Solution is simple: built in failsafe, KV is turned off if guardian HP drops below certain level (lets say 20%) Other proposition: if u dont want to make KV party wide make it to affect party member with least %HP.
I agree with that. I assume at this point is too late to change Tab mechanic, make it at least meaningful skill. You could make it time dependent like block on live now, It's not perfect solution but atleast it makes it diferent from Shift-block and in theory allow to withstand heavy hits. As I mentioned somwhere before it…
I agree with that. I have played a bit today and I've noticed now I have 2 keys that pretty much do same thing. It would make sense to me if Dig In have separate stamina bar or even go step further and charge Dig In stamina while bloking attacks with normal guard. Other then that in my opinion while in Dig In Fighter…
I take scaling is still messed up coz i'm still one shotted on CN. In my personal opinion you should make scaling your top priority to solve before M16 goes live ( as it's more or less month since preview started, scaling still is not fixed. That dosn't convince me u'll be able to fix it on time ) If u are sure can fix it…
KC animation is too long for it to be effectively used. Also tooltip sais reflection effect last 8s (that is not true, it last only 6s) I thought shield throw could be used as range pull skill (substitute for Tab mark from live). Not happening with 50` range, it's half the range of Tab mark and just slightly more than…
After last patch looks like this has been fixed still not working while dig in still can't take back agro from companion without ET still am one shotted (ok not one shotted, that +10% total HP rise allow me to see 1 pixel of HP after first mob hit) on bridge in CN with guard up Class: Fighter Summary: Rage Drake AoE brakes…
yea, i'm also bit uneasy about new block modification (140% HP and -50% blok) as it look nice damage wise we cant forget this change pretty much cuts our CC rezistance time as blok last shorter. Haven't tested it yet so i won't comment whether it;s good or bad, just wanted to point my concern about this change.
By that comment i was just pointing that boss hits too hard for me to tank it. And as i'm almost twice IL then the minimum needed to enter i should last 50% longer then 8k IL player. I presume messed up scaling is at work in that example. I'll w8 till next patch to check if it was improved.
OK, i think i get concept of threat. My question is, does that passive threat bonus constant value you're trying to set or is it related to some character statistic? I'd suggest to make passive threat bonus combination od tank defensive statistic, that way even players that have their character focused on defensive stats…
Class: Fighter Summary: companion agro retake Description: dont know if its just companion related but i'm unable to take agro from companion without using ET and holding it later without using ET again is pretty much impossible.
Haven't tested it but as i understand that its based on rez sickness that after death while 5 stacks u can't be revive and have to release and go back to campfire. As rez sicness can be heald by standing on camp its mostly boss fight mechanic in my opinion. But as I said i haven't tested it.
I've been thinking about new block system and something hit me. If i recall there was attempt to tie block to HP and it end miserably. As new system does look nice and all it have one seriouse flaw, it's unreliable. If u fight heavy hitter boss or band of mobs and they brake your shield there's no comming back. Your…
It was aleady mentioned few times but but I haven't seen replay (if i didn't noticed it my apology). Could one of developers create new thread with patchnotes where would be posted changes implemented with weekly updates? That would make easier to check if changes working as intended.
Reposted from other thread Last boss on SoT should get role in Tokio Drift movie. When he initiate his fire hand or whatever its called ( that cone AoE of his) he just slides across the arena. Not even mention that every other attack he aims at someone else. Whats the point of tank presence if despite being focus for him…
Last boss on SoT should get role in Tokio Drift movie. When he initiate his fire hand or whatever its called ( that cone AoE of his) he just slides across the arena. Not even mention that every other attack he aims at someone else. Whats the point of tank presence if despite being focus for him others are targeted. Your…
As said above agro still not working as intended, I tried out SoT with one of my companions and without ET its pretty much impossible to take back agro even with daily. Your browser does not support the video tag.
I'm not sure but i think something is not right with stamina regen in dig in. Take a look at this, especially around 35s. What do you think? https://tinytake.s3.amazonaws.com/pulse/slaver/attachments/10086710/TinyTake09-03-2019-11-41-51.mp4
I havent found mount specific thread so i write here some of legendary mounts have combat skills tool tip indicating they deal 0 damage (checked in collection page) also Manticore equip power is unclear to me: "+100 to 1000 power and defence" does that mean +(100 - 1000) to both or +100 for every 1000 to both? i believe…
first attack from enemy on CN disable block and as i can't block and there are 3 enemies i die in blink of an eye I haven't tested other dungeons but i presume they are still not fixed. I'm not top player or anything but even with my current gear i should be able to withstand quite few attacks even without blocking (tank…
Why slider? It could just be so if u buy it, all your old seals are changed into new ones. BTW same gose for relic traders in Storm King campagne. We can't trade them (relics) to anyone, not even between characters in the same account so waht;s the point of slider there? I won't mention that this slider is not from 0 to…
Will there be some kind of patchnote for preview shard? Would be good to know what was changed during each update. Master Boon, I dont like how it works. Player can choose 1 boon there and each have 3 ranks but every rank is different, does that mean on rank one only first effect will have a chance to take effect and at…