Cragmire Crypts Dungeon - The end boss area boundaries seem to be bugged - boss vanishes behind the wall and the room is hard to get into/out of. Healing can be done through the door when healer has respawned at fire during fight. Players also get stuck in combat after the encounter and cannot reliably leave it (defeating…
I agree with your first bit, but I really don't agree with the idea that "Casuals" shouldn't be able to beat major game content. There's ways to make content more challenging. There's Reapers, hardcore mode, and the newest endgame content. I'm a casual player in that I play this game for fun, once a week or so, for pretty…
I'm pretty sure you can switch the mark off by targeting nothing and hitting tab - doing that a second time will then mark yourself. I don't notice this terribly often on my paladin, but I may see if my friend wants to take some time and test a few scenarios out to see if we can recreate it and figure out what triggers it.…
Then the trust has to go the other way - I wouldn't trust paying an unknown person in advance. Especially when you can probably hop in a guild, find someone nice enough to give you the thing for free, and do it that way. It's so easy to get seal gear and vallenhas gear at this point that paying for it is meaningless. It…
If you really want to go through that effort, I suppose. But you would have to trust that person to deposit the currency/items and are taking a risk - it isn't like a trade where you can decline. I really don't think most people would find the effort worthwhile, especially not for outdated gear. But that's specifically why…
If I can use this opportunity to voice an opinion - Strongly believe that trials don't need to lock players outside for the entirety of the run when they die (or come in late). Demogorgon never used to, nor did Tiamat, and both were a lot more fun to run as a result of it. I understand locking it during certain phases,…
If you take a guild bound item and leave, you'd be able to give it to your new guild. But, like you said - advanced guilds tend to be full, so unless a guild wants to make space for this, it really isn't something anyone would find worthwhile to abuse. (If the bank is full, you just can't put it in. Same as today ^^) My…
I love pugging RTQ. My friend and I never form a group, we do all of the random queues and generally have a pretty good time of it! We rarely fail Keldagon anymore and I've completed Tiamat about 50% of the time, even before the changes. I do think they could make some of the mechanics more obvious, and I love the idea of…
I still think the best fix they could implement for the scaling/unscaled argument is to offer scaled and unscaled queues with different reward tiers. Maybe running unscaled dungeons is an option, but it offers lower rewards because it's understood the time spent within the dungeon will be less. Then people can run it, solo…
I was browsing through the class forums and saw another suggestion - that "timely intervention" and the like be replaced, and instead any heals on top of shields are automatically put directly into hp beneath instead of stacking. I really like this also. It would free up a couple of feats/mechanics for new abilities that…
I can see why you'd want this! But there's a few reasons it wouldn't work It would eliminate a huge part of tanking mechanics and skill requirement and make tanking a lot less fun to do. all of our powers would then just be focused on survivability, and tanks would have no reason to contribute at all to damage. I think…
For paladin, or really any class, running content with mobs is way easier if you have a stun or two on hand! Burning light is huge for me, especially running solo. That + bane + nearly always having my shield up (in between attacks) is how I tend to deal with a lot of enemies around. There's companions and artifacts, etc,…
I don't think that's the case! I'm usually pretty on it about collecting my loot drops (i'll fall behind if need be to collect lockboxes). they just aren't dropping
Just want to say that I did this the first time I got CoK and got no response. I don't think there's anything wrong with having more difficult mechanics in random content, but I do agree that it would be nice to have a space to learn them where it doesn't come at the detriment of the entire 10-person group. Especially if…
My first run I tried to tank and it was rough, I will admit that. My second run I went heals and we got through it just fine. Both were random groups. (Edit: might have been a factor, too, that the first was black and second red) They are definitely doable at lower item level, but the difficulty spike wasn't what I…
Potentially a bug: When my character transferred to preview, I lost all progress in the "Draconic Rage" campaign that I had made so far. Wanted to be sure to call it out, just in case it's an unintentional result of the new campaign and these two overlap some!
Aye! this is essentially what I'm saying. 450 pres wards + a mote is WAY more expensive than 1 coalescent. more than 4 times as much. Which means, even gambling, the odds of spending less are nonexistent. If you are using preserveration wards instead of just saving for a coalescent, you are almost guaranteed to lose money.…
I get what you are saying, I know the mote vs ward difference. What I'm saying is the changes already made coalescent motes the much heavier option for enchantments - something that used to be upgradeable via wards. Now this change also makes it less feasible for doing some of the other smaller percentages with wards too.…
I guess I can understand if "working as intended" doesn't line up with "working as originally intended" but I guess my point about it being a hugely bad mechanic still stands. It makes preservation wards (something that can only really be gotten in large quantities via zen) pretty worthless in a lot of situations when…
This is really bad. From the tooltip AND the description of the changes, this isn't how it's meant to be working, and the longer it goes unfixed the more people are throwing away unnecessary preservation wards. I haven't upgraded my enchantments yet and will continue not to. Honestly, I probably won't refine any artifacts…
Want to put this again (separately) because I feel like it's important! Currently the DPS combat enchants give +6% damage (not power) Tank powers give + % Threat Generation (not some arbitrary offensive stat) So for a healing equivalent, we would want +% Healing (overall) and not OGH or Power (things that can be capped…
Please, absolutely. I feel like this request is nearly universal, and I honestly don't see the appeal or reason to include it back in. If we really need it to be included in a random, please lower the AD payout and introduce a higher payout for an "Advanced Trial" random queue. this could include Demo, Non-master zariel,…
I def think at least one should offer divinity regen - when I'm paladin healing, especially in higher level content or trials, I tend to run low quite a lot. Maybe, taking a note from the old tank enchantments with stamina, a chance to fully/partially restore divinity/soulweave as an equip power? On some attack (the more…
@greywynd I know that's what it is currently! I actually personally love running pugs, I do it all the time and have a lot of fun! This is more for people (like me) whose guilds aren't active and who are trying to learn advanced dungeon/trial mechanics, as well as for those who complain about having to run…
I haven't played this but definitely agree with that sentiment ^ I've never run a TOMM or ZC because they require finding a group willing to run a training round with you. I don't really... want to have to do this, or watch a bunch of youtube walkthroughs. In a dungeon I'm only wasting 4 people's time if I can't get…
Even if they weren't, that would still be a bug to me - nowhere in the quest does it indicate there's another step beforehand. They don't force you to do the campaigns in order, so if that were a precondition, they would have likely made that clearer by giving a step to go to the SoMI My friend did end up hearing back on a…
More Feedback: It wouldn't have to be the same currency either - perhaps a separate currency for lower enchantments that can only be redeemed for a lower option? I understand the desire to not be flooded with cheap enchantments that have been hoarded over time, but it is a blow to both item level and stats for characters…
Feedback: Agree on the lower level enchantment exchange rate. There should be a way to get some base level (below blue) enchantments using rank 8+ enchantments. When the entry level quests were redone, the rewards y'all introduced should still give some progress to those players. You made it very clear that the numbers…
this has been happening to me for years at random but since this last patch seems to be happening more regularly, especially with companion updates! It used to always throw the "cannot un-equip items" error but now doesn't even do that. it makes the sound like the loadout switched, but nothing happens.