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Official Feedback Thread: Sea of Moving Ice

dextructoiddextructoid Member, NW_CrypticDev, Cryptic Developer Posts: 26 Cryptic Developer
Welcome All,

The Sea of Moving Ice, the final adventure zone in the Storm King's Thunder story, is now available for testing.

Your hero has been contacted by Artus Cimber. After a few failed attempts at recovering the Ring of Winter, Artus is now confident the ring is with Jarl Storvald in Svardborg. That is the problem. Svardborg is a fortress located in a remote and dangerous area, the Sea of Moving Ice. Challenging Storvald on his home turf is not going to be possible without recruiting allies and building an army.

Features:
  • 16 directed storyline quests
  • 6 new heroic encounters
  • 10 repeatable quests
  • 6 "found" quests
  • Ostorian Relic hunting
  • Treasure Maps
We would love to get your feedback on The Sea of Moving Ice. All feedback is welcome, but there are a few items we’d like to focus on:
  • Were you able to follow the storyline?
  • How did the travel times feel with the starter khyek? With the upgraded khyek? (Note that if you have specific feedback on boat travel or fishing, there is a separate feedback thread for that.)
  • Are there sufficient respawn locations?
  • This is a large open map. There may be locations where the quest path becomes confused or disappears. If you find one of these locations, please submit a bug and a picture of the location (preferably the overhead map view) so we can adjust the pathing nodes.
  • Was it fun?
To report a bug (or just give your opinion):
  • Respond to this forum post.
  • Type: Bug/Feedback (Please only choose one)
  • Spec: (Please enter the spec that you are providing feedback for here)
  • Format: Please use “Bold” face text for the Type & Spec then type your feedback in the body of your post. If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use BLUE.
  • (Bonus: Concise Feedback & Screenshots are much appreciated)
Examples:

Bug: Sea of Moving Ice
I was playing the Storm Crows mission and the quest path led me in the wrong direction.

Feedback: Sea of Moving Ice
I think there needs to be another campfire in the northwest corner of the map.

Comments

  • urabaskurabask Member Posts: 2,923 Arc User
    edited September 2016
    Feedback:
    Skalds on the boats in the "Lodestones" quest take 3.8 million damage to kill. Seems a bit high.
    I8r4ux9.jpg
  • checkmatein3checkmatein3 Member, NW M9 Playtest Posts: 525 Arc User
    BUG: As Urabask has posted, the Skalds on the frost giants boats are incredibly difficult to kill. The 'mini-bosses' on each boat should be the toughest, but the Skalds took my 4.2k GF (who is good dps) over 8 minutes to kill. Their rating in hit points seems closer to the dungeon than to a regular quest.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Kind of the same issue as Frostfire (special remorhaz in SKT), but that monster is optional and most people learn to avoid it.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    The zone is lovely. The aurora effect especially, but NW's skyboxes usually are.
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  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    my feedback never show to players old gear like horn of valhalla that get set bonus. YOU did the same mistake and with the mounts thanks.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited September 2016
    http://prnt.sc/cobcba why you kill fbi. THose rewards are included in the new trial why this?
    TAlking about the rings.

    YOU kill the only challenging content in the game was really necessary to create a new trial? you could instead include all the new stuff in fbi.................

    YOu will make a dead instance a dungeon you released 1 month ago lol!!!!!!!!!
    Post edited by mamalion1234 on
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    please no everfrost damage resistance requiremet. just let us go and try
  • gabrieldourdengabrieldourden Member, NW M9 Playtest Posts: 1,212 Arc User
    edited October 2016
    I don't know if you did it willingly or not, but thanks for reminding me one of the best games I have ever played, Legend of Zelda: the Windwaker. Traveling on my boat, fishing, finding treasure maps, totems that look like the ancient ones in Windwaker (finding the Tower of The Gods anyone?), even the shape of some islands you can visit and islands in the distance reminds me that game.
    And stairs going up and down :)
    Now I only need a cannon and a grappling hook on my boat and a treasure hunt minigame... ;)

    The whole area is gorgeous, thank you so much. Keep it like this.

    BTW: with a cannon we could make a naval battle minigame....

    Post edited by gabrieldourden on
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  • dextructoiddextructoid Member, NW_CrypticDev, Cryptic Developer Posts: 26 Cryptic Developer
    urabask said:

    Feedback:
    Skalds on the boats in the "Lodestones" quest take 3.8 million damage to kill. Seems a bit high.

