage absorption to 87% (level 1-4), 88% (level 5-7), 89% (level 8-9), 90% (level 10).
Rune 2- Additional damage absorption shield for 20s. 5% of your HP (level 1-4), 10% (level 5-7), 15% (level 8-9), 20% (level 10).
Rune 3- Consume less mana per point of damage received. 0.9 mana (level 1-4), 0.8 (level 5-7), 0.7 (level 8-9), 0.6 (level 10).
Rune 4- Returns chi after cast. 5 chi (level 1-4), 10 chi (level 5-7), 15 chi (level 8-9), says also returns the chi after cast? idek. (level 10).
Rune 5- Can only be cast in VD. Increases movement speed by 100% for 4s (level 1-4), 6s (level 5-7), 8s (level 8-9), 10s (level 10).
Great Cyclone: Sage+demon effects combined.
Rune 1- Additional wep attack damage. 40% (level 1-4), 60% (level 5-7), 80% (level 8-9), 100% (level 10).
Rune 2- Channeling time reduced to 0.8s (level 1-4), 0.7s (level 5-7), 0.6s (level 8-9), 0.5s (level 10).
Rune 3- Slow increased to 62% (level 1-4), 68% (level 5-7), 74% (level 8-9), 80% (level 10).
Rune 4- Chi gain increased to 15 chi (level 1-4), 20 chi (level 5-7), 25 chi (level 8-9), 30 chi (level 10).
Rune 5- Effect only for VD. Additional wep attack damage. 80% (level 1-4), 120% (level 5-7), 160% (level 8-9), 200% (level 10).
Chromatic Seal: Sage+demon effects combined.
Rune 1- Inflicts damage based on a percentage of matk. 40% (level 1-4), 60% (level 5-7), 80% (level 8-9), 100% (level 10).
Rune 2- Channeling reduced to 0.8s/0.7s/0.6s/0.5s.
Rune 3- 20s cooldown instead of 40s. Target will be slept for 4s/6s/8s/10s.
Rune 4- Returns chi after cast. 5 chi (level 1-4), 10 chi (level 5-7), 15 chi (level 8-9), 20 chi (level 10).
Rune 5- Can only be used in VD. 30s cd. Paralyzes enemy for 2s/3s/4s/5s.
Silent Seal: Sage+demon effects combined.
Rune 1- Same as Rune 1 for sleep.
Rune 2- Same as Rune 2 for sleep.
Rune 3- 10s cooldown instead of 20s. Target will be immobilized for 2s/3s/4s/5s.
Rune 4- Same as Rune 4 for sleep.
Rune 5- Can only be used in VD. Target will be immobilized for 2s/3s/4s/5s and then sealed for 1s/1.5s/2s/2.5s.Post edited by chary on0 -
The duskblade one is so GG more range or overall damage. Not sure which I would prefer one so sins can't touch me or galemark/ode combo hurting!!105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
@mymbarb range is lovely mainly because the CN db wep and the g17 lose range so if you can get up to 4 range from them I say this is a great deal. Or he'll a lot more wep damage it's lovely to me others may not like it but hey it's your right105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
@mymbarb GG spam Eternity now *drools* but I don't know the 100% chance to stun is so epic. Ugh this skill I would have to ask others for opinions105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
I wonder if you can equip more than one rune to a skill. The veno dots sound nice since the veno is an acutal dot class. It's like having spammable soul drain damage XD. Ignore def charms def lvls ect the potential is amazing. we will just have to wait untill the skills/runes actually come out to test.0
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Distant cloud doesn't make sense we already have 10m on the skill we can possibly lose that? What logic is this!?
@mymbarb the 100% chance remove freeze from relentless drift is so amazing but that reaper form 2 sec paralyze that u can do up to 3x if timed correctly!? That's insane!!!105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
Duskblade (Part 2)
Constellation ArcRange melee
Mana 152
Channel 0.1 seconds
Cast 1.1 seconds
Cooldown 6.0 seconds
Weapon Saber
Sweep your blade into a mighty attack, using the points of the constellations as your guide. Deals base physical damage plus 200% of weapon damage plus 10428, and decreases the targets Physical Defense from gear by 60% for 10 seconds. If the target is a player, Physical Defense will instead be reduced by 90%.
Costs 30 chi.
Rune 1
Lvl1-4: Adds 30% of weapon damage.
