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Blade Slinger -- Whisper Knife Theories, concepts, builds and discussion

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  • quitegonejinquitegonejin Member Posts: 3
    edited June 2014
    Try what exactly? theres so many theories and builds in this thread now.
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited June 2014
    The tips that morenthar posted. :)
    I'm mainly interested in PVE
    2e2qwj6.jpg
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2014
    On a side note, I think a boar http://neverwinter.gamepedia.com/File:BoarCompanion4.jpg?version=be0ab97e8962a2e45d97cd8ef939b3cc w 3 greater bonding runestones would give you u[ to + 75% extra crit severity on open pvp. thats 217% crit severity.

    Boar bonus applies to summoned companion only (and is reportedly broken to reduce their crit instead).
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • quitegonejinquitegonejin Member Posts: 3
    edited June 2014
    Please read what bonding runestones do
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2014
    Companion stats are not the active bonuses, just their stats. I really don't think it would work the way you want it to.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • kweassakweassa Member Posts: 2,390 Arc User
    edited June 2014
    morenthar wrote: »
    TRs aren't dead in PvE and they dont have to be Executioners with P. Vorpals. However, I do recommend that new TRs always start with Executioner. Learn the class there and you'll be most effective with lower-end gear. If it's your main and you want to PvP and the toon is starting to get pretty high-end, play the style you want. You will have out-geared most dungeons and just need to use some different skills to get the job done. Nothing against Scoundrels either, they do very nice in both pvp and pve.

    The thing is, us TRs know that we ain't dead. We know what we can do. What we can offer to the team in PvE

    ■ We can significantly contribute to lowering defenses of mobs by a large amount, when stacked with CW debuffs, simply 'erases' mobs from its existence.

    ■ Instead of just using the bland Vorpal, we can use other enchantments like Plaguefire or Bronzewood to synergize with our own debuffs described above.

    ■ We can offer non-stop control through CC rotations, and in many cases we are capable of protecting teammates in danger directly through smoke.

    ...etc etc.. In many ways, using TRs in PvE content would lower the team damage somewhat, but make up with a diverse and different types of approach to a given situation.


    ...but of course, us TRs know this. The rest of the team don't. That's the real problem. All people care is how fast they can blow through the content for easy loot. Just mass-CCs, mass-AoE damage, and a big hunk of indestructible DPS-tank to use as meat shields. Who needs finesse when you can just steamroll something a lot faster?

    Frankly, just as only a few people really understand PvP, it is the same with PvE. Only a few people are actually smart enough to acknowledge the contributions from a talented TR which does not come in obvious forms like damage. Nobody in the team realizes the reason a mob that would take 30 seconds to kill, is going down in only 15, is because of you. They just all compliment "Hey! GWF guy! Nice damage!" or "Hey! CW guy! That's some wicked power you've got!"... and etc etc.. ofcourse, how would they ever know?

    The 60~80% defense debuff you've applied to the focused mobs doesn't show up in stat numbers. Nor does the number of mobs you've debuffed AoE through seemingly weak powers like Blitz. It doesn't record how many times you've saved your team's dumb-<font color="orange">HAMSTER</font> HR or CW with smoke bombs, nor does it record the duration of time you've endured by yourself, to buy enough time for multiple dead teammates to recover and come back. If we actually make it through the boss by ourselves, then isntead of the thanks, someone always says, "TRs are so OP".


    The only form of contribution people really understand and acknowledge is heals, deals, and meatshields. (Hey, that rhymed! :p)
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • pantamimepantamime Member Posts: 0 Arc User
    edited June 2014
    Yea TR's have a LOT of different things to bring to the tabe but everyoneis so obsessed with the Paingiver part of stuff that most only consider a TR beinging damage. And since CWs and GWFs beat them on Paingiver, they are dubbed useless. People still don't understand how much extra damage groups of adds give to GWFs and CWs. They do overall more damage but thats because they are there to do AoE. We still win single target.

