Edit: New minor patch Friday, 8/2!
Release Notes: NW.5.20130714b.7Known Issues
- The questing hub in the Blighted Grove has geometry that doesn't quite match the collision. This will sometimes result in players unexpectedly falling down and out of the tree. There's a respawn point just nearby, however.
- The loot in Malabog's Castle is not yet finalized. Individual bosses currently do not drop loot, and the end-of-dungeon chest gives loot for a random class instead of your class specifically.
- The Foundry is still pretty crashy on opening and exiting projects.
- NEW: Lurker's Assault is incorrectly giving a bonus of 20%/25%/30% instead of the stated 15%/20%/25%.
Release Notes
Combat
Trickster Rogue
- At-will powers no longer consume Stealth.
- The duration of Lurker's Assault has been increased from 7 to 10 seconds.
- Lurker's Assault now gives 15/20/25% bonus damage, changed from 5/10/15% crit severity.
Gateway - Can access at:
http://gatewaytest.playneverwinter.com/
- Auction House search now works in Internet Explorer 8.
- Profession tasks now correctly show red text on resource quantities when a task is higher level than the player's profession level.
- The Inventory and Zen Market pages are now active in Gateway. (However, on Preview, the Zen Market is not currently populated.)
- The background of the login page has been updated for the Fury of the Feywild module.
- The Auction House now loads more quickly.
- Tooltips now look a bit better in Gateway.
- When switching pages, tooltips no longer linger.
Professions and Inventory
- 12 slots have been added to the Resource bag.
- Bounty tokens that previously weren't going into the Currency bag have been fixed. They should all now properly go to the Currency bag.
- Bounty tokens now stack to 100, up from 40.
- Bounty tokens that were in the Inventory are now properly auto-moved to the Currency bag.
- The Currency bag now has 36 slots, up from 24.
- The Sort button once again works in the Inventory UI.
Sharandar / Campaign System
- Daily Campaign tasks, such as planting seedlings, now take 10 seconds, down from 20 hours.
- Female redcaps now have faces.
- Performance no longer tanks when fighting certain enemies.
----
Release Notes: NW.5.20130714b.5Known Issues
- The questing hub in the Blighted Grove has geometry that doesn't quite match the collision. This will sometimes result in players unexpectedly falling down and out of the tree. There's a respawn point just nearby, however.
- The loot in Malabog's Castle is not yet finalized. Individual bosses currently do not drop loot, and the end-of-dungeon chest gives loot for a random class instead of your class specifically.
- The Foundry is still pretty crashy on opening and exiting projects.
Release Notes
- Waypoint / Volume objectives once again work. All projects should be publishable and completable again.
----
Minor patch for the weekend! Here's the info.
----
Release Notes: NW.5.20130714b.4Known Issues
- The questing hub in the Blighted Grove has geometry that doesn't quite match the collision. This will sometimes result in players unexpectedly falling down and out of the tree. There's a respawn point just nearby, however.
- The Foundry is currently disabled on NeverwinterPreview.
- The loot in Malabog's Castle is not yet finalized. Individual bosses currently do not drop loot, and the end-of-dungeon chest gives loot for a random class instead of your class specifically.
- NEW: Volume events (such as triggers upon entering waypoints) are currently not working in the Foundry! The Foundry will still remain up over the weekend so authors can check out the updated tools.
Release Notes
Sharandar
- The Banshee's Gate may now be unlocked. Enjoy the second act of Sharandar!
- Malabog's Castle has been updated with improved pacing and a boss fight overhaul.
Stability
- The main login / map transfer crash from the previous build has been addressed. Gameplay should be a lot more stable now.
Comments
TBH if this was the 300MB ish patch you did today...it's not working still get injuries... also your previous patch claimed injuries were turned off but they were not.
