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zekrallmizzrym Bounty Hunter

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  • Just played it through again on a lower level character, some of the stacked encounters are very hard, but enjoyable!. Nice visual changes xenopz1.
  • Just finished your quest, in-game review and rating left (4/5). On the whole, it is a fun little quest. The invisible wall which blocks the entrance to the crypts seems a little hit and miss (I tried 4 times to test this). Sometimes it will vanish when you get the key, other times it wont or you have to stand at very odd…
  • It looks like you should climb up to the center in this room? But there is no way up (couldn't find ramps, invisible platforms)? 2 bodies which can be interacted with, but offer no clues? No other clues / visual hints about what to do in this room?
  • It did not disappear when i got the key (assuming you mean the key in the tree, below the guard who fell to their death?) sadly, restarted the mission did the same, but oddly if you stand at the right angle (squished up tight to the rocks) it works.
  • Think it might be bugged? Objective: Enter the crypts, when attempting to interact with the entrance is says you have missed something. I have killed all enemies in the area, investigated all items (including the key hidden at the top of the tree). But that message never goes away, so unable to continue. If there is some…
  • Mushrooms: These are used within a hidden side quest, Therkhan starts the quest he is hidden away. Thanks for the typo list, will make those changes. Maze: "for instance the prime number one, how are the portal numbered?" The prime clue in the portal room does not refer to prime numbers, its prime colors. This one possibly…
  • I spent a long time finding all the lore, think i found it all. It is that level of detail which makes a quest better than average. So great job.
  • Gone through and made some fixes based on your comments. 1. The puzzle maze, if you get to a crystal which has no interaction. Then you have taken a wrong turn, to make this more obvious I have added some dialog to the crystal to indicate this. 2. The puzzle to open the secret passage, its a 2 part combination lock. The…
  • I will happily trade reviews with you. Review on "Tale of a key-losing Rat" Reviewed 21st May 2013, in game comment / rating left. That was a fantastic quest! Really did enjoy everything about it 5/5. 1. Story: Very well written 2. Dialog: Good dialog, lots of optional information to be found. Plenty of attention to detail…
  • Cryptic would not be so stupid as to wipe all the foundry quests, if they did a character wipe! All the hours authors have spent creating them would cause massive amounts of hostility, most authors may well not even play again / create any content if they did. Think it is safe to say, your foundry quests are safe.
  • I will run your quest, sounds interesting. Review of "Where has Justice gone" Reviewed 21st May 2013, in-game comment / rating left. 1. I enjoyed the story, possibly a little on the short side. 2. The lore fragments at the end are a nice touch. 3. First bridge, 4 re skinned ogres. Ogres are a little boring and over used.…
  • Going against canon isn't really an issue. D&D was created for dungeon masters to host a game SET in the forgotten realms, using it as a template for a campaign. Not as a rigid system of no you cant do that it goes against this tiny piece of lore we wrote 50 years ago.
  • Projecters have 2 parts, in 3d edit mode you will see the moveable box and a rectangle a short distance from the first box. The rectangle is what projects the effect. Example Place a blood projector. Y axis 10 feet from the ground, rotate pitch 180. The projector is now showing a blood splatter directly below the area you…
  • Varying the mob type can help, but the foundry does limit drops. To prevent people making farming rooms for just such a purpose.
  • Oh yes! fell down when decorating a ceiling (high cave / crypt ones) many times, due to hovering over the invisible wall i am standing on! Also really annoying if your making something like a staircase.
  • Ghost / flight mode should be added asap, trying to add details on walls / ceiling is a nightmare!
  • In part 2 of the campaign, there is a huge maze / puzzle (which is 100% optional). This one is much harder and also unforgiving! You only get 1 chance to answer the question per clue ... than something interesting happens (which has been hard to make with the foundry limitations)!
  • Thank you for the review kyeo138. 2. Sorry for all the typos! 3. The first encounter is a single encounter (not stacked), as a CW it is very easy. But my partner has also mentioned it is a little tricky on other class. As for respawning, you should appear at the first campfire (in the room where you meet Sin'Afay) I will…
  • search from the best tab for your account name or short code (oddly this is the best place to search for newly published content. The for review tab is a mess)
  • I will check your your quest today (20th May 2013) Review "Secrets of Shiganshina" Reviewed: 20th May 2013 Good start to an investigation style campaign, few parts of the story might want some work. Why do the Drow appear? If they are not meant to be Drow, then rename the mobs. I liked that you added 2 routes back,…
  • From what i remember Bag of Devouring Acts as a minor bag of holding allowing it to store X (cant remember) cubic feet of matter, each hour it has a 5%? change of spitting out its contents. Into non space / another place of existence. Anything living, which the bag "eats," are consumed within 1 round. Any creature consumed…
  • Depsawn the NPC, then spawn a new copy at the end of the encounter. Or lock the NPC within an invisible block during the encounter. Although sometimes enemies will try and attack the NPC.
  • I will review your quest, hopefully you will have a go at mine. Review of "The Kidnapped Bride." Status: Done 19th May 2013, in game comment / rating left. Really did enjoy your quest. Well thought out story, good attention to detail. All of the searching NPC's at the start, made the level feel more alive. My Quest…
  • Updates 1. Dialog tweaks 2. Visual tweaks V2.1.9 Updates 1. Dialog tweaks 2. Objective tweak. "Dispel the wall of force," tells you to enter Idrith's tomb to find the rod of disjunction (for people who think its a bug that they can not dispel the wall, after talking to Yasrik) 3. First encounter (Hungering dead), tweaked…
  • Daily must take an average of 15 minutes. Think it took about 10 minutes to run through yours currently (which included reading all dialogue). Possibly adding a few encounters in the passages would add the required length.
  • Just played your quest zefrimex. It is a great little old school arcade game style quest. Worth checking out. Dialog with pack merchant, you need to add links to go back when you ask questions. Currently it just ends conversation and you have yo restart the dialog. This one wont be eligible for the daily foundry sadly, due…
  • I will review your quest, hopefully you will have a go at mine. My quest Campaign: Resurrection of Xunvrae (4 parts) Quest Name: The bones of Xunvrae Author: Elimgarak83 Short Code: NWS-DNNZST5FJ Tags: Story, Explore, Combat Tested: 14 GWF, 60 CW, 60 DC, 29 CW Quest forum post:…
  • Completed with 60 CW and a 18 GWF (was much harder on the low level GWF)
  • Did you review my quest after I did yours? If so you forgot to leave an in game comment and rating.
  • Added 1. Invisible wall under some webs within the secret passage, prevents people dodging to there deaths. 2. Invisible wall under the water fall, prevents people jumping down just to die. Updates 1. Dialog tweaks (on going) 2. More visuals added to Therkhan's library and the pocket dimension. 3. Tweaked some of the clues…