It would be nice if the adds despawned when you killed the boss. This is really making me not even bother running dungeons anymore. It gets old having me(in this video) tank and dps the boss because adds are out of control. We have tried to kill the adds on the last boss as they spawn but since they all heal for 5k a tick…
It's still the same only the Tank has aggro instead, just ran a bunch of dungeons on the test shard. ---- Btw, why are you releasing a test server for a game that is still in beta... aren't we all testers right now? So setup a test server to have the beta testers test the patch so it can be released on the 'live' beta test…
The long awaited changes sound good however the constant nickle and diming in this game has drove me off. You cannot be competitive at end game without spending a lot of real money. I'll play a sub any day over this cash shop/micro-transaction HAMSTER. This is essentially the MMO version of every Facebook game. When cash…
been like this for a couple weeks now and still no fix. This game is only successful at nickle and diming everyone then falling back to it's "Open Beta" when bugs are breaking the game.
life steal all day. especially since rogues are used to tank some bosses. anyway you look at it your going to take damage, would you rather have reduced damage or just take the hit and have some passive self healing? I prefer the healing personally.
I have never noticed WR hit multiple mobs, I have always used Blitz for trash and WR for bosses. I will have to check that out. I run in a static with CW and Astral Singularity is amazing for grouping up mobs.