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What is the Arc Client?
Install Arc

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  • The problem with this is the Owlbear Cub is the only thing that makes the SW viable as a DPS class, or allows Templocks to continue to dish out moderate DPS and still heal. This is why every SW over 10K has one. Without it, they are a junk class. It would, of course, be better to boost them in some other way, rather than…
  • They added a cooldown to Infantile Compensation. It normally procs for every tick of Pillar of Power, as well as for every non-critical tick of Dreadtheft and Blades of Vanquished armies. Dreadtheft, being SW's bread and butter, is drastically affected. Where normally OP would be seeing at least 16 IC ticks, they are…
  • The "nerf everything BIS", be it item or strategy, mindless rampage the devs are already on has already created an indelible imbalance. Pointing out more things for them to nerf isn't helping, anymore than is the fact that few of them have actually played the game since Mod2 and think "healer" is still a primary role.…
  • Think this is yet another round of "Clear out all the vets and hope for new blood", like they had a few years back that made me stop playing for years -- they tend to forget it's vets who spend/convert all that Zen on and for their alts, and vets aren't going to invest in dead classes like the SW's for alts. Though…
  • So... Let me get this straight... You've taken one of the #1 complaints about mod 6, the endless grind of the Elemental Evil open areas, that give a time-to-XP reward so pitiful that, at level 61, you'd have to go all the way back re-run Ebon Downs to level that slowly, and nerfed the rewards even further? What happened to…
  • Did they really just nerf the one thing that stood a chance of making the life steal dependent classes viable again? I... I don't think you guys can burry Temptation Warlocks any deeper into the trash, without reaching the center of the planet.
  • Actually, some of the pets already dodge red and place their own AOE's based on existing, albeit haphazard, formula and delays. But while all that would be nice, they don't need to do any of that to be put in the range of usability - they just need not to die every time they fail to dodge the red - and having the same…
  • Well scale the damage for Strikers in dungeons the same way you do for the other mobs then, problem solved. ...and as for AI, we don't really need them to be any smarter... We just need the game to be set to they don't go and agro anything and everything. In a LUA script, things like that are usually just a simple flag.…
  • Hmmm... Hadn't thought of launching through ARC - does that bypass the standard loader? Maybe there's a use for that bit of account breaking bloatware after all (I know, I know, sorry)... I tried running gameclient.exe directly, but alas, it wouldn't log in that way. In any case, tried all of the above, and flushing my dns…
  • Ah, frozen Sandy 2.0 or whatever they're calling it. Could be... I'm west coast, was hoping the servers were too - seems they time things PST - but maybe the ad host is east, or the net's just doing fun things. If it was the router/firewall, the image wouldn't load at all, I assume... As it is, it loads very slowly, and…