Why in the hell would I want to do that? I'm not even a spellstorm anymore, but at this point have left the game entirely. I have not seen any sign of them reversing course on ripping the spellstorm path to shreds and shoving everyone into the Oppressor path. Why in the hell would I or anyone else want to spend money on a…
That doesn't change the fact it was overnerfed. Its 2600 shardplosion damage with a 13 second recast timer is wayyyy overdone.... especially considering Steal Time has the same 3 second stun now and does 4500 damage with about a 9 second recast timer. Shards WAS the damage spell, Steal time WAS the CC spell. Now its all…
While that may be true... Breaking another class's paragons and feats just because the other classes ones are broken is just stupid... its not "balancing"... its breaking.
That one they OVERnerfed... its currently broken... Its now doing 2600 damage Shardplosion with a 13 second recast timer.. This needs to be overturned in a REAL big hurry..
I will attempt this one last time... Shardplosion needs a serious adjustment upwards... At present on Preview Steal Time which is one slot lower and does about 4500 damage for me and has a 3 second stun, and has a very low recast timer. Shards does 2600 damage shardplosion with a 13 second recast timer, with a 3 second…
Stop lying to me... I've already been over there... I have been over there... so the BS about it not happening is... just that... complete BS. Luckily the Devs seem to be reversing themselves on the Trees. They must have figured out just how badly they broke some things.
And that's where I have a major problem with this.. It is one thing to make another feat path viable and add an option (yes oppressor was previously not a viable path)... it is another thing entirely to break someone else's things in order to shove another playstyle on them. That's isn't for balance...nor is it for the…
Yeah as soon as Abbadon posted that I went over to preview to take a look for myself, And it didn't take me long to see he was accurate in his assessment. It was the Spellstorms that got completely wrecked along with two feat trees. But looking at some of the recent reversals of the Devs on the Trees its starting to look a…
Yes Abbadon, thankfully, I am glad to see them starting to reverse themselves on these. I remember being blindsided last time around by the nerfs that literally destroyed everything I was doing back then. And I was never even on the boards a year ago. I remember it though, all of a sudden everything just sucked the life…
Grimah that makes no sense at all, According to that logic... Fireballs and Meteor Swarms should be removed from D&D because they do more damage than a sword or arrow. Why even have mages in a game at all if their spells are only doing the same damage as someone's swords or arrows. Its more about DPS... or Damage per…
Pretty much... For MoFs this is nothing... especially if you knew what you were doing in the first place.... my biggest annoyance is a larger recast timer for FtF ... not so for the Spellstorms... That paragon path got completely destroyed... its a broken Paragon path at this point.
That's with MoF Zerg.... Not with Spellstorm... it was the Spellstorm Paragon path that got completely wrecked. As MoFs we're barely scratched. The Spellstorm has been completely trashed at this point. Some builds there have been reduced by a good 67% down... As have two entire Feat trees... That's not "balancing" that's…
Well I've actually been around about that long too. And I'll argue with him any time I want to... That said... You just basically just agreed and confirmed everything I said... whether you wanted to or not.... The only way Shards does any kind of REAL damage is with ... Eye of the Storm... Evocation... and a Greater or…
You forgot something Grimah... The recast timer... even IF it did 8100 damage.... a 13 second recast timer with 1 second prone... ON live server is... a whopping 623 damage per second... per target. Not exactly "overpowered" here The nerf which... on Preview brought that to 2600 shardplosion (again tested) ... with a 13…
Ok... ....despite.... any other disagreements you and I may have... We definitely hold this view as common ground. Its been a repeated thing out of this crew for a very long time... repeatedly making the situation worse while attempting to fix it or thinking it through. I do not think they do much more than throw darts at…
Already did Grimah... and yes its accurate..... .... that's where the 7200 averge damage number I've been quoting came from, that I've been talking about... I walked out, threw a bunch of them at target dummies, then waited for the explosion. That's the Shardplosion... the Shard Slam only hits about 3 targets no matter how…
Lowballing you huh... Well how about we let everyone else be the judge of that... Here's the character... Ok... and you're claiming Shards at its "base level" is OVERPOWERED and UBER... Lol here's the Tooltip straight out of the game... ON that character... WHOA an UBER 4800 - 5700 base damage spell... HOLY <font…
Honestly I really don't think its going to be better for low geared players either. I will grant you what you say is true about 15k or higher GS and dungeons, and perhaps that's why Spacejew has such a hard time understanding how powerful the MoF really is... I was being generous about the minimum 5-10k per tick DoT crit…
Well honestly I haven't done much since the announced nerfs, I went over to Preview to test the changes, but have not gone back on Live other than once to take care of some final guild related matters. As I fully intend to keep to my word, not to play unless these changes are reversed. But for the record.... I built MoF…
Your Icy Terrain... CRITS... for almost 1000 damage per tick... yeah that's about ONE Magic Missile hit for me... My CoI.... CRITS for about 2000-2500 damage per tick... that kind of puts that to shame. Throw another CRIT... on my Smolder and FtF and I'm generally looking at about at MINIMUM a good 5,000-10,000 ... per…
I have been trying to use this spell for a frigging year, You've been telling me this over and over... so I build it in... run out, try it... and its a total failure. Its not even close to effective. CoI however has been incredibly effective and sticks to the mobs. Target Limits don't matter a whopping ounce when its only…
Shards at a 16.8K gear score (7600 power) does a whopping 7200 damage on average Non Crit... with a 13 second recast timer... for a whopping 533 damage per second per target... Thats... 533 damage per second (yes fights last longer than 13 seconds in a group setting) so that's literally what that supposedly "overpowered"…
I agree, I've been watching them do this repeatedly. Does anyone think Rogues would be having problems if they hadn't nerfed in the first place? This stuff has been a repeated failure that's only broken entire class feat trees and paragon paths. And no... the average players on Live are not going to appreciate the entire…
I think you have the wrong Idea of what a "controller" is.... here's the D&D Definition.... http://nw-forum.perfectworld.com/showthread.php?692651-Control-Wizards-how-close-are-they-do-the-D-amp-D-definitions-your-opinion Without Nerfs... this class is already dead on.... according to the Definition of a Control Wizard by…
That's what I'm talking about. Abbadon posted his ACT logs in the original thread on this in the Official Feedback thread. He took his build from Live, then did another ACT log on preview. That is the result. Its a 67% damage decrease on his build as a Spellstorm Thaumaturge. I know he uses something similar to the old…
Not like this... trust me... there's not going to be any adapting. If the Devs would have come out and just said we're hereby removing all damage from the Spellstorm Paragon path. At least it would be honest, but still expect a mass desertion at this point. And... unlikely to fill up the CW path at this point as no one in…
I don't know bout that one. According to one of the Spellstorms his total damage loss on his build is about 67% from Live server to Preview. From what I've seen they have completely wrecked the Spellstorm paragon path and both the Thaumaturge and Renegade trees are completely broken at this point. So the only functional…
We were talking about Spellstorms... Zerg, not us. This just wrecked them and the entire paragon path. As Master of Flame we've lost relatively little, but we were generally unaffected by any of the trees in the first place. This is why I've been stating specifically they've destroyed the Spellstorm Paragon path... and two…
They're going to have to do a LOT more than that Grimah, Because right now... as it stands its a 67% damage reduction on the Thaum path alone... not including Renegade path which others have also spoken on. In order for this to be a "mere" adjustement of say 20% damage reduction... they are going to have to add back a good…