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Formatting Your Feedback and Bugs
For posting feedback and bugs, please follow the following format to ensure your feedback and bugs are seen clearly and processed in a timely manner, thank you!
Type: Bug/Feedback (Please only choose one)
If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use CYAN. If you are replying to another user's post, asking a question, or just engaging in general discussion, please do not color your posts, general discussion is welcome and we will read all of it, regardless of color! You can use BBCode to color your text:
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Examples:
Bug: The quest Collect 99 Rocks gets stuck at rock 98.
Feedback: I wish the quest Collect 99 Rocks had more rocks.
0
Comments
PS: The new adventure zone itself is very well done! 10/10 to the design team 👍
wilbur626, take off few pieces of gear if it is too easy for you.
As you guys obviously have no idea what parts of the adventure zone/quest line I’m referring to, I don’t understand why you choose to answer my request for harder content.
The mobs I’m talking about are clearly marked as “elite”, in a part of the zone clearly marked as “elite” and only part of quests that are specifically marked as meant for groups.
This is the first time an adventure zone holds content that can actually feel challenging for endgame players, but sadly the mobs feel too weak in its current iteration.
While I do understand that most players find the new campaign content challenging enough, it is simply an extremely boring grind as soon as you get close to “endgame” gear levels.
I hope the devs can ignore selfish pleas for dumbed down content and continue what they are doing to please the entire player base.
the campaign is reccomended for character with 21k+ item level, in my opinion they would absolutely need a party in the elite area.
i tried with my 25,8k gf with an invoker companion (leggendary aranea, because i like using an active companion while adventuring/exploring/questing) and while they hit harder, a group remain soloable (didn't try to aggro the entire area of elite mob).
the only one that kill me easily is the dock master, the first boss from IC (triead even with an augment).
if they need to be done by a party, is that a party of 21k or a party of 25k?
> @wilbur626
> the campaign is reccomended for character with 21k+ item level, in my opinion they would absolutely need a party in the elite area.
> i tried with my 25,8k gf with an invoker companion (leggendary aranea, because i like using an active companion while adventuring/exploring/questing) and while they hit harder, a group remain soloable (didn't try to aggro the entire area of elite mob).
> the only one that kill me easily is the dock master, the first boss from IC (triead even with an augment).
>
> if they need to be done by a party, is that a party of 21k or a party of 25k?
I think it’s pretty clear that areas/mobs marked as “elite” is not targeted at the minimum itemlevel audience, and this is why the content is 100% optional. The quests leading there are clearly marked as group content.
I’m guessing that you did not confront the bone devil with optimal stats, as you were using a non-augment companion.
Having elite mobs that actually show players that stats/group composition matters out in the adventure zone is an awesome opportunity to teach players how to gear.
Players that know what they are doing are able to complete IC at very close to minimum itemlevel, This means ALL content in the new adventure zone is possible to complete if built properly.
Hope maps will be implemented soon and waiting to get to the citadel. I would suggest improving a bit the steering capabilities of the Warmachine and making the spark trails in the central area a bit easier to follow (sometimes during the quest where you have to drive the warmachine through portal I had difficulties following the spark trail).
Born of Black Wind: SW Level 80
Bug: Character is sinking in the Sand
ImagesThe devil boss on the other takes like 30 seconds to respawn which is the intended way i guess
https://imgur.com/a/9zbq2h1
Avernus looks really good - you really got that eternal wasteland/battlefield look. Your graphics/environment people did a really good job.
But then again, I'm not entirely end game, I don't have a perfect build. I'm in Australia, so I also have extra lag to contend with, so that adds to the challenge too. (I see red, I move, I'm out of red, OH! No, I'm NOT, I'm IN the red, AND I'm stunned and DEAD!)
It was at times frustrating, but mostly fun, soloable, but faster with a friend.
Don't make it harder, just because those that are elite end gamers want it that way, they are only a very small number of your player base.
Co-Guild Leader
Ghost Templars L20
Alliance: Tyrs Paladium
Main: Cleric (Heals|DPS)
Alt: Warlock
> I found the elite area's to be challenging enough on my 26k DPS cleric. Died a couple of times.
> But then again, I'm not entirely end game, I don't have a perfect build. I'm in Australia, so I also have extra lag to contend with, so that adds to the challenge too. (I see red, I move, I'm out of red, OH! No, I'm NOT, I'm IN the red, AND I'm stunned and DEAD!)
> It was at times frustrating, but mostly fun, soloable, but faster with a friend.
> Don't make it harder, just because those that are elite end gamers want it that way, they are only a very small number of your player base.
I don’t think it should be soloable when it’s clearly marked as group content. I’m no “elite end gamer”, I just want to be able to enjoy adventure zones. Making the elite zones harde enough to require groups is a good way to make it enjoyable for everyone.
Born of Black Wind: SW Level 80
Born of Black Wind: SW Level 80