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Basic Ranger and Warlock education for all you non-4th ed players

ledmonsonledmonson Member Posts: 26 Arc User
edited June 2013 in General Discussion (PC)
Rangers: the build of ranger Neverwinter is implementing is Archer, so it will be a ranged striker. The Archer build does not have an extra pet. Rangers in 4th ed are said to be using the Martial power source like Fighter, Rogue, Warlord (not Primal or Divine).

Warlocks: builds of warlocks are called Pacts (they sale their souls to higher powers to get their own powers). They are also ranged strikers. Warlocks do Not summon for more companions. Their power source is Arcane. Warlocks will not replace wizards because warlocks do not control (much).

I will be watching this thread to answer any more questions or you could just go download some pdf's of some 4th ed books. I do welcome corrective criticism from other 4th ed dungeon masters as this post was off the top of my head and I'm at work right now not able to access my many books.
Post edited by ledmonson on
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  • llfritzllllfritzll Member Posts: 215 Bounty Hunter
    edited June 2013
    The game follows the rules so loosely that I would not make any concrete assumptions.
  • nwroguenwrogue Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Uh, anyone with half a brain and Google already knew that these weren't Warcraft cookie cutter rangers and Warlocks. We've already discovered this was the Archer Ranger and Scourge Warlock from 4th edition. On top of that, we already know that the Warlock is actually more of the Hellfire variety and wears leather armor, or at least at the time of it's teaser appearance.
    Milla Jovovich(Rogue)/Tilda Swinton(Cleric) - Guild Leader of CatAssTrophy on Beholder
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited June 2013
    OP:

    For archers, would you describe them as using a lot of trick/gimmick arrows, or more along the lines of mainly damage while having some attacks that perhaps slow enemies, (like by shooting their legs or something).

    For warlocks - you mention that the "sell their soul for power" - wouldn't this make them inherently evil, or is it more of an obligatory servitude in exchange for power, where the entity they are bound to may not necessarily be evil?
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  • bracer2bracer2 Member, Neverwinter Beta Users Posts: 566 Bounty Hunter
    edited June 2013
    llfritzll wrote: »
    The game follows the rules so loosely that I would not make any concrete assumptions.

    *loosely* is putting it mildly. Ive spent hours looking in my 4e PHB and DMG. Little to nothing matches up with what is in this game. I would even say that calling it D&D or 4e is nothing more then trying to get the hardcore D&D community to give this game a look as it doesn't resemble either one in any case.
  • llfritzllllfritzll Member Posts: 215 Bounty Hunter
    edited June 2013
    bioshrike wrote: »
    OP:

    For archers, would you describe them as using a lot of trick/gimmick arrows, or more along the lines of mainly damage while having some attacks that perhaps slow enemies, (like by shooting their legs or something).

    For warlocks - you mention that the "sell their soul for power" - wouldn't this make them inherently evil, or is it more of an obligatory servitude in exchange for power, where the entity they are bound to may not necessarily be evil?

    The evil thing on warlocks is more of a roleplaying thing. Considering they sold their soul, the closest you could probably get to a good warlock would be an anti-hero type. At least that is my opinion.

    I have a hard time playing out a scenario in my mind where a good entity wants to buy your soul.
  • theviking2006theviking2006 Member, Neverwinter Beta Users Posts: 817 Bounty Hunter
    edited June 2013
    For both, how do you know they wont be adding other variants of the class to the game? Like Guardian FIGHTER and Great Weapon FIGHTER?
  • nwroguenwrogue Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    bioshrike wrote: »
    : wouldn't this make them inherently evil, or is it more of an obligatory servitude in exchange for power, where the entity they are bound to may not necessarily be evil?

    Ammon Jerro would like to have a word with you. Meet him in the Sword Mountains on the Plane of Shadows.
    Milla Jovovich(Rogue)/Tilda Swinton(Cleric) - Guild Leader of CatAssTrophy on Beholder
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited June 2013
    For both, how do you know they wont be adding other variants of the class to the game? Like Guardian FIGHTER and Great Weapon FIGHTER?

    Well, the 'Ranger' is an established D&D character type. I suppose they could be included under the umbrella of "rogue", but they tend to be more outdoorsy and less grabby with items that aren't theirs. :o

    The Warlock is most definitely an arcane character, though in a way they could be closer to a cleric - since their powers are granted by a higher entity.
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  • xhivenxhiven Member Posts: 110 Bounty Hunter
    edited June 2013
    I'm sure they will in the long run for every class. But for the moment we'll see Archer Ranger and Scourge Warlock first. Hopefully, we'll see Battle Cleric, War Wizard, Brawny Rogue, etc as well. Though I would have perferred the other Warlock, Deceptive Warlock. As a debuffer. Rather than adding two more straight Strikers to the game.

