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  • Wow, your reading comprehension skills are an even bigger joke than I thought. I would have thought that my suggestions were so obviously geared toward long-term changes - all my posts in this thread so far have focused on growth, changing the direct the class was going and implementing short-term low cost/low effort "band…
  • Wow, several months later and people have only started to understand why I kept pushing for at-will/encounter damage buffs and casting time reductions, and Damnation suggestions are still meh because people apparently can't take the time to actually play the spec and determine its strengths (burst damage spec, HAH!).…
  • That's actually a self-defeating argument. While no dev has actually ever said it explicitly, it's pretty obvious that the Neverwinter devs are understaffed and (at the very least) occasionally overworked. It doesn't help that it seems the PW dev structure doesn't even seem to have a lot of pure NW devs, and a lot of the…
  • Control would be more relevant if mobs used more dangerous skills. One of the reasons why CWs were so nice to have around in the older mods, for example, was that there were mobs that used skills like Teleport, CCs like prone (which were often too disruptive or even dangerous for tanky types) and AoE damage buffs/debuffs.…
  • A lot of these changes do hinge on them fixing the current buff/debuff meta, whether people recognize the fact or not. Even if the devs miraculously decide to buff Fury damage to GWF levels, for example, but the meta remains as is then chances are that the new mod13 meta will simply end up looking like some version of…
  • It's relevant to one power in particular, BoVA. Pretty much only Soulbinders use that though and they don't really use proc enchantments because of Soul Scorch. Still, given it's already nerfed proc rate it doesn't make sense to nerf it even further. The compensation for damage lost should also extend to SWs though, given…
  • Well my point is more that 500%+ total debuff is not something you just "get" outside of instances like Tia, and especially if you're trying to balance DPS output and debuffs. While the situation is different with the current meta (which heavily favors buff/debuff classes) we also need to take into account that the devs…
  • Yes, because we all know you don't make semantic mistakes. ArP has basically been decoupled from debuffs, so for all intents and purposes RI is a straight damage increase. If you go from 85% to 80% then you lose 5% damage. That means you do 95% base damage, and 300% debuff effectiveness turns that into 285%. You can just…
  • 1) The new soft cap is 300%. 2) DR starts to hit very hard at 500% or so total. 3) It's actually very hard to hit those values unless everyone specifically slots debuff powers, many of which are single target and class/path specific. 4) The comment came with a suggested increase to SW encounter powers for various reasons,…
  • Killing Flames used to do the same damage as a daily at roughly 50% target HP (Ice Knife's damage is only slightly lower than Disintegrate's). In fact, on release it seemed that it was because SWs had an encounter that could hit as hard as a daily that the SW's actual dailies had various utility effects instead of raw…
  • People are spending waaaay too much time on Pillar of Power. One of the MAJOR POINTS of these changes should be to help wean SWs out of the current broken meta, specifically the fact that PoP + Owlbear Cub is currently being used as a crutch mechanic. Seriously Hellbringer already has a unique advantage over Soulbinder…
  • The shift in focus of proposed changes is promising, the direction these changes are taking is a bit more meaningful now. As long as we keep on this road then things should start looking up for the SW.
  • None of the changes seem to have made it to preview so far so who knows, they might be listening. An open line of communication would be nice though. We really need to know where they stand on the direction the class is going, at least. Not even sure about those Rocktober fixes, a lot of stuff is still broken and even…
  • Fury was always less of a leader than other SW paths, which makes sense because it really is mostly about killing stuff and gravitated towards using personal damage output-boosting feats/powers, but a cursory look at Damnation and Temptation should tell you that the intent for a striker with leader (as a secondary role)…
  • ^Missing the point. To put it bluntly, builds often subvert roles (if Temptlocks are allowed to become a pure leader, it would be first instance of a paragon feat path being allowed to completely break away from its established a role). That's why you can have something like Righteous be a decent striker, because it needs…
  • Actually a leader's role is basically that of a multiplier. Several leader classes only have functional healing, their main purpose is to improve party effectiveness either by buffing allies or debuffing enemies. Healing is an important part of being a leader only in the sense that dead allies deal zero DPS. The SW has…
  • Wow he still doesn't get it. Someone else needs to take this please, I've had enough thinly veined dirty politicking for one day. Gosh, he's almost like one of those villain stereotypes in cartoons who thinks no one else can hear him talk about his evil plans.
  • Again you do not see the point. The idea is that Parting Blasphemy and Relentless Curse are closely tied to curses like Lesser Curse and Deadly Curse, which is why buffing these skills can also affect these feats. NO ONE said they were fine as is, just that improvements on them are going to have indirect consequences…
  • Yeah, that's a mindfart on my part. The limitations on its damage should be based on your HP, but after that there's no reason why it shouldn't scale with enemy HP. It's a small trick the devs are starting to use too, actually, if you look at the new Chult items.
  • You don't get it. It's basically a damage loss now, but it was once a very useful mechanic that gave Warlock Powers unique effects, like significantly boosting the DPS of Soul Scorch, giving powers like Harrowstorm a CC effect, and making powers like Fiery Bolt burstier. Lesser Curse was also much more powerful, and it's…
  • Actually the new way debuffs work means that you can get away with that extra 10%, though as far as I know Warlock's Curse is already a sort of indirect buff from the way it works. I don't think it actually work likes a debuff since it was known to ignore the old debuff cap, and it's also unique for being one of the few…
  • He's voicing a (legitimate) concern, not exactly taking a side. And he has good cause to be worried, all things considered.
  • I run TONG with damnlock and two furylocks, and my problem with the current meta in fact is that the massive cooldown reductions makes it difficult to determine when you should be using DT and and when you should be doing something else. In some groups, in fact, you can pretty much have DT up all the time but that's not…
  • It also summons a Soul Puppet, and is the only encounter power able to do so besides Killing Flames. Even if only used as a damaging encounter it simply doesn't help if you can't even cast the skill in the first place. Actually if Dreadtheft's cooldown was any lower in group content SWs would be forced to spam it for the…
  • -Wraith's Shadow's targetting circle does not ignore the presence of allies. This is a MUCH more serious issue than the debuff bug because it basically prevents you from actually casting WS in the first place if there is an ally standing in front of the warlock. -Dreadtheft essentially already has 50% uptime for a geared…
  • I'm not sure why doomsayers even bother to post TBH. They've been predicting the end of the game/the end of some class since mod zero.
  • I said no such thing. You might want to re-read previous posts. The current meta simply favors cooldown reduction REGARDLESS of what setup you run as long as your party has a defender/tank and leader/healer. The multi-OP/DC setup is a completely different problem that has no place in this thread because it affects everyone…
  • HAH! Funny you should mention PvP because in no other scenario is the clunkiness of SW casting time more debilitating than in PvP. Getting knocked back, dazed, stunned, or simply out-casted happens all the time to SWs in PvP because you have to wave your arms around like an idiot and pray that lag doesn't slow down server…
  • @"jaime4312#3760" Actually no, cooldowns are a factor for classes like CWs which have Spell Twisting but for classes like GWFs it's all about raw damage. Perhaps you'd like to check the popular opinion for which of these two classes people consider more OP. It's really the same thing for paths like the Trapper (cooldown…