test content
What is the Arc Client?
Install Arc

Comments

  • The biggest issue is both Thaum and Opp trees need a rework to make them have a clear role. I have some ideas. Rene is fine as a hybrid buff/DPS tree with focus on randomness of buffs. Thaum should be pure DPS path that doesn't provide any group utility, focusing on self buffs and not procs e.g. increasing effectiveness of…
  • @"theraxin#5169" I also like Blue Dragon. Shame there's no other artifact with crit/recovery. The only one similar is Tiamat Orb. One artifact with CA bonus can help with getting that CA stat above 1200. I currently use Black and Blue Dragon for stats. @hastati96 Storm Spell is not good at single target without DoT powers.…
  • Icy Terrain should be totally viable on stationary bosses for keeping up chill. It makes perfect sense in situation like you described when you can't attack. As for RoF, currently still on mod 14 on PS4 I tend to just hold it down while using other powers, so if I can't use another encounter right after the previous one,…
  • Drow is fine, especially if you don't plan to go really hard about min maxing and squeezing all DPS you can. One other thing that is really important on CW is legendary snail for 25% AP gain, so if you plan to get legendary mount you should definitely go for snail first. Once you get your rotation right, you should be…
  • @thefiresidecat With stats like that and if you'll get gear and companions with damage bonuses (Hag's Rags, Terrored Grips, Shadowstalker/Offensive Action rings, Razorwood, Archons, etc.) and high rank bondings plus weapon enchant (Trans+ Fey or Perfect+ Vorpal) you can safely run DPS so scratch the pure debuffer stuff and…
  • If you're just starting and you're on mod 14, check the mod 14 guide until mod 15 comes out and use the loadouts listed there, since few things change in mod 15. The most important difference is mod 14 - Oppressor is the spec to use when someone else provides reliable Combat Advantage (GF, HR, GWF, Templock) and Renegade…
  • Earth Archon will remain BiS, just like Air Archon. 6.5% and 5.5% more damage. Raptor with full party is only 5%. How 5% and 5% from Air is better than 6.5% and 5.5% from Air?
  • Since when TR has support specs?
  • Later maybe they will add the artifact as a drop from new lockbox, problem solved. Same as Eye of Lathander that originally dropped only from Dread Ring liars.
  • Tested Companion Influence in game at 23 CHA on legendary striker companion. Comp Inf -- base single stat -- total sum (x3) -- Expert/Master striker (x1.2) -- max bondings + leg comp (x2.26) 0 (0%) -- 858 -- 2574 -- 3088.8 -- 6980.688 400 (4.6%) -- 885 -- 2655 -- 3186 -- 7200.36 600 (6.2%) -- 894 -- 2682 -- 3218.4 --…
  • A CW who knows what he's doing won't have time to deal with any of that HAMSTER and will play whatever allows to complete the content as fast and smooth as possible. Paingiver doesn't show DPS, deal with it. MoF is primarily single target DPS spec, deal with it. What CW needs is nerf to Chilling Presence passive and buff…
  • I have currently: 1. DPS DO, Righteous with Gift of Gods, no WoL/ByS/CG if running with AC 2. DO, Righteous with Gift of Gods, WoL, ByS and CG if running solo DO 3. AC Righteous with Gift of Haste 4. AC Virtuous with WoL 5. pure DPS AC If I'm in DPS group in Cradle I use DPS DO, Wheel the DPS, use HG and empower BtS. If…
  • @"nevian#0931" MoF CW isn't buffer by definition, buffs come from choosing the feat path - either Oppressor for Controlled Momentum or Renegade for Nightmare Wizardry and Chaos Magic. MoF is primarily single target DPS spec that also provides group utility of 20% DR debuff from Swath on single target and 24% from…
  • > @vordayn said: > I strongly disagree with the statement that MoF Oppressor is no substitute for good DPS. If that would be true, it shouldn't be possible hitting 30-40 mil Disintegrates and 40-55 mil Ice Knives, wouldn't it? After all we've been so nerfed recently, right? > > That is nothing compared to 120+ mil GW and…
  • My fastest and smoothest CoDG runs (including record on PS4 from couple days ago) always had 1 OP and 3 DCs (1 AC and DO in each group). My experience may be different on console than people on PC because of no keybinds for Bane and Exalt. And the group composition was usually: Group 1: - DPS DO - DPS GF - SW (Templock/HB…
  • You should have capped arpen. Just like any other dps character.
  • Is it worth (in general or need to do the math for it) to put points in CHA for 5% CA bonus instead of WIS for 5% crit if you can cover that crit with changing 2k power mount to crit? Or better to stay with WIS? Assuming running with Unparalleled Feytouched and Combatant's bonus.
  • With my Crit Sev and CA bonus Vorpal would be 21-22% damage increase on things that can crit. But I agree, the price is so low for Perfect Vorpal it's good cheap alternative. Is mastery slot still not considered encounter in terms of being boosted by Dread?
  • You need enough recharge speed to have RoE cooldown below 8 sec to keep up two stacks of it on mastery. Without that there's no point to bother with RoE on mastery because you'd use two charges only once and then to use it again you need to wait for second charge to go off cooldown otherwise you have only one stack up like…
  • My usual group is me on CW, then OP, AC DC and DO DC (often pocket DO) and 5th is any DPS class, most times it's a friend on lower IL GWF, very very rarely we have GF, not to mention about good DPS GF. As long I have my own private AC DC with me (because we have quite good synergy), a properly build and played OP and DO DC…
  • MW III will be BiS but expensive at start. Primal set for Seals of Brave will be easy to get and most likely second best choice. For slightly more power share there should be the new set for campaign currency that gives 5x +1k different stats in full party.
  • @thefabricant have you tested the new artifact from mod 13 if it's any good for dps vs what we have now?
  • No, get Air, Earth or Fire Archon from the pack, or sell it.
  • I'd argue about that. Did no DC run yesterday in 40 min with OP (me), GWF primary dps, GWF carry, MoF buff/debuff and Templock. Two attempts on final boss because our CW fell first time, and also second time so we finished with just 4 of us from 70% HP. Just AA is not necessary, but what's important is to have enough buffs…
  • It gets even worse - Bard is Leader type so gives power/recovery base and 20% increased stats from it vs power/crit/arpen from Striker like Con/Sellsword, and we know that recovery is wasted stat with AoW and Justice path. And the debuff is not even close to average 4% because most classes have and/or uses…
  • Flat +25% DR, Like 10% from Protection mechanic or 10% from Divine Call or 50% from Absolution.
  • You should always spam Divine Judgement unless situation forces you to use more defensive tools like Shield of Faith. If no one needed SoF to survive because you had good support of other classes and people who are not stupid to stand in red unless they're sure it won't kill them - you just wasted your daily. Personally…
  • Don't have Vorpal at the moment, just Dread, Lightning and Feytouched, so would I be safe to use Feytouched as long as I don't use entity spells? Which encounters act as entities to avoid them? I'd mostly use PG, LSS/GW, Thorn Strike on PF and PG, Thorn Strike, Throw Caution on SW. Am I guessing right that entity spells…
  • How accurate the guide is for consoles still on mod 12? Is it good to use Feytouched and Seeker's Vengeance on mod 12 or it would be better to use e.g. Lightning (on SW rather than PF and switch to PF with Fey only for bosses) and Aspect of the Serpent on PF? Don't know if there's a good way for managing AotS stacks on…
  • @thefabricant hmm, seems like another good reason to make Wheel on DC, thanks.