    Also, the Warlock can pack with more neutral / elemental forces. You don't need to be selling your soul off to the devil and what not.
  • theviking2006theviking2006 Member, Neverwinter Beta Users Posts: 817 Bounty Hunter
    edited June 2013
    bioshrike wrote: »
    Well, the 'Ranger' is an established D&D character type. I suppose they could be included under the umbrella of "rogue", but they tend to be more outdoorsy and less grabby with items that aren't theirs. :o

    The Warlock is most definitely an arcane character, though in a way they could be closer to a cleric - since their powers are granted by a higher entity.

    What I was getting at is they could easily include both Archer Ranger as well as Two Weapon Fighting Ranger.
  • nwroguenwrogue Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Ranger and Warlock are their own base class, like Figher, Cleric, and Wizard. Data mining and miscoded loot drops already confirm the Archer Ranger and Scourge Warlock variants. Though it's always possible at a later date we could see Two-Blade Ranger and Deceptive Warlock, as well as others such as Battle Cleric.


    Also, I seriously hope Resurrection is added to clerics as a level 60 Daily Power. I can understand the rez scrolls for general players, but I really hope Cryptic doesn't try to 'break' the holy trinity like every other MMO is trying to do. D&D is where holy trinity's SHOULD exist. I don't like healing classes just being minor shielding and mitigation (Such as Guild Wars 2).
    Milla Jovovich(Rogue)/Tilda Swinton(Cleric) - Guild Leader of CatAssTrophy on Beholder
  • llfritzllllfritzll Member Posts: 215 Bounty Hunter
    edited June 2013
    The problem I believe they will quickly run into with adding more character classes is making them diverse.

    Outside of different graphics, there are only so many ways to make a melee or ranged character unique, especially with the limited amount of skills on your bar at a time.

    For instance the two weapon fighting ranger. How would you go about making this class unique from TR and GWF? Of course their equipped weapons would look different, but I mean actual gameplay differences.

    once they have an archer type and a nuker type, it is going to start getting harder and harder to make classes gameplay unique.
  • xhivenxhiven Member Posts: 110 Bounty Hunter
    edited June 2013
    bioshrike wrote: »
    Well, the 'Ranger' is an established D&D character type. I suppose they could be included under the umbrella of "rogue", but they tend to be more outdoorsy and less grabby with items that aren't theirs. :o

    Fun Fact: Ranger was originally a Fighter subclass.
  • nwroguenwrogue Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    llfritzll wrote: »
    The problem I believe they will quickly run into with adding more character classes is making them diverse.

    Outside of different graphics, there are only so many ways to make a melee or ranged character unique, especially with the limited amount of skills on your bar at a time.

    For instance the two weapon fighting ranger. How would you go about making this class unique from TR and GWF? Of course their equipped weapons would look different, but I mean actual gameplay differences.

    once they have an archer type and a nuker type, it is going to start getting harder and harder to make classes gameplay unique.


    You're still forgetting all the other base classes, not just 'variants'. Bard, Druid, Monk, etc...... and hopefully vampire. Oh god please Cryptic. I need a striker who nukes, curses, and lifedrains.
    Milla Jovovich(Rogue)/Tilda Swinton(Cleric) - Guild Leader of CatAssTrophy on Beholder
  • edge1986edge1986 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 647 Bounty Hunter
    edited June 2013
    ledmonson wrote: »
    Rangers: the build of ranger Neverwinter is implementing is Archer, so it will be a ranged striker. The Archer build does not have an extra pet. Rangers in 4th ed are said to be using the Martial power source like Fighter, Rogue, Warlord (not Primal or Divine).

    Warlocks: builds of warlocks are called Pacts (they sale their souls to higher powers to get their own powers). They are also ranged strikers. Warlocks do Not summon for more companions. Their power source is Arcane. Warlocks will not replace wizards because warlocks do not control (much).

    I will be watching this thread to answer any more questions or you could just go download some pdf's of some 4th ed books. I do welcome corrective criticism from other 4th ed dungeon masters as this post was off the top of my head and I'm at work right now not able to access my many books.

    Ignore the trolls dude, great info. What makes a warlock unique? In the sense are they strictly ranged dps, or do they focus on dots? What would make them unique to this game. Thanks!
  • llfritzllllfritzll Member Posts: 215 Bounty Hunter
    edited June 2013
    nwrogue wrote: »
    You're still forgetting all the other base classes, not just 'variants'. Bard, Druid, Monk, etc...... and hopefully vampire. Oh god please Cryptic. I need a striker who nukes, curses, and lifedrains.

    that is very true.

    some classes will be easier than others. for instance it would not be hard to make a paladin unique from the current melee classes.

    others would be tougher.

