Hello !
In mod 13, smolder, the main feature of the MOF control wizard has been fixed and reworked, making this paragon path as powerful as SS path for damage dealing.
The first guide is for all the control wizards who want to rule the MOF paragon path and especially for SS DPS control wizards who want to play MOF without changing their gear/stats.
The second guide describes a potent support build using the same stats.
Eldoth's guides for DPS MOF and Hybrid MOF control wizards
Comments
[PS4] Alliance - House Stargaryen
People should try to think a bit more like Tenser. What would Tenser do in this situation?
Perhaps : "Less QQ, more Pew Pew" ?
He would also say : "Let's discuss MOF, not SS"
My Wizard Guide:
https://docs.google.com/document/d/1JezPmehRjvkrHQKwEJ9tGGesDuekj2mcfKiWxlx56ns/edit?usp=sharing
My Arbiter Cleric guide:
https://docs.google.com/document/d/1UZGOcQIMLCh5I4lrH63REK5YVsa3Kpk1hOyfic21z8k/edit?usp=sharing
I was just thanking the OP for posting his build ideas. Helps me with redoing my current character.
Honestly...this game...
Also....have you done some run throughs on trash load outs to look at damage distribution without focused wizardry? Even with Smoulder getting a buff you're probably looking at a very low total % of your damage that counts as single target. So FW is likely just reducing your damage....
I think FW is still better for mof, it boosts smolder but also desintegrate, which is the first dps source of the dps mof build, even for trash.
With the recent storm spell fix, I prefer to run SS for trash and go dps MOF only for boss fights.
My Wizard Guide:
https://docs.google.com/document/d/1JezPmehRjvkrHQKwEJ9tGGesDuekj2mcfKiWxlx56ns/edit?usp=sharing
My Arbiter Cleric guide:
https://docs.google.com/document/d/1UZGOcQIMLCh5I4lrH63REK5YVsa3Kpk1hOyfic21z8k/edit?usp=sharing
Oh well...
Tomas, Human Devoted Cleric
Dragon Shard
Oh well..."
You can still make it work. fire off one charge early in the fight, then a 2nd charge a few seconds later. Then just fire off a charge everytime it pops up. With enough recovery you can keep the 35% debuffs going
> "I was excited about your builds. But the boss-killing build isn’t viable on Xbox. Ray of Enfeeblement still uses two charges.
>
> Oh well..."
>
> You can still make it work. fire off one charge early in the fight, then a 2nd charge a few seconds later. Then just fire off a charge everytime it pops up. With enough recovery you can keep the 35% debuffs going
Mod 13 is now live. I switched to the boss-killing MoF build. I like it, I don’t have to unlearn too much from SS because I’ve only swapped out 2 powers from before. So far so good!
Tomas, Human Devoted Cleric
Dragon Shard
My Wizard Guide:
https://docs.google.com/document/d/1JezPmehRjvkrHQKwEJ9tGGesDuekj2mcfKiWxlx56ns/edit?usp=sharing
My Arbiter Cleric guide:
https://docs.google.com/document/d/1UZGOcQIMLCh5I4lrH63REK5YVsa3Kpk1hOyfic21z8k/edit?usp=sharing