Lvl5-7: Adds 40% of weapon damage.
Lvl8-9: Adds 50% of weapon damage.
Lvl10: Adds 60% of weapon damage.
Rune 2
Lvl1-4: Cast range increased by 2 meters.
Lvl5-7: Cast range increased by 3 meters.
Lvl8-9: Cast range increased by 4 meters.
Lvl10: Cast range increased by 5 meters.
Rune 3
Has a 50% chance to deal additional damage.
Lvl1-4: Additional 60% of weapon damage.
Lvl5-7: Additional 80% of weapon damage.
Lvl8-9: Additional 100% of weapon damage.
Lvl10: Additional 120% of weapon damage.
Rune 4
Lvl1-4: Base defense reduction increased to 72%.
Lvl5-7: Base defense reduction increased to 78%.
Lvl8-9: Base defense reduction increased to 84%.
Lvl10: Base defense reduction increased to 90%.
Rune 5
Only applies while in Reaper Form.
Lvl1-4: Deals an additional 60% of weapon damage.
Lvl5-7: Deals an additional 80% of weapon damage.
Lvl8-9: Deals an additional 100% of weapon damage.
Lvl10: Deals an additional 120% of weapon damage.
GriefRange melee
Mana 159
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 30.0 seconds
Weapon Saber
Emerge from the arc of your attack into a series of zig-zagging slashes, dealing base physical damage plus 310% of weapon damage plus 12911. The third strike paralyzes the target for 4 seconds. You do not take damage while casting this skill.
(No chi cost.)
Rune 1
Lvl1-4: Adds 50% of weapon damage.
Lvl5-7: Adds 70% of weapon damage.
Lvl8-9: Adds 90% of weapon damage.
Lvl10: Adds 110% of weapon damage.
Rune 2
Lvl1-4: Cast range increased by 2 meters.
Lvl5-7: Cast range increased by 3 meters.
Lvl8-9: Cast range increased by 4 meters.
Lvl10: Cast range increased by 5 meters.
Rune 3
Has a 50% chance to deal additional damage.
Lvl1-4: Additional 100% of weapon damage.
Lvl5-7: Additional 140% of weapon damage.
Lvl8-9: Additional 180% of weapon damage.
Lvl10: Additional 220% of weapon damage.
Rune 4
Lvl1-4: Cooldown decreased by 4 seconds.
Lvl5-7: Cooldown decreased by 6 seconds.
Lvl8-9: Cooldown decreased by 8 seconds.
Lvl10: Cooldown decreased by 10 seconds.
Rune 5
Only applies while in Reaper Form.
Lvl1-4: Deals an additional 100% of weapon damage.
Lvl5-7: Deals an additional 140% of weapon damage.
Lvl8-9: Deals an additional 180% of weapon damage.
Lvl10: Deals an additional 220% of weapon damage.
Relentless DriftRange 28 meters
Mana 120
Cast 0.7 seconds
Cooldown 30.0 seconds
Chi Gained 10
Weapon Saber
Charge toward your enemy with a relentless attack, dealing 30% of base physical damage plus 2148 and stunning the target for 2 seconds. If the target dies within 20 seconds, the cooldown will be instantly reset.
Rune 1
Lvl1-4: Adds 15% of base damage plus 1200 physical damage.
Lvl5-7: Adds 20% of base damage plus 1800 physical damage.
Lvl8-9: Adds 25% of base damage plus 2400 physical damage.
Lvl10: Adds 30% of base damage plus 3000 physical damage.
Rune 2
Lvl1-4: Increases the range by 4 meters.
Lvl5-7: Increases the range by 6 meters.
Lvl8-9: Increases the range by 8 meters.
Lvl10: Increases the range by 10 meters.
Rune 3
Lvl1-4: 40% chance to remove freeze effect on yourself.
Lvl5-7: 60% chance to remove freeze effect on yourself.
Lvl8-9: 80% chance to remove freeze effect on yourself.
Lvl10: 100% chance to remove freeze effect on yourself.
Rune 4
Lvl1-4: Chi gained increased to 15.
Lvl5-7: Chi gained increased to 20.
Lvl8-9: Chi gained increased to 25.
Lvl10: Chi gained increased to 30.
Rune 5
Only applies while in Reaper Form.
Lvl1-4: Also paralyzes the target for 0.5 seconds.
