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  • My very lowly 14.4k AC has 43k+ base power and shitloads of recovery coming from the legendary sellsword with r13 bondings (not ALL silveries R13 yet but some..) and still my DO (basically the same just two rings swapped in from my cw) laughs pointing a finger at his poor AC twins´ buffing potential while the latter (ever…
  • Not sure I can follow your reasoning there...the regular AC (after the bondings nerf) still has little hope even with maximum effort to come very close to what a semi-conscious DO does with comparatively little thought and investment into build and playstyle unless I missed something. DO can even keep up empowered buffs…
  • @putzboy on powersharing: obviously our discussion on the topic is pointless...it´s like someone (you) saying the flying spaghetti monster exists and I´m trying to disprove that...^^ It´s a definite no can do sadly... :D I really wouldn´t give a flying hamster if people made rational suggestions for changing powersharing.…
  • Yes, I said MUCH HIGHER. I´m not competent to give the exact number here...but, yes definitely MUCH HIGHER than 20%. And yes, this "challenge with powersharing" has been mentioned a thousand times...it doesn´t necessarily follow that it is correct. Each time the player of an ac dc can get its hands on a new piece of…
  • I think the best fix for the 2 dc thing would be to just revert some of the recent changes that created it (or at least were a big part in that). Make TI a personal buff again; maybe a more interesting one the dc actually has to work with (other than just slotting it) so a good DO using it to its best effect would gain a…
  • @preechr yes:D exactly What I meant with "synergy" (bad word, me no speak englisch very well sry^^) is that their buffs stack so nicely which is the reason why people take 2 dc´s. That should be addressed and hopefully will in a way that still leaves both AC and DO viable alternatives. If you only perma- hurl AA and BoB on…
  • It still stands that the suggestion of companion´s gift transferring only unbuffed power is nonsensical. And well....a power-sharing AC DC builds purely to buff...no significant damage...buffs becoming better with gear. A DO can´t really up it´s buff/debuff potential from a certain point onwards and then can proceed to add…
  • So that high end AC DC giving 29k power would buff a near BIS dps for ~23%....a little more than a DO does by slotting TI ...just that the AC actually has to have a working and expensive build and actually do something to keep it up. For a more lowly dps with only 50k self-buffed power it would be more than 30% at least…
  • Alright...so powersharing was perceived as a problem by the devs (even though there was absolutely nothing wrong with it but ok)...and because they are so mean and unreasonable in order to solve that problem they nerfed everyones bondings instead of leaving them alone and addressing the root of the problem directly...the…
  • Maybe you should try to educate yourself on how power share actually works/how powerful it is in terms of damage increase. Then you wouldn´t write something cheesy like that...:P you don´t complain there´s no potion that is so powerful that it entirely replaces a well built and played tank or any other class well built and…
  • Yea exactly...just like all of our buffs/debuffs and those of other classes...thus to single out power share as the evil doer is just...ya know...um, creative...^^
  • So power-sharing is "too much" only insofar as it can be stacked with a DO´s buff/debuff action in a group with multiple dc´s. And since the devs said they would end the 2 dc meta and you think this will be done by making one of them unviable (they said they would not but who knows...) and since you don´t play and don´t…
  • Well, I´ve never been in a group weak enough to actually have to use the mechanics and I´ve been in some really weak groups. The best thing I can say about that boss fight is that it made me laugh the first time... some serious special effects...lol But it seems to me the designer had some ideas for that fight and didn´t…
  • Yah, I have a DO load-out as well and do swap frequently...and not only for tong (where I´ve been DO more often than AC since there seem to be way more committed high IL AC´s so I always have to swap-.-). If you think about it it is UNBelieveABLE they didn´t introduce the load-outs feature before...it´s so awesome. My riDO…
  • I´d vote for a BETTER version of tong...it´s sad how they completely messed up the 2nd boss. Totally worth it to completely re-design that one. They try to make players do this ad nauseam so it would only be fair to make it more fun...:P
  • How is dc power sharing still too much after it just got heavily nerfed? I guess the biggest problem of power sharing is that it creates a big number on toons´ stat sheets and that is apparently disturbing to some because they don´t have the slightest idea what it actually means in terms of dmg-increase so they think: "OMG…
  • Yes, it is expensive to build a high end AC as opposed to a DO buff/debuff who can be efficient at very low IL plus you have to put in a wee bit more effort in terms of play-style so it was reasonable that a high IL AC DC is the superior buffer. If a DO buffs better and more stable by just standing on the scenery like a…
  • But why do you think the ac dc is still in a good place after the bondings change? I´m just interested in the rationale behind this statement. It´s a game changer for ac dc´s and quite a convoluted and messy one. Other dc´s don´t seem to complain much so far so I´d like to know what I´m missing. Power-share got a heavy…
  • aw now you scared me away...I lose :#
  • If they really mess up ac power-sharing with a cooldown on bondings on top of the %-nerf then...good grief - that´ll make ac very unattractive. I hope they changed this cooldown-thing and returned to the constant refresh of the bonding gift as it was. I mean...after they tossed this idea with the 50% uptime on bondings…
  • I win with bestest cat pic :p
  • Solution one (Promote/encourage rainbow parties) I don´t like...clunky and counter-intuitive. Solution two is ok (improve buffing abilities of other classes) but the dev said they want to tone down on the whole buffery so...they might not want to invest in that and have players invest in that if they plan to make these…
  • One cannot know how they are going to do away with the 2 dc meta, while keeping both DO and AC equally viable and not erasing the synergies between them and also without nerfing the buff/debuff qualities of both down into the ground which would be nonsensical since it´s the only meaningful contribution of a dc to the party…
  • Yea ok ...straightforward healing and damage are much better than complicated buff/debuff stuff...for a gaming vegetable. But since you're not going to make healing a thing again without major effort and pissing off the better part of players what seems to be the most likely thing to happen is this: we' all end up going…
  • yah, oh well, maybe we AC dc´s shouldn´t whine (even if righteously so..) because the nerf-bat will hit us hardest of all when the bondings change comes...and not ask the devs for recompensation when they still got our 2 most powerful and um...accidentally broken encounters as hostage. One must consider their code is quite…
  • I´ll assume the thing on preview now (didn´t check myself) is just a bug...even though it´s disheartening to see them shooting themselves in the foot with such a bug at such at time:P This isn´t exactly on topic but the topic is a wee bit confused anyways and I dunno wether a new thread is needed so...erm...why is it that…
  • I have loathed bondings (and didn´t get any) for a long time because back then there was not A SINGLE PIECE OF CONTENT that would have justified the kind of power they imparted. And now that you actually have introduced content that utilizes that kind of power potential...NOW you nerf them. It´s the absurdity that really…