    Definitely too high. :) Some of the encounter templates were using the wrong version of the skald. These have been fixed.
  • nisckisnisckis Member, NW M9 Playtest Posts: 655 Arc User
    FEEDBACK: I'm confused with fishing.

    After doing and finishing the fishing mission I can't figure how to keep fishing.

    There is Lugwork at the campaign store but it's a campaign unlock. There was a post about fishing where they mentioned krill but I can't figure how and where you get it.
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    Feedback: Sea of Moving Ice campaign tasks for boons
    I think you've made the campaign tasks for the 6th and 7h boons far too grindy for far too little reward.

    Mastery of Ice, the 6th task, requires 650 Bryn Shander Reputation, 50 Runic Pieces, 28000 Voninblod, 120 Secrets of Ostoria, and 65 Ten-Towns Supplies.
    Storm King's Mastery, the 7th task, requires 800 Bryn Shander Reputation, 60 Runic Pieces, 37000 Voninblod, 140 Secrets of Ostoria, and 75 Ten-Towns Supplies.

    The Sea of Moving Ice meta-daily awards 2 Bryn Shander Reputation, 5 Runic Pieces, 0 Voninblod, 1 Secrets of Ostoria, and 2 Ten-Towns Supplies.
    I'm not sure if there's a weekly repeatable quest.

    Is it intended that players simultaneously grind Sea of Moving Ice and the Bryn Shander/Lonelywood/Cold Run daily and weeklies? That's the only way I can see players acquiring enough Bryn Shander Reputation and Secrets of Ostoria in less than 80 days. That's a recipe for burnout.

    Also, the increments to the boons are negligible. Increasing a proc's damage from 4000 to 5000 or from 5000 to 6000 is miniscule in a game where enemies have hundreds of thousands of hit points.
    Neverwinter Tools for evaluating boons, mounts, dyes, etc.
  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    @two30 you are quite correct about the final two boons in the new campaign being not worth the effort. I have completed the existing part of the campaign up to the fifth boon, which has to be one of the most useless boons in the entire game so far ! While it is possible to keep grinding for Ten Towns Supplies and Secrets of Ostoria between now and when the new expansion drops next month, which would ease things, Reputation has been capped at 500 so no help there and the VB requirements are just plain ridiculous given the low value of the boons.

    Personally, I will be giving the last two boons a miss. The effort required just isn't worth it. For the next few weeks, I will just be doing the SKT weekly quests for variety and not bothering with anything else in those zones.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    two30 said:

    Feedback: Sea of Moving Ice campaign tasks for boons
    I think you've made the campaign tasks for the 6th and 7h boons far too grindy for far too little reward.

    <- Still doesn't have any of the ToD boons requiring Linu's Favors

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  • arcticblitzarcticblitz Member, NW M9 Playtest Posts: 126 Arc User
    qexotic said:


    Personally, I will be giving the last two boons a miss. The effort required just isn't worth it. For the next few weeks, I will just be doing the SKT weekly quests for variety and not bothering with anything else in those zones.

    Same here, Not bothering with the last two boons either. I'm sick of grinding the area on only my main for the first 5 boons. Please either decrease the amounts of currencies required or increase the amount of currency given and only have daily's / weekly's in the new area counting towards the last two boons.

    @asterdahl in my opinion dread ring was still the best in terms of time gating 31 days is the optimal grind level for boons and should be used as the template for all modules.
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  • loboguildloboguild Member Posts: 2,371 Arc User
    Feedback: Story
    Jesus, that was boring! Doing a bunch of kill and fetch quests and call it "story" isn't going to cut it. Players are occupied with the dailies anyway, there's no need to drag them through all the quests to start off the new area.

    Feedback: Boons and overall grind
    As others have said, the grind factor is getting out of hand. There is already enough to do on a daily basis and I would very much like SoMI to be detached from SKT. If you want to acquire the last boons, you should only need to do SoMI content. It's not really about the overall days necessary to complete the campaign, but the daily quests that add up to be a major burden. I personally had hoped that I could finish off SKT and move to SoMI on characters, but now seeing that this is not the case while you add even more dailies and fishing just stinks.​​
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    I honestly haven't been able to find the time to keep up on SKT weeklies at all, and have only managed to do the dailies sometimes... even though in theory it's not so bad once you get the 1 quest/zone, it's a lot of travel and load screens and futzing around and making sure my trowel isn't about to expire/going back to town because I just realized my trowel expired, and I gots too much other stuff to do. Right now I've basically given up on making any progress with it at all for two whole weeks because of Siege, because trying to make some guild progress is taking priority. This is frustrating.

