Greetings! We are looking into the difficulty level in Demo, CN, Tiamat, and ToNG. We appreciate your feedback and will continue to review additional reports that come in!
In Tiamat any hit from any mob instakilled me. After 10+ deaths I had to abandon it. It would be nice if you remove it from Random queue until it's fixed.
Basically every instance in RIQ is undoable due to broken scaling. Everything's hitting 100k+ even on 21k ilvl players. It's untankable too, 1 trash mob hit is stripping block and still doing 20-40k damage.
er... 95% of the scaled content is broken, like we've been reporting multiple times and you guys just said "is in a good place", here some stuff I ran into just today: -Everyone including tanks getting one shoted in Demo and E Demo. -Throne of the darwen god, hulks are no longer hitting the shield (they only damage the shield if they are really close to the shield to begin with, if he is far away, no damage at all) _Valindra is impossible, the final boss it self, when she summons the ghosts that follow you while exploding all the map, there is no heal in the game that can save you.
I had to do 6 random inter queue until I was able to get the AD, when you guys fix the scaling, you better give everyone a compensation for all the days we will not be able to get 100k because of broken scaling.
Basically every instance in RIQ is undoable due to broken scaling. Everything's hitting 100k+ even on 21k ilvl players. It's untankable too, 1 trash mob hit is stripping block and still doing 20-40k damage.
what he said, malabogs couldn't even go pass 1/2 nd group of mobs, elol first boss 1 shots people, 2nd is also 1 shotting pople but due to the meteors or whatever that is and i think i died 21 times at ndemo
isaintify1Member, NW M9 PlaytestPosts: 414Arc User
edited April 2019
A group of friends and I did CN and it was good... The only rough part was the ball phase before the 2nd boss as the zombies hit upwards in the 250ks+. Also have insane resistances. Orcus in CN needs a small buff as he is to easy to kill. 1st boss has way more health than orcus. Took us 50minutes at 18k ilvls. (How it should be)
isaintify1 how did you guys get past the portals before 1st boss in cn as dps in my group couldn't solo and the rest of the team couldn't enter the portal to help? Only dungeon that I have been able to complete was etos, and 5kad for a half hours work is a joke! We can't upgrade or do anything atm. Scaling needs fixed a.s.ap.
> @isaintify1 said: > A group of friends and I did CN and it was good... The only rough part was the ball phase before the 2nd boss as the zombies hit upwards in the 250ks+. Also have insane resistances. Orcus in CN needs a small buff as he is to easy to kill. 1st boss has way more health than orcus. Took us 50minutes at 18k ilvls. (How it should be)
50 minutes to run CN and you think that is how it ahould be? There is nothing in there worth running for. Reward/ratio isn't worth it, at most that dungeon should be 25 min with a group that just qualifies.
An alliance member was telling me last night that Master of the Hunt was also impossible. Apparently it was just one party wipe after another.
Way to go devs, you really turned those dials just right. (Yes, this is sarcasm and well-deserved considering the mountains of warnings from players on the feedback threads)
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
An alliance member was telling me last night that Master of the Hunt was also impossible. Apparently it was just one party wipe after another.
Way to go devs, you really turned those dials just right. (Yes, this is sarcasm and well-deserved considering the mountains of warnings from players on the feedback threads)
Master of the Hunt is doable, but not right. Especially since it's a skirmish and there's no guarantee you'll get either a tank or heals.
I go in there as a barb tank (80, tested between 19k and 21k ilvl) and we're generally fine until the boss, who promptly 3-shots me. As a lvl 80 tank that's defense and deflection capped in 80 content. And my ONLY self-heal (bloodletter) is healing me for a whopping 3k because of scaling.
I’m sorry but to release a mod which puts the game in this condition is an embarrassment. Quite frankly, the developers should be ashamed. What a train wreck. If I did my job this way, I’d be fired. It must be nice to simply be able to say “we are looking into the reports....” Do you not PLAY the game YOU created? Was the game not play tested? Did you not choose the release date? Are we not due some type of explanation for this disaster?
If this is the way the game will work from now on, please let me know so that I can not put anymore time into it. And so that I can warn every gamer I know to never even TRY this game.
Hey folks, please recall that what we said about scaling after the April 16 steam was:
While we understand some players have concerns over scaling, we believe it is in an overall pretty good place. We do expect there to be some post-launch tweaks to scaling as the content gets played more frequently and we receive more specific feedback.
Again, we understand there are concerns but we specifically indicated we were looking for more specific feedback. With more players on live we are able to get more data and information that will help us make the necessary tweaks.
> @nitocris83 said: > Hey folks, please recall that what we said about scaling after the April 16 steam was: > > While we understand some players have concerns over scaling, we believe it is in an overall pretty good place. We do expect there to be some post-launch tweaks to scaling as the content gets played more frequently and we receive more specific feedback. > > Again, we understand there are concerns but we specifically indicated we were looking for more specific feedback. With more players on live we are able to get more data and information that will help us make the necessary tweaks.
