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  • I can't imagine playing for 8 hrs a day for a year other than thinking there's some obsession or addiction. It's perhaps wiser to re-evaluate the value of the time spent farming against low RNG chance drops against whether it's necessary to have those things. Most of the time obtaining these items in MMOs won't make the…
  • Pity, since GWF fits all your requirements except it being melee/sword. The bare minimum you need is just its class mechanic and an at-will, don't have to think about action points or dailies. It's that easy, the class escapes game mechanics that's crucial to every other class. The CW would likely still be your best…
  • There's so much free RP from leadership that only cost you the time and effort to log into gateway once per day. The past 1 month I've been playing since a 9 month break, I've made enough RP to bring 3 pieces of artifact equipment to legendary and upgrade my rank 7's to all rank 9's (and are refined ready to upgrade to…
  • @wimpazoid 4/18 dungeons
  • I've been saying all week, bad design should be done away with. No sense in defending it as intended design and legit way. Result was this overreaction of players from a split view.
  • I wouldn't go so far as to call him a vigilante either. To put in perspective, the player going around the wall is the lesser of two evils. He may have did it with selfish intentions, but he wouldn't have known how @kreatyve felt. Emotions aside, his action had no real detrimental effect to the progression or outcome of…
  • I can relate it to a similar overreaction to punish everyone else due to a personal annoyance.
  • I've encountered an OP who wouldn't get into the circle before going around and killing every enemy and topping the paingiver board, only to lose it again after the boss fight. For some stupid reasons pugs still think paingiver gives them a higher chance at drops. Another one of many reasons where overuse of group circles…
  • It's actually modular programming where a call has been made to simply open the door and has no significance on the main quest since it does not wait for a return. It's quite simply a redundant pace mechanic between the phase of opening vents and kicking gnomes. Modular programming is popular because of easy debugging or…
  • I found myself in a similar situation 3 weeks ago. Ironically, it wasn't any of the newer mods Stronghold, Underdark or Maze Engine that brought me back, rather a new mount system where owned mounts can act as skins. A popular request for a long time but took them years to get their head around it. Prices of enchantments…
  • Has nothing to do age really, it's more about the mentality of people wanting quick resolutions in grindy mmos with minimal effort. Just take this artificier's workshop trial for instance, since it's the weekend, you'll start noticing the leechers in force. Unlike previous event skirmishes where they are used to waiting at…
  • Ok, don't know why this is worth debating. This is simply a disparity, between by what programming design allows you to do, and what is perceived as intentional design. What's 'supposed to' be done is resolved only when this disparity disappears, when they add an invisible wall on the open spaces or better yet just change…
  • I'm saying it's 'technically' not a glitch, you can call it an exploit maybe as far as it's intended design, but it is poor design in the first place. I would rather they change it to just requiring one person to open the door and talk to Flabbergast, because as is, they are asking 5 person to do something that requires 1…
  • That doesn't seem true, I'm still able to click it when that happens, but can't when it didn't. More people are saving time doing it akin to skipping a cutscene, and technically not a glitch since the objective is to talk to Flabbergast and they are just walking through the unobstructed space between walls, not glitching…
  • Go into the launcher options, check start in safe mode. Once in, avoid full screen mode, use either windowed and manually maximize it or use window maximized.
    in pls help Comment by wimpazoid April 2016
  • Sometimes i can't click it at all, sometimes I get nothing, and sometimes I get damaged by a dot.
  • Has if been confirmed every single mount comes with a bonus? Or did they just came up with a list of combinations for bonuses and the mounts adhering to those combinations allow for those bonuses? Maybe that's the benefit of mounts with universal slots, to allow us to fit that list of combinations.
  • Because there will be even less player's choice. If a certain power is effective against a certain type of enemy, then everyone will be forced to take the same powers when spending power points and play the same way. Not to mention how frustrating it would be to not have loadout switching in areas with mixed types.…
  • Unlike pnp, everything here is predictable which unfortunately only serves to funnel players into similar BIS choices. There's nothing to encourage variations but our own whim, so even if all powers were well balanced, the top 3 with the slightest edge will still be BIS. Sometimes it boils down to the translation, whether…
  • If I'm to understand what you're saying, if a power goes on cooldown, a player can replace it (or gets auto replaced) with a usable encounter? But I don't want that. My solution, in giving players more freedom in power use/combinations does not and should not circumvent the 3 encounters cooldown mechanic, otherwise it will…
  • To even encourage players to adopt powers variation, Neverwinter first and foremost needs to overcome its outdated loadout mechanic which limits players to a single loadout with a time consuming and combersome method of changing powers while running content topped with power switch delay countdown timer. As it stands, we…
  • Not sure if these forums limit new users from starting threads, but many of them usually don't try since they are familiar with ad spam policies. To necro a thread, he must have at least tried searching and found no solutions to his problem preventing him from playing the game.
  • This is a common problem with the patch server that has been encountered over the years. It will patch up to 99% and then keeps downloading without any progress. You can be left with 8MB to download while it continues to download hundreds of GBs if you let it. What's happening if you read the log is the patch server keeps…
  • @Wimpazoid 4/11 or 4/15 if available, pve dungeon
  • Even without lostmauth bonus and permabubble, the dungeon meta is still back to running door to door and burn down bosses before boss fight mechanic kicks in. In order to add grind, the previous efforts to increase challenge gradually diminishes. It's just an mmo cycle but it happened too quickly as players build and gear…
  • I've recently got back into the game after a 8-9 month absence. I left after the level cap raise and new dungeons and before stronghold (because that mod wasn't appealing to me). At that time, many of the new changes were because everyone was steamrolling end game content. The new T2 dungeons finally needed well geared,…
  • I decided to log in and play a bit since it's DOUBLE XP. Here's my experience and what I have done trying to level between 67~70 for the past 4 days: Invoke for 10k bonuse XP, complete the set of TOD dailies = gain 1 bar of XP Invoke until 10k bonus XP again, consume 4x Tome of Experience = 1 bar of XP Invoke until 10k…
  • Do you really think gateway leadership is the problem because of botters? Even botters value their time, and will bot the most valuable resource in the game, which is Refinement Points. Why would they need to bot leadership for AD when they have a community of players with leadership armies to do it for them? The main…
  • I reported this bug when the companion gear came about, been months and nothing's happened.
  • This is the xxth time I'm made to say this, Cryptic makes the worst 'improvement' decisions near every time to drive players away. And what for? To historically show players who remain that those decisions addresses mere symptoms and never the real issue, and have negligible impact other than make players' lives miserable.