I have the same problem. If you are in edit mode, they work for me. Also they work if a window is open (like the character window). That is my current workaround.
I'm not saying the voting method is good, BUT I'm looking at it this way...I'm making a quest and it will get enough plays to get it out of beta and be daily eligible with much less effort than it usually takes. The devs/PWE folks will play these quests and they will see if you did an outstanding job. That will help down…
There seem to be 2 groups that play foundries, 1) people who use it as a quick/easy way to farm xp/cash/drops/AD, and 2) those that want interesting new stories to enjoy. Group 1 is much larger and plays them faster, so those quests often dominate the charts and Group 2 has a hard time finding appropriate quests. They have…
You could note in your description that it is challenging for a solo and ideal for groups. Maybe you did say that and I forgot. I've been playing a bunch of Beta quests lately. I used the holes and knockbacks, so I didn't mind that part. It was mostly the same mob over and over that I noticed as a problem. It isn't about…
For the bar fight, have a few spawn, and then have additional ones spawn when those have been slain. Then you have to fight the same amount, but you can make it 3 at a time or 4 at a time. Or you could have additional guard groups spawn if the current guards get killed. The trick is to place them and set their "appear" to…
Hey, I just finished with a level 60 cleric. Nice level design and interesting story, but the encounters would benefit from some tuning. -Lots of repeats of the same monsters, especially the ones that suck you in. That got old, especially when more than one at a time. -Some fights were tediously hard, requiring lots of…
Just finished and reviewed. Here are my notes: -Bar fight, Maybe have waves instead of big dogpile? I burned a lot of potions, but enjoyed it, however, I think many people may just be frustrated. -Battle: have enemies patrol then combat so they approach the group. I went out and pulled them, and got dogpiled. -Battle 2nd…
Hey I just played and reviewed. Nicely done. It could use a few bits of polish, but it looks like a good quest for a small group. I have one in beta that needs some more plays to become visible. Can you please give it a shot? Black Ice Capades NW-DNOZ488LI Here are my notes: -Give names to interactable objects, like the…
I tried the 2nd one and got stuck on the jumping puzzle in the first cave. There is one spot I couldn't cross. I found it very frustrating that I had to die every time. Dying on a jumping puzzle isn't fun. Some people don't like jump puzzles, so you should warn players before they take the quest, so they don't feel like…
I played the 1st one. Interesting story. I suggested adding some new patrols to the rooms so there is less running back and forth with nothing happening. Also it would help to give a little more story/motivation at the beginning for why I'm risking my life in this cavern. Not a ton more, just a bit. Maybe the guard is a…
I just rolled up a new character, so I happened to do it with a level 5 GF. I have the Greycloak weapon, so the fights were all super easy for me. But, I'm sure it would have been a challenge with my higher level characters. :) I really prefer the chained groups like you did at the end. It makes for a long fight with no…
Honestly, I would be perfectly happy with Cryptic/PWE judging the contest and handing out the 1st/2nd/3rd place entries. Then have a "Community Favorite" category as well decided by plays/rating ratio. In the previous contests I did, it was just community winner, but there was no reward that had any cash value. This…
Hey, I just played through and made some notes. Overall I quite enjoyed it. Interesting story. Here are the notes I made: -Consider searches along the coast, otherwise it is easy to ride around the fights and finish that map without doing anything. -Put an invisible clicky in the doorway at the exit of the cave, don't have…
Hey, I finally finished and published my next quest. Please give it a shot and let me know if there are any bugs or anything. It is a straight forward hack-n-slash. Not much story. Meant for getting drops for special events (like the fireworks) and for foundry dailies. Black Ice Capades NW-DNOZ488LI Thanks.
Just played it again and remembered my trouble. In the hall, some of the doors open outward. One door pushed me into a plant and I was stuck. No way out but to exit the quest, and then no way to get back in. Here are some notes I made. 1) Have doors open in so you don't get stuck. 2) Give interacting objects names, so they…
I was enjoying this one, but got stuck at some point. I forget exactly why (I had a string of beta quests that were uncompletable). It was a few days ago, but it was after talking to Thoradak in the library. A clicky I couldn't reach maybe? So I had to zone out, but then there was no way to get back in (i.e. from the…
Sounds fun! Thanks. Do you have any links to Cult of the Dragon lore? Especially what they wear/clothing style/color/etc. Also what races/classes they typically include. I'd like for the baddies in my quest to match what will be coming with the next module. /edit I see there are Cult of the Dragon encounters in the Foundry…
Hey guys, Sorry you are having trouble with the quest. It uses custom zones after you leave Blacklake, so you might not be able to get back in halfway. Unfortunately that is a limitation with the Foundry, as far as I know. I've run into that problem many times playing other people's quests. There should be 6 groups to kill…