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Trickster Rogue nerfs recap

twinkjetwinkje Member, Neverwinter Beta Users Posts: 103 Bounty Hunter
  1. PvP critical severity -> It affects TRs the most since 4-5 core feat of the Executioner tree all relies on critical strike.
    The full list is:
    • Devastating Shroud
    • Critical Teamwork
    • Brutal Backstab
    • Deadly Momentum
    • Overrun Critical
  2. Regeneration nerf -> TRs have the best regeneration rings available in the game: Ring of Preservation and Ring of the Executioner (new and old ones).
  3. GF new mark -> the new GFs' mark is visible by all the members of the enemy team and there's no way for the TR to remove it.
  4. PvP set reworked -> core stat nerfed with the addition of tenacity. This set is no longer as good as it was for PvE.
  5. Impact Shot nerf -> this is a big nerf not only because of the lowered burst damage but also because the "free" shot that you get when you use this encounter is not at full damage anymore. Tooltip says its damage is done as it was at 2 charges (3 charges is max). I'm estimating a 15% damage reduction.

Have fun.
Post edited by twinkje on

Comments

  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2014
    I actually like the changes and don't mind them, as my TR is a Scoundrel build and doesn't rely on crits as much to deal damage.

    Considering 90% of the TR population are Executioners and that tree actually is a bit too powerful compared to the other trees, the balancing adjustments are very much welcome and will get people to diversify their builds out and experiment with new feats.

    GF mark has nothing to do with TRs. You might as well argue as a GWF or HR or CW that you can't get rid of the mark. In any case, TR can stealth and thus the mark has no use against the TR, so you could argue TRs are least affected by that GF buff.

    And Regeneration - GF, GWF and DC rely a lot more on regeneration (and Temp HP) than TRs do. Again, that's you being extremely subjective claiming that TR is getting nerfed when it isn't. If anything, it is a buff for any offensive playstyle TR.
  • yogokouyogokou Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2014
    nwnghost wrote: »
    I actually like the changes and don't mind them, as my TR is a Scoundrel build and doesn't rely on crits as much to deal damage. Fair enough, but that's not a good reason to be dismissive, try to see the greater picture.

    Considering 90% of the TR population are Executioners and that tree actually is a bit too powerful compared to the other trees, the balancing adjustments are very much welcome and will get people to diversify their builds out and experiment with new feats. The diversification and experimentation has already happened and finished, no reason to go back 6-7 months ago. Taking away without giving isn't progression in the game.

    GF mark has nothing to do with TRs. You might as well argue as a GWF or HR or CW that you can't get rid of the mark. In any case, TR can stealth and thus the mark has no use against the TR, so you could argue TRs are least affected by that GF buff.

    And Regeneration - GF, GWF and DC rely a lot more on regeneration (and Temp HP) than TRs do. Again, that's you being extremely subjective claiming that TR is getting nerfed when it isn't. If anything, it is a buff for any offensive playstyle TR. Which of the OP's changes isn't a nerf, as you say? Also, which of the new changes benefit the TR such as the good synergy these classes get between tenacity and their other defensive qualities?

    /lazyquoting
  • twinkjetwinkje Member, Neverwinter Beta Users Posts: 103 Bounty Hunter
    edited January 2014
    nwnghost wrote: »
    GF mark has nothing to do with TRs. You might as well argue as a GWF or HR or CW that you can't get rid of the mark. In any case, TR can stealth and thus the mark has no use against the TR, so you could argue TRs are least affected by that GF buff.

    It seems that you didn't completely understand how the new mark works: now, once you've been marked, you have a skirmish icon (two crossed axes) floating on your head. That icon is visible by all the members of the enemy team, even when you go stealth and there's no way to remove it.
    GWF, GF, HR, DC, CW are affected as well? Yes. Do they suffer from that making their "tab-ability" (divinity mode, spell mastery, unstoppable, etc.) fairly useless: I don't think so.
  • ladysylvialadysylvia Member Posts: 946 Bounty Hunter
    edited January 2014
    twinkje wrote: »
    Another troll that can not justify hits own statement.



    It seems that you didn't completely understand how the new mark works: now, once you've been marked, you have a skirmish icon (two crossed axes) floating on your head. That icon is visible by all the members of the enemy team, even when you go stealth and there's no way to remove it.
    GWF, GF, HR, DC, CW are affected as well? Yes. Do they suffer from that making their "tab-ability" (divinity mode, spell mastery, unstoppable, etc.) fairly useless: I don't think so.

