Welcome All,
The Sea of Moving Ice, the final adventure zone in the Storm King's Thunder story, is now available for testing.
Your hero has been contacted by Artus Cimber. After a few failed attempts at recovering the Ring of Winter, Artus is now confident the ring is with Jarl Storvald in Svardborg. That is the problem. Svardborg is a fortress located in a remote and dangerous area, the Sea of Moving Ice. Challenging Storvald on his home turf is not going to be possible without recruiting allies and building an army.
Features:
- 16 directed storyline quests
- 6 new heroic encounters
- 10 repeatable quests
- 6 "found" quests
- Ostorian Relic hunting
- Treasure Maps
We would love to get your feedback on The Sea of Moving Ice. All feedback is welcome, but there are a few items we’d like to focus on:
- Were you able to follow the storyline?
- How did the travel times feel with the starter khyek? With the upgraded khyek? (Note that if you have specific feedback on boat travel or fishing, there is a separate feedback thread for that.)
- Are there sufficient respawn locations?
- This is a large open map. There may be locations where the quest path becomes confused or disappears. If you find one of these locations, please submit a bug and a picture of the location (preferably the overhead map view) so we can adjust the pathing nodes.
- Was it fun?
To report a bug (or just give your opinion):
- Respond to this forum post.
- Type: Bug/Feedback (Please only choose one)
- Spec: (Please enter the spec that you are providing feedback for here)
- Format: Please use “Bold” face text for the Type & Spec then type your feedback in the body of your post. If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use BLUE.
- (Bonus: Concise Feedback & Screenshots are much appreciated)
Examples:
Bug: Sea of Moving IceI was playing the Storm Crows mission and the quest path led me in the wrong direction.Feedback: Sea of Moving IceI think there needs to be another campfire in the northwest corner of the map.
Comments
Skalds on the boats in the "Lodestones" quest take 3.8 million damage to kill. Seems a bit high.
Guild--And the Imaginary Friends
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Neverwinter Census 2017
All posts pending disapproval by Cecilia
TAlking about the rings.
YOU kill the only challenging content in the game was really necessary to create a new trial? you could instead include all the new stuff in fbi.................
YOu will make a dead instance a dungeon you released 1 month ago lol!!!!!!!!!
And stairs going up and down
Now I only need a cannon and a grappling hook on my boat and a treasure hunt minigame...
The whole area is gorgeous, thank you so much. Keep it like this.
BTW: with a cannon we could make a naval battle minigame....
Born of Black Wind: SW Level 80
After doing and finishing the fishing mission I can't figure how to keep fishing.
There is Lugwork at the campaign store but it's a campaign unlock. There was a post about fishing where they mentioned krill but I can't figure how and where you get it.
I think you've made the campaign tasks for the 6th and 7h boons far too grindy for far too little reward.
Mastery of Ice, the 6th task, requires 650 Bryn Shander Reputation, 50 Runic Pieces, 28000 Voninblod, 120 Secrets of Ostoria, and 65 Ten-Towns Supplies.
Storm King's Mastery, the 7th task, requires 800 Bryn Shander Reputation, 60 Runic Pieces, 37000 Voninblod, 140 Secrets of Ostoria, and 75 Ten-Towns Supplies.
The Sea of Moving Ice meta-daily awards 2 Bryn Shander Reputation, 5 Runic Pieces, 0 Voninblod, 1 Secrets of Ostoria, and 2 Ten-Towns Supplies.
I'm not sure if there's a weekly repeatable quest.
Is it intended that players simultaneously grind Sea of Moving Ice and the Bryn Shander/Lonelywood/Cold Run daily and weeklies? That's the only way I can see players acquiring enough Bryn Shander Reputation and Secrets of Ostoria in less than 80 days. That's a recipe for burnout.
Also, the increments to the boons are negligible. Increasing a proc's damage from 4000 to 5000 or from 5000 to 6000 is miniscule in a game where enemies have hundreds of thousands of hit points.
Personally, I will be giving the last two boons a miss. The effort required just isn't worth it. For the next few weeks, I will just be doing the SKT weekly quests for variety and not bothering with anything else in those zones.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
@asterdahl in my opinion dread ring was still the best in terms of time gating 31 days is the optimal grind level for boons and should be used as the template for all modules.
Martin ConDion PVE only Ranger
Guild Founder: -HunterS-
Jesus, that was boring! Doing a bunch of kill and fetch quests and call it "story" isn't going to cut it. Players are occupied with the dailies anyway, there's no need to drag them through all the quests to start off the new area.
Feedback: Boons and overall grind
As others have said, the grind factor is getting out of hand. There is already enough to do on a daily basis and I would very much like SoMI to be detached from SKT. If you want to acquire the last boons, you should only need to do SoMI content. It's not really about the overall days necessary to complete the campaign, but the daily quests that add up to be a major burden. I personally had hoped that I could finish off SKT and move to SoMI on characters, but now seeing that this is not the case while you add even more dailies and fishing just stinks.
Locking out the ability to run dailies while stalled on the "story" quests has been a thorn in my side with SKT. The unique story quests are often really cool (Red Ice, aww man), but the filler consisting of quests that will become repeatable missions is annoying, particularly as so much of it involves "go over here and kill a ton of mobs to fiddle with the widget they're guarding, then repeat that 3 more times". My guardian fighter has been stuck in the intro to Cold Run for weeks, not because I can't physically do it, but because I can't find the motivation to continue, because I'm just so annoyed at the structure after already running through it multiple times.