Lvl5-7: Also paralyzes the target for 1.0 second.
Lvl8-9: Also paralyzes the target for 1.5 seconds.
Lvl10: Also paralyzes the target for 2.0 seconds.
Distant CloudRange 12 meters
Mana 174
Channel 0.1 seconds
Cast 1.8 seconds
Cooldown 60.0 seconds
Chi Gained 10
Weapon Saber
Launch the target into the air with a powerful blow, dealing base physical damage plus 200% of weapon damage plus 8933. Increases your Critical Rate by 40% for 6 seconds. Resets the cooldown on Relentless Drift, and removes the cooldown from your next Relentless Drift within 6 seconds.
Costs 50 chi.
Rune 1
Lvl1-4: Adds 40% of weapon damage.
Lvl5-7: Adds 60% of weapon damage.
Lvl8-9: Adds 80% of weapon damage.
Lvl10: Adds 100% of weapon damage.
Rune 2
Lvl1-4: Increases the cast range by 4 meters.
Lvl5-7: Increases the cast range by 6 meters.
Lvl8-9: Increases the cast range by 8 meters.
Lvl10: Increases the cast range by 10 meters.
Rune 3
Lvl1-4: Cooldown decreased by 6 seconds.
Lvl5-7: Cooldown decreased by 9 seconds.
Lvl8-9: Cooldown decreased by 12 seconds.
Lvl10: Cooldown decreased by 15 seconds.
Rune 4
Lvl1-4: Critical Rate buff lasts 2 seconds longer.
Lvl5-7: Critical Rate buff lasts 3 seconds longer.
Lvl8-9: Critical Rate buff lasts 4 seconds longer.
Lvl10: Critical Rate buff lasts 5 seconds longer.
Rune 5
Only applies while in Reaper Form.
Lvl1-4: Critical Rate buff lasts 6 seconds longer.
Lvl5-7: Critical Rate buff lasts 7 seconds longer.
Lvl8-9: Critical Rate buff lasts 8 seconds longer.
Lvl10: Critical Rate buff lasts 9 seconds longer.
Slash of PrideRange melee
Mana 200
Channel charge
Cast 0.6 seconds
Cooldown 15.0 seconds
Chi Gained 10
Weapon Saber
Charge your weapon for 2.2 seconds, then unleash the stored energy against all targets within 12 meters, dealing base physical damage plus 310% of weapon damage plus 7634. Stuns the targets for 1 second and disarms them for up to 9 seconds. Deals an additional 30% damage when fully charged.
Rune 1
Lvl1-4: Adds 20% of weapon damage plus 364 damage.
Lvl5-7: Adds 30% of weapon damage plus 546 damage.
Lvl8-9: Adds 40% of weapon damage plus 728 damage.
Lvl10: Adds 50% of weapon damage plus 910 damage.
Rune 2
Lvl1-4: Increases the cast range by 2 meters.
Lvl5-7: Increases the cast range by 3 meters.
Lvl8-9: Increases the cast range by 4 meters.
Lvl10: Increases the cast range by 5 meters.
Rune 3
Lvl1-4: Maximum charge time reduced to 2.0 seconds.
Lvl5-7: Maximum charge time reduced to 1.9 seconds.
Lvl8-9: Maximum charge time reduced to 1.8 seconds.
Lvl10: Maximum charge time reduced to 1.7 seconds.
Rune 4
Lvl1-4: Fully charged bonus damage increased to 35%.
Lvl5-7: Fully charged bonus damage increased to 40%.
Lvl8-9: Fully charged bonus damage increased to 45%.
Lvl10: Fully charged bonus damage increased to 50%.
Rune 5
Only applies while in Reaper Form.
Lvl1-4: Disarm lasts 6 seconds independant of charged up time.
Lvl5-7: Disarm lasts 7 seconds independant of charged up time.
Lvl8-9: Disarm lasts 8 seconds independant of charged up time.
Lvl10: Disarm lasts 9 seconds independant of charged up time.
Had to make a second post because one didn't let me use enough characters.0 -
Distant cloud doesn't make sense we already have 10m on the skill we can possibly lose that? What logic is this!?
@mymbarb the 100% chance remove freeze from relentless drift is so amazing but that reaper form 2 sec paralyze that u can do up to 3x if timed correctly!? That's insane!!!