    It don't hurt Stealth. I wish the HR had a feat/skill that enable to see invisible chars. Sad that this point wasn't true. Mark don't remove Stealth. Mark don't allow to target marked TRs with target locked abilities. Mark don't damage the TR. So the only thing left is easier to find the TR. Not a really disadvantage for Trs.
  • twinkjetwinkje Member, Neverwinter Beta Users Posts: 103 Bounty Hunter
    edited January 2014
    ladysylvia wrote: »
    It don't hurt Stealth. I wish the HR had a feat/skill that enable to see invisible chars. Sad that this point wasn't true. Mark don't remove Stealth. Mark don't allow to target marked TRs with target locked abilities. Mark don't damage the TR. So the only thing left is easier to find the TR. Not a really disadvantage for Trs.

    I'm speechless.
    Are you the one and only GF on earth that doesn't have Frontline Surge in your loadout? And do you you know that if you come closer to a TR, even if he's in stealth you can target him, even with those powers that requires a target?
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited January 2014
    twinkje wrote: »
    PvP set reworked -> core stat nerfed with the addition of tenacity. This set is no longer as good as it was for PvE.


    Have fun.

    What do you mean by that?
    Does it mean the skulker stats or the scavenger stats or set bonus was nerfed?
  • twinkjetwinkje Member, Neverwinter Beta Users Posts: 103 Bounty Hunter
    edited January 2014
    kozi001 wrote: »
    What do you mean by that?
    Does it mean the skulker stats or the scavenger stats or set bonus was nerfed?

    Yes. All the pvp sets had some of the core stats nerfed.
  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited January 2014
    twinkje wrote: »
    Yes. All the pvp sets had some of the core stats nerfed.

    So what does this have anything to do with "omg they only nerfed TR"
  • twinkjetwinkje Member, Neverwinter Beta Users Posts: 103 Bounty Hunter
    edited January 2014
    nwnghost wrote: »
    So what does this have anything to do with "omg they only nerfed TR"
    twinkje wrote: »
    This set is no longer as good as it was for PvE.


    Can you please quote where I should have written "omg they only nerfed TR". Or maybe, are your just dreaming it?
    Second, the GG had some use outside of the PvP context. That was a good thing for diversity. A few classes had it, one of which was the TR.
    Third, not every set has received the same nerf. I may be wrong here but if my guildes reported it correctly, armor penetration, crit strike, HP, life steal stats have been nerfed. Power, defence and deflection have not.
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited January 2014
    twinkje wrote: »
    Yes. All the pvp sets had some of the core stats nerfed.
    Guess one more reason to use swash then.
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  • battlestationvbattlestationv Member Posts: 0 Arc User
    edited January 2014
    twinkje wrote: »
    I'm speechless.
    Are you the one and only GF on earth that doesn't have Frontline Surge in your loadout? And do you you know that if you come closer to a TR, even if he's in stealth you can target him, even with those powers that requires a target?

    i dont have front line surge in my loadout then again im prot specced and find that for node holding iron warrior is a million times better

    so my loadout is iron warrior lunging strike and bullrush
  • battlestationvbattlestationv Member Posts: 0 Arc User
    edited January 2014
    kozi001 wrote: »
    Guess one more reason to use swash then.
    except gg GF set
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited January 2014
    except gg GF set

    No, this set was also altered to make room for tenacity.
  • aethanasaethanas Member Posts: 232 Arc User
    edited January 2014
    I fought against Rouges on Preview and they are still doing good damage, I have seen them not just read about them here, so this thread is one of these exaggerating ones, just a disappointment.

    In PvP one has to change her tactics now and his behaviour, that is the biggest change.
  • seraphidseraphid Member Posts: 158 Bounty Hunter
    edited January 2014
    Impact shot deserved nerf.
    About tenacity changes, no worries if it goes live this game will be dead.Just look whats going now after tenacity news spread out.
  • aethanasaethanas Member Posts: 232 Arc User
    edited January 2014
    seraphid wrote: »
    Impact shot deserved nerf.
    About tenacity changes, no worries if it goes live this game will be dead.Just look whats going now after tenacity news spread out.

    Yea, many do not know what they are talking about but play the doomsayer; so, let us see what time brings. All these whiners are to be found in other mmos too, nothing special about it.
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