Obviously by puffing out your psuedo-intellectual feathers and littering your post with insults and belittlement, right?...That's definitely the way to go about it. Amusing as your "scathing retort" may be, I'd have to point out that you're accusing him of having an insubstantial post...when, to be fair, your post he…
*shrugs* You leave the group if you see them again and find a new group? I agree that the group tool needs some updates if it indeed groups you with people on your block list...but you were talking about the ramifications of loot mongers to the community and a perceived inability to paint them with the appropriate scarlet…
Well that's not true. Quite the opposite, actually. Every character in this and all other Cryptic games is bound to an @account. There's an option to enable @handles in chat..and if you mouseover people it shows their @handle. If anything, that makes it -easier- to deal with the bad apples as you can not only avoid every…
Neverwinter being F2P out of the gate was pretty much a given...especially after the whole PW thing. No, what really disappoints me about that is that the $200 founders pack (which would equate to their LTS offers in CO and STO) ends up feeling...empty. I LTS'd to both CO and STO and have never regretted it, particularly…
That's precisely what has me the most disappointed. Not in the "I think this game is horrible and will never play it" sort of way, just the "I'm disappointed at some of the design decisions" sort of way. When I first heard Cryptic was working on a D&D game, I knew they'd end up using their engine....and knowing the power…