Distant Cloud has a 12 meter range then that can be extended up to 22 meter, thought it was clear how I wrote it.0 -
I finished translating the Venomancer skills. I'll write my thoughts on them later; there's a lot to take in right now.
I find it funny they skipped Frost Scarab entirely when that's one skill that desperately needs an update.
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Just noticed stealth archer leap adds a 2min cooldown... damn.
Also for some very silly reason you can put runes into Town Portal...
Town Portal:
10s channel 1hr cooldown, teleport to nearest town
Rune 1: Channel time reduced to 8s
Rune 2: Cooldown reduced to 30 mins
Rune 3: Heals HP and MP to full
Rune 4: Can not be interrupted merely by taking damage
Rune 5: 50% chance of no cooldown
And also the way this skill window looks I think you can only add runes into a max of 6 skills.
Let me know if there is any skill you want a screenshot of in-game. 0 -
Stuck at work, overworked... Very interesting I will wait for chary to finish his translation of Cleric skills. I have checked the skills on my own but will probably have to work for several hours more. Thanks for the skills pastebin Asterelle.0
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Mystic
Nature's Vengeance - chi gain increased to 15
Rune 1: additional [40%, 60%, 80%, 100%] weapon damage + [2420, 3630, 4840, 6050] damage
Rune 2: removes the 30% slow, but adds additional [60%, 90%, 120%, 150%] weapon damage + [2420, 3630, 4840, 6050] damage
Rune 3: slow effect increased to [50%, 60%, 70%, 80%] for 6 seconds
Rune 4: chi gain increased to [20, 25, 30, 35]
rune 5: ?? don't understand this rune. Changes NV to target allies, applies [20%, 30%, 40%, 50%] max hp shield, need actual translation for this
I guess the 5th rune changes mystic to a complete defensive character? Seems like a strong skill but I don't see too many willing to take it
Absorb Soul - chi gain increased to 20, crit chance increased to 3x, interrupts target when hit
Rune 1: additional damage to players equal to [10%, 15%, 20%, 25%] base magic damage
Rune 2: additional damage to monsters equal to [40%, 60%, 80%, 100%] base magic damage
Rune 3: channeling time reduced to [4.2, 3.8, 3.4, 3.0] seconds
Rune 4: dot attributes removes and changes to regular wood damage spell, dealing [140%, 160%, 180%, 200%] base magic damage + 2900 to players
Rune 5: changes to a charge skill, fully charged up to [40%, 60%, 80%, 100^] base magic damage depending on charge time
Storm Dance
Rune 1: additional [40%, 60%, 80%, 100%] weaopn damage
Rune 2: reduces max health of enemies by an additional [4%, 6%, 8%, 10%]
Rune 3: reduces channeling time by [.4, .6, .8, 1] seconds
Rune 4: chi gain increased to [25, 30, 35, 40]
Rune 5: [70%, 80%, 90%, 100%] chance to reduce the cast time of your next absorb soul by 50%
[Swirling Mist - demon/sage combined
Rune 1: additional [20%, 30%, 40%, 50%] weapon damage
Rune 2: removes delayed DoT component, but additional [60%, 90%, 120%, 150%] weapon damage
Rune 3: additional [60%, 90%, 120%, 150%] delayed DoT damage
Rune 4: raises DoT trigger to [70%, 80%, 90%, 100%] health (lol really, dead rune)
Rune 5: chance to reduce wood resist increased to [40%, 60%, 80%, 100%]
Gale Force - changed to 50% seal, 75% freeze chance
Rune 1: additional [20%, 30%, 40%, 50%] weapon damage
Rune 2: freeze chance increased to [85%, 90%, 95%, 100%]
Rune 3: seal chance increased to [60%, 65%, 70%, 75%]
Rune 4: restores [10, 15, 20, 25] chi after casting
Rune 5: changes to single target, range increased to 27m, cd increased to 12s but 100% chance to seal and immobilize the target for [1, 2, 3, 4] seconds
Break in the clouds - chi gain increased to 15, 25% chance to purify target
Rune 1: changes to offensive wood spell, dealing [140%, 160%, 180%, 200%] weapon damage + 6018 (turns into a decent DPS spell, but giving up our signature heal...probably not worth it over NV spam)
Rune 2: restores an additional [5, 10, 15, 20] chi to the target
Rune 3: removes heal component, increases chance to purify to [70%, 80%, 90%, 100%]
Rune 4: ??? can't translate this
Rune 5: cast range increased to [2, 3, 4, 5] meters
Comforting Mist - demon and safe versions combined
Rune 1: changes to target enemies, deals [160%, 240%, 320%, 400%] weapon damage plus 8897 in a 25m radius
Rune 2: restores [5, 10, 15, 20] additional chi
Rune 3: removes heal component, but increases chance to purify by [70%, 80%, 90%, 100%]
Rune 4: ??? again, can't translate this, any help?
