test content
What is the Arc Client?
Install Arc

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  • 1ST BOSS - FEEDBACK: - The amount of health required to pass the clone phase is set before the phase happens which means that a big burst before the phase causes the clones to be skipped which really neuters the entire boss - Green tether can target other allies (companions, clones, etc) which doesn't matter versus a…
  • Crab, we need one to go with the crab mini!
  • All of these tests were done in the training room with no possibility for additional procs, stat changes or buffs. Tested again with Soul Barrier and Hellpact, they exhibit the same behavior, applying the same magnitude barrier since both of them are applying Infernal Barrier to targets affected by them.
  • The icon does show, it is under long duration buffs or whatever it's called. It not showing on the main buff bar is intended.
  • @"lassor#2420" Okay, I did some more testing and this definitely feels too difficult for RTQ. There are also some bugs to get fixed:* Mr Minotaur will still throw his axe during mirror artifacts, he can initiate the attack as the mirrors spawn, launching his axe just before they fire, causing people to still get knocked…
  • 1. I believe it was a strange edge case, I think it was from releasing during/right before the transition 2. I believe that is what happened with the cubes 3. It can be a bit frustrating when the same amount of mitigation leads to very different results, specifically with the Hypo, but I understand your reasoning 4. I…
  • IMO, Ettercap yanking people is hard to fix without removing the unit. You can outplay the situation by putting yourself in the path of the beam and then have him yank you to safely, but it is tricky to remember. Axe Throw is similar to the Ettercap, he has a tell and if you are on the closer side of the safe area to him…
  • Just tried again and an 80% defense, 60% awareness tank is still taking ~200k damage each hit on criticals when our health is scaled down to ~550k. The cleave damage is better, but the damage from the minotaur's normal attack is a bit high. For an even less-geared tank the boss can 2-shot them pretty fast once they run out…
  • There seem to have been some major bugs introduced with the fixes* If you are perma dead but have not released, you are brought back to life from P3 to P4 * An artifact (I think Wand of Domination) causes Gzemnid to cancel the mechanic he is doing, like not detonating Immolation Blast or initiating mirrors * Players can…
  • Thinking about it more, this could be in RTQ, but the issue is that not all RTQ trials are equally presenting a "reasonable challenge that they can overcome." Trials like Rise of Tiamat and Demogorgon present a fair and reasonable challenge, but trials like Assault on Svardborg and Cradle of the Death God don't provide…
  • Unfortunately I don't have much insight about too much damage from mechanics past the first phase. Only managed to get 1 full run, but that was with a bunch of endgame-level players so it's hard to estimate how damage works out for newer players. I'll add more to this if we get a 2nd test phase or what I hear/see from…
  • The cone attack that Mr. Minotaur does hits for ~750k which is very high for an RTQ-level tank and there isn't very much warning considering the ping that some people have to play the game on. I tried to do some testing of the withering ray on normal, but I could not get it to do any damage, no DoT and no detonation, but…
  • Here, 2 beams shot out properly, but another shot out about 75 seconds after. I can also say that sometimes Necrotic Blast detonates on a person even if they do not have a debuff, did not get damaged over time, did not have a pink beam from the boss hit them, or anything like that. Seems to only happen in Phase 1, did not…
  • New area is too big and too spread out in groups that have quest objectives; feels like I'm playing City of Moving Ice. Many quests were fine to complete on preview where almost nobody is playing, but trying to kill demon summoners or lizard riders when everyone is trying to kill them too... that will be an issue. We need…
  • I still stand by what I said earlier, even if a lot of the mechanics are nowhere near as lethal on master, it's extremely overwhelming for a new player who won't know/understand the mechanics that bosses have on P3, much less both at once. There are so many issues with this trial as an RTQ-level trial that it just…
  • Definitely too hard to be in RTQ as is. The portals need red warnings like those in Zariel, the tankbusters come too fast to react for RTQ level, the purple beam mechanic is very confusing to new players; it needs a warning, a certain returning character's mechanics aren't known to RTQ level players, phase 4 spinner…
  • Random bosses seem cool. Hopefully it gives this trial replayability like TOMM. My fear is that the bosses will become cookie cutter in a few mods where once you know how to handle each variation, it becomes a lot less interesting. But I guess learning IS the fun part :)