Call me Andy (or Strum, or Spider-Man)! Follow Neverwinter on Twitter: NeverwinterGame Like Neverwinter on Facebook: Neverwinter Follow me on Twitter: StrumSlinger
FWIW, I think the 5th tier boon is a bit.... lacking? I've heard a LOT of people say that they have no desire to bother with the PvP campaign, because the boons only do anything when flagged for PvP. An entire boon that is "blah blah against demons" seems like something that's just for completionists, especially if it requires "rare drops." I'm thinking about how "fun" it was to find those Haarl's and Breyer's in mod4/5 and grinding something that will only be useful to kill demons (who I presumably will not need to grind anymore once I finish the campaign) seems less than useful, especially for a capstone.
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited October 2015
This looks really good.
One tweak I'd suggest to the stronghold supply pack is to add the choice of a surplus equipment voucher. Surplus equipment is proving to be a pretty serious bottleneck for small guilds at the moment too. I'm trying to get a rank 2 market to be able to obtain guild equipment, and even jamming in every single piece of green trash that drops for me, still have tens of thousands of points to go. Regular blues are too rare and don't offer a significant return over greens even when you do get them (should be worth 100-200 points, not 20), and the choice between donating and salvaging purples for AD is quite agonizing. Same goes for the salvageable blues, really.
Seem pretty well done as far as a Campaign goes - I'm a bit disappointed though, since the community as a whole has been saying for over a year now that we don't actually enjoy the Campaign grind thing... I was sort of hoping Underdark would bring some new and inventive addition rather than just another campaign. I still have hopes that this "replayable" concept will be interesting enough to get me to give NW another try since it's something I've been wanting since the very start, but seeing the overall implementation of Underdark will be in the tired campaign style is a bit disheartening.
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
I actually really enjoy the campaigns, and the layout of the new one has me excited. Of course, there's still a lot of other ogres in the room that need to be dealt with first.
The campaign looks interesting, the boon names are ...uninspired, but that not really important, 2 skirmishes is good, no dungeons or adventure zone is disappointing. Good to see ways to earn AD being worked into the core of things.
0
aimeesellersMember, NW M9 PlaytestPosts: 342Arc User
Nice to see two new skirmishes added... and another campaign. Thank you for this.
But you know what is coming next... right?
WHERE ARE OUR DUNGEONS!?
No... I am not letting that go.
A'Mie Stormshield (GF) / A'Mie Stormshard (CW)
Play Legit or Quit
Pandora's Misfits Guild Leader
0
plasticbatMember, NW M9 PlaytestPosts: 12,403Arc User
If I read it correctly, the new way to earn AD is capped at about 10666 weekly (assuming you put everything for AD instead of boon). Another drop in the bucket.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
Astral Diamonds Conversion – This task is available after you have completed processing Faerzress. It will convert a quantity of Faerzress into 4000 rough astral diamonds. It requires 600 Faerzress, 150 Demonic Ichor and 20 hours. It is repeatable.
So erm add a task like this to all the campaigns please.
Boons are kind of disappointing. I guess we'll all be converting Faezress (wow that is a terrible name) for AD anyways.
If it was like the other campaigns I'd probably just stop at the third.
0
zekethesinnerMember, NW M9 PlaytestPosts: 805Arc User
Ok, some nice news in this blog. I rly like that campain, but cant imagine to do it on more than 2 toons. But still most important questions r not answered, and we wont let go. Prices adjustments and old good dungs, what about them?
Hmmmmmm?
(Sin)cerely Kain
0
instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
Why are people so obsessed about the old dungeons (and further, why can't people be bothered to use whole words?)?
An injection of fresh content, new dungeons, new storyline quests, new sidequests.. new new new new new.
Please? Something to break up the monotony?
"...I grab my wiener and charge!" - ironzerg79
0
plasticbatMember, NW M9 PlaytestPosts: 12,403Arc User
blogs said:
Demonic Ichor is a viscous pitch made up of all that is left behind in the wake of a demon's demise. It may be exchanged at the Equipment Trader in Mantol-Derith for powerful Drowcraft Armor or other high quality goods. We have added a weekly cap of 400 to the amount of Demonic Ichor that can be earned. This is in place of only rewarding campaign currency for daily or weekly missions. The weekly cap allows us to give Demonic Ichor rewards for every piece of Underdark content that you run.
