For PvP, crit above 2000 really is a total waste of stat. For PvE, power > crit after crit reaches ~2000 (it depends on the crit chance and enchantment you use + I'm too lazy to do the calculation), power has been reworked and it's a much better stat now. Also, STR > DEX because 1% dmg > 1% crit
For PvP, Vorpal for more healing. Plague Fire is also good, it can dismount someone quickly with punishing light. For PvE, Plague Fire is the best for debuff. I occasionally use Feytouched. Plague Fire > Terror
I was using P. Neg when I was first playing my TR (in fact rustlord got his P. Neg from me), but I stopped using it after a week or so. 7s of 25% increase in DR just won't help much, its effect wears off too quickly and has a long CD, maybe it could help you survive against burst damages once every minute, but then you're…
If ITC is on CD then you're screwed, if not then ITC + SS immediately since roar interrupts the use of SS, so by the time you could successfully use SS, your ITC would probably be over very soon.
Playing as WK is challenging, the encounters you're using are, to be honest, uber bad for PVP. Deft Strike is a better option than VP Impact shot is nerfed (~50% overall dmg reduced), don't bother Blitz........just no.....PLEASE you need Shadow Strike for better survival, especially when you have a squishy burst build and…
Feytouched was one of the few viable options for DCs pre-mod2, not that great for any other classes. If it doesn't have 10 secs CD then it'd be a better choice than P. Vorpal (especially after crit was nerfed with tenacity). Anyway, for WK I'd go with vorp for better dmg. Assuming your opponent has 20% crit resistance, and…
I would say Divine Oracle is better for PvE because of foresight, and faithful tree is better for healing + Moontouched feat is great (nerfed but still decent) RE: post#2, forget about Righteous Rage of Tempus, it's useless; go for Enduring Relief instead. Encounters: Solo Content:Sun Burst, Divine Glow, Daunting Light…
Only GF's shield could block the two TR's dailies, otherwise they can't be mitigated/blocked/dodged in any other ways as far as I'm concerned (you can "dodge" shocking occasionally if you are far away enough from the effective range of it).
High INT and high recovery are not only for perma, every PVP rogue should stack them. Yes you do suffer from having lower DPS than people who stack DEX and STR and offensive stats, but higher recharge speed means you can use your SE or bloodbath (for survival) more frequently. I was fighting a rogue while ago with high…
Yea that's one of the skills that would interrupt DF that's why HRs like to use it before we land the 3rd strike. Same goes to dazing strike and roar (gwf), they both interrupt DF as well even you're in ITC.
Tbh, I do think that TR is a bit OP right now being a TR myself, vast majority of the CW can't kill me 1v1 (tho many could hurt me pretty bad). However, GWF is MUCH more ridiculous, there are gwfs who could practically crush all permas (steamroller from Choco for example), why did they give them range prone is way beyond…
Tbh, 3800 crit is a total waste of points, no one should stack crit above 3000 for PVP build becasue of diminishing return (even 3000 is too high imo). What's your arm pen btw? Arm pen is always better than crit and power before it hits soft cap at about 2200~2400, unless you are fighting against pugs with very low…