As important an issue as gameplay balance is, Wizard's even greater issue is being boring. We've made some progress since the days of the "Control Wizard" fiction. I know there are players … (View Post)
On a side note, we on the forums are a tiny part of the playerbase; the vast majority have no idea what goes on here. Whatever the devs do, I don't think they need to be disproportionately concerned … (View Post)
The trial is visually interesting and has a nice, crisp pace. Really enjoying the design so far. Some of the healing/mitigation checks might be a tad overtuned if the trial is intended to be accessib… (View Post)
I would point out that the game has been moving in the proactive planning direction since ToMM, at least as far as harder content goes. The goal is for reactive healing to cover only for mistakes; ot… (View Post)
Been holding my tongue in the recent conversations until I had the opportunity to be running ToMM on my Warlock, and I have to comment that many of the complaints regarding DPS are still somewhat ove… (View Post)