That converts to 10667 rAD max for a week (if one put everything for rAD).
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
blogs said: ... That converts to 10667 rAD max for a week (if one put everything for rAD).
yeah, so add in the new "awesome" weekly 15K AD they're allowing, you.... still have the same problem that everything is massively expensive but you're limited to 168,000 AD per character per week at the absolute max provided you play every single day for several hours per day. I know there's a lot of nolifers out there, but most of us have actual jobs, and unless it's changed since I've stopped playing a month or so ago (har har)... well, I get paid to do tedious HAMSTER on a computer all day, not the other way around.
blogs said: ... That converts to 10667 rAD max for a week (if one put everything for rAD).
yeah, so add in the new "awesome" weekly 15K AD they're allowing, you.... still have the same problem that everything is massively expensive but you're limited to 168,000 AD per character per week at the absolute max provided you play every single day for several hours per day. I know there's a lot of nolifers out there, but most of us have actual jobs, and unless it's changed since I've stopped playing a month or so ago (har har)... well, I get paid to do tedious HAMSTER on a computer all day, not the other way around.
Yeah I really don't understand how much time they think people should be playing the game for each day.
Gating all the new AD behind hours upon hours of grind per day is just going to burn people out. Then they use all these artificial caps on where you can earn AD just mean that you can't earn AD running the content you actually want to run. Which will make people burn out even faster.
If you grind all the fstuff/ichor I don't really see why you shouldn't be able to just directly convert it to AD. Even over a week that's only 12k AD.
blogs said: ... That converts to 10667 rAD max for a week (if one put everything for rAD).
yeah, so add in the new "awesome" weekly 15K AD they're allowing, you.... still have the same problem that everything is massively expensive but you're limited to 168,000 AD per character per week at the absolute max provided you play every single day for several hours per day. I know there's a lot of nolifers out there, but most of us have actual jobs, and unless it's changed since I've stopped playing a month or so ago (har har)... well, I get paid to do tedious HAMSTER on a computer all day, not the other way around.
Man with 168k a week i might finally get enough cube of augmentations to get the ability's I want by next year
0
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Why are people so obsessed about the old dungeons (and further, why can't people be bothered to use whole words?)?
An injection of fresh content, new dungeons, new storyline quests, new sidequests.. new new new new new.
Please? Something to break up the monotony?
New grinds, grind, grind, grind. We shouldn't have to beg to have our old content to be brought back in the first place that existed since the game began. We are TIRED of grinding the same 3 dungeons over and over, and no one likes grinding boring repeatable campaign quests.
rofl. Wooo lets grind demogoron a bajillion times to get ichor which is capped at 400 a week.
There are actually two types of ichor, the "special currency" demonic ichor used in the campaign and to purchase armor, and twisted ichor which is found under "other currencies" is used to purchase twisted artifact weapons.
That quote from the weapon dealer refers to the later, twisted ichor, that's why it only comes from Epic Demogorgon, where artifact weapons can also rarely drop directly. You can ask a similar question of the armor dealer, who will tell you about demonic ichor. That being said, the dialog is confusing as it simply refers to "ichor," so we've gone ahead and updated that dialog to be more explicit. Thank you for your feedback.
rofl. Wooo lets grind demogoron a bajillion times to get ichor which is capped at 400 a week.
Really?
Grind a demon lord till it goes out of style.
All the while Traven Blackdagger remains the greatest threat and challenge of endgame.
Went around trying HEs in DR seems like it scales the amount of ichor based on the number of players. With 3 players it was like 10 ichor and seals of the elements. Dropping the blue versions of the new rings too.
we need to get away from things that give us rough astral diamond and get into more things that get ASTRAL DIAMONDS which that way you dont have to increase our cap a day and we can still make more then a HAMSTER 24k a day
I will make it simple here. One of the upcoming Underdark Blog said that reward of an dungeon (or encounter etc) will be based on time you have completed it.
Yesterday i was in preview with few ppl trying new dungeon. We saw that there is mechanics to kill boss/adds etc.
But we have to deal lots of damage to bring down bosses or so.
