Or why companion upgrade process has to be Tokens OR AD..why i can't combine both resources like if i want to upgrade my epic comp to legendary and i have only 60 tokens and i need 120 why i cant use 60 tokens and 500K AD? instead of 120 tokens OR 1 Mill AD? Why has to be either/or situation? there is no reason to be that…
So its 2019. we probably wont get a bloody neck bulk slider in character generator this year either. I mean we have all kind of sliders to modify all kind of things..like arm length and arm BULK leg length and leg BULK ..neck length but thers no slider to set and modify neck BULK so chars wont look awkward
do lucky people want their RNG to get worse? What you stated is "insightful" if this game has player driven economy and this game does not have that kind of economy value of items here is determined by the RNG drop rates and luck not supply and demand mechanism. Its NOT up to me to make more stuff that is on high demand…
Why we didn't get some REAL crafting instead we got this pseudo crafting gambling system? What i mean by REAL crafting is that i actually craft something not choose from predetermined items with predetermined properties. Like starting with selection of basic 3D model and color sheme/texture effects icon then selecting set…
Issue is that outcome of crafting are sure influenced by your artisan quality and tool quality or suplement it is DETERMINED by bloody RNG. Developers insist that everything is and always will be determined by RNG..suck it up guys.
yea we know gift horses and mouths stuff. Why new race/class? So you could play all the lame content all over again? what game need its NEW content. there is so much locations in the world of Toril we have yet to visit in this game. Waterdeep for example. Silver Marches and Silverymoon just to name a few. But that require…
RNGod who sux on server issue is present and plagues the players here since beta test and its source of greatest majority of complaints, even for the complaints that seemingly aren't related to RNG but they actually stem from bad RNG trough simple causality cascade and is THE most common reason for people to quit playing.…
Why simply not make mounts upgradable like companions are all the way up to legendary quality? and even cheaper than companions..leg comps are far more useful then leg mounts anyway. You can make more generic active buff for legendary status so lockbox mount will only be valuble for unique look and unique active power. You…
Positive mind toward BS that they keep feeding us require less BS to be fed to us. Which means when they stop feeding us BS we will stop complaining about BS they keep feeding us. Its a closed loop thing.
Can you please change the Bow model from the new CSA:Season which is basically Ancient Trapper Ornate Bow and that model is already used by too many bows..and there is also Alliance Store transmute bow that uses the same model..Can you please change it before launch into model that was once +5 Warden's Longbow and no…
I was thinkin about Stats and caps..and how better enchants get tricky to optimize so you have 100% AP or CS and no excess which go to waste. Why we cant have a change in system so that excess stats get transfered to complementary stats at some ratio with diminishing returns ofc? Like if i have 110% Armor penetration those…
Well. Thinking about transmutation i come up with an idea or proposal how it can be made lot better with little effort from developers. I would implement this idea in few stages. 1st stage would be separation of 3D model and inventory icon. Process of transmutation as i understand it is just making change of reference in…
It appears that all variants of +5 Warden's Longbow were removed from loot tables/drop lists. The last remaining variant was suppose to be +5 Tempered Warden's Longbow and was suppose to drop from mobs in Sharandar. Seems that there's no longer any bow in game that use that specific model. Please bring it back as…
I wanna ask whats the point in having Control Effects when bosses are made immune to them? I would understand that Bosses as very powerful and tough adversaries have higher Control Resistance than regular mobs but total immunity? It sux! With it, classes that rely on control effects are penalized in boss fights. Take for…
That's because RNGod that sux on server already rolled his dice and determined that you are gonna get hit. There is no way for you to force a re-roll or make them loose target lock besides somebody else pulling their aggro off you. You are gonna get hit no matter what, RNGod said so and His Word Is Law and Decision Is…
I will address an issue that I see people complaining about ..mobs do too much damage. Yea its is also RNGod that sux issue. Because mobs have their attacks variable like all even players. So a mob can have damage output ranged from for eg. 10K to 100K.when it attacks you RNGod that sux rolls a dice for them to determine…
What is really wrong here and what most people complain about or most common reason for people to quit playing is RNG that sux. There isn't a polite way of stating it. Issues that players can work they way around or avoid by simply playing better aren't really an issue..its more of a lousy player.. and I mean no insult by…
every begginer gets crushed lot of times by almost everybody cause no gear and no expirience with the game HR is added later in the game and as is it will ALWAYS have balance issue basic problem with balance is impossibility to make it artifically..if u wanna make things balanced u only end up with less balance then u had…
seems to me that u have great misunderstanding of subject. to shoot for example grizzly bear u need about 90J+ PBE with bow and arrrow BUT to hunt the same bear with rifle u need at least 3000J at muzzle and im not imperialist so i have a bit trouble understanding archaic mesure system like feets pounds and that kind of…
I kept saying this lol ..numbers doesnt really matter if u have fun playing..that whats important. and numbers and stats and parsings have absolutly no incling on do people enjony playing their chars or do not right?
Well I kinda like playing underpowered classes in general..they make u play better :) So i play HR i have two of them lol both paragon paths SW and PF i never went on Trapper build and never had any points spent in that skill tree. HR as a class is all about stance dance ..range to weaken opponents and melee to finish em…