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Shroud of Souls Preview Patch Notes: NW.80.20170417a.7 (Updated 5/4)

terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
Changes from NW.80.20170417a.5 to NW.80.20170417a.7 are in light blue text.

Release Notes

Content and Environment
River District
  • Another potential cause of extended dig site lockouts has been addressed, though there still may be lingering issues.
Stronghold Marauders
  • Fewer enemies should spawn per wave during the Stronghold Marauders event.

Combat and Powers
Insignias
  • In order to alleviate server performance issues, as well as to adhere more closely to the standard behavior of proc effects in Neverwinter, the following insignia bonuses will no longer be able to proc off of themselves and will instead only proc off of at-will, encounter and daily powers:
    • Barbarian's Delight
    • Barbarian's Revelry
    • Magistrate's Restraint
    • Magistrate's Patience
    • Vampire's Thirst
    • Vampire's Craving
  • The tooltip for the insignia bonuses "Magistrate's Restraint" and "Magistrate's Patience" no longer incorrectly implies that the effect stacks.
    • The tooltip previously erroneously stated "your target will gain a stack of Magistrate's Consideration." It has been updated to indicate "your target will gain Magistrate's Consideration."
    • The functionality remains unchanged. When the effect is reapplied before it has ended, the duration will be refreshed.

Items and Economy
Masterwork Professions
  • The new Masterwork Rings no longer require Titansteel Rings, and now require 4 of their highest component, reduced from 5.
  • Polished Dragon Turtle Scale: This item's description now properly states that it is crafted by a Master Mailsmith, rather than a Platesmith.
  • The Epic quality of the new Masterwork Artifact Weapons now properly retain their Weapon Enhancement slot.
  • Titansteel Shield and Kite Shield now have correct icons for their profession tasks.
Professions
  • Artificing: The task to create oak lumber no longer requires oak lumber, which requires oak lumber, which…
    • This task now properly requires oak lumber logs.
  • Weaponsmithing: Steel Battleaxe Display: This task now requires two Oak Lumber instead of Lacquered Ebony.
  • General: Various new tasks, introduced in Shroud of Souls, have been adjusted so they appear properly in order of difficulty (in relation to other tasks at the same rank).



User Interface
Loadouts
  • A Loadout with a free available respec can now be copied into a different slot. (The respec remains in its original slot.)
  • When copying a Loadout onto a slot with a free available respec, the respec remains available in that slot.

Performance and Stability
General
  • A high-frequency crash has been addressed.
  • An issue with terrain textures has been addressed. As a result, large maps like Strongholds and the Storm King's Thunder trio should have improved framerate on most machines.
  • One potential cause of "Device Removed" crashes has been addressed.


On Our Radar
We're continuing to look into the following issues:
  • Stronghold Marauders: Latency issues have been reported while engaging in this content.
    • We are investigating ways to reduce this latency, and have some minor improvements in the works, but are still investigating whether we can make more significant improvements.
    • Update 2017-05-04: The reduction in enemy spawns and changes to insignia powers should help a little, but we'll keep an eye on server performance.
  • "Device Removed" and "Out of Memory" crashes have been reported.
    • These are being investigated.
    • Update 2017-05-04: A fix to at least one cause of these has been made. We'll keep an eye on crash counts.
  • Explorer's Boon: Inconsistent behavior has been reported.
    • This is still under investigation.
  • Profession Vendors: Profession items cannot be purchased in bulk.
    • A fix for this is in internal testing.
    • Update 2017-05-04: This should be resolved with the .7 build.
  • Chat and Character History: Certain strings are incorrectly being replaced by )#$!
    • A fix for this is in internal testing.
    • Update 2017-05-04: This should be *($pletely resolved with the .7 build.
That's not all the issues that have been reported, but these are some of the higher profile ones we have in progress.
Post edited by terramak on
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Comments

  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    terramak said:



    Performance and Stability
    General

    • A high-frequency crash has been addressed.
    Thanks @terramak

    I really hope this fixes the issue <3
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    edited May 2017


    Thanks @terramak

    I really hope this fixes the issue <3 </p>

    I hope so too, but unfortunately the one you posted last thread looks like the one we're still looking into. I'm really hoping for a quick fix and test cycle on that one.
  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    @terramak

    Why are the DC and CW MW III weapons more costly than other classes? It was the exact same thing last time around.

    fartouched residuum seems to have a lower droprate or something and looks to be the cause.

    ▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁

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  • ivansinkovic1ivansinkovic1 Member Posts: 43 Arc User
    @terramak
    There is an issue with collecting masterwork materials from maps, at least for me → I don't get double drop, and can't figure out why; My guild has explorers guild r7, and I have active "Treasure Hunter" boon
  • fernandoeliseifernandoelisei Member, NW M9 Playtest Posts: 76 Arc User
    terramak said:


    Thanks @terramak

    I really hope this fixes the issue <3 </p>

    I hope so too, but unfortunately the one you posted last thread looks like the one we're still looking into. I'm really hoping for a quick fix and test cycle on that one.
    So theres no fix today abou this issue @terramak ?
  • yashmak#1787 yashmak Member Posts: 38 Arc User
    How about the IL bug? The IL which players see from their Character Sheet is not the same that people see when I inspect them.
  • kemi1984kemi1984 Member Posts: 849 Arc User
    I would also like to point out the issue I wrote in another thread.

    While switching lodouts, SH boons do not change - all the rest is working fine but the SH boons stay the same regardless of the choosen lodout.

    @terramak
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • cellablockcellablock Member Posts: 253 Arc User
    @terramak want to point out the wraiths in river district can now stun and entangle GWF in unstoppable mode, thought we were to be immune to normal mobs. i know its not high priority but hopefully its something that can be looked at in the near future.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    kemi1984 said:

    I would also like to point out the issue I wrote in another thread.

    While switching lodouts, SH boons do not change - all the rest is working fine but the SH boons stay the same regardless of the choosen lodout.

    @terramak

    Stronghold boons you can change them anytime and now they are on the top .
  • razor4lpharazor4lpha Member, NW M9 Playtest Posts: 89 Arc User
    Any update on the Marauders rewards?
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    @terramak Great job, new mod looks great, lots of QoL improvements... please consider making companion upgrade tokens account bound... It would go perfectly with the new item level that reflects companion upgrades. Thanks!
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • razor4lpharazor4lpha Member, NW M9 Playtest Posts: 89 Arc User
    Or the profession vendor where you can no longer buy batches?
  • swoods74swoods74 Member Posts: 34 Arc User
    game crashes to desktop while in auction house under equipment tab and trying to choose which stats you want on the gear.
  • marieti84#8867 marieti84 Member Posts: 9 Arc User
    Its my birthday! Its raining here, so Neverwintering it up today!
  • enoch#7460 enoch Member Posts: 2 Arc User
    How about taking into consideration time-zone issues?
  • kemi1984kemi1984 Member Posts: 849 Arc User

    kemi1984 said:

    I would also like to point out the issue I wrote in another thread.

    While switching lodouts, SH boons do not change - all the rest is working fine but the SH boons stay the same regardless of the choosen lodout.

    @terramak

    Stronghold boons you can change them anytime and now they are on the top .
    Ok, cool - but they still need to work like other boons that ARE changed based on a lodout.
    If we have a great feature, it's just a matter to tweak it to make it work as it was designed - thanks.
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • rayne468rayne468 Member Posts: 6 Arc User
    loadout and some performance optimization is really good but i dont liked new weapon effect i have already t.holy enchantment old effect is really good but now always stuterring lighting effect and weapon is change to red skin this really bad for me i hope to you will work on it thanks for other changes \o/
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    Stronghold boons: Known, I think they're being investigated at the moment.

    @rayne468 - Is this an accurate summary of the issue you're reporting?
    "Transcendent Holy Weapon enchantment: The visual effect of this enchantment has unexpectedly changed to flickering and tinting the weapon red."

    @swoods74 - The Auction House crash was the one that should have been fixed with this build, is it still happening on the live shard once you've patched to NW.80.20170417a.5?

    @razor4lpha - Profession bulk buy is in internal testing, can't say whether it's fixed until it's on Preview. For Marauders rewards, we've heard the feedback but have not yet discussed it thoroughly enough for me to relay whether any action will take place in the short term.

    @marieti84#8867 - Happy birthday!

    @enoch - Could you please elaborate on the time zone issues you're asking about? I think I've responded to questions in the past about the reasoning for our maintenance time windows, but if there's a bug in game about time zones please let me know what it is (Preferred format: "When playing in
  • edited May 2017
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    That one is quite annoying and was gone for a while.

    I don't think it was ever entirely gone, but far less prevalent. I still saw it sporadically, but not every single time I tried to post a batch of stuff.

    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    Thanks for the callout on the Auction House issues, I'll let the team know.