In which case many understand my point here. SW Fabled Ilibriun (or however its written) / CW Shadow Weaver Set (great buff but noone like it) /GF Knight Captain (ıf i remember right that gives %25-15 bonus damage to team)
If a team has this combo and with a perma Divine Protector paladin, then they will end this new dungeon fastest than anyone. In which case this comes up with an fairness among old/new players.
Response from a dev is requested.
If this set bonuses work in new dungeon balance of drop requested to be changed as RNG.
or
This bonuses will not be avaliable on new dungeon / Tiamat etc.
dont need a pali for those sets to come into play. and you might as well just bring gwfs if your worried about a dps race. they dont need a set bonus to pwn everything.
Comments
One tweak I'd suggest to the stronghold supply pack is to add the choice of a surplus equipment voucher. Surplus equipment is proving to be a pretty serious bottleneck for small guilds at the moment too. I'm trying to get a rank 2 market to be able to obtain guild equipment, and even jamming in every single piece of green trash that drops for me, still have tens of thousands of points to go. Regular blues are too rare and don't offer a significant return over greens even when you do get them (should be worth 100-200 points, not 20), and the choice between donating and salvaging purples for AD is quite agonizing. Same goes for the salvageable blues, really.
@graalx3
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
BUT... If it were 1 new skirmish and 1 new dungeon instead of 2 skirmishes I would be drooling.
But you know what is coming next... right?
No... I am not letting that go.
Pandora's Misfits Guild Leader
Boons are kind of disappointing. I guess we'll all be converting Faezress (wow that is a terrible name) for AD anyways.
If it was like the other campaigns I'd probably just stop at the third.
Hmmmmmm?
(Sin)cerely
Kain
An injection of fresh content, new dungeons, new storyline quests, new sidequests.. new new new new new.
Please? Something to break up the monotony?
"...I grab my wiener and charge!" - ironzerg79
Demonic Ichor is a viscous pitch made up of all that is left behind in the wake of a demon's demise. It may be exchanged at the Equipment Trader in Mantol-Derith for powerful Drowcraft Armor or other high quality goods. We have added a weekly cap of 400 to the amount of Demonic Ichor that can be earned. This is in place of only rewarding campaign currency for daily or weekly missions. The weekly cap allows us to give Demonic Ichor rewards for every piece of Underdark content that you run.
That converts to 10667 rAD max for a week (if one put everything for rAD).
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Gating all the new AD behind hours upon hours of grind per day is just going to burn people out. Then they use all these artificial caps on where you can earn AD just mean that you can't earn AD running the content you actually want to run. Which will make people burn out even faster.
If you grind all the fstuff/ichor I don't really see why you shouldn't be able to just directly convert it to AD. Even over a week that's only 12k AD.
Also, they didn't say new dungeons at all.
rofl. Wooo lets grind demogoron a bajillion times to get ichor which is capped at 400 a week.
Really?
edit:
OK that's not as bad as I thought.
All the while Traven Blackdagger remains the greatest threat and challenge of endgame.
That quote from the weapon dealer refers to the later, twisted ichor, that's why it only comes from Epic Demogorgon, where artifact weapons can also rarely drop directly. You can ask a similar question of the armor dealer, who will tell you about demonic ichor. That being said, the dialog is confusing as it simply refers to "ichor," so we've gone ahead and updated that dialog to be more explicit. Thank you for your feedback.
I will make it simple here. One of the upcoming Underdark Blog said that reward of an dungeon (or encounter etc) will be based on time you have completed it.
Yesterday i was in preview with few ppl trying new dungeon. We saw that there is mechanics to kill boss/adds etc.
But we have to deal lots of damage to bring down bosses or so.
In which case many understand my point here. SW Fabled Ilibriun (or however its written) / CW Shadow Weaver Set (great buff but noone like it) /GF Knight Captain (ıf i remember right that gives %25-15 bonus damage to team)
If a team has this combo and with a perma Divine Protector paladin, then they will end this new dungeon fastest than anyone. In which case this comes up with an fairness among old/new players.
Response from a dev is requested.
If this set bonuses work in new dungeon balance of drop requested to be changed as RNG.
or
This bonuses will not be avaliable on new dungeon / Tiamat etc.
and you might as well just bring gwfs if your worried about a dps race. they dont need a set bonus to pwn everything.