    Locking out the ability to run dailies while stalled on the "story" quests has been a thorn in my side with SKT. The unique story quests are often really cool (Red Ice, aww man), but the filler consisting of quests that will become repeatable missions is annoying, particularly as so much of it involves "go over here and kill a ton of mobs to fiddle with the widget they're guarding, then repeat that 3 more times". My guardian fighter has been stuck in the intro to Cold Run for weeks, not because I can't physically do it, but because I can't find the motivation to continue, because I'm just so annoyed at the structure after already running through it multiple times.

    I've only done a little bit of Moving Ice (because playing on preview when you're massively behind on live is a recipe for regret) but it does look like more of the same, though maybe without the lockout on dailies in other zones, I have no idea.

    Much of me would love to relax and go fishing, but feel like the rest of the game is punishing my characters and my guild if I do....
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  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    edited October 2016
    Feedback: Elk Tribe Support, Arcane Brotherhood Support, and Storm Giant Support
    All roads lead to Svardborg. The main reward from fishing is Elk Tribe Support. The only reward from the "The Runestead" weekly quest is Storm Giant Support. For players who don't enjoy Svardborg, these will be useless. You'll need to make extra sure that Svardbrog appeals to a very, very broad base of players.

    Arcane Brotherhood Support is less of an issue, because the daily quests have multiple other rewards.
    Neverwinter Tools for evaluating boons, mounts, dyes, etc.
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    Feedback: "The Runestead" weekly quest
    Why should anyone who doesn't have 2800 ilvl and 28% Everfrost resistance bother completing this weekly quest? The only reward is Storm Giant Support, which is only useful in an instance that the character can't enter. There's a unique fishing spot, but the fish therein are only useful for Elk Tribe Support.

    Feedback: Serissa's hammer
    When Princess Serrissa is idle, her giant hammer hangs from her waist. This looks silly and would make her skimpy dress fall off. She should strap her giant hammer to her back like a sensible princess.
    Neverwinter Tools for evaluating boons, mounts, dyes, etc.
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    Feedback: "Totems of Destruction" daily quest
    This quest shares an issue with an old quest in Icewind Pass. When you don't have the quest, you can get stuck in combat with an invisible totem. You can escape combat by running far enough away from the totem, but digging up relics next to the totem isn't possible while you're stuck in combat.
    Neverwinter Tools for evaluating boons, mounts, dyes, etc.
  • dupeksdupeks Member Posts: 1,789 Arc User
    edited October 2016
    BUG: Multiple "found quest" Bear Skins. Although I know that these bad boys keep dropping until you accept the quest, usually you're not allowed to pick up multiple copies. For the Bear Skins, I was able to pick up 4 copies. When I accepted the quest it showed collect 4/20 bear skins. When they started dropping, they accumulated in a 5th slot. Turning them all in removed all 20 across 5 slots of them, so not exploitable, just strange.

    BUG: Chains of Blazing Light (DC Power) appears to visually remain on the snow even after it triggers (if it is cast directly on top of enemies. If you cast it as a trap, I'm seeing often that enemies walking over it will not trigger it.
    two30 said:

    Feedback: "Totems of Destruction" daily quest
    This quest shares an issue with an old quest in Icewind Pass. When you don't have the quest, you can get stuck in combat with an invisible totem. You can escape combat by running far enough away from the totem, but digging up relics next to the totem isn't possible while you're stuck in combat.

    yup, annoying to say the least.
    Post edited by dupeks on
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    Bug: Campaign % unlocked
    The calculation for the Storm King's Thunder campaign's percentage unlocked hasn't been updated for the expansion. (see screenshot below)

    Bug: Arcane Brotherhood Support maximum
    The maximum number of rewards for Arcane Brotherhood Support is supposed to be 4, but I reached 5 in the screenshot below.

    Neverwinter Tools for evaluating boons, mounts, dyes, etc.
  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    Bug: Campaign Store - Greater Potion of Everfrost Resist
    Before the Greater Potion of Everfrost Resist is unlocked in the campaign store, its tooltip simply says "Requirements not met" unlike the other items. It should say something like "You need to complete X task in the campaign to unlock this item."

