Nah, I don't really want to sneak, but I do want to stay ranged. I want them to see me behind a wall of tanks and I'm nailing them hard. :D I want to shoot a lot of arrows as fast as possible and from as far of a distance as possible and as hard as possible.
It said I was a ranger too, but everything it gave me an option of wilderness or magic I didn't choose it. All I choose was strategy and range attacks. So therefore, I'm more of a fighter/rogue, bow spec.
Yeah I do agree, those fond memories of camping for iskar beserker club in EQ for 2 weeks in that dumb tower was great memory of early mmo. Ever since then really MMO's been losing their magical touch for me. I also agree that there shouldnt be the grind like i encountered in Linage 2 but there should be real difficulty to…
It's limited beacause no one has 10 feet verticles considering the size of some of these Neverwinter monsters. The reason some monsters have blocking abilities it is because it's not letting you get past them to the squishy mages in the back. However, there can be dodging and moving around the enemy to get to the guys in…
I agree with post 250 that there needs to be a little more realism in sense. I also want meaningful dialogue that would change a character in good or bad way, how other npc's percieve your toon and other consequences. I would also like the option to turn off capes, head-gear, and also "weapon animations when not in use".…
I actually want the tiny details that many might not notice at first glance, It makes a character unique and creates an immersion and makes me like my character better. Also I commonly zoom in to other peoples toons to check them out and see if they made any intresting unique details like a brow bar etc... I love the way…
Why should you have a rage meter to tell you when to get more aggro? Everyone on your team should be able to in sense feel their level of aggro. Honestly I don't really agree with the whole generating aggro concept. The NPC mobs should have target priority just like players do, but depending on their intelligence level.
yeah some classes will just have to live with the fact that they cant solo well. i personally prefer team combat over soloing sorry i was missleading with the balanced thing. i mean that everything was right and fair.
no offense taken, this is what the forum is for. i read a few posts but wasnt about to read everything on this thread. the licencing idea was "not" part of my common sense segment. <-- sorry saw that today had to edit and fix it. was late last night Anyways, I hope they do something about player made content, even though…
50 man raids is not what DnD is about so no and not every MMO player wants huge raids. Yes there are guilds out there that have tons of players and might want to all play together, but there are other ways. It's an adventure not some strategy game war. I think 5 man instances is good enough and can bring a lot of fun…
So to my original question, did the spell plague make FR's magic stronger or weaker? Is it medium magic, high magic or a new level of high magic? I know during the spell plague magic wasn't working.
Okay, about the Foundry. First let's talk common sense here. This is ofcourse going to be on their servers and if it is on their servers it's going to be connected to every other player as a MMO should be. With this in mind, to avoid exploits the "toolset" will be very limited due to common sense. So they won't give you…
2nd E takes more talented DMing which is rare compared to the average DM What are you talking about before spellplague, this 4e setting is after spell plague
I agree with post #16 Neverwinter and the DnD campaign setting isn't really pvp oriented, it is more pve and adventure. I personally don't think games should balance the classes at all, the classes should be as powerful as they are suppose to be based on DnD, like in PnP campaign setting. Also differn't classes also have…
I for one would love to see controversial conversation dialogs along with just something a good person would say something a neutral person would say and something a cynical/evil person would say. Controveraial and hard decisions like in The Walking Dead or Fallout 3 New Vegas Also not everyone's a hero, but everyone's a…
Dude, The Secret World, was a good game untill i saw it's game play and animations. Cons: no movement phsyics, everyone strafes and turns on the dime. weapons and guns floating on your back like in Age of Conan Game play very similar to Star Wars Knights of the Old republic online game Pros: Fresh game... and that's it.
I agree with what you said about providing visuals block flow of imagination, however since this is a graphical online game there's no way of avoiding it. Also most of probably prefer to have stunning graphical features. So it's either go all out and make the visuals detailed, I'm not just talking about graphical wise but…