    I think having anyone there is good enough in my book, The player makes the character, not the class they choose. It's osmeone to do damage, raise fallen friends, kill adds, everyone contributes in some way.

    I spend so much time contesting points in PVP, but no Kills because I am always outnumbered and not perma stealth. But I can always stay
    alive long enough for team mates to show up and finish the deal. *Some matches I get a lot of kills, it always differs* Once my team has a good lead like 200-300 points is when I start even worrying about getting kills.

    In my book, as a combat WK it is my job to be involved in any fights that need help, or to back cap. I am not running around to stand on a point that is already almost capped. I am also not running away from 3 enemies at mid.

    I am contesting, I am debuffing, I am dazing, I am fighting to the death, mine or theirs.. I am most definitely pushing back the enemy range attackers.

    And what Kweassa said about not many truly understanding PVP or PVE, is just so spot on.

    Don't you notice those games that you get a million kills, the enemy has maybe 2 kills, and you still lose?

    Do you not pay attention to how everyone is getting better and better at countering perma stealthers?

    Keep in mind the probable heavy handed changes to GWF and HR and TR stealth. We need to stay a step ahead of the FotM flow. That is what all this testing is for, we will find all of the different possible ways to be. Notonly that, but we will know when to use which power set ups and when not to. When to rely on stealth and when to just be a visible boss.

    TR's have always had to adapt, some nerfs were just - while others were heavy handed. TR's will continue to adjust to the flow. I just really want us to avoid all falling in to FotM builds like we always seem to do. That is one of the main reasons I started this thread, and just what I enjoy doing in this game. Making weird builds that are effective for me. It is about spending the needed quality time with your build, giving all different ideas a fair chance with your time. Look at things from every vantage point you can think of. If it isn't good in this situation, what situation would it be useful in? Only with a proper use of the process of elimination can we truly whittle downall the options we have to use in our builds.

    It's ok to die, it's ok to lose, it's just a game. What isn't ok, is everyone doing the same exact thing as anyone else who is the same class as them. Let's alleviate the stagnation from PVP, all of you who truly think you are good at PVP. Try out a different build than the same one someone who lacks your skills can use. I believe for the TR that is the barrier aside from gear - the skill and understanding of the class will make some builds viable for some of us, while not remotely usable by others.
    [SIGPIC][/SIGPIC]
    PVPer rocking it Solo queue style since the dawn of Neverwinter
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2014
    (Copied from another thread where people were parading CTA epeen)

    I ran one pug CTA earlier where my ok-geared, partially booned experimental Saboteur Whisperknife build topped the charts in everything, with a team consisting of one level 54 TR, and level 60 HR, CW, DC. The HR single-targetted the dragon the entire time. I never saw the DC do anything other than spam Lance of Faith, and possibly call down a Guardian of Faith on the dragon now and again. The CW was using Shield and Entangling Force that I noticed, and Singularity but he didn't have it up very often. The other TR appeared to be basically doing the best she could, running a Gloaming Cut build so I didn't see her much. And my Sab ran and dodged and got thrown around and threw knives and placed DoTs like crazy and pulled the Mystics over into a corner and killed them pretty much single-handedly, and rezzed the DC and CW when they went down if she could, and got killed and respawned because nobody picked her up and came back and finished that fight LIKE A BOSS. And then she ran another one with a CW, 2 GWFs, and another TR all level 60 and came in at the bottom of the charts for everything like I would actually expect her to.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited June 2014
    I've tried the the build teh op suggested, and so far it's doing pretty good. It's slower to kill enemies than MI but I also am much safer from a distance (and it's much more fun too)
    I'm a bit curious about VP though, what is the usefulness of it in the build? so far I prefer to use ss to recover stealth (and combat advantage damage and ap generation)
    I can't seem to find VP useful at all so far. (I'm mainly talking about pve in here)
    2e2qwj6.jpg
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited June 2014
    reiwulf wrote: »
    I've tried the the build teh op suggested, and so far it's doing pretty good. It's slower to kill enemies than MI but I also am much safer from a distance (and it's much more fun too)
    I'm a bit curious about VP though, what is the usefulness of it in the build? so far I prefer to use ss to recover stealth (and combat advantage damage and ap generation)
    I can't seem to find VP useful at all so far. (I'm mainly talking about pve in here)

