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Lines from VoS Gardener do not show the actual projectile path

shirghe#4424 shirghe Member Posts: 59 Arc User
The 1st boss in the Vault of Stars targets a flower with a green line and then shoots a projectile that buffs it. More importantly, during the 2nd phase he targets a pinned down player with a black line.

1. Even when the black line is visually blocked by the tank, the projectile can still reach its original target. This has happened to me only once and I don't have a video of it. But there was plenty of time to block, I didn't move after intercepting the line, the Gardener was not on significantly higher ground and I wasn't very close to him.

2. When the line is intercepted, it visually connects to the interceptor, significantly deviating from the projectile path.

For example, the green line can be intercepted by another flower, but the projectile shoots ~30 degrees off into a flower further away.

The black line can also be accidentally intercepted by the players (and maybe companions?) near the dog, making it jump around, which is very confusing for the tank.

When the Gardener is on elevated ground, these issues seem to be worse.

3. Sometimes the projectile bypasses the paladin's shield (blocking with Divine Palisade on) and hits HP without depleting the shield. This might have something to do with server lags or elevation.

4. Aside from the line issues, timing on the dog's jumps varies a lot. Sometimes there is plenty of time to notice the Gardener and prepare for the jump, other times the dog jumps 2-3 times back to back, sometimes without audio cue. It can also jump on the tank. I'm not sure whether that's intended.

Either do not move the line at all when it is intercepted (and indicate the interception by other means), or add an additional stripe on the ground, indicating the projectile path (similar to the red stripe that he targets players with, or the stripes in the Temple of Spider).

Comments

  • nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
    I'll pass this along for investigation. Thanks!
  • azeldh1234azeldh1234 Member Posts: 9 Arc User
    strange bugs are reported for a buggy game
  • shirghe#4424 shirghe Member Posts: 59 Arc User
    I'm playing a dwarf, I wonder if the black projectile might be going over my head.

    Also when the Gardener puts arrows over everyone's heads, he sometimes switches target for 1 attack (possibly to a lowest aggro target), similar to Morzach in TIC switching after Flurry.
  • thomasisalonethomasisalone Member Posts: 78 Arc User

    I'm playing a dwarf, I wonder if the black projectile might be going over my head.

    I can confirm this can happen if the Gardner spawns on elevated terrain. The dwarf and halfling hit box is smaller than most races. This also causes problems with picking up the Sunsword in CR.


    I can add some additional info on the line bugs:
    • The green line regularly hits a flower it is not targeted at, making it difficult to intercept.
    • Related, the red line regularly appears to the side of the target, making it difficult to put a flower between the player and the Gardener.
    • In both cases, it's possible for the power to follow the line (so it would miss the player for the red line) or to go on a different path (to a different flower than targeted for green, or to player on the red).
      If I were to take a guess, it's as if the visual for the lines and the actual paths of the lines are disconnected somewhere in the code. Whatever decision process is made on where to target is happening separately for the visuals and the actual power, resulting in the difference.
    • For the black line during the cat phase, the targeting is more reliable. It can be thrown off if players are running around the cat too much. But if the tank is close enough to the Gardener then this isn't an issue so I think it's working as intended.
    • BUT, there is a bug with the line. If the cat has pounced, the line is up, and the tank has intercepted it, but then the cat is killed before the line has gone off, the line will still visually target the tank but the power will pass through everyone to hit the dps that was originally targeted. If the dps is directly behind the tank, the line goes straight through the tank (without any impact or damage) to hit the dps. If the tank has the line at a slight angle to it's original position, the attack will not follow the lines direction, instead following straight to the dps it was originally targeted on. This does result in HC VOS runs ending early.
      I have once managed to intercept the lines damage after the cat was killed mid-pounce by jumping in the path of the power after it was released (it has a travel time so this is feasible). It seems if the cat is killed during a pounce, the line resets.
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