Rune 5: reduces cooldown to [5, 4, 3, 2] seconds
Nature's Barrier - damage reduction increased to 90%
Rune 1: changes to deaden nerves effect that restores 100% health, duration [10, 20, 30, 40] seconds
Rune 2: changes to immunity to all movement restriction effects for [5, 10, 15, 20] seconds (I can see it being worth only if it affects paralyze)
Rune 3: allows to target allies, reduces all damage by [60%, 70%, 80%, 90%] for 8 seconds, but they cannot move
Rune 4: changes to target ally, deaden nerves effect for [4, 6, 8, 10] seconds
Rune 5: changes to some sort of imprisonment/cc effect for [15, 20, 25, 30] seconds
Thicket - sage + demon effects combined
Rune 1: changes weapon damage to 36x, some sort of forced targeting effect (?) for [2, 3, 4, 5] seconds
Rune 2: [40%, 60%, 80%, 100%] to prevent target from making selections for 10 seconds (?)
Rune 3: increases HF effect chance to [40%, 60%, 80%, 100%] by 30%
Rune 4: returns [40, 60, 80, 100] chi after casting
Rune 5: some sort of cc effect (?), on the target for [6, 9, 12, 15] seconds
Vital Herb
Rune 1: additional healing effect, plant is invincible, lasts [6, 9, 12, 15] seconds
Rune 2: changes plant to restore 20 chi/second, plant is invincible, lasts [6, 9, 12, 15] seconds
Rune 3: changes plant to purify all targets per second, plant is invincible, lasts [6, 9, 12, 15] seconds
Rune 4: changes plant to reduce channel times by 30%, and increase weapon damage by 200%, plant is invincible, lasts [6, 9, 12, 15] seconds
Rune 5: changes to make all allies untargetable, plant is invincible, lasts [3, 4, 5, 6] seconds
Post edited by dregenfox on0 -
@mymbarb if what ur saying is correct than the new slash of pride can be possibly 18 sec?105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
Haha dregen you beat me to it. Other notes:
Absorb Soul Rune 4 does not get double damage from Nature's Vengeance.
Storm Dance is now 50% chance to reduce channeling of Absorb Soul, no longer based on soulforce.
Swirling Mist Rune 5 is 20% wood defense drop instead of 15%
Also O_o at those Nature's Barrier upgrades, they're all amazing. How can I choose just one?0 -
Rune 2 on Nature's Barrier is probably an anti-stun. Rune 5 cleric purify and other anti-stuns have identical wording.
personally, Rune 1 or 4 for Nature's Barrier depending on playstyle (1 for more DD-inclined, 4 for more support inclined).0 -
Rune 2 on Nature's Barrier is probably an anti-stun. Rune 5 cleric purify and other anti-stuns have identical wording.
personally, Rune 1 or 4 for Nature's Barrier depending on playstyle (1 for more DD-inclined, 4 for more support inclined).
