These last couple posters get it; the issue lies in how dungeons are being designed. If, for example, they were to make pulls smaller, but with stronger and much faster running mobs that are immune to crowd control, then TRs and GFs would become more desirable than CWs.
Not quite. When you are among the lowest levels of a bracket your damage is actually higher in PvP than when you are outside. Whereas a few levels later your damage is progressively reduced. The gear upgrades, stat increases and additional powers often don't quite make-up for these adjustments. This, in practice, causes…