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  • Can you please quote where I should have written "omg they only nerfed TR". Or maybe, are your just dreaming it? Second, the GG had some use outside of the PvP context. That was a good thing for diversity. A few classes had it, one of which was the TR. Third, not every set has received the same nerf. I may be wrong here…
  • Yes. All the pvp sets had some of the core stats nerfed.
  • I'm speechless. Are you the one and only GF on earth that doesn't have Frontline Surge in your loadout? And do you you know that if you come closer to a TR, even if he's in stealth you can target him, even with those powers that requires a target?
  • It seems that you didn't completely understand how the new mark works: now, once you've been marked, you have a skirmish icon (two crossed axes) floating on your head. That icon is visible by all the members of the enemy team, even when you go stealth and there's no way to remove it. GWF, GF, HR, DC, CW are affected as…
  • Point is, am I just thinking it or is it a fact? I don't think it's your business what I may or may not do with the game. Cheers.
  • Crit-centric build has nothing to do with HP. TRs don't get HPs from feats nor powers, TRs gets HPs from gear and stats while we get damage from powers and feats. Devs greatly nerfed our dps capabilities and, to some extent, our survivability but they made a huge favor to tank classes because tenacity is additive and if…
  • Crit severity is one of the main dps sources for Executioner TRs (the vast majority of TRs) and they specifically nerfed it. No matter how many HP a TR can have, tank classes will always have more effective HPs because they have specific powers and/or feats that increases EHP directly increasing HP or defence or deflection…
  • So, another TR nerf in the line. Deadly Momentum, Devastating Shroud, Brutal Backstab and (to a lesser extent) Overrun Critical, all nerfed at once. Oh, and of course also the Vorpal enchantment has been nerfed because the devs want all the rogues to jump on the Bilethorn bandwagon. PvP sets have been ninja nerfed as well…
  • I did not test this bonus personally but, given that: - charisma currently works the way freehugs9 described - constitution and dexterity for GWF and GF shared the same formula (multiplicative) and it got changed to additive…
  • If what he's looking for is just a big crit number I'd say that the best option is a bulk purchasing of potions (it's a rather expensive practice to be honest). Well, he could actually use both (radiant enchantments and potions/squash soup) given the right amount of AD :D
  • It's not just a Castle Never related bug. It's a Dungeon Delves related bug/exploit that allows to open the bonus chest even if you wouldn't be entitled. Key elements: a queue system change made with one of the latest patch and the dungeon delves bonus chest.
  • It applies to all the doors of this dungeon.
  • You don't need that much. CN is perfectly doable with just rank 4. Vorpal and so on is just to speed up things. I could have done it without Soulforged as well. http://www.youtube.com/watch?v=EWVOnZnuI4s (special guest, our beloved GF)
  • Just a simple addition. When you're kicked from the game because you're afk you don't actually loose your points that you have acquired for any event/contest but you have to join the same instance in order to get them back. So, if you know you're going to be afk for more than 10-15 minutes just take note of the number of…
  • As per request via PM, I'm submitting some data that I've recorded during a boss fight: TIME ATTACKER ATTACKTYPE DAMAGETYPE VICTIM DAMAGE CRITICAL SPECIAL 13:04:37 Halo Deep Gash: Flank Physical Masterwork Iron Golem 863 True Flank 13:04:38 Halo Deep Gash: Flank Physical Masterwork Iron Golem 715 True Flank 13:04:39 Halo…
  • No. If you were reading these boards form more than 1 day you could have read some other posts of myself where I wrote that I'm perfectly happy if the CW/GWF/GF do more overall damage (that is from some time so far). The problem may arise when two classes overlaps and one performs better than the other also in other areas…
  • I admittedly ditched the whole dispute between CHA and STR since the early (open beta) stages of the game since there were no clear consensus about the right formulas behind the two stats. Therefore I simply got the one the looked cooler in a fashion way. But let's say, for the sake of simplicity, that I lost a plain 5% of…
  • Since I was under 100% combat advantage it wouldn't have made any difference even if I was strength. Disciple of Strength, which I have, is a plain 6% more damage no matter how much strength I have. And unfortunately, despite a not so optimal first roll, I'm not even properly specced for PvP. I simply specced for PvE with…
  • I don't think you have checked the combat log with the proper attention because we already had 100% combat advantage uptime because of "not so fast" + "nightmare wizardry". Lurker Assault wouldn't have given me that much of a boost because I had to maintain the Wicked Reminder stacks therefore I could not stay stealthed…
  • First of all, I don't really understand why the bleed from Deep Gash is supposed to have 100% crit chance (I edited the spreadsheet in order to make it clearer). Second, you have to provide the number about your statement. Before module 2 I've never seen a CW able to dish out the same single target DPS of an equally…
  • Because GWFs now do more single target damage than TRs and TRs along with GFs have no place in this game.
  • You simply don't want to properly read/understand what's written. You can't consider separately Frontline Surge and Threatening Rush because those are what it makes the difference between now and then, before module 2. I really had very few issues with GWF before because even if they already had Roar they could barely…
  • I use to play with a ping of 160-230 that is a 0,15-0.2s latency and usually is not enough to dodge a frontline sourge. What about you? You play a GWF, you don't care about latency because either you're already on unstoppable or you can activate it AFTER you fall under CC effect (unless it's a prone, that is why GF is…
  • I'll try to lure the GWF away from the flag then, thank you for the hint. Really appreciated. I'd only hope this won't be the one and only since what the OP wrote seems pretty obvious to me (I'm not a skilled/expert PvPer, I just think they are common sense suggestions) and, like I said before, most of the time is simply…
  • As a TR myself my only concern with GWF is Thretening Rush. Since I cannot run away any more in between one stealth phase or encounter (be it a smoke bomb/dazing strike/shadow strike/impossible to catch) I make it a pure dps race (I'm using path of the blade right now just to counter their exploits with another exploited…
  • And yet it doesn't provide anything to the party since it can't hold aggro nor heal nor provide (almost) any CC nor debuff mobs. Even with 3-4 CWs some of them can go (almost) full DPS (Sudden Storm, tabbed Chill Strike, Shard of the Endless Avalanche) and still provide more CCs, buffs (Shadow Weaver) and debuffs (High…
  • The best part of soulforged in PvP comes from the nerf to the tenebrous enchantment. Besides this, I still think that barkshields are superior.
  • I'm making an educated guess here: kockdown is considered a CC effect. I'm telling this after some tests done with the full Shadow Weaver set equipped and the results are that, for example, chill doesn't seem to be considered a control effect (tested with icy terrain and conduit of ice) while knockdown seems to be…
  • Confirmed.