Rune 2 of UV recovers life by 40+10%, is a heal on casting, it does not increases HP by 50%. (still stuck at work and now is raining, epic).0 -
can sombody do seeker we are the one class that pwi likes to break cause they don't understand our stances or our lack of cc and mobility defensive tactics (I'm looking at u primal update )Vae Victis.0
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Psychic
Earth Vector
Rune 1: Additional [20%, 30%, 40%, 50%] weapon damage
Rune 2: 100% stun rate for [4.5, 5, 5.5, 6] seconds
Rune 3: Extra [0.5, 1.5, 2.5, 3.5] seconds silence on enemy
Rune 4: Recover [70, 80, 90, 100] chi after cast
Rune 5: When target is silenced, remove silence and increase damage taken by [8%, 12%, 16%, 20%]
Sandball Clash
Rune 1: Additional [48%, 72%, 96%, 120%] weapon damage
Rune 2: Seal the enemy for [1.5, 2, 2.5, 3] seconds
Rune 3: Channeling reduced to [2.6, 2.4, 2.2, 2.0] seconds
Rune 4: Gain [20, 25, 30, 35] chi
Rune 5: When target is silenced, remove silence and increase damage taken by [12%, 18%, 24%, 30%]
Stone Smasher
Rune 1: Additional [240%, 360%, 480%, 600%] weapon damage
Rune 2: Reduce target attack speed by [55% 70%, 85%, 100%]
Rune 3: Channeling reduced to [2.8, 2.2, 1.6, 1.0] seconds
Rune 4: Recover [40, 60, 80, 100] chi after cast
Rune 5: When target is silenced, remove silence and increase damage taken by [28%, 42%, 56%, 70%]
Sandburst Blast - Demon + Sage combined
Rune 1: Additional [60%, 90%, 120%, 150%] weapon damage
Rune 2: Reduce earth resistance by [15%, 20%, 25%, 30%]
Rune 3: Increase AOE range to [12m, 13m, 14m, 15m]
Rune 4: Chi gain [20, 25, 30, 35]
Rune 5: When target is silenced, remove silence and increase damage taken by [12%, 18%, 24%, 30%]
Spirit Blast
Rune 1: Additional [40% + 1090, 60% + 1635, 80% + 2180, 100% + 2725] weapon damage + fixed
Rune 2: Monster target damage increased: [80% + 1090, 120% + 1635, 160% + 2180, 200% + 2725] weapon damage + fixed
Rune 3: Cast time reduced to [1.1, 1.0, 0.9, 0.8] seconds
Rune 4: Chi Gain [20, 25, 30, 35]
Rune 5: When target is silenced, remove silence and increase damage taken by [12%, 18%, 24%, 30%]
Aqua Impact - Demon + Sage combined
Rune 1: Additional [20% + 1560, 30% + 2340, 40% + 3120, 50% + 3900] weapon damage + fixed
Rune 2: Slow effect [60%, 65%, 70%, 75%]
Rune 3: [40%, 60%, 80%, 100%] chance to drain enemy chi
Rune 4: Chi Gain [15, 20, 25, 30]
Rune 5: When target is silenced, remove silence and increase damage taken by [8%, 12%, 16%, 20%]
Glacial Shards - 75% chance freeze for 5 seconds
Rune 1: Additional [20%, 30%, 40%, 50%] weapon damage
Rune 2: 100% freeze rate for [3, 3.5, 4, 4.5] seconds
Rune 3: Skill range: [7m, 8m, 9m, 10m]
Rune 4: Chi Gain [20, 25, 30, 35]
Rune 5: When target is silenced, remove silence and increase damage taken by [8%, 12%, 16%, 20%]
Red Tide - Demon + Sage combined
Rune 1: Additional [40%, 60%, 80%, 100%] weapon damage
Rune 2: Bleed [1.1x, 1.2x, 1.3x, 1.4x] physical bleed damage
Rune 3: Additional [120%, 180%, 240%, 300%] weapon in mixed water/physical damage
Rune 4: Recover [70, 80, 90, 100] chi after cast
Rune 5: When target is silenced, remove silence and increase damage taken by [12%, 18%, 24%, 30%]
Soulburn - Demon + Sage combined
Rune 1: Damage [120%, 130%, 140%, 150%] of caster's soulforce
Rune 2: skills cast by the target in the next [4, 6, 8, 10] seconds go on 1 minute cooldown (Speculation)
Rune 3: Casting reduced to [1.5, 1.2, 0.9, 0.6] seconds
Rune 4: Recover [20, 30, 40, 50] chi after cast
Rune 5: Soulburn duration [14, 16, 18, 20] seconds
Crystal Light
Rune 1: Additional [40%, 60%, 80%, 100%] weapon damage
Rune 2: Freeze enemy for [1, 1.5, 2, 2.5] seconds; loses the guranteed 80% slow for 5 secs I think
Rune 3: Cast time reduced to [1.3, 1.2, 1.1, 1] seconds
Rune 4: Gain chi [20, 25, 30, 35]
Rune 5: When target is silenced, remove silence and increase damage taken by [8%, 12%, 16%, 20%]
EDIT: Reread Rune for silence increasing damage; think it removes (says detonates) the silence in order increase damage taken by the target
EDIT: Updated Rune2 for Earth Vector, Glacial Shards and SoulburnPost edited by bboycraze on0 -
I just wanna know what I'm in for (or what updates to ignore )Vae Victis.0
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Haha dregen you beat me to it. Other notes:
Absorb Soul Rune 4 does not get double damage from Nature's Vengeance.