    Only purpose for vengeance's failure is to debuff a boss or w/e. If you take the feat for DS that debuffs by 5% and another 9% for V(failure). Of course this is only useful for party support, if you're terrified to use get close to use smoke bomb. If you're semi-perma stealth you can get a couple stuns going with SS and VP though it's stun length is stupidly brief.
  • quitegonejinquitegonejin Member Posts: 3
    edited June 2014
    That stun is so poor I cannot even slot VP even though im specced into determined pursuit.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited June 2014
    Yeah I've dropped VP now. It's just too clunky and in the end I was simply using it as a non-stealth-breaking target painter to proc Bronzewood on a target. SImply not worth it. A real shame that the signature WK encounter is in such a poor state.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited June 2014
    Can somebody confirm if the first part of VP that doesn't take it to cooldown can also proc Scoundrel Action Rush? Because the mark falls off very quickly and reapplication could, in theory, count as a chance to proc action rush, therefore gaining bonus action points while permanently debuffing a single enemy. In practice, you are not to activate the second part of VP, only the first part as soon as the mark completes its duration.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited June 2014
    rustlord wrote: »
    Can somebody confirm if the first part of VP that doesn't take it to cooldown can also proc Scoundrel Action Rush? Because the mark falls off very quickly and reapplication could, in theory, count as a chance to proc action rush, therefore gaining bonus action points while permanently debuffing a single enemy. In practice, you are not to activate the second part of VP, only the first part as soon as the mark completes its duration.
    It procs weapon enchants so in theory it should proc Action Rush. I think I remember it doing so once or twice but I haven't slotted VP for a while. I'll test later this evening.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • xira4xira4 Member, Neverwinter Knight of the Feywild Users Posts: 17 Arc User
    edited June 2014
    Playing as WK is challenging, the encounters you're using are, to be honest, uber bad for PVP.

    Deft Strike is a better option than VP
    Impact shot is nerfed (~50% overall dmg reduced), don't bother
    Blitz........just no.....PLEASE

    you need Shadow Strike for better survival, especially when you have a squishy burst build and you don't have ITC.
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited June 2014
    A more effective defensive rotation adapted from an MI perma would be SS BnS Smoke Bomb, or in case of a 1v1 against an MI perma, slot in PoB instead of Smoke Bomb. Even though you don't have ITC, extended BnS stealth could sometimes turn the tables in your favor. Just a recommendation for all perma WK, however, if you want a maxed out Whisperknife, it would be twice as expensive as an MI because you definitely definitely should (I can't stress this enough) have a second Ancient Dagger with a P.Bilethorn for rainy days. The full potential of Disheartening Strike can only be achieved by using a P.Vorpal, but to defeat an MI perma, you also need a P.Bilethorn.

    PS: Put the bilethorn in a second dagger in your bag and, when in combat, enter stealth, press C, click the main hand and the poisoned dagger. One keypress, two clicks. It's easy....if expensive.
  • quitegonejinquitegonejin Member Posts: 3
    edited June 2014
    xira4 wrote: »
    ...

    you need Shadow Strike for better survival, especially when you have a squishy burst build and you don't have ITC.
    Incorrect. Although I am not a fan of VP/impact. You do NOT need SS/ITC like everyone mindlessly claims. VERY incorrect.
  • mxtimemxtime Member Posts: 316 Bounty Hunter
    edited June 2014
    yeah u dont need itc ss at all what awaste of slots
  • quitegonejinquitegonejin Member Posts: 3
    edited June 2014
    mxtime wrote: »
    yeah u dont need itc ss at all what awaste of slots
    this is not the statement I made. They aren't must haves. Go too's. Necessary.