    The main post has been updated. A .7 build has been pushed to the Preview shard, and I aim to get it live on the International (North America and Europe) shard tomorrow morning if at all possible. This build cleared in time for the Russian live shard to get it first (in just 30 minutes).
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Mental note to tend the stronghold structures and then fuss over the cats, so as to not miss 8 hours worth of stuff two days running. %&^$*
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    terramak said:


    Thanks @terramak

    I really hope this fixes the issue <3 </p>

    I hope so too, but unfortunately the one you posted last thread looks like the one we're still looking into. I'm really hoping for a quick fix and test cycle on that one.
    You're completely right @terramak . This did nothing to fix my problem. I'm fine as long as I don't use any encounters or at wills and stand around carefully not dashing since my holy rollerskates on my DC make glowy bits too. Anything that glows or does something to an object other than pressing F makes me crash.
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


  • terramakterramak Member, Cryptic Developer Posts: 995 Cryptic Developer
    edited May 2017
    @bitt3rnightmar3 Gah, that's no good - but thank you very much for the specifics!

    If you check out the NeverwinterPreview shard right now, we have a prospective fix up that should cover some of those crash cases. If you're still crashing on Preview tonight (assuming you check it of course) or on the live shard tomorrow morning, could you please send me a forum mail with the character@handle (e.g. "CharacterName@bitt3rnightmar3" if your in-game chat handle is the same as your forum handle) and maybe a paste of your dxdiag output?
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    edited May 2017
    terramak said:

    @bitt3rnightmar3 Gah, that's no good - but thank you very much for the specifics!

    If you check out the NeverwinterPreview shard right now, we have a prospective fix up that should cover some of those crash cases. If you're still crashing on Preview tonight (assuming you check it of course) or on the live shard tomorrow morning, could you please send me a forum mail with the character@handle (e.g. "CharacterName@bitt3rnightmar3" if your in-game chat handle is the same as your forum handle) and maybe a paste of your dxdiag output?

    Will do. I'm checking a thing that your customer service department is having me try from the ticket I submitted. They want me to delete my gameprefs and force verify. I'll give it a shot again. I tried it once and didn't have a crash until I used /gfxsetdefaultfov 75, which is how I normally had set my field of view in the past but I have no idea if that is related to the crash or not this time. I'll patch preview and give it a go tonight.

    Edit: Update.

    I tried the build on preview. Things were going pretty okay until I tried to do a heroic encounter in the stronghold. Weird asynchronous frames were popping up. How to explain this. It seemed like the visual effects of the normally static gaming UI were 'stuttering'. Menus, power descriptions and pretty much any text box looked like they would warp and grow in size and then shrink back to normal. It's like for a brief second the text was huge and then it got regular size. It was enough for it to be noticeable repeatedly. Same thing happened with static objects like Trees and the ground in some places was both there and not there at the same time. I've pretty much become familiar with the terrain in the SH and there were huge extra completely hollow hills- similar graphic effect happens to me when I'm running dragon heralds in a full instance in well of dragons only I was the only person on the instance of the stronghold I'm in on preview.

    When my game crashed I got the following now different message I hadn't got before. I couldn't catch a screen shot of it because by the time the game had finished crashing it was gone. I copied this from the event viewer,




    I hope this helps. I sent you the info you requested in a mail @terramak




    Post edited by bitt3rnightmar3 on
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


  • tripsofthrymrtripsofthrymr Member, Neverwinter Moderator, NW M9 Playtest Posts: 1,624 Community Moderator
    @terramak Thank you for staying on top of the various issues. The team's quick response to the major problems is appreciated.

    One big design issue that I hope is on your plate: The voucher rewards for Marauders is widely perceived as not being remotely worth the time (though the event itself is loads of fun). White vouchers, whether from this event or occasionally dropped in SH HE's, are hardly worth even picking up as the dent they make in SH progress is almost meaningless.
    terramak said:


    An issue with terrain textures has been addressed. As a result, large maps like Strongholds and the Storm King's Thunder trio should have improved framerate on most machines.

    I'm looking forward to seeing how much this helps. Since launch, I've had to adjust my graphic settings down quite a bit only for the SH map.
    terramak said:


    Update 2017-05-04: This should be *($pletely resolved with the .7 build.

    I see what you did there :smile:

    Caritas Guild Founder (Greycloak Alliance)

    Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
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  • cellablockcellablock Member Posts: 253 Arc User
    @terramak here is an illustration of @bitt3rnightmar3 is saying on preview showing the structures growing while rendering https://youtu.be/8W4HheyShDkhttps://youtu.be/8W4HheyShDk
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    i know is not as important as the game crashing for some but do you have any update on the transcendent feytouch bug i reported to you days ago?
This discussion has been closed.