Storm Dance is now 50% chance to reduce channeling of Absorb Soul, no longer based on soulforce.
Swirling Mist Rune 5 is 20% wood defense drop instead of 15%
Also O_o at those Nature's Barrier upgrades, they're all amazing. How can I choose just one?
I'm still wondering about Absorb Soul Rune 5 though. Don't see any info on charge time, but adding 100% base magic damage to absorb soul sounds bogus.
Also have no clue on BiTC rune 4. Anyone have any ideas? It's going to have to be insanely good to give up 20 extra chi/cast...
Every class is going to have a boatload of chi after this expansion.
0 -
Break in the clouds - chi gain increased to 15, 25% chance to purify target
Rune 4: ??? can't translate this
Comforting Mist - demon and safe versions combined
Rune 4: ??? again, can't translate this, any help?
Both of these have no chance to purify but instead have a 40/60/80/100% chance to remove disarm on allies.
Pretty strong honestly since you can cast both of them when disarmed to remove it from yourself.0 -
Break in the clouds - chi gain increased to 15, 25% chance to purify target
Rune 4: ??? can't translate this
Comforting Mist - demon and safe versions combined
Rune 4: ??? again, can't translate this, any help?
Both of these have no chance to purify but instead have a 40/60/80/100% chance to remove disarm on allies.
Pretty strong honestly since you can cast both of them when disarmed to remove it from yourself.
You can use mystic heal without wep on now tho. Also, the act of purify itself does purify disarm.0 -
Purify rune 5, Chromatic seal 5 and Silent seal 5 require VD.
Edit: I was also struggling with VD heal bombs, this is my interpretation:
如果目标为玩家,则额外造成自身生命上
限与目标当前生命相关的无视防御伤害。
如果目标怪物,则附加装备攻击力的伤害。
"If the target is a player it deals additional damage based on target current HP disregard of defense, and if is a monster it deals additional damage based on weapon attack. "
Now for the variable part, taking Ironheart Rune 5 lvl 10 as example.
对玩家附加自己与目标生命上限较低者
2.5%的无视防御伤害;
对怪物附加200%装备攻击力的伤害。
"If the target is a player it deals 2.5% of the player current HP as additional damage disregard of defense, and if is a monsters it deals additional 200% weapon attack as additional damage. Is the same wording for the rest so I believe all behave the same"
Do note I am not a native speaker and that is my interpretation after using several translators. If anyone is fluent in Chinese please feel free to correct me.
Edit 2: The rune 5 of VD reduces cooldown to 1.5 CD instead of Rune 3 who reduces it to 5s (original CD 15 s), what is the catch? Rune 3 has all buffs, but rune 5 has No increased 100% magic attack based on equipment and no 10% hp healing on transformation, basically Rune 5 is for quickly accesing VD skills and changing back.
Post edited by samasalao on0 -
Purify rune 5, Chromatic seal 5 and Silent seal 5 require VD.
Thanks for the catch.Edit: I was also struggling with VD heal bombs, this is my interpretation:
如果目标为玩家,则额外造成自身生命上
限与目标当前生命相关的无视防御伤害。
如果目标怪物,则附加装备攻击力的伤害。
If the target is a player it deals additional damage based on target current HP disregard of defense, and if is a monster it deals additional damage based on weapon attack. And for the variable part, taking Ironheart Rune 5 lvl 10 as example.
对玩家附加自己与目标生命上限较低者
2.5%的无视防御伤害;
对怪物附加200%装备攻击力的伤害。
If the target is a player it deals 2.5% of the player current HP as additional damage disregard of defense, and if is a monsters it deals additional 200% weapon attack as damage. Is the same wording for the rest so I believe all behave the same.
Do note I am not a native speaker and that is my interpretation after using several translators. If anyone is fluent in Chinese please feel free to correct me.
This is sort of what I was thinking as well, but I could not word it correctly. ty.0
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