AS gives you a +DR buff. 20% IIRC. So you take less. Clerics have some damage debuffs for enemies too. Which again would slow your Determination gain. As problems go though, that's a pretty good one to have.
Again, I said, "Where possible." Not every attack can be turned away from the group but most can be. In cases of circle ones that spawn under your feet, standing on the opposite side from the group (so that you are facing back toward them) is about the best you can do. This will also prevent frontal AoEs from hitting them.…
A good tank turns mobs and AoE attacks away from the party where possible. Of course there is still the chance that others may die by standing in the wrong places or pulling or whatever. But in general a decent tank will keep most of the agro, position bosses so that their attacks do not hit the squishies, and clump ads up…
You couldn't be more wrong. A tank's job is to hold agro, not to be the last to die. If a tank dies first, he did his job. His job was to hold agro, keep the mobs attacking him not everyone else. If he goes down first, he did his job. The healing wasn't enough maybe. DPS didn't focus down the right targets maybe. Or maybe…
Yes, they're overgeared. Obviously. And I'm familiar with endgame builds. And I watched the video. And yes, the wizards are facetanking and freecasting throughout most of it. Can't figure out why you think they aren't. And it's obviously because they can afford to firestand and facetank, not because they don't know how to…
Yeah, when your clothies can facetank the entire dungeon freecasting like epic gods of the firestanderscrubs, you can pretty much steamroll the content.
You disregard the two most powerful healing abilities in the game. Simply put them on your bar along with Sun Burst. Use Sun Burst in traffic (i.e. hitting both allies and enemies) on cooldown to build divinity. Do not waste it on the jesus laser, but use it to cast Astral Shield. Place the blue circle where your allies…
Listen, if you lie to five people, did you tell a lie? See, the percentage of the playerbase who use the forums or watch Twitch is irrelevant. Your comments are non sequitur.
Calling people "very very minor" in a clumsy attempt to marginalize and handwave their observations is the shoddy work of a very, very minor intellect. Neither the rewards, nor the reward schedule, are at issue; the issue is that last night during a livestream to promote the event, a purple companion was shown to be the…
I'm curious as to why this companion "evolved" in such a way, given that every other event-currency barter pet has already been green. It seems you're just justifying a blatant bait-and-switch, but I'm hearing you out.
I'm sure that somewhere, a corporate stooge with nothing in his heart but greed and exploitation is reading this "suggestion" and thinking, "Wow! I never thought of that! I shall stop my greedy ways and see how it works out!"
Just ran the first dungeon; here are a few notes: 1) First objective "rest in peace" isn't very descriptive. I ran by the objective and basically killed most of the mobs in the dungeon before returning to the dead soldier. No, I'm not exceptionally perceptive, but a better objective then "rest in peace" would help. 2)…
TRs aren't what the OP thinks they are. They aren't the best 1v1 class (that's CW). They aren't the biggest game changers for capping and holding nodes (that's DC). They don't have the highest sum of damage output and durability (that's GF). Rogues are best at one thing: burst damage from stealth, meaning they're good at…
Someone has to pay real money for that ZEN. Even if you farm AD and sell it to another player for ZEN, someone paid RL money for that ZEN already. So yes, respecs are a revenue stream for Cryptic/PWE. But that isn't what this thread is about. This thread is about how it will affect the metagame. I think that because…
Yeah, we had this argument back in alpha. Basically the spec is good for soloing if you can't manage to solo on a higher damage spec. Otherwise it is 100% worthless. Carry on.
The problem with this is that in an "action combat" system, even reduced CC can invalidate entire boss mechanics. For example: last boss, Lair of the Mad Dragon (I leave it to the reader as a mental exercise to figure out what sort of creature this is). The boss periodically does a big AoE splat around it which does big…
It's Idris, not Indra. And while it's true that a CW cannot reasonably be expected to solo all the ads in that fight while the rest of the party facerolls on Idris, the important thing to realize is that NOBODY OF ANY CLASS can be expected to do so. Dealing with ads is a part of the team effort required in boss fights.…
I'd honestly like to roll them all! But generally speaking, the most heavily-tanked and intrepid class is a good starting point for me, so I'll roll the Guardian Fighter first.