Also, in other news... I've noticed on my new Moon Elf Control Wizard that consulting the Paragon Paths gives a brief glimpse of very different powers for a second or so... and those powers appear fire-themed (i.e.: Scorching Burst). So... maybe the Control Wizard has a new Paragon Path coming soon?
Still waiting for them to fix my pack
Every class has the same effect. CW, TR, and DC each have a new set of powers, while GWF and GF show the other class's existing paragon path.
D'oh. Thank you; that note was mistaken. I'll remove it now.
anyone know how I resolve this?
The time reduction to 10 seconds is for the purpose of testing later content hopefully. Is there another reason for such a steep decrease?
That change is actually open to feedback, not necessarily just for testing! It may change in the future, but some of the feedback was that the 20 hour downtime felt like hitting a wall, and it was jarring to have a tutorial quest the player had to wait 20 hours to complete.
I was actually one such person, but I've changed my mind. I think I was of the mind that 20 hours was a bit steep for the first task, but I think that there should be some sort of gating. Not that the locusts won't go through the content as fast as they're able, but reducing the time-gating on the tasks by that much is just going to let them whiz through it that much faster.
You have to wait till 3 AM until the quests reset to proceed. So it's a 24h cooldown anyway, sort of.
More of an issue is the 4 days between Arcane Resevoir access. Feywild Sparks are too hard to get hold of and the Moonlight Gate key takes 150, meaning over a week to get it. Is there a reason you want us to wait so long? Not like there's much else to do.
BTW: why not leave the Lurker's Assault bug as it is and see how it goes?
It's 7 days for Arcane Resevoiur & it is an issue both for the Moonlight gate key & that this is one of the areas my DC gets horrid drops in frame rate & I have to wait several more days before being able to test to see if this patch fixes it!
I'd like to see, at least, a timer reset, but better a 20hr timer on this (with a note saying that it will be longer on the live server), tp allow testing, with a 3 or 4 day timer on the live not 7!
What Class Are You?
It's always given me 4 days wait (I've done it twice now). Can anyone else confirm how long it is for Arcane reservoir?
What Class Are You?
•At-will powers no longer consume Stealth.
•The duration of Lurker's Assault has been increased from 7 to 10 seconds.
•Lurker's Assault now gives 15/20/25% bonus damage, changed from 5/10/15% crit severity.
I guess thank god for small mercy's, if you allow At Will skills to Consume Stealth it would make a stealth class pointless,
new Lurker changes look interesting, thanks
The time for the rest doesn't really matter since it is the nature of the daily quests that slows us down and not the actual campaign tasks.
So far for me, it has always reset on Monday morning and since dailies (and I would assume the new weekly as well) now reset for everyone on the same schedule, it would fall to reason that it is a 7 day timer that starts on Monday mornings.
I haven't had any issues getting the dark fey keys without the Battle of Sharandar and have even gotten multiple keys on the same day.
So far, on both characters I've run daily on Mimic, the Dark Fey Key has only ever dropped after accepting 'The Battle For Sharandar' and as the first quest type item to drop, never had a second one drop nor a replacement for the one that 'vanished'.
What Class Are You?
There aren't exactly many other options left, plus TRs have the slowest AP regeneration.
LA really that bad now ? doesn't sound good,
I get why they want to change Lurker's Assault in PVP (people CRY CRY CRY) I mean my own opinion is Bias because I love stealth classes, however Think of the other classes
GF - C/C Machine in PVP
GWF -Unstoppable is insane in PVP
but I still accept then because it comes down to Luck, Some skill and if your Daily's are ready and its PVP
as always PVP affects PVE and this is the bad part of online Games
Prefer if they left LA alone and Boost our class to be Stealth based completely,
** On another Note is LA bugged currently ? there use to be a silver grey time warp animation with LA now it wont go silver /grey
* I've just been told the LA animation was removed? can I please ask for this to be restored... really loved the effect
So your asking to complete all new content in a couple of days then be bored?? its fine the way it is.. least this way we have something progressive to work towards..