> @nitocris83 said: > Hey folks, please recall that what we said about scaling after the April 16 steam was: > > While we understand some players have concerns over scaling, we believe it is in an overall pretty good place. We do expect there to be some post-launch tweaks to scaling as the content gets played more frequently and we receive more specific feedback. > > Again, we understand there are concerns but we specifically indicated we were looking for more specific feedback. With more players on live we are able to get more data and information that will help us make the necessary tweaks.
Nice way to try and backtrack. Yes it was in your post that as it hits live you wanted more feedback-hence you didn't really belueve the testers.
But you shoot yourself in the foot with the comment: we believe it is overall pretty good place".
Just admit the mistake, state you didnt think it through and take the mea culpa my bad. Maybe less vitriol that way..Instead you're trying to defend this mess.
I’m so glad I play on console, PC players rely on preview to highlight problems but it seems they are just ignored until players on live start saying WTF too.
I’m sorry but to release a mod which puts the game in this condition is an embarrassment. Quite frankly, the developers should be ashamed. What a train wreck. If I did my job this way, I’d be fired. It must be nice to simply be able to say “we are looking into the reports....” Do you not PLAY the game YOU created? Was the game not play tested? Did you not choose the release date? Are we not due some type of explanation for this disaster?
If this is the way the game will work from now on, please let me know so that I can not put anymore time into it. And so that I can warn every gamer I know to never even TRY this game.
If I did my job this way, I'd wind up in jail -- unless you think people want to fly on an aircraft with its flight control software knowingly released in such an awful state.
"tweaks". Good grief. I feel sorry for you, Julia, if this is what they're making you say. As he said, this is a train wreck. It's not acceptable.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Hey folks, please recall that what we said about scaling after the April 16 steam was:
While we understand some players have concerns over scaling, we believe it is in an overall pretty good place. We do expect there to be some post-launch tweaks to scaling as the content gets played more frequently and we receive more specific feedback.
Again, we understand there are concerns but we specifically indicated we were looking for more specific feedback. With more players on live we are able to get more data and information that will help us make the necessary tweaks.
"we feel it is in a pretty good place"
Near-BIS tanks getting 1-shot by trash is nobody's definition of "pretty good place". We've been telling you it was borked since literally day 1 on test, but you plugged your ears, stomped your feet, and told us we were "doing it wrong" and that "we just didn't understand".
And now that you have more than a couple dozen people telling you the same thing and your game's going up in flames faster than the Hindenburg you're sticking to it?
Manycoins Bank Heist Malabogs Castle Lair of Lostmauth Prophecy of Madness Castle Ravenloft Demogorgon
Just to name my own experiences where it was horrible. Not being able to complete dungeons/skirmishes/raids is sooo bad that it's overshadowing the class changes. It's all my guild has been talking about since yesterday. We queued for castle never, it took 45min to complete, and I got rewarded with a measly 5k rough astral diamonds. I just can't...
Sounds like it's not just dungeons but the whole game! Can't you just do a system restore like a pc can to back back a month and cancel this whole mod?
Sounds like it's not just dungeons but the whole game! Can't you just do a system restore like a pc can to back back a month and cancel this whole mod?
That would require swallowing some pride. When Mod 6 caused the loss of roughly half the playerbase, it wasn't until Mod 8 that we saw the tiniest glimmer of relief in the form of Drowned weapons.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
And my ONLY self-heal (bloodletter) is healing me for a whopping 3k because of scaling.
It's funny, because if you upgrade it with a feat it becomes damaging you instead and combined with Removal of heals from companions it's a HAMSTER
Tank barb doesn't get that feat choice, but yeah on dps barb it can hurt quite a bit on a good crit. At least they downtuned the self-damage from first iteration on test where you could 1-shot yourself on a crit.
Joined RIQ as a 20k gwf. Got Kessell's Retreat, which was already at Kessell himself. Both Kessel and his beholders then repeatedly one-shot everyone(18k tank included), using 4 diff rez scrolls(just me). No Completion. If you think that this is at a good place then the problem is on YOUR end, not Ours.
Hey folks, please recall that what we said about scaling after the April 16 steam was:
While we understand some players have concerns over scaling, we believe it is in an overall pretty good place. We do expect there to be some post-launch tweaks to scaling as the content gets played more frequently and we receive more specific feedback.
Again, we understand there are concerns but we specifically indicated we were looking for more specific feedback. With more players on live we are able to get more data and information that will help us make the necessary tweaks.
Serious? just log into the game with a character and play. how hard is that? you can actually see where you are failing. and better yet you can run your damage counter scripts to see the output of all the damage realtime...
My party just did Valindra's tower and it was pretty darn awful. Valindra was moving everywhere and hitting everyone else except the tank even though he supposedly had aggro, the multiple adds made it even more impossible and during her immune phase when she summons those wraiths and the death rays? HA!