    I just read in another thread that cryptic is supposed to continually add a new class every couple months for the next 3 years. I am intrigued to see how they keep them unique. I am not saying it is impossible, I am just saying it will quickly become difficult.

    you also have to take balance into account. like with your vampire who nukes, curses, and lifedrains. that could easily be overpowered in comparison to the current classes, so it could end up doing many things at a much weaker level than you wish for.
  • ledmonsonledmonson Member Posts: 26 Arc User
    edited June 2013
    Thanks for coming in to my rescue, people-who-also-have-4th-ed-knowledge. I'm having to post from my phone.
    I made this thread because there were comments in other threads that were getting it wrong.
  • nwroguenwrogue Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    edge1986 wrote: »
    Ignore the trolls dude, great info. What makes a warlock unique? In the sense are they strictly ranged dps, or do they focus on dots? What would make them unique to this game. Thanks!

    I don't think anyone is trolling. I've also been giving out factual information. And, as the 4e Scourge Warlock (The variant we are getting), they're more direct nuking. Minimal control spells, if in fact they get any at all in Neverwinter's reimagining. Warlocks are more tanky. Higher constitution, leather armor, and will quite possibly have a melee at will. (Unless they make Eldritch Blast their default left click. Who knows)
    Milla Jovovich(Rogue)/Tilda Swinton(Cleric) - Guild Leader of CatAssTrophy on Beholder
  • edge1986edge1986 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 647 Bounty Hunter
    edited June 2013
    nwrogue wrote: »
    I don't think anyone is trolling. I've also been giving out factual information. And, as the 4e Scourge Warlock (The variant we are getting), they're more direct nuking. Minimal control spells, if in fact they get any at all in Neverwinter's reimagining. Warlocks are more tanky. Higher constitution, leather armor, and will quite possibly have a melee at will. (Unless they make Eldritch Blast their default left click. Who knows)

    I wasn't referring to you as a troll, but thank you for the information, I really appreciate it. Can you elaborate a bit on their skills? Like control wizard is arcane and ice, what are the 4e scourge warlock? fire, or the etc? Thanks!
  • nwroguenwrogue Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    edge1986 wrote: »
    I wasn't referring to you as a troll, but thank you for the information, I really appreciate it. Can you elaborate a bit on their skills? Like control wizard is arcane and ice, what are the 4e scourge warlock? fire, or the etc? Thanks!

    Direct arcane nukes called Eldritch Blasts. Eldritch Blast is a spell that can be cast a variety of ways. It can be range increased, turned into an AOE, cause the target to be debuffed, or even channel Hellfire into the blast for extra damage. Using Hellfire, however usually causes a warlock personal damage as it weakens their body to cast it. It will be arcane but most likely look like an energy bolt similar to a reddish lightning bolt as it's usually depicted in D&D artwork and games. Hellfire abilities will be shown as mundane fire, of course as the tease already showed us. The Hellfire/Brimstone spells that Scourge warlock might possible be a DOT after an initial nuke. They might also have buffing/shielding capabilities, but not sure if their utility was put in 4e. Sorry rather rambling.
    Milla Jovovich(Rogue)/Tilda Swinton(Cleric) - Guild Leader of CatAssTrophy on Beholder
  • cihuacoatlcihuacoatl Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited June 2013
    Considering how broken most of the classes currently are... I would fear many might just out right rage quit if they introduced new classes given the current state of the game.

    While it is cool to day dream I cannot see any of this happening anytime soon.
  • ledmonsonledmonson Member Posts: 26 Arc User
    edited June 2013
    Thank you, nwrogue, for helping me.
  • nwroguenwrogue Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    cihuacoatl wrote: »
    Considering how broken most of the classes currently are... I would fear many might just out right rage quit if they introduced new classes given the current state of the game.

    While it is cool to day dream I cannot see any of this happening anytime soon.

    "If" they release? You realize both these classes are already confirmed and one of them is being released in Live or soon after right? They were confirmed for already done/almost done a few weeks ago.
    Milla Jovovich(Rogue)/Tilda Swinton(Cleric) - Guild Leader of CatAssTrophy on Beholder
  • mikez55mikez55 Member Posts: 1 Arc User
    edited June 2013
    Does anyone know if there will ever be any plans to add in a Paladin tank type in the game? If so, would it be more likely to be part of the Guardian Fighter (This is my first guess) or the Cleric? I would really like to see a Guardian Paladin in the game.
  • llfritzllllfritzll Member Posts: 215 Bounty Hunter
    edited June 2013
    cihuacoatl wrote: »
    Considering how broken most of the classes currently are... I would fear many might just out right rage quit if they introduced new classes given the current state of the game.

