I would love a more robust "pet" system for sure! At a bare minimum however we need to be able to dismiss the puppet so he doesn't get left out of the fray.
I'd definitely be for this. To carry it further, I'd like to see the addition of a vendor that makes pieces you've already acquired in the past available again. For instance, if I transmute a cloak or armor piece and then replace it, I'm either out the "skin" I used, or have to pay through the nose to re-transmute the old…
I had it pop up once (not sure why...I don't have any unspent points anywhere), but at least it didn't lock up on me this time. Baby steps, I guess. :p
Okay, there are several points here: 1. First, you assume too much sir (or madame). I have 8 level 60's, and have actually leveled a number of others to 60 and subsequently deleted them. Each of them is what I consider to be "comfortably kitted-out" with gear...not necessarily top-of-the-line, but not shabby by any…
That may likely be the case, and would make sense. However, it appears other Warlocks can either cancel or overwrite another SW's Curse, which makes having two 'locks in a group a bit of a problem without real good communication so that buffs/debuffs don't get prematurely cancelled or overwritten by another player. Would…
I'd also suspect the Druid, if only to maintain something of class parity. We currently have two casters, two fighters, and two rogue (or rogue-like in the case of the Hunter Ranger) classes, but only one priest-type. Role-wise, I imagine the druid may be something of a hybrid, providing some off-healing, a bit of CC, and…
I don't think most folks are "whinging" (sic)...this is a place to report bugs, or suspected bugs. Enough people, including a mod, has indicated there may be an issue with one or more of the Dragon Cult mobs. Individuals who care enough are coming here to provide anecdotal data to the devs so they can make a determination.…
This has been happening to me frequently lately, and runs the spectrum of older characters as well as brand new ones (I have two lvl 60 SW's, and it happens to both of them as well as my older toons.) Occasionally, I can finesse my way out if I keep hitting ESC and either OK or Cancel on the popup, but quite often it…
The green "ranger" types are a particular pain, and IMO a bit worse even than the annoying white GWF's. If there are two of these greens in a group, their snare stacks, effectively rooting you for what seems like an eternity. Meanwhile, between the damage from the rest of the group and the poison DoT that's part of the…
Yeah, it appears to be in places where you "teleport" without actually loading a new zone. At one point I could stand on one mote and "see" my puppet standing dutifully by the gate of another mote.
Tested and confirmed: you can perpetually (re-)claim the Dragonborn package from the Reward Claims Vendor to replace the helmet skins. As it only replaces those items that are not located anywhere in your global inventory (meaning, your packs, personal bank, shared bank, guild vault or equipped), all that you get when you…
Maybe I read it wrong, but I was under the impression that this was a "permanent" item that could be shared between characters on the same account. I put it on one of my alts (that is, a character that did not run the event that gave the garden key) and upon entering it disappeared from inventory. No warning or pop-up to…
Totally agree with OP... some of the rewards are downright insulting at level 60+. I leveled up yesterday, and got a single peridot (worth 500 refinement points.) That's it. No potions, no power points, nothing else. And when all your artifacts are at least blue (and in most cases purple or gold), 500 points doesn't…
Yeah, I'm actually serious. 500 Refinement points when you have all purple or orange gear is useless. And if they're going to make a big hairy deal out of "post level cap experience rewards", then don't insult folks with a "reward" that is about 45 levels obsolete. No, I wasn't expecting a Perfect Vorpal. But the…
I'm in a small guild. We have sort of a "communal" approach to consumables like potions, kits, portable altars, and ID scrolls. They go into the guild vault, and anyone who needs them just picks them up. Even a small guild should have no problem keeping them well stocked just from mob drops. As my toons outlevel the older…
Can't speak with solid data, but anectotally, between my friend and I we had a total of 5 blues drop. Additionally, I personally collected enough bones for 10 whites and I believe he got about 5.
Lovin' it! It winds up being every 10 minutes (5 minute battles, then 5 minutes before the next round.) The wights are awesome! No lag here (I should hope not...I just dropped 2 large on a new gaming rig!)
This is a myth I'm happy to dispel. I've run the event on all of my toons...one of each class. They range from low 30's to level cap. I have precisely the same chance at the random drops on each of them. While it may be argued the AoE classes can dispatch the mobs much faster, the fact is everyone has an even shot at…
With the right runestones and gear, I find even my level 15 Man-At-Arms is still viable for my nearly level capped DC. Same holds true with the level 15 cleric companion on some of my other toons. They fill a niche, whether it's spot healing, extra dps, or just keeping something off me for a couple seconds so I can get…