As important an issue as gameplay balance is, Wizard's even greater issue is being boring. We've made some progress since the days of the "Control Wizard" fiction. I know there are players out there who really, really liked seeing how far they could push stuff around and how long they could make enemies stand still while…
On a side note, we on the forums are a tiny part of the playerbase; the vast majority have no idea what goes on here. Whatever the devs do, I don't think they need to be disproportionately concerned about the consequences of our disapproval.
> @hrakh said: > (Quote) > Newton's third law? At a guess.. That would imply that this person had been victimized in some way. I haven’t seen anything in this conversation that would seem to justify the way they came in here carrying that kind of baggage.
> @xavior44 said: > (Quote) > Never :) Why would I, the games heading in a direction which I have been wanting for a long time. On top of that People like you are quitting and/or moved on to other games > (𝓢𝖍𝖆𝖗𝖕𝖊𝖉𝖌𝖊Today at 3:10 AM > natsu etc all playing other games now > > TBH neverwinter has never been SO good for me…
Whenever there's a "rage against the alleged elitists" discussion, the players trying to position themselves as advocating on behalf of the alleged 99% are usually the most toxic and divisive. All I see over and over is players finding slightly different ways to say, "It's not fair for other players to have this." What I…
> @chemjeff said: > (Quote) > AT THE TIME, it was considered endgame. AT THE TIME, no one could execute these mechanics successfully and reliably except the end game 1%ers. AT THE TIME, it was considered challenging, even by many of the people who are now claiming that it was not. It is just revisionist history to suggest…
> @chemjeff said: > (Quote) > This is called "moving the goalposts". When FBI came out, when ToNG and Cradle came out, when Castle Ravenloft came out, they were considered challenging and only endgame groups could do them at the time. Those dungeons and trials catered to YOU. They were for YOU and the other 1%ers. I wasn't…
> @"usglass#9722" said: > How on earth are people saying these are the only viable boots on live > Give me trash or adds and I'll wear my Primals for that sweet ap gain to kick in cots. > It's only tomm where I'd wear these for a full dungeon True, but no one cares about trash or adds. I agree with the sentiment, though.
I would point out that the game has been moving in the proactive planning direction since ToMM, at least as far as harder content goes. The goal is for reactive healing to cover only for mistakes; otherwise efficient healers are planning their actions in advance based on anticipated mechanics and the pace of damage to the…
It's okay if you want to stop, but I'll add something else because the issue of rewards specifically in this content and how they might be balanced is still relevant. Farming for AD at a lower difficulty level is appropriately less consistent and slower, on average. To @thefabricant 's earlier point, is it unfair that…
Players are free to participate in the economy or not, to whichever extent they choose. To return briefly to the professions example, when that part of the economy isn't busted and outdated, players who don't participate in all content can have just as much, if not more of an impact on the economy. Is that also unfair? I…
@mynaam I think your ire is misdirected. I'm not sure how anyone can object with a straight face to the development of and discussion regarding end-game content when this is a game that is 99.9% about the early, "casual," and mid-game player. I think you forget that nothing is offered in content like ToMM or Zariel that is…
On the other hand, if the time and effort is not invested in this content, why have anyone working on it at all? At minimum, balancing the loot drop tables appropriately should not be a massive diversion of resources. As far as additional, special rewards go, making these unbound so that they can circulate in the economy…
There are some people in this thread who can’t see past their own issues and their preconceptions about endgame content and the players who participate in it, and it’s causing them to miss the salient points. Saying that certain content is not directed at certain groups of players is not a way of being judgmental.…
If this content and its rewards don't interest you and don't affect your gameplay, why are you pretending to offer feedback on it? Are you that person who watches content they don't like on YouTube so that they can leave negative comments and run away?
At the risk of being repetitive, I’m going to agree that it doesn’t make the best sense if the only worthwhile reward for completing the trial ends up being the best weapons in the game, which you can then use to...farm the trial you no longer wish to do? Have even faster ToMM runs? Feel pretty while doing MEs? I’m only…
I'm going to aim to keep an open mind. However, I will be a little concerned if it turns out that there's so little incentive to keep running Zariel after getting the weapons that latecomers will be mostly excluded as training runs dry up for them. With ToMM there's a decent incentive to keep going for most players who…
> @"agoraotro#4630" said: > > @vorphied said: > > I still don't understand the persistent Cleric hate. Almost every ToMM I've done has included a Cleric healer, and I've done enough to be halfway to that whirlwind mount if I were inclined to buy it instead of extra weapons for alts. > > > > That's not to say that there…
I still don't understand the persistent Cleric hate. Almost every ToMM I've done has included a Cleric healer, and I've done enough to be halfway to that whirlwind mount if I were inclined to buy it instead of extra weapons for alts. That's not to say that there aren't legitimate concerns around shielding in general and…
Thank you for your response! I'm looking forward to seeing how this trial develops :) I'm also glad to see that you're considering maintaining and, in some places, increasing mechanical complexity while perhaps taking slight pressure off of the damage values for certain mechanics. A lot of players bristle when any…
I'm actually curious about the tethers, myself. I've only done the trial a couple of times on Preview, and just to phase 2, but I've seen the line of swords from the tethers hit my character for 495k with defense capped and no apparent debuffs. Is the expectation here that an Oathkeeper or Soulweaver is always…
Yeah, it could be a platform difference. I don't do public ToMMs unless requested by friends, so my experience may be different for that reason as well. PUGs are such a crapshoot, and I want my time to be spent helping people in guild or alliance if I'm going to do what amounts to a training run; otherwise I run with other…
@"kythelion#3210" Slightly off-topic, but you might want to play with different ToMM parties. We almost always include both a Cleric and Paladin healer in our guild farms, and never has the Cleric been shamed or unwanted. If DPS is a concern because of less experienced players being included, we go usually solo tank before…
Yeah, but they already do that to a point by creating feedback threads for multiple issues. I don't think it's fair to expect a dev head nod every few pages for each thread of feedback. When they do that, the other side of the room starts complaining that dev time is being wasted on vapid acknowledgments rather than actual…
I hear you. I don't envy them that part of the job; the people who are supposed to be working on the game get criticism from the player base when they appear not to be spending sufficient time on development, but the feedback is equally vicious when the players feel a lack of communication. It's a tough battle for them to…
The powers, feats, and class mechanic interactions all need help to make Wizard AoE decent and to make Thaum-anything decent. A partial (or maybe total, at this point) reversion of the Directed Flames nerf may be in order. CoI used to be not complete garbage back when it had a place in Spell Mastery with a wider radius and…
I know I've been playing fantasy games and reading the literature for too long, because I immediately thought of the ways in which those things do fit certain variations of those classes ;)
On one hand, as I said, I sympathize when players complain that their preferred play style is being changed or effectively removed. On the other, I'm not sure that healer DPS capability should be a major concern for game design at the moment, not unless some changes are made to accommodate and encourage it going forward.…
> @gabrieldourden said: > Taking about SW I see immediately two issues. > - no more cleanse available. This will make SW less desirable in all dungeons/trials where there are effects that need cleansing like the Manticore's poison. Either all healers have a cleanse or none has it. Like this there is too much disparity. > -…
Thank you for taking the time to communicate the intent behind this change! That being said, I'll share my opinion that this wasn't needed. Wizard gameplay is about as straightforward as you can get, even in the case of Thaumaturge, since there is an effective class feature that guarantees that Rimefire will be functional,…