    While it is cool to day dream I cannot see any of this happening anytime soon.

    if i were to guess they have separate teams working on those.

    balancing classes and fixing abilities is mostly behind the scenes fiddling with numbers and code.

    making a new class is mostly graphical design and creating abilities. once they are done it probably gets handed to the balancing team to bring all the numbers in line.

    i dont really know how cryptic operates, but it would make sense.
  • nwroguenwrogue Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    mikez55 wrote: »
    Does anyone know if there will ever be any plans to add in a Paladin tank type in the game? If so, would it be more likely to be part of the Guardian Fighter (This is my first guess) or the Cleric? I would really like to see a Guardian Paladin in the game.
    Paladin is a stand-alone class in 4th Edition. It would not be a flavor of Fighter or Cleric. Remember, Great Weapon and Guardian are flavors of Fighters. Devoted is a flavor of Cleric.
    Milla Jovovich(Rogue)/Tilda Swinton(Cleric) - Guild Leader of CatAssTrophy on Beholder
  • ledmonsonledmonson Member Posts: 26 Arc User
    edited June 2013
    Paladin is my favorite class also. Paladin is not within Fighter (martial defender) or Cleric (divine leader). The Paladin is its own base class (divine defender).
  • nwroguenwrogue Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    ledmonson wrote: »
    Paladin is my favorite class also. Paladin is not within Fighter (martial defender) or Cleric (divine leader). The Paladin is its own base class (divine defender).
    Druid has been my favorite in the D&D setting, along with bard and cleric. I always had all 3 in my parties at all times.
    Milla Jovovich(Rogue)/Tilda Swinton(Cleric) - Guild Leader of CatAssTrophy on Beholder
  • edge1986edge1986 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 647 Bounty Hunter
    edited June 2013
    nwrogue wrote: »
    Direct arcane nukes called Eldritch Blasts. Eldritch Blast is a spell that can be cast a variety of ways. It can be range increased, turned into an AOE, cause the target to be debuffed, or even channel Hellfire into the blast for extra damage. Using Hellfire, however usually causes a warlock personal damage as it weakens their body to cast it. It will be arcane but most likely look like an energy bolt similar to a reddish lightning bolt as it's usually depicted in D&D artwork and games. Hellfire abilities will be shown as mundane fire, of course as the tease already showed us. The Hellfire/Brimstone spells that Scourge warlock might possible be a DOT after an initial nuke. They might also have buffing/shielding capabilities, but not sure if their utility was put in 4e. Sorry rather rambling.

    Thank you for the response, I appreciate your insight. Very helpful.
  • railcarrailcar Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    bioshrike wrote: »
    For warlocks - you mention that the "sell their soul for power" - wouldn't this make them inherently evil, or is it more of an obligatory servitude in exchange for power, where the entity they are bound to may not necessarily be evil?

    4E Warlocks can have pacts with different sources for their power, the exact extent of the Warlock's obligatory part of the pact is never mentioned. The only thing concrete is the mechanical part of the Warlock, each pact starting with different powers/abilities and being better with certain new powers as they advance.

    4E classes tend to have one primary stat which affects base attack and damage and each variant of a class uses one secondary stat to determine bonus effects on abilities. All warlocks use Intelligence as their primary stat. There are 3 eldritch pacts available in the core rulebook to warlocks, these are fey, infernal, and star (Cthulhuish knowledge). Fey uses Charisma while Infernal and Star use Constitution.

    There are two suggested ways to play a Warlock, one is Deceptive and the other is Scourge. Regardless of suggested play style all Warlocks are Strikers (DPS). Deceptive works best with the Fey pact and is a combination of trickery, stealth, teleports, and some control powers. Scourge works best with Infernal or Star and is based on brute magic force to take things down.

    As far as NW goes, their NW Scourge Warlock will likely be an Infernal pact Warlock with INT primary and CHA and CON as secondary attributes. Strikers aren't usually as AOE oriented as controllers are, but Warlocks have enough AOE attacks available that they will likely get a decent mix of single target and AOE abilities. Warlock abilities tend to not hit quite as hard as other strikers up front, and are often considered the weakest striker as far as damage output goes. To make up for the lower damage output Warlock powers often have other components mixed in, like conditional secondary hits, control effects, and life drains. Infernal Warlocks also tend to be very durable, partially through having a decent CON score and partially from defensive abilities that can grant them temporary hit points and life drains.
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