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  • I have a few comments on the fighter tank. It is now in the odd scenario where it's best encounter powers for aggro are the AOE one, with no comparable/viable ST ones. Enforced Threat both lowering awareness, putting the player at the top of the the threat list (by default), AND lowering awareness is very powerful. The…
  • Never seen the Arcturia bug! To add to the LOMM list - the pillars in Trobriand can become invincible if the group wipes before destroying them all.
  • I actually don't mind the bonus; they are different in that the stacks now give you a boost whereas Celestial doesn't give anything. Admittedly it does favour warlocks and wizards on the dps side (but then again, wizards need every bone they can get!) . 5 sec shield throw spam also makes them work well for GF tanks, and OP…
  • I can confirm this can happen if the Gardner spawns on elevated terrain. The dwarf and halfling hit box is smaller than most races. This also causes problems with picking up the Sunsword in CR. I can add some additional info on the line bugs:* The green line regularly hits a flower it is not targeted at, making it…
  • I've been working on my own DPS-tank also with the aim of avoiding needing to change gear. It's been fun to do, and I've loved popping on the DPS table in organised 50k+ RTQ's, and being competitive with dps in RADQ. It's going to need some changes following the enchant rework. It's very similar to @wilbur626 's build but…
  • Going to have to admit I forgot about this power! Another pretty mediocre power. While the lunge is kinda useful, it stops you short of your target, and the cone of the aoe can be awkward to aim. If a power needs to be swapped out, this would be it for me.
  • I would agree that Deep Breathing as it is is a useless feat - the change you've recommended is a pretty good one. There are also quite a few encounters in the GF arsenal that are useless. I can think of situations where Shield Slam might work if mobs are grouped up as a quick cc power, but it's nothing amazing. It's also…
  • The incoming healing is pretty meh. Healers can have such high stats that it isn't necessary for it to be a focus of GF tanks. Just don't put on RILs to lower it. Having to wait 9s to get the max incoming healing bonus is a death sentence - you could equally well wait a couple of seconds for the enemies to finish their big…
  • Just experienced this bug now. @"noworries#8859"
  • (I have a vanguard, so this might not apply to OP and GWF) I'm hoping to get mine soon to test it, but in my experience DOTs aren't as good for keeping aggro as single big hits, so Band of Air is probably will be better. Some of it will depend on whether Ring of Darkness can stack (I don't know if it can), but even then…
  • In that one attempt, the sister wouldn't stop chasing the dps. I should note that this happened only once, and for the rest of the time if a sister initially targeted a dps then I was able to take aggro back once they finished a move set. Having done many more runs where it didn't happen, I think it was just a blip and the…
  • Thanks for being active in responding @lassor ! I just fought the Sister's again now. There are two issues - first, I had full aggro of the second sister, but she still chased a dps, so I don't think the fix is fully working; 1st sister is fine though. Second, the issue is the with the soak is it's coming way too quickly…
  • Overall: The Knox Box was overall a really good edition, with some nice changes to the typical rng boxes that are available. Positives:* Drop chances are visible! More of this please - lootboxes that you can spend real money are gambling. I'm not a fan of paying for something that's random, but I also accept that that's…
  • The drop rate for a reagent is ~5% after killing a boss (pants and shirts are even lower...). When it drops, it then rolls for everyone regardless whether someone has a reagent or not. So you only have a 1-2% chance of getting a reagent. If it takes an average of 50-100 boss kills to get a reagent, then it's no surprise…
  • I need to make an correction: I got the reagent drop rate wrong. It's actually 5%, not 10%, so the chance you get a reagent is 1% not 2%. 100 runs on average to get a reagent is just painful.
  • This is a specific problem to the RC with the damage being so high. In the standard fight it's quite a difficult soak, but that's fine. However, in RC it's an impossible soak to survive. This has to be a bug/overlooked. The soak does an insane amount of damage, too much for even the tank to survive - I can get over 1.2 mil…
  • Okay, thanks for the info! Hopefully it will get fixed in the near future
  • I've done a few CRs since reading this, and jumping over the sword did work. You need to be next to the sword already, then jump over/on top of it. I should point out, my dwarf toon is the tallest you can make it. The issue then seems to be that the hitbox for the sword is higher up than dwarves (and probably halflings).
  • Interesting build idea! Any suggestions if you don't have a band of air yet? Also, why not run spiked vambraces instead of the wristguards of precipitation? It takes 1 second in a ST fight to get 4% damage buff (1.5s for 5%) as with cleave/brazen slash as the weapon enchantment also proccs a stack. This is enough time to…
  • The Neverwinter Standard cannot be equipped at the same time as the Sparking Fey Emblem. Also, the Sigil of Neverwinter cannot be equipped with Thirst. Within the code, it's clear the new artis are copies of the arti they can't be equipped with.
  • I presume you haven't tried TOMM then? Despite its apparent IL requirements to enter it, in reality the min IL is closer to 45k (maybe 40k with a well optimised build) because you need enough DPS needed to pass checks and have enough HP to survive Halaster's attacks. This doesn't even touch that the huge number of…
  • May be worth going around the cathedral and making sure you've clicked on everything that you can interact with. There might be some papers you need to collect at the back of it after you've killed Senobith.
  • I have a couple of tips on how to work around this bug if it's happening with your group: - If you're targeted and have the book, drop the book. This fight needs the ghosts and the living sister separated in order to progress, and this is not possible while you have the book. - Stand directly behind the tank, and don't…
  • This matches up with what @"noworries#8859" said in the combat rework thread. Ultimately if this is how the power will work it is a very weak clone of RoE, much like Imprisonment was before.
  • They have never said it wasn't intended behaviour until now. And besides, by leaving it this way for so long it has become the de facto intended behaviour.
  • It's not just VOS, it's nearly every dungeon that has this issue. LOMM is where I see this the most as there's a lot of interacting with gates to move through to new areas.
  • The main issue seems to be that the weapons are in Collections, so they do exist, but there's no way to claim them. Examples of weapon sets that I can't claim are: - Tyrant - Cloaked Ascendancy - Watcher (they don't seem to drop from any of the Watchers, as far as I can tell) I'm curious if other sets, such as the Ostorian…
  • No Tuesday patch announced, so it's very unlikely it will be fixed before the end of 2x SKT, which is really disappointing. As others have pointed out, genie gifts predominantly come from lockboxes, so they're essentially a paid item. The issue was known for a while before 2x began - this wasn't the first post about it, or…
  • I think some bait can only be used in certain areas. Which area are you trying to fish in and what bait do you want to use?