Neverwinter is basically a barebones reskin of STO. It plays like an amateur mod of STO that hasn't yet figured out how to add all the features of its source material. I went from NW to STO instead of the other way around and was shocked. So many missing features and so little content. Despite both games being the same…
Yeah, it was really irksome in SWTOR. In WoW it pretty much became a lost cause. For SWTOR especially though it actually had pretty decent pvp variety and wasn't wildly gear or level dependent. But, same thing seems to happen in every game. Its always fun at first when everyone is still leveling and learning. But a month…
Not always. DaoC's Darkness Falls was fantastic. But that was a game that really fostered a community and DF itself really fostered team spirit. You opened DF for your realm, then the pvpers moved into DF to protect their lowbies and pvers from the other two realms. Use to be great fun. People reporting enemy sightings,…
Pretty much. Every game with match based PVP has gone through this cycle. Yet oddly no game ever seems to anticipate the problem and has to fix it later. Then the gravy train premades whine about not being able to farm pugs anymore. While the good ones welcome the challenge of fighting other premades. If you're on the…
The economy is kind of the elephant in the room though. There are three forces that drive the socially undesirable player behaviour in this game: - Dungeon Design - The Economy - The Scoreboard Fixing one of three will not improve the game as much as we would hope. If we change the dungeon design to incorporate more…
Well, the inherent flaw in most of the game's design in this regard is a focus on maximum profit vs minimum effort. You're always going to have some players trying to do this regardless of course. But when the maximum profit = hittin the biggest loot button as fast as you can ( Final boss ) then speed running it with the…
You can buy USB X-Boc 360 controllers for the PC. Its actually not awkward at all. I use one analog stick for movement and the other for the camera. The d-pad is my misc stuff ( Autorun, interact, etc ). Shoulders for dailies and for dodging/blocking. Etc etc. It works very very well with Neverwinter as Neverwinter has a…
PVP/PVE can work, albeit its rare to see it pulled off well. Darkness Falls in DaoC comes to mind. But NW doesn't have factions by default for you to win for the home team so to speak.
I would assume they would go Infernal as not to have similar effects to CW which heavily features cold effects. Fire and brimstone Warlock is the most common depiction so it would make sense there. I do wish they went with a Deceptive Warlock though so we had a more debuffer sort of flavour instead. Otherwise we're getting…
I'm sure they will in the long run for every class. But for the moment we'll see Archer Ranger and Scourge Warlock first. Hopefully, we'll see Battle Cleric, War Wizard, Brawny Rogue, etc as well. Though I would have perferred the other Warlock, Deceptive Warlock. As a debuffer. Rather than adding two more straight…
Cuppajoe, haven't heard that one in a long time either. I miss the design approach of CoH/CoV. Focused on the fun of it rather than the numbers. Really wish more MMOs took that route.
Rogue is not based off an assassin ( Note the "Trickster" part ). Other way around. A rogue, in the D&D sense, is a scoundrel and a thief. Someone who specializes in trickery, deception and burglary. Hell, originally the ability to backstab was a secondary function of the Thief class in D&D. Assassin was a separate…
Wow, there's a handle I haven't heard in forever. Gah, I know. I want to HURT people with the Foundry >.> Its kind of a problem in general with the Foundry. Creating an obstacle or threat that's dangerous enough to encourage the player to take an alternative approach or find another solution. Without having to cheese it up…
I'm confused, which class is still alive? ;p I find this really goes for all of the classes. With so little character customization a second of the same class in the group makes it kinda boring. Because you're both making each other redundant on most content and even when you're not redundant, you're doing the same thing…
Oh, I'm sure he has the mobility. But it would be really hard to throw away 3 years worth of your work. Especially since with the changing market you would likely end up working on another project that would be F2P anyway. Unless you moved into single player game development. There's nothing fundamentally wrong with…
The industry is changing. Trying to find new payment structures and revenue strategies. The traditional MMO structure doesn't work anymore and MMO's in general are a horrible financial risk ( As Bioware can tell you ). Look how many have come and gone over the years and how many we have left that are still using the…
Well, you don't pour 3 years of your life into a project, especially one based on such a beloved nerd staple as D&D, and not care about it. Despite what some of the naysaying frothers on the forums say. Anyone who suggests the dev team doesn't care or isn't trying to make the game better is nuts. You develop something for…
To quote the age old motto: Rogues do it from behind. Normally a rogue's damage should only reach its peak when sneak attacking. However, in Neverwinter a it is right now the rogue has exceptional toe to toe damage. It doesn't really need to be sneaking to be effective. Yes, combat advantage makes it better, but its…