TR are more of an opportunist assassin class than a real melee class. From a PvE point of view, TR can't always fight in close combat in mod6. There is some moment where you are more than happy to stay far from melee and rely on CoS to avoid undodgeables executions of your 80k+ HP TR under ItC, even if for most build it…
It is hard to tell. Enchants are used to adjust, improve your stats. It depend of a lot of factors. What gears do you have ? (armors, belts, neck...) What artifacts do you use ? What is their level ? etc... And also, what is your build ? a sab will want to get it's crit near to 0 because he already crit the all times from…
in a few words : -use encounter from stealth to activate SoD. do it with a powerful hit, like LB or DS (adapt in founction of opponents and situations) -spam as many attacks as you can in 6s. Encounters, At-Will, Dayly, everithing is good. -the more damage you give in 6s, the more bonus damage you get from SoD. => when it…
Never seen it. With equaly gueared people, I have no trouble being one of the top DPS, while controling mobs and dodging nearly everything. The only thing you need is to be REALLY fast. any mistake, and you are dead. You are often one-shoted, even with a "reflect-tank" build. But, of course, we feel the nerfs. (I talk for…
This sound great, mirrorballs, if only devs could have a look at it. Same opinion than quspiv, need a damage indication, and maybe a charge indicator, as for now it make the power quite unreliable. At least in PvE, it oblige to use every charge immediately to avoid being facing an oponent just at the moment were the power…
Xbox players have their own forums. If you want Xbox content, go in Xbox forums. In the main forum, subject is PC. This is the place where you get informations for PC.
My bad... Indeed, sorry, I was reading both forums at that's where the error occurs. Sorry, the day was really long... :D And for my concern the "out-of-subject" had ended, I have nothing more to say and will not continue, to add fuel to the fire.
Those modifications that you want to see removed with no compensation are what make rogue viable again, after 1 year of uselessness. That is why, even i PvP, remove them will not by itself lead to balance. What you are looking for is an easy target to get kills in the next module. Stealth do not improve TR's DPS, it create…
ITC is not 5s of complete immunity since mod5. it is 50% DR. Still efficient though. I was using it before, it was really useful to help the party (ex : someone is killed in an AoE in epic Tuern, but TR can res him). Now, it is only useful as an egoist auto-survival skill, but still something we need to slot if we don't…
As a non-stealth-based TR, I've been obliged to change my gears, because it lack of HP, witch is bad against lvl67/68/70 mobs. The problem is that I loose DPS. But the cause is not that the armor is outdated, under-powered. The problem is the lag in the air-node map (can't remember the name), because it make dodging…
The "stealth" is a buff that appear in your... hem... buff bar. It do not have any visual effect (witch is stupid) and end a few second, or if you use a power (any kind), interact, etc... It is also sometime ignored by mods. The only use is to reset aggro, but, as a rogue that is not one-shoted in PvE is often a rogue that…
Ayroux, you are touching the hearth of the problem : the lack of a real class specialization. Class should be able to specialize. For now, the beast classes are often the one with lesser specializations abilities.
Mod 6 is most probably a transition, not a real "new module". They give us a new level cap, new powers... They changes a lot of technical assets, fix some troubles : -hard to get a group for leveling DJ. -not enought challenge for HL -stats stack reaching stupid levels. -more story than most others mods in a year. That is…
we can already stack those level of crit severity from feats, campaign and stuff. What would be the use of vorpal if it is nerfed ? Vorpal get a lesser buff when transcend, so, it will already become less efficient. Even "burst damage-based" builds will now benefits from something else than the vorpal. A nerf can easily…
That is where you are wrong. IN most game, stealth is basically a tool designed to increase the rogue's ability to survive. The fact that we always need it for efficient damage, survival, etc is one of the reason that make TR hard to balance. Only assassins convert this mostly defensive ability (the only way it is…
It is needed. What can we do now, exept wayt for the devs to patch it ? No. the actual ITC have no use. Else they rework it completely, else they remove it. But the concept of an hability to break CC is not out of place on a TR. Rogue are not warrior, and even less honorable opponents. If an ability seams strange, then, in…
I see 2 options : -1- you are just here to troll -2- you have really played a TR at level max, both In PvP and PvE. I can't decide if you are giving a real feedback, or are just stacking everything that seams unbalanced for you in order to ask for a nerf. Anyway, pick the right answer depending of your objective. This way,…
When someone complain again for the same thing that we have already stated, that is useless. Developers know what happen, there is no use in spamming again and again. By the way, be informed that I've always been against the actual TR, witch make a major part of your suggestion unappropriated. I just don't want to…
We have informed cryptic of this glitch right after the realize, and spammed them since then. Do you really think that raging one more time will help ? Nope, physical will induce such limited effect that it would make those feats useless. Piercing damage isn't viable, for any class, but simply replacing them by regular…
The good news (for me) is that TR players are actually having a good time. No one complain about us nowadays. The only problem is that it is because they are crying after the big bad CW. Please accept my sincere condolence, guys. It would be easier if people were able to listen instead of telling you that they have a…
I've spend this morning on a simple test : same mobs, fighted multiple time as a MI sab, a MI exec, a WK exec and a WK scoundrel. -WK scondrel : same as live : not efficient -WK exec : still less powerful than MI exec, but it work. In PvE, tha at-will and encounters do not worth any point, same for passives -MI exec : work…
In PvP, but in PvE, scoundrel was perma-daze... except that, nowadays, most mobs are resistant to control... I've decided to stop PvP because I dislike perma-stealth builds. But it looks like I will need to re-spec as a saboteur, even for my now PvE-centric build. That is stupid.
Scoundrel has always been the weakest tree, that is not new. What is new is that it will dissapear instead of being the challenging PvP build. For my concern, it would be better if they replace it with something else. Perma-dase is not efficient in PvE and have been nerfed to the ground in PvP, so, what is the use ?