I find if that if I highlight the number and delete it before typing in the amount I want to post an auction for that it is more likely to fail. If I hit backspace and then type the number in it is more likely to succeed.
I, along with everyone, would like to know about the upcoming changes to TR. Mostly, I'd like to know a timeline for a rework and any specifics available as to what plans you may have for what kind of changes to expect.
The cooldown, there's no reason a Mythic artifact should have a 3 minute cooldown, esp. when all other Elemental mythic artifacts have a 60 second cooldown.
This is absolutely true. On lower-level dungeons this isn't such a problem, but it becomes much more apparent on the high-end dungeons. We are very clearly behind, esp. WK, and it is definitely time to make some adjustments to make TR more competitive with other dps classes.
I think we need to make clear that WK is a such a minority in end game content due to how difficult it is for WK to compete with MI damage. I would really like to see WK and MI as equally competitive. Improving Dagger Threat and Disheartening Strike are probably the heart of where these improvements can be made. I don't…
TR has been built, at least as I understand it and see stealth with other monsters and stealth pets/enemies (consider Shadow Demon, Ambush Drake, etc) in game to work in two ways: 1) Do damage while stealthed. 2) Do damage upon the exit of stealth. I think both logically make sense in a fantasy world. As mentioned earlier…
There are 4 ranged throwing encounter powers and 2 ranged throwing at-wills for WK. That's enough to give special thought to regarding Dagger Threat and what the purpose is of WK. The features of WK include Hateful Knives - a very long-ranged attack, that borders on throwing damage based on the second strike (at the…
Well, as you've read my comments, you'll see that I want to make WK more competitive. This is a thread about suggestions, is it not? One thing I was concerned about in the comments is that people see WK as a distance ranged class, but I don't think anyone plays WK that way. Mostly I see WK TRs get in close and then back…
There's so many things in here that don't resonate with me at all, it is hard to summarize as the discussion is very far away from how I play WK. First off, my approach: First off - my passive abilities are Dagger Threat and Tactics. My general approach to battle is: Go into stealth, attack with an encounter. For mobs:…
This bug still annoys me. No one in their right mind would use this artifact as an active when the cooldown is so long (180 seconds instead of 60 seconds). Why doesn't this compare to all of the other Elemental Symbols, including the Wheel of Elements?
The best damage I get as a WK is in the Executioner line with a few Sabo feats. I use stealth only briefly and usually shoot Blitz from stealth. During eToS I run Smoke Bomb, Impact Shot, Blitz with CoS and DS. On the boss I switch to Wicked Reminder, Impact Strike and Lashing Blade. Sometimes I'll run Shadow Strike in the…
I am not a WK expert though I did pull up the tooltips to help me comprehend your sugestions. Your sugestion for dagger threat looks good, I agree that its stupid for dagger threat to have a range limit. At the very least, it needs to have its range limit raised by a large amount. Everything else you sugested for it also…
I have been playing WK for years, and I have some thoughts - I have noticed that hardly anyone uses WK because we're the inferior of the two pathlines. Let's boost WK to make it more viable. The theory behind WK is that you are a dagger thrower, so, thus - give the dagger throwing abilities a bump. In comparison to ranged…
The collections page for Underdark now shows either Psion's Shroud or Deepknight's Brigandine. My OP sees the Deepknight's Brigandine when logged in, my DC sees the Psion's Shroud. They have the same stats according to the collections page, however my bound Deepknight's Brigandine has +8 AC and the collections page says…
I can confirm that a I have variety of things that weren't working until I unslotted and reslotted my 3-slotted enchants across several characters, including weapon and armor enchantments. It was expensive, but worth it.
It is a major dps bug then, I hope they fix it. Even if Smoke Bomb didn't trigger the effect at all, but didn't bug out it would make the enchantment actually useful to me when I used my other encounter powers. Otherwise, I could never use it on my TR without completely changing the build.
No, it is that after I use Smoke Bomb it never processes again during combat. Other encounters don't seem to disable it, but after I use Smoke Bomb I can't get it process again at all while combat is going. If I leave combat, then I have a chance again, but if I'm in a boss battle, demogorgon, etc... then I'm in combat for…
I'd like to see the other sets with offensive bonuses have stronger effects. The Black Ice and Imperial sets should have better buffs. They don't need to provide top dps compared to Lostmauth, but they shouldn't be so pathetically behind.