    They are, of course, NOT a waste.
  • pantamimepantamime Member Posts: 0 Arc User
    edited June 2014
    xira4 wrote: »
    Playing as WK is challenging, the encounters you're using are, to be honest, uber bad for PVP.

    Deft Strike is a better option than VP
    Impact shot is nerfed (~50% overall dmg reduced), don't bother
    Blitz........just no.....PLEASE

    you need Shadow Strike for better survival, especially when you have a squishy burst build and you don't have ITC.


    100% opinions. ITC is a no go for WK so why even bring it up? Squishier?

    As a WK you will find, when you play it right - you are indeed way less squishy than a perma stealth. Take a look around at the numbers being shown in this and other WK threads. We are the damage debuff single target masters.Only reason stealth is considered not squishy is because you hide. But VP makes you hiding impossible, as does blitz. Don't say things are Uber bad for PVP. And please stop the SS/ITC over hyping and promoting. Do you really want everyone to be the same? How incredibly boring, and predictable. I know what ITC/SS TR's are gonna do. They all do the same thing. For what reason? To not have any kind of challenge? To think you are really good at this games wickedly imbalanced pvp system. I like challenges, that makes it fun for me. Being safe 90% of the time isn't exciting or invigorating to me, it just isn't.

    Anyway, this is a thread for theory craft and off builds, as stated on the front page of the thread. This is not a Do exactly what I wrote because it is the best thing ever thread. I would never claim to have the best anything ever. Having a solid build is one thing, the gear to go with it is another thing - finally , the understanding of the play style and acquired skill to use it is a completely different beast.

    honestly from anyone who considers them self a "pro" at this game, I expect them to consider this garbage. Which is fine, it's all opinions.

    To sum it up, you don't NEED SS or ITC or to use PoTB and DF and Bilethorn. If you know how to play whatever it is you are doing, then that is the way to go. Don't just copy everyone else, this game will be nothing but perma stealth TR, Destroyer GWF and Pathfinder HRs soon. Or whichever class is the current OP easy mode.

    Let's stop flocking to the same exact way of doing things please.

    Continue the Theory Crafting!!
    [SIGPIC][/SIGPIC]
    PVPer rocking it Solo queue style since the dawn of Neverwinter
  • pantamimepantamime Member Posts: 0 Arc User
    edited June 2014
    rustlord wrote: »
    Can somebody confirm if the first part of VP that doesn't take it to cooldown can also proc Scoundrel Action Rush? Because the mark falls off very quickly and reapplication could, in theory, count as a chance to proc action rush, therefore gaining bonus action points while permanently debuffing a single enemy. In practice, you are not to activate the second part of VP, only the first part as soon as the mark completes its duration.

    Yes it can. Both parts of VP can proc Action Rush. That's one of the main reasons I use it and Impact shot. Sometimes you will get AP so fast you won't really believe it.

    The base AP generation for VP is 1% on the marking attack. And the teleport attack gives 0 action points but as i said, both parts can proc Action Rush. They need to add some AP generation to the teleport part of VP, as well as just fixing the skill altogether and lowering its cool down.
    [SIGPIC][/SIGPIC]
    PVPer rocking it Solo queue style since the dawn of Neverwinter
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited June 2014
    the AP gaining is pretty fast, that's true.
    2e2qwj6.jpg
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited June 2014
    So it occurred to me that taking Executioner feats up to Brutal Backstab then the rest in Saboteur might be interesting for those of us who can't afford a Vorpal. The idea being to stay in stealth as much as possible and spam DHS for auto crits that would benefit from BB's crit severity buff. As I've managed to snag a Greater Bronzewood I'd be hitting a target with a significant DR debuff.

    Or am I missing something obvious that makes this build suck?
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited June 2014
    So it occurred to me that taking Executioner feats up to Brutal Backstab then the rest in Saboteur might be interesting for those of us who can't afford a Vorpal. The idea being to stay in stealth as much as possible and spam DHS for auto crits that would benefit from BB's crit severity buff. As I've managed to snag a Greater Bronzewood I'd be hitting a target with a significant DR debuff.