    Neverwinter Tools for evaluating boons, mounts, dyes, etc.
  • flowcytoflowcyto Member, NW M9 Playtest Posts: 196 Arc User
    edited October 2016
    Dunno where to put this, as its a more general, recent bug that persists on the shard but..

    Bug: As of the mod 10 changes, the normal riding animations for the Crab mounts seem to have been changed to something unfitting and w/ many clipping issues. (its pretty funny to look at, though)

    Feedback: Chill of Winter boon

    For an end-tier boon and 'pure dps' pick, this one seems to be undertuned, given the time needed to grind it out. It ends up being a weak dps boost given its rather slow stack rate, high stacks needed for proc, and low dmg per proc
    - and even then it can be agonizing to lose 30+ stacks of this just cause there was a longer stretch of time between the next fight. Testing on the shard now, even with continuous attacking on a test dummy (ideal stacking scenario- no downtime) it rakes roughly 80-100 sec to build up to a single proc. For ex, just using an at-will on an OP for the high hit rate:


    Shouldn't a 5th tier+ boon be worth more than this? Also, the proc doesn't seem to be the proper dmg as in the tooltip here (a bit more, actually) and its hitting targets more than once.. and its still not very impressive even then. I'd suggest just re-evaluating and re-designing this boon.
    dupeks said:

    BUG: Chains of Blazing Light (DC Power) appears to visually remain on the snow even after it triggers (if it is cast directly on top of enemies. If you cast it as a trap, I'm seeing often that enemies walking over it will not trigger it.

    This is also true for the HR's Cordon of Arrows and Bear Trap encounters. It may in general be an issue w/ powers that are ground-based and require a 'trigger' to go off.
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  • dupeksdupeks Member Posts: 1,789 Arc User
    edited November 2016


    • 16 directed storyline quests
    • 10 repeatable quests
    Feedback: Sea of Moving Ice
    I just got through the 16 storyline quests and I have to say they are the most disheartening and frustrating set of quests we've had in this game in a long time. I had a lot of hope when @mimicking#6533 said he was going to take stories seriously, but it seems that hasn't happened at all here. The quests are very repetitive (how many alarm runes???), frustratingly long travel distances, very poor flavor, and altogether disheartening to schlep through. It honestly feels like nobody sat down and played through them (as folks are apt to on release day). I want my hours back, won't be bringing any other toons through this zone. I realize this feedback isn't really positive, but I figured it was appropriate to share just how frustrating and un-fun the experience was.
  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    Quests
    The quests are uninspiring. Too much fetch this, kill that. Travelling is so slow on that boat, making having to go back to the quest giver a pain in the HAMSTER.

    Fishing
    Fishing is time consuming. And Why do we have to store two fishing poles now? Also, there are too many fish to store in our bags.

    I don't enjoy this fishing expansion. It doesn't fit in the D&D lore of what I started playing this game for.

    Boons
    Are. You. Serious. An exponential amount of resources to achieve the next boon tier, which are practically worthless - which is fine to combat power creep, but the costs should be massively reduced.

    Burn out is reel. (Yes, pun intended). HAMSTER
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  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    edited November 2016



    We would love to get your feedback on The Sea of Moving Ice. All feedback is welcome, but there are a few items we’d like to focus on:

    How did the travel times feel with the starter khyek? With the upgraded khyek? (Note that if you have specific feedback on boat travel or fishing, there is a separate feedback thread for that.)
    Ludicrously, painfully slow, tedious and boring. This map is huge and we have to navigate it with the slowest mounts available in the game. The early storyline quests take you to the farthest locations on the map...incredibly slowly. Then send you back there..slightly faster. I took to jumping off cliffs and dying to respawn at camp fires to speed up how I travelled around. Think about that. The travel times were so slow that I was repeatedly committing suicide with my character to make the journey times shorter. Not exactly an entertaining way to spend my time in a game I play for fun :s


    Was it fun?


    @dextructoid Why do you even bother to ask this question ? Many people have responded on the threads that it is anything but fun but you have gone live without doing anything to reduce this feeling. You haven't even posted to acknowledge that people have said it isn't fun or asked for suggestions on what could be done to change this feeling. So please explain why you are even bothering to ask if you have no intention of responding ?

  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    There is no solid guidance on progression through the introduction; instead of having a clear progression of campaign tasks that tell a story it is all very haphazard, making it hard to tell what you need to do to actually start making progress on this campaign addition.
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