I've only done a little bit of Moving Ice (because playing on preview when you're massively behind on live is a recipe for regret) but it does look like more of the same, though maybe without the lockout on dailies in other zones, I have no idea.
Much of me would love to relax and go fishing, but feel like the rest of the game is punishing my characters and my guild if I do....
Neverwinter Census 2017
All posts pending disapproval by Cecilia
All roads lead to Svardborg. The main reward from fishing is Elk Tribe Support. The only reward from the "The Runestead" weekly quest is Storm Giant Support. For players who don't enjoy Svardborg, these will be useless. You'll need to make extra sure that Svardbrog appeals to a very, very broad base of players.
Arcane Brotherhood Support is less of an issue, because the daily quests have multiple other rewards.
Why should anyone who doesn't have 2800 ilvl and 28% Everfrost resistance bother completing this weekly quest? The only reward is Storm Giant Support, which is only useful in an instance that the character can't enter. There's a unique fishing spot, but the fish therein are only useful for Elk Tribe Support.
Feedback: Serissa's hammer
When Princess Serrissa is idle, her giant hammer hangs from her waist. This looks silly and would make her skimpy dress fall off. She should strap her giant hammer to her back like a sensible princess.
This quest shares an issue with an old quest in Icewind Pass. When you don't have the quest, you can get stuck in combat with an invisible totem. You can escape combat by running far enough away from the totem, but digging up relics next to the totem isn't possible while you're stuck in combat.
BUG: Chains of Blazing Light (DC Power) appears to visually remain on the snow even after it triggers (if it is cast directly on top of enemies. If you cast it as a trap, I'm seeing often that enemies walking over it will not trigger it. yup, annoying to say the least.
The calculation for the Storm King's Thunder campaign's percentage unlocked hasn't been updated for the expansion. (see screenshot below)
Bug: Arcane Brotherhood Support maximum
The maximum number of rewards for Arcane Brotherhood Support is supposed to be 4, but I reached 5 in the screenshot below.
Before the Greater Potion of Everfrost Resist is unlocked in the campaign store, its tooltip simply says "Requirements not met" unlike the other items. It should say something like "You need to complete X task in the campaign to unlock this item."
Bug: As of the mod 10 changes, the normal riding animations for the Crab mounts seem to have been changed to something unfitting and w/ many clipping issues. (its pretty funny to look at, though)
Feedback: Chill of Winter boon
For an end-tier boon and 'pure dps' pick, this one seems to be undertuned, given the time needed to grind it out. It ends up being a weak dps boost given its rather slow stack rate, high stacks needed for proc, and low dmg per proc- and even then it can be agonizing to lose 30+ stacks of this just cause there was a longer stretch of time between the next fight. Testing on the shard now, even with continuous attacking on a test dummy (ideal stacking scenario- no downtime) it rakes roughly 80-100 sec to build up to a single proc. For ex, just using an at-will on an OP for the high hit rate:
Shouldn't a 5th tier+ boon be worth more than this? Also, the proc doesn't seem to be the proper dmg as in the tooltip here (a bit more, actually) and its hitting targets more than once.. and its still not very impressive even then. I'd suggest just re-evaluating and re-designing this boon. This is also true for the HR's Cordon of Arrows and Bear Trap encounters. It may in general be an issue w/ powers that are ground-based and require a 'trigger' to go off.
<CO docs> .: Petco :. // Base DPS Sheet (needs revision) // PSA on Power Activation Delay
- Themed Tanks // Misc Build Dump // Ayonachan's Gift Horse (stat data)
- Be safe and have fun, champs - for science!
I just got through the 16 storyline quests and I have to say they are the most disheartening and frustrating set of quests we've had in this game in a long time. I had a lot of hope when @mimicking#6533 said he was going to take stories seriously, but it seems that hasn't happened at all here. The quests are very repetitive (how many alarm runes???), frustratingly long travel distances, very poor flavor, and altogether disheartening to schlep through. It honestly feels like nobody sat down and played through them (as folks are apt to on release day). I want my hours back, won't be bringing any other toons through this zone. I realize this feedback isn't really positive, but I figured it was appropriate to share just how frustrating and un-fun the experience was.
The quests are uninspiring. Too much fetch this, kill that. Travelling is so slow on that boat, making having to go back to the quest giver a pain in the HAMSTER.
Fishing
Fishing is time consuming. And Why do we have to store two fishing poles now? Also, there are too many fish to store in our bags.
I don't enjoy this fishing expansion. It doesn't fit in the D&D lore of what I started playing this game for.
Boons
Are. You. Serious. An exponential amount of resources to achieve the next boon tier, which are practically worthless - which is fine to combat power creep, but the costs should be massively reduced.
Burn out is reel. (Yes, pun intended). HAMSTER
@dextructoid Why do you even bother to ask this question ? Many people have responded on the threads that it is anything but fun but you have gone live without doing anything to reduce this feeling. You haven't even posted to acknowledge that people have said it isn't fun or asked for suggestions on what could be done to change this feeling. So please explain why you are even bothering to ask if you have no intention of responding ?
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.