    Or am I missing something obvious that makes this build suck?

    Overrun Critical, for one. As a capstone feat, this really makes the Executioner tree come to life. Besides that, Critical Teamwork is +5% critical chance. As WK you already don't benefit from Skillful Infiltrator's 3% critical. A hybrid tree such as this would suffer from lack of critical chance, at the very least, overcompensate in Crit stat to reach 40%.

    PS: I've had the idea before but dopped it. If you could make it work in your setting, good on you.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited June 2014
    rustlord wrote: »
    Overrun Critical, for one. As a capstone feat, this really makes the Executioner tree come to life. Besides that, Critical Teamwork is +5% critical chance. As WK you already don't benefit from Skillful Infiltrator's 3% critical. A hybrid tree such as this would suffer from lack of critical chance, at the very least, overcompensate in Crit stat to reach 40%.

    PS: I've had the idea before but dopped it. If you could make it work in your setting, good on you.
    Yeah, that's what I was worried about. Hybrid builds generally have a fatal flaw somewhere. *Sigh* :(

    Guess I'll have to pick one tree and stick with it. Haven't played a Sab before so might give that a spin.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • pantamimepantamime Member Posts: 0 Arc User
    edited June 2014
    When I was a MI I ran with a Hybrid of Sab and Executioner for exactly what you are talking about. I was focused on gloam cut. So extra stealth bar and extra heavy crits. Reall heavy crits when they are low on health. It works, that is with out a doubt. Will your damage numbers be AS big as a pure executioner no. But you also get the extra stealth and move feats. There are many ways to build. Sab?exe is actually quite good. It was my fav build before I swapped to a Whisper Knife.

    If you get the Clone reflect damage feat, try and see if it drains perma stealths stealth meter with the reflect. I tried testing it a month a go or so and couldn't get any real hard evidence that it was or wasn't taking away stealth meter. But if it does, LOL.
    [SIGPIC][/SIGPIC]
    PVPer rocking it Solo queue style since the dawn of Neverwinter
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited June 2014
    TR would only consciously attack the dummy to cast Shadow Strike. Or if he's got lightning arcs.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited June 2014
    rustlord wrote: »
    TR would only consciously attack the dummy to cast Shadow Strike. Or if he's got lightning arcs.
    Yup. GWFs however seem incapable of leaving it alone. :)

    I went with a variation of the All-Ranged WK build in the end. Mostly Sab with enough Scoundrel to get the DPS boosts on at-wills. Love the mobility of this build but DPS is a little unspectacular. Mind you I've only changed feats/boons at the moment. Need to tweak my gear and maybe a full respec to optimise stats.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • rustlordrustlord Member Posts: 1,454 Arc User
    edited June 2014
    Yup. GWFs however seem incapable of leaving it alone. :)

    That never fails to amuse me.
    Whisperknife

    Semi-perma all-ranged Whisperknife was incredibly fun for me to play. And while it had drawbacks, I've had a blast theorycrafting peculiar builds with you all. All the funky ideas, the flame, the arguments, these were good moments I would remember.

    It's two days for me to complete the new BiS Black Ice set and because I'm the kind of TR that would remain true to my build, I am going back to Master Infiltrator. So I guess this is goodbye for now. I know I've kept some here waiting for the mod3 version of the Combat-Reflect TR!

    Having played as a semi-perma MI and WK has given me valuable insights in possibly creating a new META. Or, if it worked too well I probably won't overshare ;P

    Ciao guys!
  • reiwulfreiwulf Member Posts: 2,687 Arc User
    edited June 2014
    I use blitz, Impact shot and shadow strike for my encounters. Disheartening strike and cloud of steel as my at wills and it works pretty nicely. It's true that I do less damage than my MI rogue but it's more fun and being ranged means I get hit much much less too. So far I haven't had much trouble, even in IWD. I don't pvp much though.
    2e2qwj6.jpg
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