Listen, I know you guys wanted to 'balance' the game and make it more 'party-oriented' but if a party cannot even get through a RIQ with a 20k Warden, 18k Hellbringer, 19k Justicar 16k Oathkeeper, and a 15k Assassin, then there is something definitely broken with the scaling.
And our Justicar's shield kept breaking even outside of combat and couldn't regen his stamina, what's up with that?
Comments
It would be nice if you remove it from Random queue until it's fixed.
-Everyone including tanks getting one shoted in Demo and E Demo.
-Throne of the darwen god, hulks are no longer hitting the shield (they only damage the shield if they are really close to the shield to begin with, if he is far away, no damage at all)
_Valindra is impossible, the final boss it self, when she summons the ghosts that follow you while exploding all the map, there is no heal in the game that can save you.
I had to do 6 random inter queue until I was able to get the AD, when you guys fix the scaling, you better give everyone a compensation for all the days we will not be able to get 100k because of broken scaling.
Malabog Castle
Many Coin Bank Heist
Demogorgon
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
> A group of friends and I did CN and it was good... The only rough part was the ball phase before the 2nd boss as the zombies hit upwards in the 250ks+. Also have insane resistances. Orcus in CN needs a small buff as he is to easy to kill. 1st boss has way more health than orcus. Took us 50minutes at 18k ilvls. (How it should be)
50 minutes to run CN and you think that is how it ahould be? There is nothing in there worth running for. Reward/ratio isn't worth it, at most that dungeon should be 25 min with a group that just qualifies.
Way to go devs, you really turned those dials just right. (Yes, this is sarcasm and well-deserved considering the mountains of warnings from players on the feedback threads)
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
I go in there as a barb tank (80, tested between 19k and 21k ilvl) and we're generally fine until the boss, who promptly 3-shots me. As a lvl 80 tank that's defense and deflection capped in 80 content. And my ONLY self-heal (bloodletter) is healing me for a whopping 3k because of scaling.
If this is the way the game will work from now on, please let me know so that I can not put anymore time into it. And so that I can warn every gamer I know to never even TRY this game.
While we understand some players have concerns over scaling, we believe it is in an overall pretty good place. We do expect there to be some post-launch tweaks to scaling as the content gets played more frequently and we receive more specific feedback.
Again, we understand there are concerns but we specifically indicated we were looking for more specific feedback. With more players on live we are able to get more data and information that will help us make the necessary tweaks.
> Hey folks, please recall that what we said about scaling after the April 16 steam was:
>
> While we understand some players have concerns over scaling, we believe it is in an overall pretty good place. We do expect there to be some post-launch tweaks to scaling as the content gets played more frequently and we receive more specific feedback.
>
> Again, we understand there are concerns but we specifically indicated we were looking for more specific feedback. With more players on live we are able to get more data and information that will help us make the necessary tweaks.
> @nitocris83 said:
> Hey folks, please recall that what we said about scaling after the April 16 steam was:
>
> While we understand some players have concerns over scaling, we believe it is in an overall pretty good place. We do expect there to be some post-launch tweaks to scaling as the content gets played more frequently and we receive more specific feedback.
>
> Again, we understand there are concerns but we specifically indicated we were looking for more specific feedback. With more players on live we are able to get more data and information that will help us make the necessary tweaks.
Nice way to try and backtrack. Yes it was in your post that as it hits live you wanted more feedback-hence you didn't really belueve the testers.
But you shoot yourself in the foot with the comment: we believe it is overall pretty good place".
Just admit the mistake, state you didnt think it through and take the mea culpa my bad. Maybe less vitriol that way..Instead you're trying to defend this mess.
"tweaks". Good grief. I feel sorry for you, Julia, if this is what they're making you say. As he said, this is a train wreck. It's not acceptable.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Near-BIS tanks getting 1-shot by trash is nobody's definition of "pretty good place". We've been telling you it was borked since literally day 1 on test, but you plugged your ears, stomped your feet, and told us we were "doing it wrong" and that "we just didn't understand".
And now that you have more than a couple dozen people telling you the same thing and your game's going up in flames faster than the Hindenburg you're sticking to it?
Manycoins Bank Heist
Malabogs Castle
Lair of Lostmauth
Prophecy of Madness
Castle Ravenloft
Demogorgon
Just to name my own experiences where it was horrible. Not being able to complete dungeons/skirmishes/raids is sooo bad that it's overshadowing the class changes. It's all my guild has been talking about since yesterday. We queued for castle never, it took 45min to complete, and I got rewarded with a measly 5k rough astral diamonds. I just can't...
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Listen, I know you guys wanted to 'balance' the game and make it more 'party-oriented' but if a party cannot even get through a RIQ with a 20k Warden, 18k Hellbringer, 19k Justicar 16k Oathkeeper, and a 15k Assassin, then there is something definitely broken with the scaling.
And our Justicar's shield kept breaking even outside of combat and couldn't regen his stamina, what's up with that?